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  #201    
Old February 17th, 2009, 03:10 PM
.Seth's Avatar
.Seth
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Jordy San, that's a compiled script. It's in a different format because it is inside of the rom.

Yes, you do need @start, but it's in there. XSE converted the script into the rom's language, so that's why it looks like that.
  #202    
Old February 17th, 2009, 05:59 PM
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How do you compile a script with XSE?

Edit: If possible....
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  #203    
Old February 17th, 2009, 06:28 PM
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dude, that's kind of the point of having XSE is to compile your scripts, I believe it is the little "gear" icon around the debug icon
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  #204    
Old February 17th, 2009, 09:35 PM
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There is another way to compile the scripts you know... It i in Tools-->Batch Compiler


This allows you to select many scripts in one folder at a time and insert them into a chosen rom all at the same time, then you just open A-Map and copy the offsets that start each script!
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  #205    
Old February 18th, 2009, 11:46 AM
rescuecp's Avatar
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Quote:
Originally Posted by Jordy San View Post
hi, can someone help me with a script.
I'm looking for a script that's needed for my hack.
I need to change the hatching from only 1 egg from hatching by steps, to hatching by clearing an event.

Does someone know a script for that????
You need to use YAPE 09 or Pokemon Amplifier to change the number of egg steps.
I don't know how to do it in SCRIPTING though.
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  #206    
Old February 18th, 2009, 01:51 PM
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Quote:
Originally Posted by The blob of blobs View Post
dude, that's kind of the point of having XSE is to compile your scripts, I believe it is the little "gear" icon around the debug icon
Quote:
Originally Posted by 0m3GA ARS3NAL View Post
There is another way to compile the scripts you know... It i in Tools-->Batch Compiler


This allows you to select many scripts in one folder at a time and insert them into a chosen rom all at the same time, then you just open A-Map and copy the offsets that start each script!
Thx. This will help me a lot.
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  #207    
Old February 20th, 2009, 03:00 AM
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Stupid question, but here goes: How do you insert the scripts in FireRed???
Thanks alot!
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  #208    
Old February 20th, 2009, 10:51 AM
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To insert a script:
1.) Compile it and save it as whatever you want
2.) After saved, it should say on the compile bar: "New offset"
-FIRST ONE THAT SAYS NEW OFFSET.
Copy that onto the personds offset on advance map.
example: Fat man's offset.

How do I make it so when you hit a script on the map it says stuff, ect.

Ok. I will make my own XSE tut once I know how.
ANY HELP WILL DO COMMENT IN MY COMMENTS OR WHATEVER IT'S CALLED
THANKS!
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Last edited by rescuecp; February 21st, 2009 at 10:15 AM. Reason: Your double post has been automatically merged.
  #209    
Old February 22nd, 2009, 02:08 PM
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When i Try to Compile it says

Too less parameters on line 6. the Correct Number is 2

What does that mean i need help !!!

please some1 help


( Edit :Dont mind my Sig. the tournament is over im just to lazy to take it out)
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  #210    
Old February 22nd, 2009, 02:24 PM
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it means that there is a problem with the 6th line of code.

(Next time, post your script so I can see what is wrong and fix the problem silly!)
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  #211    
Old February 22nd, 2009, 02:37 PM
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
it means that there is a problem with the 6th line of code.

(Next time, post your script so I can see what is wrong and fix the problem silly!)

This is just a Tester Script cause i wanted to see if it works


#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @text
boxset 0x6
release
end
#org @text
= Hello.\nI love Matthew
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  #212    
Old February 22nd, 2009, 02:43 PM
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Well, if you are using the newest XSE, you need to merge 'message' and 'boxset' together.

assistance note
The following text is to assist in the subject of Boxset Update.

Spoiler:
Ok, first of all, the script WOULD be fine, but you see, since XSE's update, it wont work...

The old way to make a message script was this...

msgbox @text
boxset 0x6

But NOW... the 2 commands are merged... into this

msgbox @text 0x6
You see? The 0x6 from boxset was moved, and boxset is gone.\
Do that, and then try it...
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  #213    
Old February 22nd, 2009, 02:59 PM
Kryszajtys's Avatar
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
Well, if you are using the newest XSE, you need to merge 'message' and 'boxset' together.

assistance note
The following text is to assist in the subject of Boxset Update.

Spoiler:
Ok, first of all, the script WOULD be fine, but you see, since XSE's update, it wont work...
assistance note
The following text is to assist in the subject of Boxset Update.

