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  #176    
Old January 7th, 2009 (9:31 PM).
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Yo Rai Rai Kun heres a list of Firered Movement Permissons by christos
Spoiler:
Code:
01 = Look up
02 = Look left
03 = Look right
04 = Look down
05 = 
06 = 
07 = 
08 = Walk down 1 (very slow)
09 = Walk up 1 (very slow)
0A = Walk left 1 (very slow)
0B = Walk right 1 (very slow)
0C = Walk down 1 (slow)
0D = Walk up 1 (slow)
0E = Walk left 1 (slow)
0F = Walk right 1 (slow)
10 = Walk down 1 (normal)
11 = Walk up 1 (normal)
12 = Walk left 1 (normal)
13 = Walk right 1 (normal)
14 = Jump down 2
15 = Jump up 2
16 = Jump left 2
17 = Jump right 2
18 = 
19 = 
1A = 
1B = 
1C = 
1D = Run down 1
1E = Run up 1
1F = Run left 1
20 = Run right 1
...
46 = Jump down 1 (look left)
47 = Jump up 1 (look down)
48 = Jump left (look up)
49 = Jump right (look left)
4A = Face player
4B = Face against player
4C = 
4D = 
4E = Jump down 1
4F = Jump up 1
50 = Jump left 1
51 = Jump right 1
52 = Jump down
53 = Jump up
54 = Jump left
55 = Jump right
56 = Jump down (look up)
57 = Jump up (look down)
58 = Jump left (look right)
59 = Jump right (look left)
5A = 
5B = 
5C = 
5D = 
5E = 
5F = 
60 = Hide sprite
61 = Show sprite
62 = "!"
63 = "?"
64 = "x"
65 = "!!"
66 = ":)"
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  #177    
Old January 14th, 2009 (5:46 PM).
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HI i am sorry if you already answered this question earlier in the topic but i dont have time to read it. I need help, bc everytime i follow the exact script, it says "too less parameters at line 6. the correct number is 2"
do you no how to fix this?
  #178    
Old January 14th, 2009 (5:54 PM).
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If you use the newest XSE you dont need boxset.
You should have it like:

msgbox @text 0x6

not msgbox @text
boxset 0x6
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  #179    
Old January 14th, 2009 (6:00 PM).
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Quote:
Originally Posted by Conqueror179 View Post
If you use the newest XSE you dont need boxset.
You should have it like:

msgbox @text 0x6

not msgbox @text
boxset 0x6

=O THANK YOU! I THINK IT WORKS! Now i just have to test it....wait for signs do u use this same script?
  #180    
Old January 14th, 2009 (6:18 PM).
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You can but just experiment.
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  #181    
Old January 14th, 2009 (6:19 PM).
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T_T well i have a girl here that i cant talk to and when i walk infront of her, she executes the part of the script where it holds you, but not the whole talking part
  #182    
Old January 14th, 2009 (6:24 PM).
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PM me the script and i'll have a look.
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  #183    
Old January 15th, 2009 (6:52 PM).
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okay this is really getting on my nerves.

I do everything according to tutorial, and make a few correctiosn like the msgbox @text 0x6
but it doesnt work! >=O IT MAKES ME WANT TO KILL 1708979868795 CHIMCHARS! well...usually i do want to do that....BUT I WANT TO KILL THESE ONES WITH THERE INTESTINES!

um anyway....ya...also ive been studying and....from what the game already has in there for people, the scripts look more like this

'---------------
#org 0x1E802B
msgbox 0x81E8B25 MSG_FACE '"PROF. BIRCH spends days in his LAB..."
end

'---------
' Strings
'---------
#org 0x1E8B25
= PROF. BIRCH spends days in his LAB\nstudying, then he'll suddenly go out in\lthe wild to do more research[.]\pWhen does PROF. BIRCH spend time\nat home?

ugh...im tired......need to solve this problem though...
  #184    
Old January 15th, 2009 (6:55 PM).
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Quote:
Originally Posted by Shaymew View Post
okay this is really getting on my nerves.

I do everything according to tutorial, and make a few correctiosn like the msgbox @text 0x6
but it doesnt work! >=O IT MAKES ME WANT TO KILL 1708979868795 CHIMCHARS! well...usually i do want to do that....BUT I WANT TO KILL THESE ONES WITH THERE INTESTINES!

um anyway....ya...also ive been studying and....from what the game already has in there for people, the scripts look more like this

'---------------
#org 0x1E802B
msgbox 0x81E8B25 MSG_FACE '"PROF. BIRCH spends days in his LAB..."
end

'---------
' Strings
'---------
#org 0x1E8B25
= PROF. BIRCH spends days in his LAB\nstudying, then he'll suddenly go out in\lthe wild to do more research[.]\pWhen does PROF. BIRCH spend time\nat home?

ugh...im tired......need to solve this problem though...
When you mess with compiled scripts such as these using uncompiled commands, they don't work.

If you want to redo these scripts, you must completely change the commands to uncompiled, then recompile the script.

Or, you can rescript it in compiled. Your chioce.
  #185    
Old January 15th, 2009 (9:56 PM).
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could any one answer this question.
Is this for XSE 2 or is it just version 2 of your old XSE tut?

