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  #1    
Old 2 Weeks Ago, 08:20 AM
Spherical Ice's Avatar
Spherical Ice
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Join Date: Nov 2007
Location: UK
Send a message via Skype™ to Spherical Ice
This is a resource that will be useful for hackers who wish to modernise their battle engine, as it lists moves from the first three generations whose effects have been changed or updated in Generations 4, 5 and 6.

Code:
Whirlwind		no longer works on same/higher levelled wild PKMN
			ignores accuracy and evasion
			bypasses protect and detect
Bind			inflicts 1/8 of max. HP*
Stomp		x2 base power & ignores accuracy and evasion if target has used Minimize**
Jump Kick		Crash damage = 1/2 of user's max. HP, rounded down***
Thrash		disrupted by:	missing
						sleeping
						paralysis
						freeze
						flinching
						protecting target
						immune target
			if disrupted on final turn of Thrash, confusion still occurs****
Roar			ignores accuracy and evasion
			bypasses protect and detect
Supersonic		bypasses sub
Disable		always lasts 4 turns
			reflected by Magic Coat++
Acid			10% chance to drop Sp.D by 1 stage
Growth		raises Atk and Sp.A stats by 1 stage
			raises Atk and Sp.A stats by 2 stages in Sun
Surf			hits all Pokémon on the field except the user
Blizzard		ignores accuracy and evasion in Hail
String Shot	drops Speed by 2 stages
Thunder		ignores accuracy and evasion in Rain
			lowered accuracy in Sun
Dig			underground wild PKMN canot be captured
Toxic			ignores accuracy and evasion if used by a Poison-type
Rage			raging users get Attack stat boosts every time they get hit
Mimic		mimicked moves have max PP, not 5 PP
Focus Energy	increases crit ratio by 2 stages, not 1
Bide			only endures 2 turns
			hits Ghost-types, as well semi-invulnerable PKMN in Dive, Bounce or Shadow Force
			broken by sleep
Selfdestruct	user faints before dealing damage +
			no longer halves target's Def +
Waterfall		20% flinch chance
Sky Attack		displays "<user> became cloaked in a harsh light!" instead of "<user> is glowing!" on turn 1
Transform		copies shininess
			fails on subs
Conversion		can be stolen by Snatch
			can be used on Curse (because Curse is Ghost-type)
			changes the user's current type to match the type of the first of the user's moves
Substitute		multi-strike moves continue after breaking sub
			blocks intimidate
			blocks transform
			doesn't block sound-based moves
Struggle		ignores accuracy & evasion
			user takes 1/4 max. HP as recoil
Sketch		can copy Metronome and Transform
Spider Web	no longer traps Ghost-types+++
Thief			doesn't permanently steal a Trainer's Pokémon's item
			items can be stolen back
Flail			base damage = (48 * CurrentHP) / MaxHP
Conversion2	changes user's type to resist target's last move, including non-damaging moves
Spite			reflected by Magic Coat
			always deducts 4 PP
Destiny Bond	target faints after the user
Sandstorm		boosts Rock-type Pokémon's Sp.D by 50%
Sleep Talk		can use PP-less moves
Heal Bell		bypasses sub
			bypasses Soundproof
Encore		lasts 3 turns
			reflected by Magic Coat, but then fails
Sweet Scent	lowers evasion by 2 stages
Hidden Power	base power of 60
Crunch		20% chance to lower Def by 1 stage, not Sp.D
Future Sight	now does Psychic-type damage
			uses Sp.D stat of receiving Pokémon, not original target
Beat Up		base power = (party member's base Attack) / 10 + 5
			receives STAB from Dark-type users
Uproar		lasts exactly 3 turns
Stockpile		raises user's Def and Sp.D stat by 1 stage
Spit Up		removes Stockpile boosts
Swallow		removes Stockpile boosts
Torment		activates the turn it is used
			reflected by Magic Coat
Facade		ignores Burn Attack cut
Focus Punch	charging turn has +6 priority
Nature Power	calls different moves: http://bulbapedia.bulbagarden.net/wiki/Nature_Power_(move)#Generation_VI
Charge		boosts Sp.D by one stat
Taunt		lasts exactly 3 turns
			reflected by Magic Coat
Trick			no longer permanently switches a Trainer's Pokémon's items
Wish			heals for half of the user's max. HP, not the recipient's
			affected by Snatch
Ingrain		Ghost-types who have ingrained can switch
Recycle		affected by Snatch
Magic Coat		reflects Teeter Dance, Taunt, Torment
Brick Break		no longer removes screens if target is Ghost-type
Knock Off		deals 50% more damage if target has item
Skill Swap		switch-in abilities like intimidate activate after being swapped
Secret Power	different effects: http://bulbapedia.bulbagarden.net/wiki/Secret_Power_(move)#Generation_VI
Dive			underwater wild PKMN canot be captured
Camouflage	more types for different terrain: http://bulbapedia.bulbagarden.net/wiki/Camouflage_(move)#Generation_VI
Tail Glow		raises Sp.A by 3 stages
Mud Sport		active for exactly 5 turns++++
Poison Fang	50% chance to badly poison target
Aromatherapy	lists PKMN that are healed
Covet		no longer permanently steals a Trainer's Pokémon's items
Doom Desire	now does Steel-type damage
			uses Sp.D stat of receiving Pokémon, not original target

