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  #326    
Old May 3rd, 2010, 01:10 PM
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@> Alexandre:

Wait, so you've never been an ass**** before? Plus what's the "showing features that aren't finished" thing about, many people show beta pictures and plus NM7 is 100% compatible, all that's left is adding one single custom feature which is already almost done. I do think some people might care though about the timing since it's been a compatibility issue since early 2008. Although I'd suggest fixing yourself up before telling me to because every post I can remember on this thread from you was basically saying "f*ck you" in a immature, crude, and smartalec way. There are much better ways to say the things you've said. For example, when you flammed me when I showed the first pictures of my DS, yes it looked a bit weird, but you really just said "f*ck you" in a nasty way when you replied, not to mention a bunch of nasty comments quite a bit after that. I dunno what your talking about here: "On top of that, putting pictures which show features that aren't working isn't very helpful." If your talking about the CDS it's a beta, people show betas you know. If your talking about NM7 your wrong about it's progress, it's completely working.

Look, can't we settle stuff without acting like we're three year olds by blurting out nasty comments? I'm not going to fall to the low level of writing anything bad about Blue Chrome, but I will suggest something whenever possible, and there is absolutely no need for me to be flamming Blue Chrome and neither is there for it and neither is there for Origin. Yes, things could use a touch-up here and there for Origin, but your the only one flamming here and it makes you look bad. NeoMode7 was a great accomplishment but I admit I did go a bit overboard with the whole "in one hour" part, so I am apologizing to the public (sorry guys for acting like that, honestly I was just very happy and I completely was clouded then) but is the bickering really worth it Alexandre? Is it worth making you look bad? I am not the one who never apologizes and I did not start this, you did. Think about it hard before you post anything here again.
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  #327    
Old May 3rd, 2010, 01:28 PM
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Why does my game get mentioned in the conflict? Anyways...I think what Alex tried to say here is that you posted a screenshot of something that doesn't look finished, and in his opinion puts the general viewer off. I really don't think that (and as a friend I will defend him) he was just trying to tell you to go screw yourself in 100 different ways. It may have come across differently, but he just stated his point, and his point is that he is not a fan of people posting an unfinished and untidy system....just the way I see things.

Okey dokey, I'd like to post some constructive criticism. Now the first thing I'd like to say is related to the CDS system. It looks cool, and seems to function well. I do like the way it functions, I'm just a bit confused on it's general purpose. I mean, it's not a game loader, and is only designed, as it is built in within your game, to work with Origin. So the BIOS can only load origin, and serves as a pre menu to the game. Like I said, the menu looks nice and stuff, but It'd be better if it was a separate exe which actually emulated the game cartridge system. What I mean by that is, that it would look for a game, its icon, and various information, and then show up as a button to launch the game. I've made a bios that is used for loading RMXP fan games. I don't want to sound like a douche and posting screenies around, but if you are interested PM me.

Ok onto my next thing. What is the point of the regular DS resolution if you are still going to use 2*2 pixel graphics. The OW character and tiles are waaaaaaaaaaaaaay too big for the screen size, so you need to get a way around that, and set the resolution to 0.5, so it looks like a standard DS game. Also for your titlescreen, you should leave the different pokemon images for longer than they are on right now, and add some sort of fade transition between them. This will make the whole titlescreen look, and function much smoother. Smoothness is what you should be aiming at, so try to make the title screen transitions smoother and it will look better. Don't have much other to say though, but when you're already using the standard DS size, try to use the standard DS resolution. That's my only problem.

And the CDS looks cool, would be even better if it could load any fangame, just like the real DS does.
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  #328    
Old May 3rd, 2010, 02:06 PM
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@> Luka S.J.:

I don't really want to put your game in the middle of it, I just know that Alexandre is working on it with you and it's sorta compared-contrast. He's just been a bit childish when replying to this thread, as far as memory serves.

