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View Poll Results: What you think about the project?
It's awesome! I NEED to play it! 201 61.28%
Its great, maybe ill use the userbar. 27 8.23%
Its good, like the others in this forum. 61 18.60%
Below average. 15 4.57%
I don't like it ¬¬ 24 7.32%
Voters: 328. You may not vote on this poll

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  #176    
Old January 29th, 2009 (11:05 AM).
Blazers's Avatar
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Good choice JV.
That looks 100% better.
Excellent job. Uranium is getting better every day.
  #177    
Old January 29th, 2009 (04:08 PM).
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The sprites are of a different style than the professional game, but that doesn't mean they're bad. Some, I'm not a fan of, but your ratatta-clone is actually quite unique in a good way (unlike some of the exaggerated shapes of teh Baro).

Despite what AZ may say, I still like your lighting effect. It reminds me a lot of the time I spent once on a lonely Caribbean island, which is kind of like the environment you were aiming for. I would normally say no like him, except for this reason only: On islands out to sea, such as those far in the West Indies, the night is a really deep and penetrating black. Lights only give out a faint ward in those places, creating kind of a sphere like that.
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  #178    
Old February 2nd, 2009 (03:17 PM).
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Hmm the topic is getting boring..., so... micro update time!

Yes, its a micro update but cool anyways, I just want to show the new bag screen *-*:

Spoiler:


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  #179    
Old February 2nd, 2009 (03:21 PM).
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Don't forget the accent over the E BD...

Also, the comma after 'good' should go. The comma only exists when the words are interchangeable. In this case, good modifies 'quality BALL'.
You wouldn't say 'quality, good BALL'...sounds funny.
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  #180    
Old February 2nd, 2009 (03:23 PM).
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Well, it seems like you have the graphics down, so I think it's all set. Everything seems to be going nice, and the updates are getting better. This project has improved quite a bit; good job & and good luck.
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  #181    
Old February 2nd, 2009 (04:17 PM).
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Looks really eye catching. Nice color scheme.
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  #182    
Old February 3rd, 2009 (02:19 AM).
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Quote originally posted by :
Don't forget the accent over the E BD...

Also, the comma after 'good' should go. The comma only exists when the words are interchangeable. In this case, good modifies 'quality BALL'.
You wouldn't say 'quality, good BALL'...sounds funny.
I don't think he's modified the item descriptions; that's the way it is in FR/LG. I believe it's meant to mean good and quality. Removing the comma wouldn't make sense; you'd have to change it to 'high quality'. Basically, I think you should keep it the way it is.
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  #183    
Old February 3rd, 2009 (12:47 PM).
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Nice stuff, this project is really shaping up!
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  #184    
Old February 4th, 2009 (08:45 AM). Edited February 4th, 2009 by ~JV~.
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Hey! Thanks everyone for the nice comments, and Delt I will fix the accent thing and I do think Wichu is correct about the comma...

Now an ~MUSICAL UPDATE~

Yes, I started working with remixes these last weeks and now I have plenty of them! They are all mp3s which makes the overall file size A LOT bigger. That wouldn't be an issue cause as soon as I release a demo there would have two versions, one with mids and the other with the high quality mp3s.

Here is the link to the new title music. It's a remix I made from a GB Pokémon TCG music...

listen to it here
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  #185    
Old February 4th, 2009 (03:22 PM).
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Hmm... I've heard that before. It has a pretty good melody, but I think it needs some more instruments or something to just help break up all the silence.
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  #186    
Old February 4th, 2009 (04:35 PM).
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The sound's a bit too harsh. The high sounds are really metallic and there is almost no low. It's also pretty barren and atonal music should be used VERY sparingly. You should make this more balanced.

If you give me the MIDI I could fix it up for you. Just email it ([email protected]).
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  #187    
Old February 5th, 2009 (06:47 AM).
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Quote originally posted by InMooseWeTrust:
The sound's a bit too harsh. The high sounds are really metallic and there is almost no low. It's also pretty barren and atonal music should be used VERY sparingly. You should make this more balanced.

If you give me the MIDI I could fix it up for you. Just email it ([email protected]).
Yeah I agree with the comments but about you fixing the MIDI... it's impossible. For some reason any software that is able to save the file as MIDI doesn't work on my PC, the one I use can open MIDIs but is only able to save them as mp3, ogg, wma etc.
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  #188    
Old February 8th, 2009 (11:33 AM).
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Well, good to say this isn't dying. Good work JV.
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  #189    
Old February 9th, 2009 (11:59 AM).
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Quote originally posted by Nytkoi:
Well, good to say this isn't dying. Good work JV.
We never get close to that 0_0... Anyways

~SMALL UPDATE~

~The revamped starters

Zephyr has finally finished revamping Flager and Inflagetah that needed a revamp so I'll reveal all of the new sprites ^^.

ORCHYNX:


METALYNX:


FLAGER:


INFLAGETAH:


ELETUX:
(PichuK did that one)

ELETRUXO (same old sprite):



Thats all for now, some comment on these new sprites would be great also expect a BIG update soon!
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  #190    
Old February 9th, 2009 (12:40 PM).
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Quote originally posted by ~JV~:
Yeah I agree with the comments but about you fixing the MIDI... it's impossible. For some reason any software that is able to save the file as MIDI doesn't work on my PC, the one I use can open MIDIs but is only able to save them as mp3, ogg, wma etc.
You could just email me the raw MIDI and I could make a few adjustments in 10-15 minutes that would automatically make it sound better. However, for my game I'm doing custom tracks that are elaborately remixed.
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  #191    
Old February 9th, 2009 (12:48 PM).
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woah! i love how Metalynx looks!! it's so natural looking!
great job!
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  #192    
Old February 9th, 2009 (01:02 PM).
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Metalynx looks great! Though Eletux seems a little strange, otherwise though very nice sprites.
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  #193    
Old February 18th, 2009 (08:56 AM).
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IMPORTANT UPDATE:





Hello everyone ^^. Even though it has been some days since the last time I or anyone else posted on this thread, it doesn't mean that I'm not active anymore xD. Actually I've been preparing this update for a few days and on that one I'll present something that will impress everyone! So... Have fun


~VIDEO~

I forgot to post on the thread the new video that was shown on GDW first issue, so for those that hadn't seen it yet, here it is..

