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  #51    
Old August 6th, 2009 (01:07 PM).
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Can't wait to see what new features will be added(Working multiple tile select)It's been hell with these other tilemap editors, and PTC is complete crap with saving images, and with enlarging the selecting red sqaure thingy :\

Whatever you do bring, it'll be good. So there, good luck!
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  #52    
Old August 8th, 2009 (10:21 AM).
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Thanks cooley!

I continued working on NTME (intensively) a good week ago.
The 'palette mapper' is finished I guess. And I just finished the RMP (Sphere Map File) loading :)
I'll continue working on NTME 'tomorrow' (actually today, as it's kinda late).

Stay tuned!


EDIT:
I'll try to post some preview screenshots once I got some sleep :)

-----------------------------------------------------------------

Well, here you go, some 'preview' screenshots.
I'm actually thinking about whether or not I should ask some people to beta-test NTME =/
Oh well..
Preview screenshots: 01 | 02 | 03 | 04 | 05

[!!] Suggestions are welcome through PM.
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  #53    
Old August 9th, 2009 (02:48 PM).
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Anyways of just selecting multiples tiles, likegrouped blocks of 4 tiles (if that makes sense to you), tilemap drawing takes too long and I'm lazy, anyways. It's great tilemap editor , Keep at it, and hope to see an update
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  #54    
Old August 9th, 2009 (02:55 PM). Edited August 12th, 2009 by D-Trogh.
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Well... That function is INCLUDED ALREADY !
Next thing I'll work on is, well.. flipping when selecting multiple tiles.
So you can flip the whole selection or just flip the tiles.
AND, if you want to beta-test NTME.. send me a PM First 5-10 people (I don't know) I think are 'capable' of truly testing NTME and report bugs can!

Ah, yes.. what do you guys think of a new name? Named TileMap Editor maybe?

EDIT:
8 beta-tester spots taken!
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  #55    
Old August 10th, 2009 (04:34 AM).
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Can't believe I never posted in this thread, I have been using NTME since it's release and never said thanks!
Great tool D
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  #56    
Old August 12th, 2009 (08:20 AM).
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Thanks!

This is what the beta-testers get right now.
Tonight I'll work on the multi-tile-select flipping, as that doesn't work right now XD

EDIT:
Could not do that due to some computer problems.. (I'm in safe mode right now )
Will work on it later today though

-----------------------------------------------------------------

BUMP:
Oh, I forgot to tell you.. it's done.
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  #57    
Old August 12th, 2009 (08:21 AM).
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I was one of the privileged few to beta test this tool and I must say that it's great.
The new multi flipping feature works as well as the pallete mapper. With this tool a was able to make several tile maps in minutes. I recommend downloading this program when it is released. You will not be disappointed.
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  #58    
Old August 12th, 2009 (08:34 AM).
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Quote originally posted by Gamer2020:
I was one of the privileged few to beta test this tool and I must say that it's great.
The new multi flipping feature works as well as the pallete mapper. With this tool a was able to make several tile maps in minutes. I recommend downloading this program when it is released. You will not be disappointed.

That, I have to say my testing experience with this new and improved tool is amazing. D-Trogh, I couldn't find a single bug and everything worked perfectly and excellently for me. I'm sure about the other testers but I will be using this again and again.
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  #59    
Old August 12th, 2009 (10:25 AM).
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I also tested NTME, and I gotta say, I only found one little bug, that only happens on my PC... lol, but it does not affect the program's functionality, and it still works amazingly!
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  #60    
Old August 12th, 2009 (01:22 PM).
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Just updated the first post with the new version attached!
Have fun with it, and now.. send all those bugs in a PM!
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  #61    
Old August 12th, 2009 (05:09 PM).
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WOW!
No posts yet!
You guys should be ashamed...
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  #62    
Old August 12th, 2009 (05:23 PM).
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Thanks alot man always release usfull stuff for us
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  #63    
Old August 12th, 2009 (06:56 PM).
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I must say, this tool right here is amazing. I used the private beta earlier today and had no problems at all, no bugs or glitches; the flipping tool is really awesome~ :D
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  #64    
Old August 13th, 2009 (03:01 AM).
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No problem, no bugs, the palette mapper and tile flip function are really good.

The best tool for tile map editing, much better than Cyclone Prototype or PTC.
Thanks for the beta-test, and I will sent my translation when i finished
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  #65    
Old August 13th, 2009 (03:13 AM).
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The beta was a lot better, than the previous release. The tool makes it faster and less time consuming to make tilemaps like the world map.
I also like the multi-tile selection
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  #66    
Old August 13th, 2009 (03:31 PM).
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More cowbell~
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Well, I'll put this to the test and see if it assembles a worldmap. If so, then this is awesome :D I'll report back after testing
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  #67    
Old August 13th, 2009 (04:59 PM).
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I could never get the old one to cooperate with the palettes, but this one is amazing and deserves nothing but the highest praise.
Great job D-Trough.
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  #68    
Old August 13th, 2009 (05:50 PM). Edited August 13th, 2009 by colcolstyles.
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Mm, a new version. I must admit I had some difficulty getting the Alpha to function properly, though that was probably because of my own incompetence rather than your programming. Anyways, I can't wait to give this a try. Thanks in advance!
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  #69    
Old August 13th, 2009 (06:20 PM).
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More cowbell~
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Wow, this is awesome. I was able to make a worldmap and insert it and it looked like I wanted. The palette feature was really helpful, thanks a bunch.
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  #70    
Old August 15th, 2009 (04:04 AM).
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Thanks guys! (That includes the girls too if there are any )
If you have suggestions or something, please let me know!
If I like the idea I might add it
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  #71    
Old August 15th, 2009 (09:42 AM).
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im sorry but im kinda new to rom hacking, how do you extract the chosen tilesets from your rom? im trying to edit the title screen background for Pkmn Fire Red, help?
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Spoiler:

Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!

fi yuo cna raed tihs, palce it in yuor siantugre.
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  #72    
Old August 17th, 2009 (08:32 AM).
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*Gasp* Omg, the new NTME is unbelievable!! You've taken all the major suggestions from the consumer, and put them all into one program. This is great, this is a program! I really can't wait to test it out, great job man. This is how people get famous XD
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  #73    
Old August 22nd, 2009 (02:22 AM).
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very good programs ...really!!! better than others tilemapper XD...
anyway...i've a question:
i fellow your video tutorials...i do everything with sphere and it's ok
i made my tilemap.raw with ntme but when i try to reopen the raw with its the image have the size(keep ratio) changed like this

(if i changed the size to the right one naturally go back normal!)
...it's normal or not?...someone explain me...
thank you very much!!!
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  #74    
Old August 22nd, 2009 (02:44 AM).
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This is a great tool. The best tilemap editor i ever seen.
Thanks a lot!
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  #75    
Old August 22nd, 2009 (06:08 AM).
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Quote originally posted by giova90:
very good programs ...really!!! better than others tilemapper XD...
anyway...i've a question:
i fellow your video tutorials...i do everything with sphere and it's ok
i made my tilemap.raw with ntme but when i try to reopen the raw with its the image have the size(keep ratio) changed like this

(if i changed the size to the right one naturally go back normal!)
...it's normal or not?...someone explain me...
thank you very much!!!
It's normal, don't worry. When you start it up or load something new, everything gets reset to the defaults (which are the minimums). Notice you could have block selection increased to the whole thing, but when you load something new it goes back to 1x1.
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