It wouldn't be too hard to do something like that now that the outline scripting is done, and I could, in theory, make it load any member's game since everyone's game is packed the same (*.RGSSAD) so loading one onto it wouldn't be the problem, the problem would be getting things to work for like wifi and stuff. Using a combination of pbDownloadToString and berka's File upload/download processor I was able to complete the Wifi (making it work anyways =P) and not everyone has those same exact methods for the downloading to work, unless of course I took those out for a public game loader or something. It's possible and it would be fun, maybe I'll see what I can do :D

Woah o_o I know where something went wrong lol
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  #329    
Old May 4th, 2010, 02:11 AM
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Sorry for my outburst - it was a bit childish of me I have no problem with your systems, and I think its great that you've managed to incorporate NeoMode7 into the Essentials package, but I just felt that you were taking too much credit for it, considering that Poccil already drew a base line for Mode7 and that it isn't very hard to adapt the script to Poccil's coding anyway.

Anyway - as I said before, just my $0.2.
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  #330    
Old May 4th, 2010, 03:12 AM
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just want the arguing to stop so the thread does not get locked
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  #331    
Old May 4th, 2010, 06:54 AM
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are things that happen ...
you all have been dedicated to this, do not care about discussions, exchange opinions .. : D
you the three have done an excellent job! I'm fan! : D
now I think people are more interece contents other than small details in graphics .. fan opinion.

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  #332    
Old May 7th, 2010, 10:09 PM
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@ Alexandre:

I dunno where your getting your source from that poccil drew a base line for Mode7 because I needed to remove almost all of Poccil's tilemap and map classes as they are not compatible with NeoMode7. (Minus map linking, which I knew I had to have or else NM7 + Pokemon Essentials would be pointless) I don't want to start another argument though, just picture those words said calmly

------------------------------------------------------------------------------->

First, the Torn World (Or Distortion World, if you prefer that name) is being renamed to the Zero Dimension. This "Zero Dimension" is the past Torn/Distortion World and occurs at the time it (The Zero Dimension) is being destroyed (Becoming the Torn/Distortion World) so it's much larger. With this information in mind, the Zero Dimension will push NeoMode7 to it's limits, showing amazing 3D capabilities including walking on the walls and ceilings (and of course the ground) along with other 3D effects I can't even begin to talk about because many people would be wayy too skeptical. (Screenshots will come soon, but I'd like to wait a bit like Nintendo would xD just to mess with the public)
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  #333    
Old May 8th, 2010, 02:07 AM
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I'm not going to comment on the game but.
I think you should really think about why this is one of the lowest rated popular games on here.
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  #334    
Old May 11th, 2010, 08:54 PM
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"Incomplete" items, not (completely) custom graphics, and occasional let downs Peeky Chew. I am not afraid to admit those faults to anyone, but I have made a ton of excellent scripts too. There are two major types of people in this world to me; Those that quit after losing once, and those that continue even after defeat. It's okay with me if you hate Pkmn Origin but there are numerous fans and supports I can name, and then some that are quiet whom I don't know.

------------------------------------------------------------------------------------------------------------------------------------>

In the process of mastering NM7 map making, I've created a 3D map for the player's room including BattleSim and a fixed version of the Poketch. (Before it wasn't there, as shown in the previous image update)

Spoiler:


Plus, a simple (but powerful) Analog Clock I scripted:

Spoiler:


Now, this time I am looking for criticism on the images (Didn't mention that before) but suggestions are always welcome.

