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  #1    
Old November 24th, 2008 (07:34 PM). Edited April 14th, 2009 by Full Metal.
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Spoiler:

Sinnoh Pokes
Pokecries *maybe
Sinnoh Region
Sinnoh Tiles
Possibly the characters (dawn lucas and "rival")
Prof Rowan
Music from DP *maybe
[If the day night system thing gets finished for FR/LG before the hack we will have Day/Night



Spoiler:

you go to lake verity to get your pokemon and there is an earthquake(That was on the news before you moved here).
Unfortunately ROWAN forgets your turtwig at the lab,[b] and[b] has to go to KANTO.
So your rival waits for you at the lab (which is kinda out of character for him...) and shows you how to catch a pokemon, gives you a town map ,
then ROWAN comes back from packing his bags, gives you a pokedex, then leaves without a word.
Maybe he left to visit OAK, and discuss the earthquake. Here's what happened.
Somebody has allowed Palkia and Dialga to meet!
Shaymin saves the day... but not for long.
Team Galactic tries to join them again. Then Darkrai is targeted by Galactic.
He smears them and then out of pure anger he attacks you!
You on your journey to be a pokemon league master also attempt to stop them.



Spoiler:

Sorry... It is blank for now in the screeny section...



Spoiler:

Banner Makers
Music/Pokecry Replacers-MAJORLY NEEDED AS FAR AS MUSIC GOES, (if someone can pm me on how to use pokecry I WILL do the pokecries myself)
Someone to do the worldmap done
Glitch finders
tile improvers
backsprite inserters- emo_boy



Spoiler:

Well credit goes to...
stbplayer1-I used his d/p rival ow's
ultramasterbdx-I used a rom-base to get the textboxes
Kyledove, Zeikku, Lucario 9,and Marxville(they made rom base with tiles)
emo_boy-he is on the two people team


Spoiler:

guide~~*Minor=blue,*Major=red,*graphics=green
[color=darkgreen]*The battle bg is screwed up as far as palletes go,(I tried to make a custom one and somehow overwrote the pallete)
*The intro hero palletes are screwy(man i like that word)
*On route 219 the tiles outside the map are glitchy(I know why, i just can't think of an alternative, seeing as the reason is a solution...)



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  #2    
Old November 24th, 2008 (07:48 PM).
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so your just basically making pokemon d/p on pokemon ruby?Like how much are you changing the story? sorry if i dont understand but seems kinda boring sense you could just play pokemon pearl or something Maybe you could make it in sinnoh but change the story alot
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Old November 25th, 2008 (02:55 AM).
Vrai Vrai is offline
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Quote originally posted by jimmyjoejohnson:
I don't have to give credit but it's nice so I give credit to WAH
(I used a rom base with the sinnoh tiles)


Whenever you use a rom base at all, you should give credit.
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  #4    
Old November 25th, 2008 (06:52 AM).
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Quote originally posted by Bananapeelz:
so your just basically making pokemon d/p on pokemon ruby?Like how much are you changing the story? sorry if i dont understand but seems kinda boring sense you could just play pokemon pearl or something Maybe you could make it in sinnoh but change the story alot
Sorry not much imagination. I was thinking like maybe a "rise of Darkrai" legendary twist and mix shaymin in there somewhere. I'm being serious about this not sarcastic but would you mind helping me with the story? It would be great!.
Quote originally posted by Vrai:


Whenever you use a rom base at all, you should give credit.
I did not know this. Thanks very much I should do well to remember that

