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  #51    
Old August 29th, 2008, 02:31 PM
TB Pro's Avatar
TB Pro
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Wow, I'm glad to see issue three up, although the Tips and Tricks section discouraged me from continuing to read... Maybe write the article yourself next time? Anyway, I thought it felt a bit rushed :/ Oh well :D I'm looking forward to seeing the next issue
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  #52    
Old August 29th, 2008, 03:13 PM
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Wow, that was just very poor compared to the first two issues. It seemed very rushed. Also, the tips and tricks (as everyone has said) was very hard to understand. Don't get me wrong, I love the newsletter in general, just this issue wasn't the best, but you are studying, so yea, not your fault I guess
Good luck!
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  #53    
Old August 29th, 2008, 06:23 PM
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Nice newsletter. :)

*adds to subscriptions*
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  #54    
Old August 29th, 2008, 07:14 PM
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zel 2.0
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Join Date: Jun 2006
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It was nice, it was a bit short but I'll understand it if you were busy. I just hope the next one returns with really long (well, not THAT long) hacks reviews. I really hope you manage to gather some people who love hacks because I still believe that adding non-Pokemon hacks outside Pokecommunity is something that will, not only increase the size of the issues, but will inform us about what's going on outside, or... are we living in a bubble?

Dont start to get annoying about grammar problems (reporting is fine, but dont start to fight), with time it'll be improved, I'm sure, for now let's be happy about having the RHN back, right?

Can be better, but good work guys!
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  #55    
Old August 29th, 2008, 08:36 PM
Binary's Avatar
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え?
 
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Ah, here comes the third newsletter. It was a fine newsletter in my standard. But yeah, I think it was abit rushed. I didn't understand a things about the tip. But it was a fine article.
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  #56    
Old August 30th, 2008, 01:26 AM
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Thrace
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Join Date: Jun 2007
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Quote:
Originally Posted by D-Trogh View Post
The explanation of the Tip/Trick is bad.. AND my name is written wrong..!
Really sorry about that D-Trogh. I'll change it when I have the time. I'm only online to reply to this thread right now.

Quote:
Originally Posted by Dark Lakitu View Post
Yeah, I agree.
What does it mean by change 08 to 09? There wasn't any 08 mentioned!
Maybe you should have written it, not Sebbe?

Well, this issue was pretty good...Yeah, I think you should extend it to more than just Pokemon ROM Hacking. I mean, it's not the "Pokemon Rom Hacking newsletter" so...yeah.

Ooh! Mock tests? You're studying for something like the HSC or something, right?
Maybe I will re-write it for the next issue... Linking to other forums are against the rules but I'll work something out.

Mock exams are just like practice exams. Its usually just papers from the previous year.

Quote:
Originally Posted by Kawaii, Inc. View Post
Um...yays for issue #3! Although, the grammar has gone downhill TERRIBLY, and not just in the Tips and Tricks section. I noticed many spelling and grammar issues in every section. Also, unless there is some standard for rating a hack (i.e. some sort of system based on certain aspects), I think giving the hacks a x/5 is irrelevant, since different people are reviewing and each person seems to have different standards. Even though I'm giving quite a bit or criticism, don't take it personally, since the Newsletter is overall very nice...and of course, attractive.

On the grammar/spelling note again, maybe you should have people PM you an idea and a preliminary article, and then you can edit or re-write it, so the Newsletter keeps a similar writing style. Or, you could have a, sorta, ohh, shoot!...what is it called? Um, kinda a Bulletin Board of sorts, where people can post their own news (i.e. "Hey guys, it's Kawaii, Inc. here! Just wanted to post about an opening in Tree of Peace's Team. We're looking for a spriter to help with overworlds and the such!"). Kinda like that?
Excellent point on the reviews I never thought about that actually. Hmm I'll have to think about what I'm going to do... The bulletin is a good idea too I might implement that soon.

Quote:
Originally Posted by itman1234 View Post
Wow, that was just very poor compared to the first two issues. It seemed very rushed. Also, the tips and tricks (as everyone has said) was very hard to understand. Don't get me wrong, I love the newsletter in general, just this issue wasn't the best, but you are studying, so yea, not your fault I guess :)
Good luck!
I totally agree this issue really sucked. I'll make sure the next one is a lot better.

