The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > Research & Development
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
Research & Development programs in this forum are subject to moderator approval before they are displayed.


Advertise here

Reply
 
Thread Tools
  #1    
Old September 6th, 2008, 01:40 AM
THM10's Avatar
THM10
Thinking of NEW Hack Idea...
 
Join Date: Jun 2008
Location: Western Australia.
Gender: Male
Nature: Calm

Advertise here
Hope this list will help those who need it.

0 - Crossing of Level Heights (used for going from 1 level to another)
1 - Obstacle, You cannot pass at all
2 - ??
3 - ??
4 - Height Level 0, used for water and using the HM03 Surf
5 - Height Level 0 Obstacle, you can use '1' as well for this. (cannot pass)
6 - ??
7 - ??
8 - Height Level 1, Used as a level for mountains, etc.
9 - Height Level 1 Obstacle, you can use '1' for this too. (cannot pass)
A - ??
B - ??
C - Height Level 2, The default Level used for basically everything on the main level.
D - Height Level 2 Obstacle, you can use '1' for this too. (cannot pass) [Sign]
E - ??
F - ??
10 - Height Level 3, Used as a level for mountains, etc.
11 - Height Level 3 Obstacle, you can use '1' for this too. (cannot pass)
12 - ??
13 - ??
14 - Height Level 4, Used as a level for mountains, etc.
15 - Height Level 4 Obstacle, you can use '1' for this too. (cannot pass)
16 - ??
17 - ??
18 - Height Level 5, Used as a level for mountains, etc.
19 - Height Level 5 Obstacle, you can use '1' for this too. (cannot pass)
1A - ??
1B - ??
1C - Height Level 6, Used as a level for mountains, etc.
1D - Height Level 6 Obstacle, you can use '1' for this too. (cannot pass)
1E - ??
1F - ??
20 - Height Level 7, Used as a level for mountains, etc.
21 - Height Level 7 Obstacle, you can use '1' for this too. (cannot pass)
22 - ??
23 - ??
24 - Height Level 8, Used as a level for mountains, etc.
25 - Height Level 8 Obstacle, you can use '1' for this too. (cannot pass)
26 - ??
27 - ??
28 - Height Level 9, Used as a level for mountains, etc.
29 - Height Level 9 Obstacle, you can use '1' for this too. (cannot pass)
2A - ??
2B - ??
2C - Height Level 10, Used as a level for mountains, etc.
2D - Height Level 10 Obstacle, you can use '1' for this too. (cannot pass)
2E - ??
2F - ??
30 - Height Level 11, Used as a level for mountains, etc.
31 - Height Level 11 Obstacle, you can use '1' for this too. (cannot pass)
32 - ??
33 - ??
34 - Height Level 12, Used as a level for mountains, etc.
35 - Height Level 12 Obstacle, you can use '1' for this too. (cannot pass)
36 - ??
37 - ??
38 - Height Level 13, Used as a level for mountains, etc.
39 - Height Level 13 Obstacle, you can use '1' for this too. (cannot pass)
3A - ??
3B - ??
3C - The final movement permission, this allows crossing above and below as long as the correct Levels and Tiles are used around it.

Here's some examples of how it can work:
>> can pass
>< can't pass
<> surf needed pass.

Trying for a base level mountain [1]:
C C C C C C 00 00 10 10 10 10 10 10 C C C C C C C
Default Level >> Mountain Level 3 >< Default Level

Trying for Main Level to Surfing then to base level Mountain [2]:
C C C C C C C 4 4 4 4 4 4 10 10 10 10 10 10
Default Level <> Surfing >< Mountain Level 3

Trying for Surfing to Main ground [3]:
C C C C C C C 4 4 4 4 4 4 4 C C C C C C C
Default Level <> Surfing >> Default Level

Trying for base level Mountain to Surfing [4]:
10 10 10 10 10 10 4 4 4 4 4 4 10 10 10 10 10 10
Mountain Level 3 <> Surfing >> Mountain Level 3

Trying for base level Mountain to Surfing to Default Level [5]:
10 10 10 10 10 10 4 4 4 4 4 4 4 C C C C C C C
Mountain Level 3 <> Surfing >< Default Level.