Thank You, and Sorry for not reading throughh replies to find it.
  #186    
Old January 16th, 2009 (2:01 AM).
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Quote:
Originally Posted by HentaiHentai View Post
could any one answer this question.
Is this for XSE 2 or is it just version 2 of your old XSE tut?

Thank You, and Sorry for not reading throughh replies to find it.
It's not called XSE 2 it's XSE 1.1
And yes RaiRai has done this for version two
RaiRai would you like me to write more that you can add to the tutorial?
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I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
  #187    
Old January 16th, 2009 (6:13 AM).
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Quote:
Originally Posted by Mac_Mini View Post
It's not called XSE 2 it's XSE 1.1
And yes RaiRai has done this for version two
RaiRai would you like me to write more that you can add to the tutorial?
Correct me if im wrong but its the 2ND RELEASE. besides I know somewhere I read HackMew call it XSE 2 not its 'specific version like XSE 1.1.00.8674.22.21 Aplha...."
and anyways what I meant was still obviously clear.
lol sorry for the rant and ty for answering the question.
  #188    
Old January 16th, 2009 (3:10 PM).
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Quote:
Originally Posted by HentaiHentai View Post
Correct me if im wrong but its the 2ND RELEASE. besides I know somewhere I read HackMew call it XSE 2 not its 'specific version like XSE 1.1.00.8674.22.21 Aplha...."
and anyways what I meant was still obviously clear.
lol sorry for the rant and ty for answering the question.
You are wrong. It is XSE 1.1. The tut is pretty much the same, except the message commands and what not.
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  #189    
Old January 17th, 2009 (3:00 AM).
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Quote:
Originally Posted by iPro. View Post
You are wrong. It is XSE 1.1. The tut is pretty much the same, except the message commands and what not.
Wuppdy friggin' do like a give a..Its not like I had it written in stone.
  #190    
Old January 17th, 2009 (7:36 PM).
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ok this is gettin on my nerves
i do the msgbox @text 0x6 and it used to work, but now it says error, type mismatch. explaination anyone> ive been trying so hard to learn this thing bc my cousin and I and some other people are planning on making a ruby hack.......but yes this problem is a big hurdle to jump, so please can anyone help me with my scripting?
  #191    
Old January 19th, 2009 (12:48 PM).
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@Shaymew: Hmm... you did add the pointer

"#org @text
= 'Text here'"

to the script, correct?

@HentaiHentai: The version of the tutorial is version 2 (Because of the big update) and it's for the latest release of XSE, which I guess you could say 2nd Release. :\

@Mac_Mini: Sure. Of Course. I need to add more to the tutorial, anyways. I'll go do some research.
  #192    
Old February 10th, 2009 (9:25 PM).
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Oh, boy! With this as a guide, I might be able to script, and if I can script, I'll take 1 scripter spot off my needed list!
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  #193    
Old February 13th, 2009 (3:45 PM). Edited February 13th, 2009 by HentaiHentai.
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i dont know if its just me, but this supposedly is for the newest version of XSE however, most of it still seems incorrect or outdated?

EX:
message @msg
boxset 6

new:
msgbox @msg 0x2

And correct me if im wrong but the warp command requires X, Y positions.
Warp (MapBank), (Map#) (Warp#) (X) (Y)

Am I wrong?

Quote:
Originally Posted by NeotyKairyu View Post
Oh, boy! With this as a guide, I might be able to script, and if I can script, I'll take 1 scripter spot off my needed list!
fe

No offense to Rai-Kuns tut. But I would recomend starting with HackMews GUIDE that comes with XSE then go to this guide and others to fill in the gaps.

No better place to get a tut then the creator. XD
  #194    
Old February 14th, 2009 (1:20 AM).
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Great Tutorial! This really Helped!!
  #195    
Old February 14th, 2009 (1:27 PM).
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You have to fix some of the stuff in the tut
Yes\no is wrong for XSE
the real comand is

Code:
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x5
compare LASTRESULT 0x1
if 0x1 goto @yes
msgbox @no 0x6
release
end

#org @yes
msgbox @yes1 0x6
release
end

#org @no
= No

#org @yes1
= Yes
__________________
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I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
  #196    
Old February 15th, 2009 (7:20 AM).
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hi, can someone help me with a script.
I'm looking for a script that's needed for my hack.
I need to change the hatching from only 1 egg from hatching by steps, to hatching by clearing an event.

Does someone know a script for that????
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  #197    
Old February 15th, 2009 (8:42 AM).
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How can i make trainer battles?
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  #198    
Old February 15th, 2009 (10:07 AM).
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Quote:
Originally Posted by bittenka View Post
How can i make trainer battles?
You need a program... I use Advance Trainer from HackMew... it should be in the Toolbox section... I think...
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  #199    
Old February 17th, 2009 (8:28 AM).
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How come my script won't work?
This is the final:
'-----------------------
#org 0x2E98DD
lock
faceplayer
msgbox 0x82E9900 '"Squirtle!"
cry 0x7 0x0
wildbattle 0x7 0x0 0x64 0x0
fadescreen 0x1
fadescreen 0x0
hidesprite LASTTALKED
setflag 0x200
release
end

'---------
' Strings
'---------
#org 0x2E9900
= Squirtle!
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Thanks
  #200    
Old February 17th, 2009 (1:37 PM).
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well, it can be me, but is this even an XSE script???
I haven't been scripting for a long time, but don't you need @start and such??
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