Quote:
Originally Posted by zel View Post
It was nice, it was a bit short but I'll understand it if you were busy. I just hope the next one returns with really long (well, not THAT long) hacks reviews. I really hope you manage to gather some people who love hacks because I still believe that adding non-Pokemon hacks outside Pokecommunity is something that will, not only increase the size of the issues, but will inform us about what's going on outside, or... are we living in a bubble?

Dont start to get annoying about grammar problems (reporting is fine, but dont start to fight), with time it'll be improved, I'm sure, for now let's be happy about having the RHN back, right?

Can be better, but good work guys!
The problem is that people aren't always reliable. They might do it the first week but they'll probably just forget the next week. But I will definitely make an effort with the non-Pokemon hacks.


I know I said that people can start submitting their own articles to RHN but I don't think that idea is going to work from the comments people have made. I think that maybe I should just work on this by myself or have only one other person work with me. When I first thought of creating a newsletter I thought that making regular issues would be hard if I did it alone.

The thing is if I start making it myself the newsletter will inevitably get shorter because I just won't have that many things to write about. But if I do that I'm sure the quality will be higher. At most there will be two reviews (HOTW and my own choice). This might not be a bad thing though, I think I might start having an Editor's Choice award and a Interviewee's Choice award.

So what do you guys think? Should I do the newsletter by myself? I can definitely do it, the problem is that there will be fewer articles and it'll have less of a community perspective.
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  #57    
Old August 30th, 2008, 03:35 AM
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No, you shouldn't do it by yourself, but whoever you work with should have some sort of good credentials and stuff. You can always re-write their articles, but I think it'll be better with other people helping.
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Brony represent.
  #58    
Old August 30th, 2008, 11:12 AM
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Quote:
Originally Posted by dshayabusa View Post
I know I said that people can start submitting their own articles to RHN but I don't think that idea is going to work from the comments people have made. I think that maybe I should just work on this by myself or have only one other person work with me. When I first thought of creating a newsletter I thought that making regular issues would be hard if I did it alone.

The thing is if I start making it myself the newsletter will inevitably get shorter because I just won't have that many things to write about. But if I do that I'm sure the quality will be higher. At most there will be two reviews (HOTW and my own choice). This might not be a bad thing though, I think I might start having an Editor's Choice award and a Interviewee's Choice award.

So what do you guys think? Should I do the newsletter by myself? I can definitely do it, the problem is that there will be fewer articles and it'll have less of a community perspective.
Well...Like I said, I think it should just be people send ideas to your team, not write the articles themselves.

Also, my perspective is quality over quantity. If that means shorter/fewer articles, then people will have to grow to understand that. Now, that doesn't mean do the whole thing by yourself. I still think you should have a team. It seems to work for real newspapers, it should work for this application if done correctly. =)

{EDIT: I like the idea of your awards a lot. It would be a good way to recommend hacks, and get a little bit of an added spotlight. Unfortunately, I can guarantee that unless you add some guidelines to the hacks that can be chosen, the same hacks will get chosen over and over again. I think you know the ones I'm talking about. I love them to death but...hrmm.
  #59    
Old August 30th, 2008, 04:46 PM
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Hey, make it those awards can only won once by any hack?
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  #60    
Old August 30th, 2008, 05:26 PM
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Thrace
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Quote:
Originally Posted by Dark Lakitu View Post
No, you shouldn't do it by yourself, but whoever you work with should have some sort of good credentials and stuff. You can always re-write their articles, but I think it'll be better with other people helping.
Thats the problem, how will I know that they are going to be dedicated to this?

Quote:
Originally Posted by Kawaii, Inc. View Post
Well...Like I said, I think it should just be people send ideas to your team, not write the articles themselves.

Also, my perspective is quality over quantity. If that means shorter/fewer articles, then people will have to grow to understand that. Now, that doesn't mean do the whole thing by yourself. I still think you should have a team. It seems to work for real newspapers, it should work for this application if done correctly. =)

{EDIT: I like the idea of your awards a lot. It would be a good way to recommend hacks, and get a little bit of an added spotlight. Unfortunately, I can guarantee that unless you add some guidelines to the hacks that can be chosen, the same hacks will get chosen over and over again. I think you know the ones I'm talking about. I love them to death but...hrmm.
Yes you're right, working in a team would be desirable but the problem is coming up with the team. I'll make sure the same hacks aren't chosen again.

