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Tutorials Looking for a guide to help you out? Then you're in the right place! We've got everything you need, ranging from Mapping to Music!
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  #201  
Unread November 28th, 2009, 12:38 PM
Fortevn's Avatar
Fortevn
Yandere
 
Join Date: Nov 2009
Gender: Male
Hi there, I'm a new member here. This is a good tut but somehow I got problems:

I tried to create a new bank with maps (new region), then I inserted a map I made before in.
- After I closed AM (saved, of course) and re open it, the map I inserted was gone. Only a big green field remains.

I tried to insert new tileset from another rom (Like, a hacked rom that has bamboo, so I ripped it off with all 12 palettes)
- After I closed AM (saved, of course) and re open it, the palettes are messed up. I did these:
1. Load the tileset.
2. Load all the palettes. (Saved each time)
3. Load the blocks.

But still, the palettes weren't saved at all. Not all 12 palettes, but only palettes 8,9,10 - The parts that I need.

Please answer, I'm sorry if these questions were replied (I didn't find an in this topic tho) if they were, please give me the link to the answers.
Thanks
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  #202  
Unread November 28th, 2009, 02:41 PM
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Pokepal17
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Quote:
Originally Posted by Fortevn View Post
Hi there, I'm a new member here. This is a good tut but somehow I got problems:

I tried to create a new bank with maps (new region), then I inserted a map I made before in.
- After I closed AM (saved, of course) and re open it, the map I inserted was gone. Only a big green field remains.

I tried to insert new tileset from another rom (Like, a hacked rom that has bamboo, so I ripped it off with all 12 palettes)
- After I closed AM (saved, of course) and re open it, the palettes are messed up. I did these:
1. Load the tileset.
2. Load all the palettes. (Saved each time)
3. Load the blocks.

But still, the palettes weren't saved at all. Not all 12 palettes, but only palettes 8,9,10 - The parts that I need.

Please answer, I'm sorry if these questions were replied (I didn't find an in this topic tho) if they were, please give me the link to the answers.
Thanks
Click, right palette changes to rom so make the palette changes permanent, before you leave the current map, or else the changes won't be saved to the rom. :3
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  #203  
Unread November 28th, 2009, 03:26 PM
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Fortevn
Yandere
 
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This? (attachment)
No didn't help, I tried clicking it 72364382490 times already.

Was there a tut for creating brand new maps?
Attached Images
File Type: gif untitled.GIF‎ (71.3 KB, 32 views)
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  #204  
Unread November 28th, 2009, 10:47 PM
helloNL
Beginning Trainer
 
Join Date: Oct 2009
Gender: Male
is there a way to get a map to the bottom of the map like the map 3 in fire red so you can delete it?
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  #205  
Unread November 29th, 2009, 06:44 AM
dronep
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i use advance map 1.92 with a firered rom how do u add pokemon
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  #206  
Unread November 29th, 2009, 09:36 AM
helloNL
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Quote:
Originally Posted by dronep View Post
i use advance map 1.92 with a firered rom how do u add pokemon
they are already in
but if you wanna add other ones you will need to have unlz gba
and then somewhere around 700 you can find balbasaur and then you can change it but search a tutorial
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  #207  
Unread November 29th, 2009, 02:59 PM
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Pokepal17
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Quote:
Originally Posted by helloNL View Post
is there a way to get a map to the bottom of the map like the map 3 in fire red so you can delete it?
Don't try deleting maps, it's kinda pointless because what if you have to reinsert them again? And also, it could potentially screw up your rom.
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  #208  
Unread November 29th, 2009, 03:13 PM
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Jemzx
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Hi, I'm having problems with changing Prof. Oak's talk when he stops m (at the beggining, the wild pokemon in grass issue...) When I change the text (Hey, stop, wild pokemon live in grass...) Well I put it in certain order, and it disorders again later that I save the scritp...

Well, it has to be scripted in a specific way, or should I add flags or something else...?

By the way, what I'm doing is changing Prof. Oak for Gary Oak xD
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  #209  
Unread November 29th, 2009, 03:31 PM
helloNL
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Quote:
Originally Posted by Pokepal17 View Post
Don't try deleting maps, it's kinda pointless because what if you have to reinsert them again? And also, it could potentially screw up your rom.
i just wanna get rid of the maps i dont need
i want to make new space for scripts and so

is it also possible to delete all maps and banks
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  #210  
Unread November 29th, 2009, 03:53 PM
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Pokepal17
More cowbell~
 
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Quote:
Originally Posted by helloNL View Post
i just wanna get rid of the maps i dont need
i want to make new space for scripts and so

is it also possible to delete all maps and banks
Well, there's enough space in the rom to make Fire Red all over again, so I doubt you'll need to. And instead of deleting them, you could resize them to 1x1.
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  #211  
Unread November 29th, 2009, 04:00 PM
poripori
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i hope that im better in mapping now
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  #212  
Unread December 4th, 2009, 09:38 AM
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infernape of shadows
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Awesome, I've always wanted to hack. 4 only 45 dooll-eerrrrs
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  #213  
Unread December 5th, 2009, 09:19 AM
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·_.U
~Spanish hacker/Wise·Max·Larvi
 