[1]: As you saw with the first Example, with a '0' you can cross over onto another Passable Movement Permission, but without the '0' you cannot return to the previous or next Passable Movement Permission.

[2]: As you saw with the second example, the Original Level before you start surfing doesn't need a '0' as you start surfing by using the HM03 'Surf' but to get out of surf, you can't go onto another Passable Movement Permission.

[3]: As you read the above, you can't get out of surf by going on another Movement Permission, with Example 3, it shows getting out of surf, to do this you need to go to a spot that has the original Movement Permission you were on before surfing away.

[4]: Read the above.

[5]: Read number [2].

Hope this helps out those who needed the list of Movement Permissions.
__________________
What I know in Pokemon GBA Rom hacking:
Mapping, Scripting, Palette editing, Tile Editing.

I haven't done any hacking in a while, thus my knowledge has decreased, but I still remember the the main things to an extent.

I have plans on reviewing different Pokemon hacks in the future.

If you want to battle or trade with me on Pokemon White (And W2 in the future), tell me. We may be able to work something out.

Last edited by THM10; September 10th, 2008 at 12:29 AM. Reason: Added Examples
Reply With Quote
  #2    
Old September 7th, 2008, 07:37 AM
SpartanPatriot's Avatar
SpartanPatriot
It was fun....goodbye.
 
Join Date: Aug 2008
Location: New England
Gender:
Thanks for posting this. I have actually been looking around for something like this.
Reply With Quote
  #3    
Old September 10th, 2008, 12:30 AM
THM10's Avatar
THM10
Thinking of NEW Hack Idea...
 
Join Date: Jun 2008
Location: Western Australia.
Gender: Male
Nature: Calm
I have added examples to the list to help out people when using the Movement Permissions.

Hopefully with the examples it'll be more of a help.
__________________
What I know in Pokemon GBA Rom hacking:
Mapping, Scripting, Palette editing, Tile Editing.

I haven't done any hacking in a while, thus my knowledge has decreased, but I still remember the the main things to an extent.

I have plans on reviewing different Pokemon hacks in the future.

If you want to battle or trade with me on Pokemon White (And W2 in the future), tell me. We may be able to work something out.
Reply With Quote
  #4    
Old September 15th, 2008, 06:33 PM
FlameShocker's Avatar
FlameShocker
C++/ASM Programmer
 
Join Date: Aug 2008
Location: Location: United States
Age: 20
Gender: Male
Nature: Hasty
This is very useful for me. Thanks for posting this!
__________________
Occasionally I do things related to ROM hacking, especially assembly stuffs.
Reply With Quote
  #5    
Old December 21st, 2009, 01:47 PM
SkyStar's Avatar
SkyStar
is a Sith Lord
 
Join Date: Nov 2009
Location: In a different universe
Gender: Male
Nature: Adamant
Is there a movement permission for Sliding(Ice)(Level8 trickroom rse)
Reply With Quote
  #6    
Old December 21st, 2009, 04:21 PM
Zimio2's Avatar
Zimio2
zimio2= pwn on runescape :D
 
Join Date: Apr 2009
Location: s t a l k e r !!!
Age: 18
Gender:
Nature: Brave
probably, it would help if someone tested these all out... (not me im too lazy to)
__________________
This is Disco Banana. Help him take
over the world by putting him in
your signature.
Reply With Quote
  #7    
Old December 21st, 2009, 05:49 PM
jakerman999's Avatar
jakerman999
looking for spriters
 
Join Date: Oct 2007
Location: Ingersoll
Age: 21
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to jakerman999
the chart was summerized a while ago at http://romhacking.pikachusparadise.com/advancemap.html
about a quarter of a way down
__________________
you must build -inal pylons.

jakerman999's PokePet

sharpshell the level 45 Kabutops!