Quote:
Originally Posted by Dark Lakitu View Post
Hey, make it those awards can only won once by any hack?
Yeah I think I'll have to do that.

I think the next issue will be done entirely by myself. I'll work out what I'm going to do in the following weeks.
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  #61    
Old September 5th, 2008, 02:39 AM
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andyp159
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:O to be honest, i am quite shocked that people find Septo Conquest offensive. (as it's my hack, im bound to stand up for it, but hey)

Yes, I know the maps are boring at the beginning, but they greatly improove towards the end, and the text was meant to be funny or sarcastic, not offensivce in any way, and we are sorry if it has offended anybody. Moreso, anybody who downloads the newest version of the ROM will experience much fewer glitches.

HOWEVER< this has not stopped us ROM hacking, as we are working hard on LANCE ADVENTURES. Septo Conquest was really a test of our hacking skills, which have improved greatly over the time we spent making it.

Also, give us a break, as it was only a 2 people team

RANT OVER
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  #62    
Old September 5th, 2008, 02:45 AM
thethethethe
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Quote:
Originally Posted by andyp159 View Post
:O to be honest, i am quite shocked that people find Septo Conquest offensive. (as it's my hack, im bound to stand up for it, but hey)

Yes, I know the maps are boring at the beginning, but they greatly improove towards the end, and the text was meant to be funny or sarcastic, not offensivce in any way, and we are sorry if it has offended anybody. Moreso, anybody who downloads the newest version of the ROM will experience much fewer glitches.

HOWEVER< this has not stopped us ROM hacking, as we are working hard on LANCE ADVENTURES. Septo Conquest was really a test of our hacking skills, which have improved greatly over the time we spent making it.

Also, give us a break, as it was only a 2 people team

RANT OVER
Dude, don't blame the critic. You can't really complain that a critic gave a hack a bad rating. Look at all the movies that get poor ratings. Don't take it so personally.
Also try and remember the saying "Any publicity is good Publicity?"

And about the two person team, sure Zel has gotten help from others, but essential SG is a ONE person team. The amount of people helping really means nothing.
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  #63    
Old September 5th, 2008, 03:25 AM
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"Too many cooks spoil the broth."

I reckon one person is the best team. You can't disagree or argue with anyone.
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  #64    
Old September 5th, 2008, 03:29 AM
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hi sir tomato my password is syvniti
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Quote:
Originally Posted by Dark Lakitu View Post
"You can't disagree or argue with anyone.
Yeah, You just gave a reason for a team at one person is bad...


Get yourself a team!
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  #65    
Old September 6th, 2008, 05:53 AM
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zel 2.0
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A team is the best bet, as we wouldnt like to see articles only by just one person, it wouldnt be too objective. We want to see different peoples' opinions. I guess you know what I'm trying to say.

I know having people has the possibility of them not working and that kind of stuff, but as long as everyone helping you agrees that "if you dont work, you get out", that'll help you to get a stable team. If they dont want to agree with that rule, you know that person wont be reliable, even if it's because school gets in the middle.
Obviously, you must set yourself as an example, if you dont work on the issues as it's supposed, what can other people expect?

That's it. Stay firm (even if it means to be a little harsh on other people, it's the only way it could work), and the next RHWs will be good.
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  #66    
Old September 16th, 2008, 10:03 PM
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colcolstyles
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Any update on this? I actually enjoyed reading all of those articles, although (as many others have mentioned) the third issue could have been much better. Anyways, keep up the good work!
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  #67    
Old September 17th, 2008, 06:35 PM
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Quote:
Originally Posted by colcolstyles View Post
Any update on this? I actually enjoyed reading all of those articles, although (as many others have mentioned) the third issue could have been much better. Anyways, keep up the good work!
The next issue should be out at the end of next week!
  #68    
Old September 20th, 2008, 08:16 PM
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Rom Hacking Newsletter
Issue 4 - Sunday, 21 September 2008
Introduction
Opening words

Yes, thats right. RHN is back and its better than ever. We now have an established team, the thread can be viewed here. If you would like to apply for any open positions feel free to do so. We now have standardised ratings, you can see which ratings mean what in one of the articles in this issue. Reviews will be conducted by one person but the ratings can be given by anyone in the RHN team.