Spoiler:


The old way to make a message script was this...

msgbox @text
boxset 0x6

But NOW... the 2 commands are merged... into this

msgbox @text 0x6
You see? The 0x6 from boxset was moved, and boxset is gone.\
Do that, and then try it...
Where Can i download the NEwest Version

cause it works but then when i put the Compiled Script in it doesnt work
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  #214    
Old February 22nd, 2009, 03:06 PM
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Where Can i download the NEwest Version

cause it works but then when i put the Compiled Script in it doesnt work
Well, you could either go to tools (in XSE) and then live update, or get it from Hackmew's tools in the toolbox section.
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  #215    
Old February 22nd, 2009, 03:19 PM
Kryszajtys's Avatar
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Quote:
Originally Posted by machomuu View Post
Well, you could either go to tools (in XSE) and then live update, or get it from Hackmew's tools in the toolbox section.

i did that and it still does the Same thing

Like When i Press Debug

The Compiler Output Comes out Put the Finishing code is

just

800000

theres no $ infront of it or anything

and every single Script i Press Debug then the Compiler Output comes it always

800000 Every single 1!! please help
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  #216    
Old February 22nd, 2009, 04:15 PM
0m3GA ARS3NAL's Avatar
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That is because you are pressing debug silly, not compile!
Read the guide included with teh program please. Hehe.
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  #217    
Old February 22nd, 2009, 04:16 PM
Kryszajtys's Avatar
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Ya but when i Press Batch Compile then i click on it then i press COmpile it says
"Error 13 type Mismatch on line 1 file C:\users\Matt\desktop\New.rbc

il show you The Script im using


#Dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x828
if 0x0 goto @give
if 0x1 goto @sry
release
end

#org @give
givepokemon 0x1 0x10 0x0 0x0 0x0 0x0
fanfare 0x13E
waitfanfare
setflag 0x828
msgbox @yay
boxset 0x6
release
end

#org @sry
msgbox @sorry
boxset 0x6
end

#org @yay
= You got Bulbasaur!

#org @sorry
= I can't give you anymore.



i was just using this one as a Tester btw im not really gonna but a Person that gives a Bulbasaur away
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Last edited by Kryszajtys; February 22nd, 2009 at 04:21 PM.
  #218    
Old February 22nd, 2009, 04:26 PM
0m3GA ARS3NAL's Avatar
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I just said to reag the guide that comes with XSE, it is a very usefull guide that teaches you everything you need to know about how to use the program correctly, press F2 while XSE is open to read it.
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  #219    
Old February 22nd, 2009, 04:34 PM
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kk il read it but if it still doesnt work il right down the problem and post it here


Edit: its not letting me ReaD the Guide when i go to help i cant click on Guide

Thx Omega Arsenal you Help me alot Now every thing is Working fine Thx!!!!
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Last edited by Kryszajtys; February 22nd, 2009 at 07:59 PM. Reason: Your double post has been automatically merged.
  #220    
Old February 23rd, 2009, 08:45 PM
Flaming_Printer
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I have this script so you can't leave a town unless you have the badge, but if you step on the square that the script is on it just freezes. What should I do? It is a FireRed Script.
Code:
#dynamic 0x27679C

#org @cant
checkflag 0x820
if 0x0 goto @nono
if 0x1 goto @pass
end

#org @nono
lock
message @nogo
boxset 0x6
applymovement 0xFF @back
waitmovement 0x0
release
end

#org @pass
release
end

#org @back
#raw 0x11 0xFE

#org @nogo
= [player]: I should try to beat the\ngym.
  #221    
Old February 23rd, 2009, 08:46 PM
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i used a script and it works
its just after I use it it keeps activating
how can I turn the script off after I activate the first time
  #222    
Old February 24th, 2009, 08:47 AM
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:@ Still Cant Get This Working Says Parimeter is too short or something so annoying this stuff
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  #223    
Old February 24th, 2009, 09:11 AM
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Cn you post the script please?
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  #224    
Old February 24th, 2009, 01:49 PM
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No Problem


#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x828
if 0x0 goto @give
if 0x1 goto @sry
release
end

#org @give
givepokemon 0x39 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
waitfanfare
setflag 0x828
msgbox @yay
boxset 0x6
release
end

#org @sry
msgbox @sorry
boxset 0x6
end

#org @here
= Here Take This!

#org @sorry
= I can't give you anymore.
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  #225    
Old February 24th, 2009, 09:07 PM
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Thank You!
for a start in scripting!
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