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  #526    
Old April 17th, 2009 (04:32 AM).
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So, you fixed it?
Nice.
Also, I think the Bug Cathching Contest room should be bigger.
Good luck!
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  #527    
Old April 17th, 2009 (08:22 AM).
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The bug catching contest looks very nice, but it seems a bit unnatrual to have it indoors :\
Also, will it be using tons of vars like Zel did (my heart bleeds for you if it was a load of repetetive scripting or a load of compares).
Finally, I sa the freezing video on Youtube and my guess is that's with a setmaptile. I am I correct?
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  #528    
Old April 17th, 2009 (11:45 AM).
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CSS 4ever :D
So you've solved the problem with freezing script?
That's awesome.
Jagold you totaly rocks!

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  #529    
Old April 17th, 2009 (08:02 PM).
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Quote originally posted by Mytrix:
The freezing script is very nice. When you break free, is there an animation for it?
Anyways, best of luck on this. xD

Nope, after you break from the ice, no animation whatsoever.

great hack brother, :D Glad the people liked it.
Godspeed.
  #530    
Old April 18th, 2009 (01:19 AM).
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Quote originally posted by ~Watermelon:
So, you fixed it?
Nice.
Also, I think the Bug Cathching Contest room should be bigger.
Good luck!
I agree and maybe if it is outside cause seriously how many bugs stay inside?

I mean if it is outside then more bugs are likely to be there
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  #531    
Old April 18th, 2009 (06:35 PM).
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Okay so what's left for me to do now is to script the people in Fortune Town, and find a spot to where I'll be putting the item that'll prevent you from freezing...
And after that, maybe I'll be adding some tiles and probably gonna run another beta test.

Also, I have been experimenting with palletes...
Tell me what you think to the new ground palletes...

Default --> New


That would be all, I guess...

---oOo---

Quote originally posted by Dustyguy:
After getting the first the second time I beat Richard and went to the Krystal Path but for some reason the pokemon rangers are standing there...
That is the end of the beta.

Quote originally posted by Mytrix:
The freezing script is very nice. When you break free, is there an animation for it?
Anyways, best of luck on this. xD
no, sadly. :\

Quote originally posted by ~Watermelon:
So, you fixed it?
Nice.
Also, I think the Bug Cathching Contest room should be bigger.
Good luck!
Probably, but I'll leave it like that for the time being...

Quote originally posted by Pokepal17:
The bug catching contest looks very nice, but it seems a bit unnatrual to have it indoors :\
Also, will it be using tons of vars like Zel did (my heart bleeds for you if it was a load of repetetive scripting or a load of compares).
Finally, I sa the freezing video on Youtube and my guess is that's with a setmaptile. I am I correct?
well, the Bug Catching Contest only has one long script, and that was the wild POKéMON battling.
And yeah, it did have a lot of compares, but I didn't use any variables in the script.
Dunno how to use them...
And the Freezing Script's not a setmaptile, however...

Quote originally posted by Ash493:


CSS 4ever :D
So you've solved the problem with freezing script?
That's awesome.
Jagold you totaly rocks!

Lol...
Well, thanks, I guess...

Quote originally posted by Krad:

Nope, after you break from the ice, no animation whatsoever.

great hack brother, :D Glad the people liked it.
Godspeed.
thanks?

Quote originally posted by Lockmaster24:
I agree and maybe if it is outside cause seriously how many bugs stay inside?

I mean if it is outside then more bugs are likely to be there
maybe, but the organizers put the bugs there.
is that excuse good enough...?

---oOo---


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  #532    
Old April 18th, 2009 (07:07 PM).
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The new pallets look nice
But I would suggest not making the tree look so, crayony?
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  #533    
Old April 18th, 2009 (11:18 PM).
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like the new pallete but still i think an outside comp would work better
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  #534    
Old April 19th, 2009 (12:56 AM).
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The changes between the tree palletes are too small.
Could I make a pallete for you?
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  #535    
Old April 19th, 2009 (02:13 AM).
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hey i have a question will you add all the starters in the game like in reign of legends but can you make it so that you can chose any starter in the biggining like do you want an grass starter do you want an fire starter or do you want an water starter and then that you can chose any grass,fire or water starter?
  #536    
Old April 19th, 2009 (02:42 AM).
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the new palletes are much better than the old
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  #537    
Old April 19th, 2009 (06:25 AM).
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Quote originally posted by KillerTyphlosion:
hey i have a question will you add all the starters in the game like in reign of legends but can you make it so that you can chose any starter in the biggining like do you want an grass starter do you want an fire starter or do you want an water starter and then that you can chose any grass,fire or water starter?
I think it's a no, because it's a feature in his
past Hack, RoL.

A new Hack always ditches the old ideas and thinks for more new ideas!
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  #538    
Old April 19th, 2009 (06:29 AM).
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i like the new grass better then the old one.
  #539    
Old April 19th, 2009 (06:31 AM).
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Yep im going with the new palletes, they are very nice and it goes well with the tiles you've inserted.
Good luck!
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  #540    
Old April 19th, 2009 (06:37 AM).
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The palettes changes are good, keep it up!
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  #541    
Old April 19th, 2009 (09:36 AM).
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i love the new music!

this game is awesome!!
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  #542    
Old April 19th, 2009 (11:30 AM).
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The palette is much better...And is that Thing standing above that tree a clock...or signpost?

Anyways...nice update...
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  #543    
Old April 19th, 2009 (09:57 PM).
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Quote originally posted by dragonfirenightmare9:
The palette is much better...And is that Thing standing above that tree a clock...or signpost?