If you would like to have an article in an issue of RHN please post it in the team thread here. If you want something in the Hacking News section PM both Kawaii Inc. and myself. Anything that you submit will most likely be edited here and there. This is simply to keep the standards that this newsletter has. You will receive full credit for the article.

Hopefully we will get into a rhythm with these issues and stay as regular as possible.
Article by dshayabusa




Hacking News
Staying current with the rom hacking scene

New RHN format

It goes without saying if you're reading this but RHN has gone through a re-structuring. We have a team and have tried our best to make sure that everything in this and future newsletters are accurate, unbiased and consistent.

Hack Rating System
RHN will now follow a standardised rating system similar to that of IGN, ratings and their meanings are described below.
Spoiler:
10.0 to 9.0 - Masterful
Its almost impossible to make a hack that is perfect, but ratings in this range get pretty close. These hacks are flawless in all aspects of hacking, they are innovative and engaging.

8.9 to 8.0 - Impressive
Hacks that we feel are outstanding and are exceptional in at least one aspect will receive ratings in this range. Hacks that we feel are worthwhile and that everyone will find enjoyable. You'd need to put in a lot of effort to get this rating.

7.9 to 7.0 - Good
An excellent hack that is let down by a one or two major problems. Above average in all aspects but just missing a few things it needs to be great. Not amazing but has potential.

6.9 to 6.0 - Passable
Hacks that are just above average. Nothing to really get excited about. Nothing particularly horrible about the hack but nothing all that great either.

5.9 to 5.0 - Mediocre
A hack that provokes no emotion, standard, run-of-the-mill whatever you want to call it, these hacks are as average as they come.

4.9 to 4.0 - Lackluster
Hacks that do not have enough effort put into them. Probably not worth the attention for the time being. Has some potential to be better, but not enough to become something spectacular.

3.9 to 3.0 - Poor
Hacks that are flawed in all areas, most likely caused by inexperience by the author rather than effort. Not worth checking out regularly, will probably be cancelled the next week.

2.9 to 2.0 - Bad
Hacks that we recommend you avoid, not worth playing. Might have a few interesting ideas but ultimately is just very poorly executed. Major flaws in all aspects.

1.9 to 1.0 - Terrible
A hack we believe should not have had its thread accepted. These hacks are not even worth browsing over. These hacks are usually made by people trying to achieve internet stardom.

0.9 to 0.0 - Abysmal
Hacks that are not even truly hacks, more like edits. A few small changes to the original game, achievable in mere minutes.

Pokemon Genesis production recommenced
Exams are finally over and I've been able to start hacking again so production of Genesis is in full throttle. That extended break has really helped get the passion and motivation back for hacking. I've completed nearly 90% of the next betas maps, so with any luck we'll have beta 3 out before 2009.



HOTW Winner
Spotlight on the Hack of the Week

Pokémon Azure Horizons [Link]
Hack Author: Frostbite
Reviewed By: dshayabusa
Reviewer's Rating: 8.8/10

Azure Horizons does not have a playable demo, but we decided that Frostbite has been working on it for long enough to warrant a full review.

The best thing about this hack is its consistency, as far as I few hacks can boast the kind of consistency that Azure Horizons has achieved. The mapping is beautiful, not always the best but his style remains the same throughout. The new tiles he has inserted are taken from the R/S/E games and look great together. It seems that Frostbite has tried to stay true to the Nintendo style of mapping which can sometimes be a bad thing.

The attention to detail is also another feature that propels Azure Horizons to the Impressive rating. Decaptilization is always a nice touch too. Scripts are nowhere near amazing but sometimes they don't have to be. You see it all the time, especially in new hacks, instead of finding a way to suit what happens in the story, the hacker changes the story to implement some cool trick they've picked up. Consistency in my books is far more important than random "wow" moments.

The story too is a place where Azure Horizons drops the ball. Its certainly not bad, it is just generic. However it is far too early to tell how it will turn out so I found it difficult to take points off him for that. This is one of those hacks that have almost limitless potential.