Spoiler:





~FINAL SUMMARY~

Zeph and I have finished thinking on the plot and all. She made it look pretty solid, and all I have to say is that it's possible to make a great game out of it (Thats what I'm trying ^^). She wrote a new summary for this thread, for those interested, here it is:
Spoiler:


Welcome to the region of Tandor, where warm breezes sweep through quiet towns and waves lap at sandy beaches. Tandor is known, among other things, for its robust and slightly different Gym Challenge, where Pokemon trainers travel the region to collect six gym badges and compete in the Tandor Regional tournament, held once a year. This tournament, one of the longest-running in modern Pokemon history, is also renowned as being one of the most difficult. The honor of being Champion is one of the most sought-after in the Pokemon world.

And, you? You weren't interested in all that at first-- you're just a thirteen-year-old kid leading a thirteen-year-old life. After your mother Lucille died ten years ago in a meltdown at a nuclear power plant, your father (an experienced Pokemon Ranger) left you with your great-aunt and departed to travel the region. But your Aunt can't support you any longer, and so you're forced to leave home. Fortunately for you, opportunity.

Professor Bamb'o, regional expert on Pokemon elements, has been looking for a trainer assistant to travel the region and gather specimens of the varied wildlife. You, along with an eleven-year-old named Theo that you've known for most of your life, step up to the challenge. After receiving your starter Pokemon, you head towards your first gym badge in Nowtoch town, and your first steps exploring the Tandor region.

Things aren't as sunny as they first seem, though. Just when everything regarding the accident ten years ago in which you lost your mother seemed certain, new developments begin to emerge. A new power plant is contracted to be built over the site of the old one. Your father begins acting strangely, journeying to the far areas of the region and questioning whether your mother really is dead. And amidst all the turmoil, it seems that a great impending disaster is looming over Tandor...

It seems you may be in for more than you bargained for.



~THE NEW MENU~

Yes, exactly what you heard ^^. A few days ago finished what is Uranium's most different system till the moment. It's working smoothly and has no bugs as far as I know, It was entirely done by me with no help at all. It's similar to a ring menu but on a Uraniuesque way (My graphic style etc..). I named it Octodiamond menu ^^.



NOTE: The menu works A LOT faster than that.


Thats all for today friends =p. I'm expecting some positive feedback from that. Construtive comments would be nice, cya!




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  #194    
Old February 18th, 2009 (09:12 AM).
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The octidiamond menu looks really cool. It's nice to see you doing a different take on the menu. Well done.
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  #195    
Old February 19th, 2009 (12:54 AM).
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Nice update, ~JV~.
Octodiamond? Octo-Diamond? 'Octo'? (remind me about octopus). lol.
Keep up the good work.
  #196    
Old February 19th, 2009 (05:45 AM).
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Quote originally posted by rhevarhe_duh:
Nice update, ~JV~.
Octodiamond? Octo-Diamond? 'Octo'? (remind me about octopus). lol.
Keep up the good work.
It's name is derived from octo meaning 8 and Diamond referring to its shape. The menu has 8 items to choose and is in the shape of a diamond, so that explains that. I like the menu, it is different and is unlike anything I have ever seen from a game. Good work.
  #197    
Old February 20th, 2009 (01:09 PM).
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Looks great, expecially the diamond bag, is there a demo out yet? X_X ive got poke'ivitus
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  #198    
Old February 20th, 2009 (04:00 PM).
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Quote originally posted by JesusLuvsU:
Looks great, expecially the diamond bag, is there a demo out yet? X_X ive got poke'ivitus
Thanks, and I wont be telling any date..

Quote originally posted by Hall Of Famer:
Can't believe I never checked out this thread before. The new menu screen looks quite interesting and creative. The fakemon sprites are among the best I've ever seen from this board so far.
Glad you liked, I'm certain the both Zephyr and PichuK are really proud of their work xD


Quote originally posted by DamianLeonhart:
It's name is derived from octo meaning 8 and Diamond referring to its shape. The menu has 8 items to choose and is in the shape of a diamond, so that explains that. I like the menu, it is different and is unlike anything I have ever seen from a game. Good work.
Exactly ^^.

Quote originally posted by Neo-Dragon:
The octidiamond menu looks really cool. It's nice to see you doing a different take on the menu. Well done.
I'm really happy that you liked it, after all, you're the best with custom systems/menus on this forum ;p.


Here is a teaser screen for fun..

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  #199    
Old February 20th, 2009 (04:09 PM).
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very good man!!! keep it up!!
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  #200    
Old February 20th, 2009 (06:19 PM).
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Well, I've seen the features in the update before, so I think you know that I like them, however... I do have to comment on your new teaser screen.

The style of that new sprite doesn't seem to go well with your new style. I think the difference is mainly in the perspective, or the pose. For that new sprite, you have a very conventional pose from a head-on perspective, but many of the new sprites you've shown seem to use poses and perspectives much more like Platinum.

Also, the battle background is a bit off in my opinion. It looks not so much like Pokemon as Final Fantasy, or gritty Fire Emblem.
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