Anyways...nice update...
A clock.

The palletes look much bettah. :D
  #544    
Old April 20th, 2009 (07:16 AM).
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Quote originally posted by Number Prince:
I think it's a no, because it's a feature in his
past Hack, RoL.

A new Hack always ditches the old ideas and thinks for more new ideas!
but i am not talking about like troughout the game in reign of legends just the very first starter that you can chose any starter lol
  #545    
Old April 21st, 2009 (11:30 PM).
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Elow pipz...
I added a house in Low Point Path.
That will be the place where you'll wake up if you can't break free from being frozen.
Someone suggested this, but I forgot who it was, so whoever it was, I am thankful.



I am currently mapping a new Mineral Cave map in Low Point Path.
That would be all...

---oOo---

Quote originally posted by S.U.R.F:
The new pallets look nice
But I would suggest not making the tree look so, crayony?
I changed the tree palletes back to default.
Yeah, those crayony trees looked unpleasing.

Quote originally posted by Lockmaster24:
like the new pallete but still i think an outside comp would work better
outside comp?

Quote originally posted by ~Watermelon:
The changes between the tree palletes are too small.
Could I make a pallete for you?
Maybe later on.
Thanks though~

Quote originally posted by KillerTyphlosion:
hey i have a question will you add all the starters in the game like in reign of legends but can you make it so that you can chose any starter in the biggining like do you want an grass starter do you want an fire starter or do you want an water starter and then that you can chose any grass,fire or water starter?
No, sorry.
I won't be adding that in LoG...

Quote originally posted by enViable:
the new palletes are much better than the old
Thanks~

Quote originally posted by Number Prince:
A new Hack always ditches the old ideas and thinks for more new ideas!
Not really...
Not all hack series, though... I guess?

Quote originally posted by monkeyboi:
i like the new grass better then the old one.
Thanks~

Quote originally posted by Buizel 9:
Yep im going with the new palletes, they are very nice and it goes well with the tiles you've inserted.
Good luck!
Thanks~

Quote originally posted by Number Prince:
The palettes changes are good, keep it up!
Thanks~

Quote originally posted by mattalford9:
i love the new music!

this game is awesome!!
Thanks~

Quote originally posted by dragonfirenightmare9:
The palette is much better...And is that Thing standing above that tree a clock...or signpost?

Anyways...nice update...
it's a 'clock-pole' thingy...

Quote originally posted by Krad:
The palletes look much bettah. :D
Thanks...?

---oOo---


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  #546    
Old April 22nd, 2009 (02:27 PM).
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Well, I saw your new music vid. on youtube, and noticed you used the JOHTO wild battle music, and remembered how Johto was in both your previous hacks. My questions are:
Will johto/Gento be in this game?
After you finish, do you plan on adding more to rol and rr
If so, in rol, will you add more of johto, gento, or just more events; Will you add in the missing pokemon?
Are all pokemon going to be catchable?
Is this game going to have many maps (like rol) or many scripts (like rr) or both?
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  #547    
Old April 22nd, 2009 (08:24 PM).
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The bug catching comp outside...
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  #548    
Old April 23rd, 2009 (03:41 AM).
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While it may be true that beta 2's ready to be in public, I still need to finish the 'tool' that I have showed you all.
Well, not exactly finishing it, though...
I am thinking of making the tool a more simpler type of a guiding tool, wherein I'm only planning on putting the PokéDex, Story and things I find important to put.



In the screenshot I have showed, I am showing you all that I am currently writing down the Chapter guide, more like a walkthrough, so you can look at it if you don't know where to go next.

Although it may be easy to do, it needs more time to be finished.
Eheheh...

That would be all...
Thanks.

Beta 2 will be out soon so don't ask when will it be ready.
K?

---oOo---

Quote originally posted by poddish:
Well, I saw your new music vid. on youtube, and noticed you used the JOHTO wild battle music, and remembered how Johto was in both your previous hacks. My questions are:
Will johto/Gento be in this game?
After you finish, do you plan on adding more to rol and rr
If so, in rol, will you add more of johto, gento, or just more events; Will you add in the missing pokemon?
Are all pokemon going to be catchable?
Is this game going to have many maps (like rol) or many scripts (like rr) or both?
Hm...

I am still not sure if I'm gonna include Kanto, Johto and Gento in the game, though...
the LoG's storyline focuses mainly in Hevah as of now.
Who knows, I might include them, or not... Only time can tell.

After I am done with Log, I am remaking both RoL and RR.
But I'll be remaking RR first since I already inserted some tiles for RR.
Also, there's already someone who volunteered to remake RoL. I forgot who it was, though... :\

If I'll then be remaking RoL, then I would probably add more stuff to it, since RoL was more like a test hack... :\

I am not sure of what will LoG be... But as long as I'm dedicated to hack, I will make LoG a nice hack.

Thanks~

Quote originally posted by Lockmaster24:
The bug catching comp outside...
Oh... you mean having the contest outside instead of inside, right?
Well, I would probably leave it as what it is now...

---oOo---


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  #549    
Old April 23rd, 2009 (03:44 AM).
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Tropical Sunlight Tropical Sunlight is offline
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I can't wait for the beautiful moment of the releasement of beta 2.
Life of Guardians...
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  #550    
Old April 23rd, 2009 (11:07 AM).
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Satoshi Ookami Satoshi Ookami is offline
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Cool updates djg and seeing the info that Beta 2'll be soon makes me feel excited :D and btw about that house... it's before freezing place right?
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