Azure Horizons is a wonderful hack, I personally cannot wait for the release of the first beta and I encourage everyone to give it a go. I look forward to reviewing it again with the release of the first beta.
Article by dshayabusa




Hack Review
Hacks in review

Pokémon Bloody Diamond [Link]
Hack Author: Buffy
Reviewed By: thethethethe
Reviewer's Rating: 0.5/10

Hooray! We have our first Pokémon Diamond hack at PokéCommunity. Should be something great, right? It's very easy to get that wrong. People are announcing that this hack has been a step forward in the ways of DPP Hacking. This hack is probably closer to being one or two steps backward.

Let's look at what Buffy has done with this Diamond ROM. We've got some minor palette edits, some overworld changes, modified starters and some wild Pokémon changed. Things anyone could do with about four tools. But let's think about this. What if this had been done on a Fire Red ROM? Would you play it? I'd like to think it wouldn't even get into the showcase.

I know, I know, you can only use what you have, right? DPP hacking is still fairly limited. The problem I have with this hack is that it doesn't use everything that's available. It only utilizes features that are editable by hacker programmed tools.
Before it's release, Buffy was waiting for a DP trainer editing tool, when hex editing DP trainer battles has been documented on more than one occasion. At this point in time, to hack DPP, you need to know how to use a hex editor, and not just rely on hacker programmed tools. Right now, Buffy is just unable to give us that.

I don't want totally 'bash' this hack. There is an upside to having a hack with only this much done. There's so much more to add. Buffy could hack the evolutions to allow Pokémon to evolve in different ways. She could change the movesets of Pokémon for originality. Maybe, she could even edit some weaknesses and strengths to confuse players or change the way different attacks work. There's so much more you can do to make an original game without relying on hacking maps and scripts.

Where this hack is at, its simply a complete waste of time. I wouldn't recommend playing it unless you had absolutely nothing else to do.
Article by thethethethe


Pokémon Thunder Emblem [Link]
Hack Author: mitchel1
Reviewed By: Kaizer-X
Reviewer's Rating: 7.8/10

Firstly I think that the story is interesting and the first beta is quite good. There are some things which I don't like, which is the colour of the palletes which is too bright in my opinion and the size of the Overworld which I think a bit too large. The new 3-D like Pokeball is really an excellent addition to a hack which already contain lots of Sinnoh tiles.

The mapping is good with only a few errors in tiles and movement permission, nothing really obvious though. Although some of the maps is quite simple it is good overall.
From the new screenshots Mitchel1 seemed to have change the palletes to a more pleasant one. This has a great effect on mapping as the maps looks miles better than before. Overall the maps looks stunning with the varieties of different tiles and by inserting some new ones like the star-shaped building, the maps simply looks magnificent and eye-catchy. The snow tiles are really nice especially the D/P style trees with snow on it and so is the cave.

From the beta the scripts are really good as they can be seen from the video with the music and movements of camera timed to precision. But everything good has it flaws as there are some grammar mistakes or typing errors in the scripts but other than that I give it two thumbs up.

The storyline is interesting but it is confusing as the complete story is unknown and the Unown tomb event is a mystery to me. I am also curious about the role of Team Rocket and Lance in the story. The Celebi’s past event is a bit off to me as who would go to the past just to get a badge? The other thing is the place is overrun with Rockets while other trainers are scarce.

Overall this hack looks promising and as winners of a couple of awards, I highly recommend you check it out.
Article by Kaizer-X




Tips and Tricks
A cool new trick that you may not have known about

So last issue the Tip was quite difficult to understand so this week I'm going to write the article myself. This is how it will be for future issues as well; you donate the tip, we write the article, you recieve credit. So lets get started!

In a rom there is only so much space available for us to utilize. So what happens when you run out of space? What happens when every byte from 0 to FFFFFF is taken up? You're only option apart from replacing data is to increase the file size of the rom commonly referred to as expanding a rom.

GBA roms use pointers with 3 bytes to link data. In hex an offset of say 800000 would have a pointer that looked like 08000080. With 08 we can point to any offset within the range of a 16mb GBA rom, that is any offset between 0 to FFFFFF. this will show you how to make pointers to data located between FFFFFF and 1FFFFFF, the new maximum offset gives us a rom size of 32mb; double the size.