Join Date: Apr 2009
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o___O I did not know the role of Person Id and now thanks to the tutorial I am clarify =)
Thank you very much.
I'll have fewer scripts level in my hack now xD
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Sorry for my bad inglish xD
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  #214  
Unread December 10th, 2009, 08:19 PM
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amoliski
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Location: Williamsport PA
Age: 21
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How do you change the behavior of some tiles, like, for computers. it says, "better not touch it," how do you change what is said. In the block editor, it says behavior byte: 82. Where do I find the script it corresponds to?
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  #215  
Unread December 11th, 2009, 05:45 AM
dronep
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how do u add like a whole new world map
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  #216  
Unread December 15th, 2009, 10:48 AM
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great tutorial, you really helped me! thx!
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  #217  
Unread December 16th, 2009, 05:32 AM
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I've been using Advance Map for a while now, but I don't really do much hacking, so I'm fairly new at it. This tutorial helped me out a lot!

Before this, I only knew how to change tiles, move events, edit walking and wall movement permissions, and add Pokemon. So thanks for making this tutorial!
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  #218  
Unread December 21st, 2009, 07:40 AM
Younegai
Beginning Trainer
 
Join Date: Dec 2009
Hey, I'm a new person here!

I've got a couple questions/problems though.

Since I just jumped into AdvanceMap right from the get go, I had no idea of most of its features. I had the intent of creating brand new maps, not edits, and as a result I had selected the "Create Map" button, and proceeded from there. I've made a couple decent maps with the help of the Block Editor feature or whatever it's called.

Anyways, getting back on point...

- Should these new maps I've created be put in a special folder or something like the "Header" and those three folders that show up on the left side of Advance Map with the already existing maps in order for me to test the game?
- And if so, how do I do that?
- Also I'm making this game in coordination with other people, and is there a way to export/import the edits I've made to the tilesets so that the others working on the hack can have them too?

Sorry for asking so much, but thanks to anyone willing to answer! And I'm sure I'll be back with more questions later...

*Oh and this is a Fire Red ROM by the way, if it helps or not.
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  #219  
Unread December 24th, 2009, 05:29 AM
sasuke32412
Beginning Trainer
 
Join Date: Dec 2009
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HEY LINK12552!! i need some answers lol if you u can help me out that would be great. Incase you don't remember my screenname i go to school with you that should give me away right there haha
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  #220  
Unread December 26th, 2009, 12:25 AM
Younegai
Beginning Trainer
 
Join Date: Dec 2009
Okay, disregard my last post, I've figured everything out.

I just have a simple question... if a map's border were too narrow, could one just shift the map over a couple of "X coordinates" in order to have more room on the left side?
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  #221  
Unread December 26th, 2009, 02:47 PM
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link12552
just tired, that's all
 
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Quote:
Originally Posted by Younegai View Post
Okay, disregard my last post, I've figured everything out.

I just have a simple question... if a map's border were too narrow, could one just shift the map over a couple of "X coordinates" in order to have more room on the left side?
From what I'm reading, I take it that the left side of your map is not in correspondence with the border or that you don't want the player to see the border.
If this is the case I would recommend changing the size of the map's width in the header tab by how many ever you see fit and then moving everything on the map to the right.
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  #222  
Unread December 27th, 2009, 08:24 AM
Younegai
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Join Date: Dec 2009
Yes, I have to do that. I was just wondering if it was possible to do that someway instead of doing it manually through right-click and whatnot.

And I just hit a roadblock that is more important than anything else right now... I'm connecting two different routes horizontally, but for some reason, they won't connect. I've tried multiple offset numbers and I can't seem to figure it out. According to all my other maps that have worked, they should have no offset, but they're still not working...

When I load the ROM into virtual boy to play it, I notice that some tiles are not affected by the weather alterations I've used in the map. For example, I've used one of the fog/mist weather types and some of the tiles are not affected and they just stand out completely, and the weird thing is is that those tiles were ones that I edited but rather ones already in the ROM.

Last edited by Younegai; December 31st, 2009 at 07:43 AM.
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  #223  
Unread December 31st, 2009, 05:21 AM
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altariaking
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thanks, this was a helpful tutorial!
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  #224  
Unread January 1st, 2010, 10:13 PM
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ChaosNinjat
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Hey, this a great tutorial, it's really helped me, but is there way to create and add you're own custom made tiles to the game?
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  #225  
Unread January 3rd, 2010, 03:04 AM
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TeamRocketApollo
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I was wondering, is there away to use Advanced Map for Pokemon Platinum? If there isn't, what do I use to make maps using platinum tiles?
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