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  #101    
Old December 15th, 2008 (03:13 PM).
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=p i know how my smartness ish spearding! And pokemon moonlights really improving! WHENS BETA COMING OUT!! =(
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  #102    
Old December 15th, 2008 (03:20 PM).
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Hopefully, Ill realese an alpha to the team members and two select friends at the end of christmas break! :3
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  #103    
Old December 15th, 2008 (03:27 PM).
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yay, ima exited! You think that the 1st gym will be out????????
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  #104    
Old December 15th, 2008 (04:13 PM).
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Yes, there will be the first gym. It could become postponed, though. :/
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  #105    
Old December 15th, 2008 (04:18 PM).
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aww what type? R U GONNA COPY DP =/ jk... is it gonna be rock?
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  #106    
Old December 15th, 2008 (04:28 PM).
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No, of course not. It's going to be Grass type.
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  #107    
Old December 15th, 2008 (04:40 PM).
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oh i see! well new pkmons right?
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  #108    
Old December 15th, 2008 (04:42 PM).
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Hopefully, yes. <3 Expect atleast 5.
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  #109    
Old December 15th, 2008 (04:44 PM).
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i already no that 1 ish evee.
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  #110    
Old December 15th, 2008 (05:12 PM).
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First of all, am I writing for you or not? IIRC, I sent you the PM a few days ago. Anyways, if you want to make the first gym leader, or any gym leader, matter to the player or the progression of the plot, you have to make it difficult. Postpone the first gym so that it actually means something as opposed to just some weakling (who you KINDA wonder how they ever made it into the pokemon league...). For my (dead) game, I used a grass gym leader as the first one as well... but with pokemon in the low 20s, and that's what counts to make a game memorable.
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  #111    
Old December 16th, 2008 (01:03 PM).
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If you will, then you are. And I'm not even close to the first gym, I'm just announcing the type of her. :3
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  #112    
Old December 16th, 2008 (01:23 PM).
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well i think that nintendo is going easy on players, i mean on the pkmon gold, the 1st gym leader best pkmon IS LV 9!!! souldent it be at least 16-20?
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  #113    
Old December 16th, 2008 (01:54 PM).
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Well, I don't know about the levels. :/
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  #114    
Old December 16th, 2008 (02:48 PM).
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In my opinion, a good game should have between 10 and 15 places/events before having to fight another gym leader. Of course, this would lead to very high post-game levels (up to lv. 75 right after the first time fighting the Elite Four), but players generally make a new team afterward anyways, right? This doesn't mean you're game has to be enormous, though. A lot of game could benefit from having fewer, yet more in-depth maps with lots of events rather than many maps that just fly along. It gives the prospective player the feeling of a world where everywhere is somewhere (as opposed to going to a town, never to return).

P.S. Do you have any of the dialogue written down yet, Nytkoi?
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  #115    
Old December 16th, 2008 (02:58 PM).
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I haven't done the dialouge yet. I wont' have time untill Christmas break starts, then I'll right it down and you can do your thing. I am a hard worker, but lazy at times. I can get things done, so don't expet any postponing unless I say there might be. For now, I just need to study for the test tommorow ;;
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  #116    
Old December 16th, 2008 (05:41 PM). Edited December 16th, 2008 by Lady Berlitz.
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The game looks quite nice, Nytkoi. :D It is sorted out and organized quite well, but there's a few things that need a bit of touching up, but they are just small problems. They are mainly little oddities, so don't worry.

First of all, the title screen looks nice overall, but looking closely at the "Pokémon" logo, it looks a bit odd. I think you should just use the original sprite/image, so it doesn't look so weird. :3

Secondly, the introduction sequence's background... The colors were as if they were chosen quickly. The darker colors on the bottom should be a little more closer to the brighter color on the top. This will add an effect that the colors are fading darker toward the bottom, and not just random shades of purple. Use this if you want. :]

Next, and you should know this, but the sprites (overworlds and battle sprites, the only sprites I have seen so far) need quite a lot of work. But I'm always here for you when it comes to sprites. =D

Anyway, good luck with Moonlight, Nyktoi. :]
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  #117    
Old December 17th, 2008 (01:06 PM).
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I'd like it if you could add the circle on the bottom of that introduction? :3 I'm glad to have you Infernal Contraption. :D
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  #118    
Old December 17th, 2008 (01:25 PM).
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Sure... I just got lazy lazy. :3 I'll do it... sometime. xD
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  #119    
Old December 17th, 2008 (01:32 PM).
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Great, I can't wait! :3 Glad to have your help!
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  #120    
Old December 17th, 2008 (06:03 PM).
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You just give me a "finished" script, or set of character dialogues, and when I'm done editing it, it will probably look nothing like what you gave me: that's what I do...
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  #121    
Old December 18th, 2008 (01:13 PM).
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I'll make sure I do. I have been working on an event, and I'll posta preview of it soon.
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  #122    
Old December 19th, 2008 (01:02 PM).
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Amazing work, Nytkoi! I can't wait to see the preview!
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  #123    
Old December 19th, 2008 (06:07 PM).
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Have you added the starters yet?
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  #124    
Old December 21st, 2008 (11:45 AM).
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@ Poke-fyu: Thanks, Poke-fyu! Glad you're excitied about it!
@ -Link- Nope. I'm waiting for they're back sprites.
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  #125    
Old December 24th, 2008 (06:48 AM).
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I can't wait for the screenshot to come out! : DDD
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