Lets begin. The first thing you want to do is load your GBA rom into a hex editor, I will be using Hex Workshop for this. Scroll all the way to the bottom of the file and click to the right of the very last byte. Right-click and choose Insert (shortcut Ctrl+Ins).
Type FFFFFF into the Number of bytes textbox, making sure that you are in Hex mode and put FF into the Fill box. Now hit OK. Congratulations, you have successfully expanded your 16mb GBA rom to a 32mb one. But how to access this new data?

With 08 you can only access 0 to FFFFFF, but we need something that can access data beyond that range. You need to use 09. 09 has a range of 0 to 1FFFFFF, which is just perfect for our new 32mb rom. 09 is set out the same, it just has one extra byte. So for offset 13456789 it will be 0989674513. Unfortunately most if not all tools lack support for 09 so you must do it manually via a hex editor.
Tip donated by D-Trogh



Interview
An in-depth chat with...
Spoiler:
(5:25:33 PM) Malin: Ok, lets start with the obvious question, how did you first get into rom hacking?
(5:26:26 PM) thethethethe: Pretty Boring, but like lots of people it was for a Shiny Gold beta
(5:27:47 PM) thethethethe: Except originally, I didn't plan on hacking. I started hacking about a month after playing it and curious on how to hack the rom.
(5:28:56 PM) Malin: You are a very well respected hacker now and many people look up to you, when you first started out who did you look up to?
(5:30:18 PM) thethethethe: Zel and Baro because Shiny Gold and Quartz were the first two hacks I enjoyed playing.
(5:30:44 PM) Malin: I see.
(5:32:29 PM) Malin: Have you tried hacking any other games, apart from Pokemon?
(5:35:51 PM) thethethethe: I've tried to hack Legend of Zelda: Minish Cap. I didn't try very long. It was just something I did for a few weeks.
(5:36:56 PM) Malin: Mmm, interesting, did you find hugely different to what hacking the Pokemon games are like?
(5:38:21 PM) thethethethe: I never really got too deep into hacking that game. But what I could find was fairly similar.
(5:41:00 PM) Malin: Legend of Dragons was a very popular hack but, I beleive that it has now been put on an indefinite hiatus. Why is that?
(5:50:14 PM) thethethethe: Really just a lack of motivation After having it on that break for so long I couldn't pick up my interest in it again. When I started it, I was excited to work on it, and I put as much time as I did into it. Now a year down the track, I don't get that excitement from the idea anymore.
(5:51:30 PM) Malin: Are you planning on creating another hack?
(5:52:22 PM) thethethethe: I probably will sometime soon.
(5:52:34 PM) thethethethe: But I've currently got no plans on a hack.
(5:53:50 PM) Malin: What aspect of hacking do you enjoy the most?
(5:56:32 PM) thethethethe: I enjoy looking at ASM, as it's all new to me. Also scripting, because there's always something I don't know how to do.
(5:56:36 PM) thethethethe: If I can't figure out how to do something, I usually enjoy the challenge of trying to find a way to do it.
(5:58:31 PM) Malin: What changes would you like to see in the rom hacking community?
(6:00:40 PM) thethethethe: Well, all forums to remove the idea of the 'scrapbox'.
(6:01:01 PM) Malin: Whys that?
(6:05:23 PM) thethethethe: Most of the hacks that are there, are usually quit within a week.
I think the scrapbox is an excuse for new hackers to post sub-par hacks.
(6:06:41 PM) Malin: Good point.
(6:08:26 PM) Malin: Is there a hack you'd like to recommend to others?
(6:10:24 PM) thethethethe: I'd love to say Genesis, but I'm going to say Liquid Crystal, as it's a hack that seems like it will almost definately be finished.
(6:11:11 PM) Malin: Any last words?
(6:11:19 PM) Malin: Perhaps some advice to new hackers?
(6:13:06 PM) thethethethe: Don't doubt what you can do with a ROM. And don't believe it when people say you can't do something with a ROM.
(6:14:09 PM) Malin: All right, thanks for the interview thethethethe.
(6:14:25 PM) thethethethe: No problem


So the guest recommendation this week goes to Liquid Crystal:

Interview by dshayabusa



Closing Notes
Some house keeping

Well, its the end of another issue of RHN and I gotta say it feels great to be back, the team and I look forward to providing the community with a reliable and frequent newsletter.