~ CP
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  #335    
Old May 12th, 2010, 02:57 AM
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You're still stretching the images :/ And the resolution of the upper screen is still 2*2. Whick makes things look awkward now that your screen is smaller. My only problem is still the scretch and resolution of the images and things. The clock does look mighty, you should incorporate it as a poketch app too, would make it nice as a watch NM7 is becomming better, and the 3D is looking quite clean now. Though, wasn't NM7 already incorporated in the French starter?
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  #336    
Old May 12th, 2010, 06:29 AM
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Quote:
Originally Posted by CollosalPokemon View Post
"Incomplete" items, not (completely) custom graphics, and occasional let downs Peeky Chew. I am not afraid to admit those faults to anyone, but I have made a ton of excellent scripts too. There are two major types of people in this world to me; Those that quit after losing once, and those that continue even after defeat. It's okay with me if you hate Pkmn Origin but there are numerous fans and supports I can name, and then some that are quiet whom I don't know.
You've not understood what I meant. I don't hate Pokémon Origin, it looks like a pretty good game. The thing is, your front page is the worst I have ever seen. There are so many things wrong with it. Heck, it put me off this thread as soo as I saw it all the time untill now, months later. I could send you an improved version if you want?

Edit: I just had a view of your profile, and Alistairs comment is also very fair. You should tale it into consideration.
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  #337    
Old May 12th, 2010, 07:47 AM
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@ Luka SJ:

1) Ohh yeah, and NM7 will make it really easy to fix that. Will do right now
2) Yes and no, the French starter kit your talking about (assuming it's PSP v0.7) only put it in to the script editor, they never bridged any compatibilities, or at least not enough to make it work if that.
3) I wouldn't say that the 3D is looking quite clean yet, but surely cleaner than the first screen...you'll see soon.

@> Peeky Chew:

Now I see lol I was planning getting to the first post, I am looking at it and it's wayy to dark for CSS, so if you'd like and have time to edit it then sure, if you want to.
I have seen Alistair's comment and responded but it was fair.

-------------------------------------------------------------------------------->

Ohh and I forgot to mention a couple things in the previous update:

1) All of the maps will be flat, not 2D like RBY/GSC/RSE, inspired by Pokemon Black/White (Not going to use many of BW's systems, but it really inspired me to make the maps look 3D)

2) New Poketch apps are coming to a region near you...

~ CP

EDIT: Fixed map resolution, will have new screenshots very soon.
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  #338    
Old May 13th, 2010, 10:41 AM
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Big update!

The entire front page has been remade thanks to some help from Peeky Chew cleaning the original post. Now it's sleek and getting pretty to look at, including up-to-date images. I'll add some more things to the CSS to make it better soon but since it's already edited and anyone can view it I can't really just be quiet about something like that.
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  #339    
Old May 13th, 2010, 01:13 PM
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What's NeoMode7?? If so...can you send me to a link to it? (I hope I'm allowed to post that here...)
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  #340    
Old May 13th, 2010, 02:39 PM
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NeoMode7 a pseudo-3D script made by a guy called MGCaladtogel, however you should forget about a link because unless you are an excellent scripter it isn't compatible with Pokemon Essentials, according to numerous forums no one (except me) made NeoMode7 compatible with Pokemon Essentials or any Pokemon kit for that matter, although it's been out for 2 years. Not to mention MGCaladtogel is dead now, like "gone gone bye bye." I don't know how it happened but his friends have posted MGC died in November 2008, according to King_Kadelfek: http://forum.rpg2000.4players.de/php...hp?f=3&t=91718 (Search for the word November using CTRL+F for proof of my comment) so I am really trying to continue and finish his work.
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  #341    
Old May 13th, 2010, 04:31 PM
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....oh, well..(it's always sad to hear that people die..especially on the internet) but goodluck with continuing his work!
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  #342    
Old May 13th, 2010, 06:05 PM
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So you're calling yourself an excellent scripter =p? How modest... Anyways, I really see no future on this, sorry for being pessimistic but at the moment it is looking terrible, good quality tiles would look so much better. Also, if you ever finish this, the amound of lag generated will make playing painful... Anyways, here is a tip for you, that is something I learned myself. Don't spend too much time tweaking scripts etc. Develop the game, the plot. Event it. That way you have great chances of actually releasing something. There is no point on having many scripts and no game =/. Also having people playing your game/demo is a really recompensating feeling what inspires you to work even better on it. (Just noticed, the game has no plot... technically the game shouldn't even be in the showcase, since 15 lines of plot is a minimum to that...) If I was too harsh I'm sorry, but I think my point was made.
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  #343    
Old May 13th, 2010, 07:10 PM
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I...didn't mean it that way JV. Maybe I should have been more clear, all I meant was that it's not plug-n-play and that people can't just jump into modifying NM7 without prior knowledge of pretty much all the mechanics in:

Game_Map
Spriteset_Map
(All 4 of the player classes)
RPG:prite
PokemonField
and all classes that have anything to do with tilemaps

"...if you ever finish this...(NeoMode7)" what's that supposed to mean? NM7 is fully functional and has been since I posted the (better than the first time) screens. Do you understand that it is completely possible that the lag can be annihilated? All it takes is anti aliasing the tiles along with minimizing script space. Moreover, it can be done and thus far all the framerate has been doing is going up on the times I do cleanups. I'm sorry JV, but just developing plots and events won't finish a game either, imagine if all of the game was playing through with systems every single essentials game has, albeit minor tweaks in maps and events, it'd be pretty much the same thing over, and over, and over. Yes but demos are often short, buggy, and annoying when people run up to you and say "OMGZ I found a bug on map [Insert Map Name Here] [Insert Problem Here]!!!" Okay, now your really trying to make me look bad, please look over the thread --- there is a plot...no...wait...THREE of them. (Which come together to be the main plot) I get your point, and I respect your output, but we have different views on the way games should be developed. I don't go over to Uranium's thread and say you should make more scripts for Uranium because I know you work hard on your maps and events, that's showing respect towards work habits. I know I don't have the best Graphical User Interface in the world, but we both work equally as hard on what we value.
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  #344    
Old May 14th, 2010, 06:48 AM
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The thread looks great now, it's good you kept the black as it's unique and now matches. I wouldn't say the tilesets are ugly, they're just the normal ones, but stretched.. Some AA will fix that right up.
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  #345    
Old May 14th, 2010, 08:15 AM
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You know, I just said that as a suggestion, by saying "finish this" I meant getting it to actually look good and work smooth. Well, I never spent time fuzzing this kind of script but all experiences I had with them showed that they lag a lot even though I have a pretty fast machine with a good processor. Well about the plot, you only mention sinnoh is freezing because of Giratina and that TG somehow kidnapped it and the hero will fix it all. you know, it would be cool to see something more detailed.
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  #346    
Old May 14th, 2010, 03:45 PM
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@> Peeky Chew and JV:

The game actually runs smoothly, it's not choppy at all. As for the looks I finally found exactly where the problem is with the tiles and how to antialias them. The issue was a single line in the middle of hundreds of lines of the scripts. =/ But anyways it's located and should be fixed in a hour or so since it needs to be recalculated. I'll update with pictures of the improved version then too.
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  #347    
Old May 21st, 2010, 10:24 PM
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@> Everybody,

Small update (points towards tomorrow ). What could this be?



btw the screen is using a newly modified version of poccil's screenshot script: now it can control which screen (or the whole window) is in the screenshot for debug mode based on the location of my mouse. Not much but I thought I'd note why this screenshot looks different than the previous ones.
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  #348    
Old May 22nd, 2010, 07:46 PM
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News at last

First, the reveal of what was posted last night (although it wasn't hard to guess) :



A slot machine :D I've finished the calculations for it so it's fully functional (and animated) with smooth transitioning. Also I've managed to create a powerful antilag for NM7, now it is much less laggy and runs a lot better than 5 FPS. (even with the extended classes I've added)
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  #349    
Old May 22nd, 2010, 08:00 PM
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If you want a future with programming Official Nintendo Pokemon Games, I suggest picking up on C++ ASAP and work your butt off in HS through college
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  #350    
Old May 22nd, 2010, 08:12 PM
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@> davidthefat:

Uhh I don't remember saying specifically that I wanted to program for OPGs but it's one option. Yes Origin uses Official Pkmn Graphics but what pokemon game has absolutely no relation to Official Pokemon Games?
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