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  #126    
Old July 21st, 2009 (09:21 AM). Edited July 21st, 2009 by Frostbite.
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Quote originally posted by PKNM Freak Bror:
Pretty good But if you go out of the lab with your first PKMN go in again The profs. name is oak. That should be fixed. A backsprite for the hero should also be made. If you don't know how you gotta use tile molester
If you read the readme in the file you would've seen those things adressed. I already know about them. :/

Edit: I've been working on areas that are later on in the game, just thought I'd share some screenshots with you guys.

Spoiler:
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  #127    
Old July 21st, 2009 (10:43 PM).
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Quote originally posted by Frostbite:
If you read the readme in the file you would've seen those things adressed. I already know about them. :/

Edit: I've been working on areas that are later on in the game, just thought I'd share some screenshots with you guys.

Spoiler:
Oh sorry. I never read any read me file.
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  #128    
Old July 21st, 2009 (11:35 PM).
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Quote originally posted by Frostbite:
If you read the readme in the file you would've seen those things adressed. I already know about them. :/

Edit: I've been working on areas that are later on in the game, just thought I'd share some screenshots with you guys.

Spoiler:
The screenshots look very nice. It almost looks like they are connected, even though they probably aren't. xD. I really love your mapping style and how it is so, neat and tidy, I guess. Great work already, I can't wait for more!
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  #129    
Old July 22nd, 2009 (06:08 AM).
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I played the beta, and it is definitely one of the best hacks I've ever played. Keep it up!
  #130    
Old July 22nd, 2009 (07:41 AM).
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How do you get past the second city? The slowpoke is blocking the way.

By the way, good hack so far.
  #131    
Old July 22nd, 2009 (07:54 AM).
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Quote originally posted by Keith5920:
How do you get past the second city? The slowpoke is blocking the way.

By the way, good hack so far.
You need to do some backtracking, make sure to check every house you can.
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  #132    
Old July 22nd, 2009 (12:24 PM).
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So far, great. But I couldn't finish it since my computer decided to give up on me. :[
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  #133    
Old July 23rd, 2009 (10:39 PM).
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Didn't even know this was released. =O Time to play this! Thanks.
  #134    
Old July 23rd, 2009 (11:15 PM).
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Well, I finished the beta. It's awesome!
BTW, where can I get to the Sewers Section in this Hack?
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  #135    
Old July 23rd, 2009 (11:20 PM). Edited July 23rd, 2009 by Frostbite.
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Quote originally posted by E3DaMeX:
Didn't even know this was released. =O Time to play this! Thanks.
np!

Quote originally posted by Ruka Prince:
Well, I finished the beta. It's awesome!
BTW, where can I get to the Sewers Section in this Hack?
That area's not in this beta, it'll be in beta 2 in Dordoran City.

Speaking of the next beta, I'm planning the second one to go up to the 6th gym and releasing it near the end of this year.
I'm not making any guarantees, though.
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  #136    
Old July 24th, 2009 (12:10 AM). Edited July 24th, 2009 by Thrace.
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Just finished playing the beta and it was fantastic! Truly one of the best hacks at the moment. Should be a very strong contender for HotY (if there is one this year). The mapping is some of the best I've ever seen. The scripting is really solid too. My only complaint would be some of the RSE tiles. They just don't seem to fit in some areas.

Looking forward to more updates soon!

EDIT: This has been bugging me for a long time (I thought someone else would've pointed it out first). Are what appears to be tile errors in the lower left part of the screenshot in your signature intentional? I noticed you fixed the tile error at the northern part of the ledge so I assumed there was a reason for not fixing the mountain.
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  #137    
Old July 24th, 2009 (12:11 AM).
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I want to play but I cbs playing Pokemon again...8D

Well, -downloads-.

Try it anyway. =P
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  #138    
Old July 24th, 2009 (12:26 AM).
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Quote originally posted by Thrace:
EDIT: This has been bugging me for a long time (I thought someone else would've pointed it out first). Are what appears to be tile errors in the lower left part of the screenshot in your signature intentional? I noticed you fixed the tile error at the northern part of the ledge so I assumed there was a reason for not fixing the mountain.
Try overlaying those 2 parts of those rock tiles in a-map and see what you get... it results in some black spaces (the transparent color not being filled in) so I used the other mountian blocks that are filled in... it's too difficult to explain I'm just going to pull the screenshot from my signature. :s
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  #139    
Old August 1st, 2009 (05:08 PM).
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New update (kinda).

I've been working on the new areas for beta 2 and they've been going good so far. I would post some screenshots but my rom is on my other computer. Now I've been working on some other things too lately... mostly on the things with the hero. I've made his backsprite but I have no clue which to use. I'd like some opinions from you guys.
Spoiler:

Top one has long seelves and the bottom has short seelves.
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  #140    
Old August 1st, 2009 (10:16 PM).
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Quote originally posted by Frostbite:
New update (kinda).

I've been working on the new areas for beta 2 and they've been going good so far. I would post some screenshots but my rom is on my other computer. Now I've been working on some other things too lately... mostly on the things with the hero. I've made his backsprite but I have no clue which to use. I'd like some opinions from you guys.
Spoiler:

Top one has long seelves and the bottom has short seelves.
To me, they both look the same, except the top one has recolored arms...
If you resprite the arms a little to make it look more cloth-like, then I'll stick with the top one

Good Luck!


//44tim44
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  #141    
Old August 2nd, 2009 (01:53 AM).
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Yeah, I prefer the top over the bottom one. The bottom one makes me edge towards an edit but, the top one with the shirt on the arms looks majorly better.
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  #142    
Old August 2nd, 2009 (03:00 AM).
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In Beta 1, I'd just like to point out that Snorunt's sprite has some strange transparencies of its facial features. I found this out by using Confusion with my Ralts and found that the Background of the attack was standing out on Snorunt's features.

Also the mapping need improvement.
  #143    
Old August 2nd, 2009 (07:59 AM).
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I'll get that Snorunt thing fixed.
Quote originally posted by Mik-Mik:
Also the mapping need improvement.
Care to elaborate?
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  #144    
Old August 2nd, 2009 (08:10 AM).
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I don't think he should, this hack has some of the most simple and brilliant maps I've ever seen.
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  #145    
Old August 2nd, 2009 (11:49 AM).
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Yeah, i agree with Alice.
The mapping is super-dooper.
I prefer the top trainer, than the bottom.
Because it makes a change.
Good luck!
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  #146    
Old August 4th, 2009 (12:23 PM).
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I got finished with Beta 1 in July and I'm going to play it again tomorrow. You made a good ROM hack Frostbite.
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  #147    
Old August 10th, 2009 (11:19 AM).
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Well, here is my opinion on this hack, summed up in one post. http://www.pokecommunity.com/showpost.php?p=4967842&postcount=4
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  #148    
Old August 10th, 2009 (01:48 PM).
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I agree with what Alice said about Azure Horizons. How many badges can you get in Beta 2?
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  #149    
Old August 10th, 2009 (02:11 PM).
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Quote originally posted by SonicBlazePlatinum:
I agree with what Alice said about Azure Horizons. How many badges can you get in Beta 2?
I'm not really sure. It's either the 6 or 4 badges... I think I'll end up making beta 2 end at the fourth badge in the game since it's shorter.

Oh, and thanks for your support Alice.
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  #150    
Old August 10th, 2009 (09:12 PM).
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Damn, I cannot beat the first gym leader, you made her so uber hard... (for me at least. XD;)

But, it's still a fun game, and I really don't care losing, the good thing is, I'll eventually win, since I'm at least beating her Yanma. ;o
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