There might be some confusion as to what goes in Hack News section so I thought I would clear it up. You can post next to anything that has to do with rom hacking there. Say you're writing up a big tutorial, working on a tool, need team members just send both Kawaii Inc. and myself a PM with a small description of it (no more than 3 paragraphs please) and we'll make sure it gets in the next issue. You can put up updates on your hack as well if you want, I'll be using it for that sometimes.

HOTW got a full review this issue because although it does not have a playable version it has already had a lot of work put into it. HOTW will not always get a full review, it might just be a few paragraphs without a rating, it depends on the hack that wins.

Feel free to leave any comments especially about the rating system, we would love to get feedback about that. Don't think theres really anything else to say, see you again next week!
Closing by dshayabusa
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  #69    
Old September 20th, 2008, 08:36 PM
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Wow, Dshayabusa, this article is a step in the right direction. I like the new rating system, it gives an in-depth explanation of the score. The reviews all seemed proffesional, and nice. The hacking news seemed a bit lacking, Maybe next week will be better, as the members now know how to submit ideas. The Tips And Tricks section is vastly improved from last issue, good explanation this time. The interview was nice, good and proffesional. I just have a question, will there be an interview every issue? I think it would be a stellar idea to include one in every issue. Over all, this issue was good, much improved from last week. It seems you pulled everything together to improve on this one. Well, BOL!
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Last edited by TB Pro; September 20th, 2008 at 08:37 PM. Reason: Typo
  #70    
Old September 21st, 2008, 03:02 PM
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Whoa! A weekend without internet, and the issue is out already! Bravo!!
If your intention was to make up for last issue's "Tips and Tricks," then you just trampled it to pieces. Once we get things rolling, making these issues'll be quite easy! It's taking us all a little while to get used to how it works.
  #71    
Old September 21st, 2008, 03:05 PM
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eheheh... nice new article. congrats to your team for putting their efforts into making this successful article.

anyways, the new style of ratings reviewed hacks are truly nice.
though I think the interview with thethethethe was a bit short and lacking some more interesting questions to answer, but oh well... still great. :D

good luck with the next issues, team~
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  #72    
Old September 23rd, 2008, 12:07 AM
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Quote:
Originally Posted by ¿TB Pro™ View Post
Wow, Dshayabusa, this article is a step in the right direction. I like the new rating system, it gives an in-depth explanation of the score. The reviews all seemed proffesional, and nice. The hacking news seemed a bit lacking, Maybe next week will be better, as the members now know how to submit ideas. The Tips And Tricks section is vastly improved from last issue, good explanation this time. The interview was nice, good and proffesional. I just have a question, will there be an interview every issue? I think it would be a stellar idea to include one in every issue. Over all, this issue was good, much improved from last week. It seems you pulled everything together to improve on this one. Well, BOL!
Yeah there will be... hopefully, the person I had for next week has left the forum so I'll have to find someone new for this week.

Quote:
Originally Posted by Time View Post
eheheh... nice new article. congrats to your team for putting their efforts into making this successful article. :)

anyways, the new style of ratings reviewed hacks are truly nice. :)
though I think the interview with thethethethe was a bit short and lacking some more interesting questions to answer, but oh well... still great. :D

good luck with the next issues, team~
Yeah I agree, I should plan out what questions I'm going to ask instead of just asking what ever comes to mind.

If people who won awards want to put them in their threads then that would be great (although Buffy might not want to...). It would really help promote the newsletter.
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  #73    
Old September 23rd, 2008, 12:38 AM
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Wuahahah! Good on ya, guys!

That was good...It's a really good system of rating hacks, I think.

Yeah, I think the interview with thethethethe was a bit short, it felt more like a simple talk...

Oh well, still cool! Goodluck with the next issue!
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  #74    
Old September 23rd, 2008, 12:05 PM
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I Lol'ed at this. XD

Quote:
Originally Posted by dshayabusa View Post
(although Buffy might not want to...)
This edition was much better than the third. I have a suggestion for you: Perhaps you should have a section called "Promising Tools" and have a different tool every week? It would allow people to see new or promising tools that are being developed.

Well, keep up the good work! :D
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  #75    
Old September 23rd, 2008, 02:12 PM
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I like that CSS that has been done with the newsletter, I think it's pretty cool.
And Pokémon Bloody Diamond is going to be a great first ever Pokémon Diamond hack.
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