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  #26    
Old August 4th, 2008, 12:16 AM
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Mario_Bones
Lazuli Version Creator
 
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Stupid question:
This works for Ruby too if you know the offsets, right?
  #27    
Old August 4th, 2008, 01:37 AM
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Great Tut, I was looking to do this soon!!
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  #28    
Old August 4th, 2008, 07:43 AM
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Quote:
Originally Posted by Mario_Bones View Post
Stupid question:
This works for Ruby too if you know the offsets, right?
you can use tile molestor alternate, but you can do it easilier in unlz.gba after most of the trainers. then in won't drag if you don't have it right. its easier for ruby, though.
but i think fire red is more of a challenge so i like it!
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  #29    
Old August 4th, 2008, 07:46 AM
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ok dumb question but i tried opening tike molester but it just wont run why is that????
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  #30    
Old August 4th, 2008, 08:14 AM
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Quote:
Originally Posted by HACKER OF ROM View Post
ok dumb question but i tried opening tike molester but it just wont run why is that????
OK EVERYBODY. I have that problem too. Thats why i keep the zipped folder of it. each time i use tile molestor i delete it. then extract the files again and so on. i know its annoying, but its the best way. GOOD LUCK!
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  #31    
Old August 6th, 2008, 12:18 AM
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Quote:
Originally Posted by FriendsRoxYourSox View Post
you can use tile molestor alternate, but you can do it easilier in unlz.gba after most of the trainers. then in won't drag if you don't have it right. its easier for ruby, though.
but i think fire red is more of a challenge so i like it!
So I can just use unlz.GBA for Ruby?
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  #32    
Old August 6th, 2008, 07:09 AM
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Quote:
Originally Posted by Mario_Bones View Post
So I can just use unlz.GBA for Ruby?
yeah. thats why more people needed this tutorial for Fire Red.
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  #33    
Old August 6th, 2008, 10:05 AM
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Yeah thanks i found a version of TM where the program is a .exe instead of a .tar
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  #34    
Old August 6th, 2008, 11:02 PM
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Quote:
Originally Posted by X-aveon View Post
yeah. thats why more people needed this tutorial for Fire Red.
Ah, I see. I wasn't sure because I'm new to all this and I wasn't sure what the differences between Ruby and Fire Red were.
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  #35    
Old August 10th, 2008, 07:53 AM
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Yayness! I've been needing to know this for a while.
I love people who actually make tutorials for others.
However, I'm too mean to do that. Not that I know how to do anything without tutorials xDD
Anyway, YAY! xD
  #36    
Old August 13th, 2008, 08:57 AM
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Thank gooodness! Now I can complete Pokemon Cobalt! I heart Pokemon Community!
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  #37    
Old August 13th, 2008, 11:19 AM
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Quote:
Originally Posted by Mario_Bones View Post
Ah, I see. I wasn't sure because I'm new to all this and I wasn't sure what the differences between Ruby and Fire Red were.
ruby's easier to hack, thats why more people hack that. but fire red hackers, my friends, may need this tutorial. I've tried to use zel's old tutorial that showed how to do this, but this is kind of like an upgrade of that cuz now you can actully see what the trainers look like. not like in his tut. not saying i'm better or anything.

Quote:
Originally Posted by Nnmaru View Post
Yayness! I've been needing to know this for a while.
I love people who actually make tutorials for others.
However, I'm too mean to do that. Not that I know how to do anything without tutorials xDD
Anyway, YAY! xD
it doesn't hurt to make tutorials, that way people will befriend you more, i don't have a lot of friends, and you'll become more famous on pokecommunity.

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Originally Posted by RockmanEXE View Post
Thank gooodness! Now I can complete Pokemon Cobalt! I heart Pokemon Community!
Pokecommunity not the only people to thank. lots of others put time into making their tutorials. you have to thank the person who made it, and who helped.
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  #38    
Old August 15th, 2008, 10:51 AM
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Hey, does this work on Emerald? I'm asking because it apparently uses the same engine as FR/LG.
  #39    
Old August 16th, 2008, 10:20 AM
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If this game does work with Emerald, what's the code to find the male hero offset on Emerald? On FR it is E69F00, but it seems to be different for Emerald.
  #40    
Old August 16th, 2008, 12:41 PM
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Quote:
Originally Posted by Shen View Post
Hey, does this work on Emerald? I'm asking because it apparently uses the same engine as FR/LG.
i think in emerald, you find it in unlz.gba. idk. i'm not an emerald hacker. if i find any source, i'll reply here.

Quote:
Originally Posted by Aztekia View Post
If this game does work with Emerald, what's the code to find the male hero offset on Emerald? On FR it is E69F00, but it seems to be different for Emerald.
i don't really know. i don't think they have the same engine, after all, they're completely different regions with different features.
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  #41    
Old August 16th, 2008, 10:01 PM
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Now, I have the back sprite, but how can I insert it to the ROM? If i's using unLz as well, what number?
  #42    
Old August 16th, 2008, 10:59 PM
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when i save the obj.pat for the colors it doesnt show up on TM and i cant paste Backsprites onto TM
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  #43    
Old August 17th, 2008, 01:03 PM
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Quote:
Originally Posted by RenviLLe View Post
Now, I have the back sprite, but how can I insert it to the ROM? If i's using unLz as well, what number?
what rom are you using? and that question has been answered many times. its only unlz for ruby and possibly emerald.

Quote:
Originally Posted by timekaiser View Post
when i save the obj.pat for the colors it doesnt show up on TM and i cant paste Backsprites onto TM
first of all, its obg.pal, and i'm not sure about your pasting problem.... but you need to use tile molestor ALTERNATE.
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  #44    
Old August 24th, 2008, 10:07 PM
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FeKa
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First of all sorry for my bad english.
I'm doing all the things you do, but the palette doesn't work in the rom.
I mean, it shows in the TM even after save, but when I start the rom is still the old palette with no changes.
Any help with this (and yes, I'm using TMAlternate)?

Thanks in advance.
  #45    
Old August 27th, 2008, 04:30 AM
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quick question, can i import a slrite with new colors? or do I have to import then pal edit?
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  #46    
Old August 28th, 2008, 04:03 PM
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um, how did u get the d/p backsprite up. Did u tediously paint each pixel? (i made a piplup like that )
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  #47    
Old August 29th, 2008, 04:44 AM
MugenPlaya
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awesome tut. but when i try to import the pallete, it doesnt show when in tile molester when i save it

edit: nvm still great tut
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Last edited by MugenPlaya; August 29th, 2008 at 04:52 AM.
  #48    
Old August 29th, 2008, 06:23 AM
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excellent tutorial, good
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  #49    
Old August 29th, 2008, 06:01 PM
MugenPlaya
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how do i replace the sprites with an image instead of doing it from scratch
im new to tile molester
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  #50    
Old September 1st, 2008, 05:22 PM
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Yes finally Thank you so much!
I've been looking for this forever XD
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