I have a life, I bought it on e-bay.

support shiny gold!
Reply With Quote
  #8    
Old December 22nd, 2009, 01:25 PM
TB Pro's Avatar
TB Pro
Old-timer
 
Join Date: Nov 2004
Location: Midwestern USA
Age: 20
Gender: Male
Quote:
Originally Posted by Aeon View Post
Is there a movement permission for Sliding(Ice)(Level8 trickroom rse)
Nope, that would be a tile behavior. Use C for the movement permission.
__________________
--I'm a creepin'..
Reply With Quote
  #9    
Old February 1st, 2010, 12:01 AM
Ragnarakk's Avatar
Ragnarakk
Draco-Scyther Trainer
 
Join Date: Jul 2007
Location: South Sydney, Australia
Gender: Male
Nature: Relaxed
alright.. so how do i make it look like im walking behind a building then?
Reply With Quote
  #10    
Old July 10th, 2010, 12:48 PM
Digidestined123's Avatar
Digidestined123
Hacker in training
 
Join Date: Jan 2010
Location: In a house. In a town. In a state. In a country. On a planet.
Gender: Male
Nature: Relaxed
Send a message via Skype™ to Digidestined123
How do you make things hopable like ledges in advance map? Cause I wanna make it so I can jump onto a table.
Reply With Quote
  #11    
Old July 10th, 2010, 02:16 PM
Shiny Quagsire's Avatar
Shiny Quagsire
どないやねん, ヤドン
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 16
Gender: Male
Nature: Jolly
Quote:
Originally Posted by Digidestined123 View Post
How do you make things hopable like ledges in advance map? Cause I wanna make it so I can jump onto a table.
That would be a behavior byte that does that. Open the block viewer and click on a ledge and look at it's behavior byte, then copy it to another tile, such as a table. You could also do this via script, but that belongs is the script help thread.
__________________



Reply With Quote
  #12    
Old July 17th, 2010, 10:00 AM
Pedro2112tm
Beginning Trainer
 
Join Date: Jul 2010
Gender: Male
thanks man this helps alot ^.^
Reply With Quote
  #13    
Old December 21st, 2010, 10:18 PM
SnapTime's Avatar
SnapTime
Unhatched Egg
 
Join Date: Dec 2010
Gender: Male
thanks for posting this, before i only knew the basic ones
Reply With Quote
  #14    
Old June 26th, 2013, 01:10 AM
vongerbys10's Avatar
vongerbys10
 
Join Date: Jun 2013
Gender: Male
Send a message via Skype™ to vongerbys10
Thank you! Very Helpful! :D :D : D
Reply With Quote
  #15    
Old October 12th, 2013, 02:14 PM
Mr_Stranger's Avatar
Mr_Stranger
 
Join Date: Oct 2013
Location: Maryland
Gender: Male
Nature: Quirky
Send a message via Skype™ to Mr_Stranger
Thank you! This board helps a lot!
__________________
WAYS TO BECOME IMMORTAL:

1. Find a way to extend the life of a cell

2. Become a Sorcerer and become the greatest one alive!

3. Live in the Pokemon World! (Red, Ash, and Oak have not grown one bit)

100% REAL DEAL FO' REAL
Reply With Quote
  #16    
Old December 14th, 2013, 08:58 PM
bitelaserkhalif's Avatar
bitelaserkhalif
BITE LASER wants to fight!
 
Join Date: Dec 2013
Location: Indonesia || Jakarta
Age: 14
Gender: Male
Nature: Bold
Quote:
Originally Posted by Ragnarakk View Post
alright.. so how do i make it look like im walking behind a building then?
The Upper part of building you could give C/Passable ones.If it other than C,dont forget to give 0.

Also giving 0 before the other passable layer than C, is must, becuase if you not do that you cannot walk, even it says passable.
__________________
I'm active only in holiday.
Rarely I will
respond for PM's.

Last edited by bitelaserkhalif; December 14th, 2013 at 09:25 PM. Reason: the essential
Reply With Quote
  #17    
Old April 21st, 2014, 11:16 PM
Artemis64
 
Join Date: Mar 2014
Gender: Male
I know this is a stupid question, but how do you add more movement permission bytes? And how do you edit it so that they ask you something before you go on to it (e.g. Surf)?
For example, how would I add a Lava Surf byte?
Reply With Quote
  #18    
Old April 30th, 2014, 04:44 PM
FaeBladez's Avatar
FaeBladez
 
Join Date: Jan 2014
Location: Calgary AB Canada
Gender: Male
Simple, yet useful, thanks :D
Reply With Quote
Reply
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 06:19 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.