*applies to Bind, Wrap, Fire Spin, Clamp, Whirlpool, Sand Tomb
**applies to Stomp, Body Slam
***applies to Hi Jump Kick
****applies to Thrash, Outrage, Petal Dance
+applies to Selfdestruct, Explosion
++applies to Disable, Spite, Spkies, Foresight, Torment, Taunt, Odor Sleuth
+++applies to Spider Web, Block, Mean Look
++++applies to Mud Sport, Water Sport
Here are also some links to battle scripts which update these moves:
Growth: http://www.pokecommunity.com/showthr...110061#8110061
Charge: http://www.pokecommunity.com/showthr...216176#8216176
Blizzard: http://www.pokecommunity.com/showthr...216176#8216176
Knock Off: http://www.pokecommunity.com/showthr...285216#8285216

This link may also be useful, as it lists all of the other changes that have been done to moves, such as base power and accuracy:
http://bulbapedia.bulbagarden.net/wi...modified_moves

Feel free to post in this thread with more updated effects so that I can add to this post.
__________________

Last edited by Spherical Ice; 2 Weeks Ago at 09:18 AM.
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  #2    
Old 1 Week Ago, 04:29 AM
KDS
 
Join Date: Jul 2013
Age: 19
Gender: Male
Updated Hi Jump Kick [FR]:
The script to insert
Code:
#dynamic 0x[YourOffset]
#freespacebyte 0xFF

#org @jumpkick
attackcanceler
accuracycheck @crash 0x0
goto 0x81D692E

#org @crash
attackstring
ppreduce
pause 0x40
resultmessage
waitmessage 0x40
jumpifbyte 0x4 0x2023DCC 0x8 0x81D694E
printstring 0x60
waitmessage 0x40
bicbyte 0x2023DCC 0x1
orword 0x2023DD0 0x100
callasam 0x(offset to asm+1)
graphicalhpupdate 0x1
datahpupdate 0x1
faintpokemon 0x1 0x0 0x0
orbyte 0x2023DCC 0x1
goto 0x81D694E
The ASM for crash damage calculation:
Code:
.align 2
.thumb
.thumb_func

main:
push {r0-r4}
ldr r0, .userBank
ldrb r0, [r0, #0x0]
ldr r1, .battleStruct
mov r2, #0x58
mul r0, r2
add r4, r0, r1
ldrh r3, [r4, #0x2c]
lsr r3, #0x1
ldr r0, .damageValue
stm r0!, {r3}
pop {r0-r4}
bx lr

.align
.damageValue:  .word 0x02023D50
.battleStruct:  .word 0x02023be4
.userBank: .word 0x02023D6B
The vanilla scripts:
Code:
#org 0x1D694E
setbyte 0x2023FD8 0x0
cmd49 0x0 0x0
end
Code:
#org 0x1D692E
attackstring
ppreduce
calculatedamage
attackanimation
waitanimation
missmessage
cmd5c 0x0
waitstate
graphicalhpupdate 0x0
datahpupdate 0x0
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
seteffectwithchancetarget
faintpokemon 0x0 0x0 0x0
setbyte 0x2023FD8 0x0
cmd49 0x0 0x0
end
Also, to modernize to Gen 6, the scripts for powder and paralysis inducing moves need to be altered too, since now Grass pokemon are immune to powder moves and Electric pokemon cannot be paralysed.
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