Just to tell everyone this hack will be completed. The time at wich it is completed will depend on how much help I get. Also please I would like to see what you think of my maps. The one thing i need the most is a scripter. Thanks everyone!
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  #5    
Old November 25th, 2008 (06:56 AM).
Mitchman Mitchman is offline
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Learn how to script is all i can say. Otherwise i hope this would pull through as many others just quit.
  #6    
Old November 25th, 2008 (08:26 AM). Edited November 25th, 2008 by Full Metal.
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Quote originally posted by ~link smash~:
Learn how to script is all i can say. Otherwise i hope this would pull through as many others just quit.
i know that is what bugs me pokemon sinnoh adventures looked hopeful but nothin ever got finished. Not even a beta that I know of. Anyone who can point me to a useful scripting tut would be put in the credits! (of the game) i prefer xse or pksv By the way I think I learned how to "content hidden" things It's just the "code" tags right? *edit*nvm it's the "spoiler" tags.
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  #7    
Old November 25th, 2008 (09:19 AM).
Mitchman Mitchman is offline
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Maybe you should go to documents and tutorials. Anyway if you do learn how to script and all im surely going to support this. Otherwise i wouldnt be sending you in the right direction.
  #8    
Old November 25th, 2008 (09:26 AM).
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Quote originally posted by ~link smash~:
Maybe you should go to documents and tutorials. Anyway if you do learn how to script and all im surely going to support this. Otherwise i wouldnt be sending you in the right direction.
Well I thank you a bunches!
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  #9    
Old November 26th, 2008 (07:07 AM).
Vrai Vrai is offline
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I would have to say that thethethethe's is one of the best scripting tutorials out there, even if you do prefer XSE or pksv. It's quite easy to learn commands for Pokéscript, and transfer them into commands in XSE.
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  #10    
Old November 26th, 2008 (07:38 AM). Edited November 26th, 2008 by Full Metal.
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Quote originally posted by Vrai:
I would have to say that thethethethe's is one of the best scripting tutorials out there, even if you do prefer XSE or pksv. It's quite easy to learn commands for Pokéscript, and transfer them into commands in XSE.
Ok thanks a bunches! A spark of hope remains!

Good news everyone! I think I am getting the gist of basic scripting.
But for now I will stick to the maps. I have route 220 done. Of course Twinleaf, route 201, lake varity and Sandgem are also done. Once I have up to route 202 done I will work on scripting upto route 202. Then Beta 1 will be released. The last thing I intend to do is spriting.
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  #11    
Old November 26th, 2008 (07:46 AM).
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Banjora Marxvile Banjora Marxvile is offline
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Right, the maps have tile errors. Lake Verity has the right shape, but the mountain that is in the water has different water tiles as the lower level... The water doesn't match. Sandgem's Lab has a tile error regarding the roof. Nice make of them though.
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  #12    
Old November 26th, 2008 (09:00 AM).
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Quote originally posted by Turtwigtoon:
Right, the maps have tile errors. Lake Verity has the right shape, but the mountain that is in the water has different water tiles as the lower level... The water doesn't match. Sandgem's Lab has a tile error regarding the roof. Nice make of them though.
um I didn't make the tiles. Some dude on WAH did. But I appreciate your help I mean of course I'm upset that there is Glitches but these are minor and can be easily fixed.
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  #13    
Old November 26th, 2008 (09:04 AM).
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Banjora Marxvile Banjora Marxvile is offline
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Quote originally posted by jimmyjoejohnson:
um I didn't make the tiles. Some dude on WAH did. But I appreciate your help I mean of course I'm upset that there is Glitches but these are minor and can be easily fixed.
I know, but these aren't tile glitches, but mapping ones. Surely you can open Block Editor and make your own tiles for a pond mountain from the existing? Anyway, the lab wasn't a tile error, but a mapping error.
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f Steel
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Even if it kills
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A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #14    
Old November 26th, 2008 (09:58 AM). Edited December 2nd, 2008 by Blazichu.
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Full Metal Full Metal is offline
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Quote originally posted by Turtwigtoon:
I know, but these aren't tile glitches, but mapping ones. Surely you can open Block Editor and make your own tiles for a pond mountain from the existing? Anyway, the lab wasn't a tile error, but a mapping error.
that's what i meant when I said "and can be easily fixed"

Um Good news and Bad news and news. Good News First. Roue 202 is complete and the next step is scripting! Bad news. Unless someone here is able to do sappy work the music will be the same . Regular news. I have switched to a Firered Rom. I saved the tilesets and the maps so we won't loose any progress :D

Good news! Scripting has begun! :D :D :D :'( :'( :'( such an overide of emotions
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