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  #2676    
Old December 20th, 2011, 03:18 PM
pokemongarnet's Avatar
pokemongarnet
CAT-BUS!
 
Join Date: Mar 2009
Gender: Male

Advertise here
I don't see anything wrong with our current system of ratings. But I kind of like the idea of ^^THAT^^ because people would need to know what kind of writing is expected of them. But I don't see how someone would know what the number means, or what to compare it to
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  #2677    
Old December 20th, 2011, 03:39 PM
PkMnTrainer Yellow's Avatar
PkMnTrainer Yellow
RP Mentor
Community Supporter
 
Join Date: Aug 2008
Location: East Coast, USA
Gender: Female
Nature: Hardy
We would need a thread explaining the ratings. That or a link to an external website explaining the ratings. I'm theoretically capable of both.
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  #2678    
Old December 20th, 2011, 04:21 PM
Wymsical's Avatar
Wymsical
V.S. The Wymsical Champion
 
Join Date: Nov 2011
Location: You don't need to know, bruvah.
Age: 22
Gender: Male
Nature: Relaxed
Will you people relax? I'm just kidding. Or at least, I think I was. Cuz I always do. Vegeta's right. Man, *holds out chill pill bottle* here, I'm not done with them. Remember to share.

@Nakizamu: Hmm, I suppose it wouldn't last long. A'right, nevermind then.

Don't hang around on that joke, it sucks. lol

So, I've been thinking, though, and it seems that some of you (a lot of you) don't like my jokes/trolling moments. I guess I'm just used to people being more chilled out and hangin' around on my jokes. That's the way things roll in 'Diego. So I decided to let y'all chill out a bit, so I'll stop with the jokes. For now. Since you don't seem to appreciate my talent for comedy lol. I'll try to act, what vegeta seems to call, mature. xD
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  #2679    
Old December 20th, 2011, 04:36 PM
WarGreymon-X's Avatar
WarGreymon-X
Ultimate Nerd
 
Join Date: Dec 2011
Location: US
Gender: Male
Hey guys and gals, I just finished the school semester and decided to give this whole RPing thing a shot. I went through the whole guide but I think I missed a few things. What does "SU" stand for exactly? I realize members refer to their character descriptions as "SU" but I have no clue what it stands for. Also, just to clarify, "OOC" threads require approval and are created for the discussion of a specific RP game?

Also I'd like to know, from the experienced folk here, just how popular are non-Pokemon RP games? Basically I have this idea bouncing around in my head that I would like to turn into an RP game (which I would GM). Any pointers and feedback would be greatly appreciated.

My idea
The game takes place in a fictional world much like ours as far as technology. The beginning of the story unfolds in a large and busy city with a complex infrastructure; think dozens of skyscrapers with huge LED screens advertising anything you can imagine, neon signs all over the place representing the various businesses around the city (restaurants, clothing shops, game shops and even mom-and-pop shops) forming the downtown area, a large network of highways and roads connecting the various districts of the city, perhaps have even a park downtown.

Ok so what you might ask? A cat with wings pops up one night out of nowhere in the middle of the city. This “cat” is running away from some bad people. Turns out the cat is not really a cat, its essence was shattered into pieces by a bad guy, pieces that were scattered across time. This cat in a last breath, used up most of its magic to “jump” into our world (“our”, in the context of the story) and is now seeking the help of “those with a pure heart” to guide it in its mission to collect its shattered pieces and be whole again.

What’s the conflict you say? Well the bad guy, who in a sense “imprisoned” the cat, did so for a reason. The cat in its “true” form was the only power preventing the bad guy from “jumping” dimensions.

Why did the bad guy want to jump dimensions in the first place instead of sitting at home sipping tea all day? The bad guy is a warmongering power hungry beast who feeds on despair and pain. Wait, but there’s no despair or pain in the dimension where he is imprisoned… Exactly, he needs to jump into different worlds to cause pain and despair and though it, become more powerful!


So now fast forward to when the cat with angel wings appears in our made up city. The cat releases its last portion of power to create its guardians. And just who are those guardians? Our fair RPers of course! Anyway, the cat’s last portion of power is divided evenly and matched with an equal number of RPers. Each segment of power is matched with a young person with a pure heart, almost like a magnetic attraction. At this point I’m thinking all of the chosen guardians attend the same high school (There needs to be some coincidence right?…right? guys?!) The moments each guardian receives their power they are endowed a weapon of very powerful magic. I am yet undecided on how many RPers I will accept, but each will have a different weapon, weapons will be handed out on a first come first serve basis. The weapons I have in mind thus far are: The Ice Dragon Blade, The Twin White Tiger Gauntlets, The Wise Monkey Staff, The Shadow Rooster Scythe and I guess I’ll have to think of a couple more… (I will draw the weapons and post them for the RPers) The guardians will team up with the cat with wings (who will explain what the heck is going on) and together they will "jump" between different fictional worlds to recover the cat's essence.
End idea

I’d like to stress that what you just hopefully read was my idea completely raw; I realize there might be grammar errors and I apologize but I wanted to capture every thought and present it “uncensored”.

The adventure will include world “jumping”, epic boss battles, and mind-boggling plot twists (or at least I hope so -__-; ) I am interested in having a co-GM to help me develop the game itself, so please let me know if this is something you’re interested in.

Hm… what else would I like to mention…? oh yes! This RP game will be illustration heavy. I’m obsessed with drawing so I will draw bosses, enemies, weapons, NPCs, different settings and maybe even maps (for plot reasons).

My goal is to create an unbelievable experience for your sole entertainment! Hope you enjoy the ride.
  #2680    
Old December 20th, 2011, 05:11 PM
Nakuzami's Avatar
Nakuzami
That Person's Name Is . . .
Community Supporter
 
Join Date: Sep 2010
Location: Norende Village
Age: 16
Gender: Female
Nature: Jolly
@WarGreymon-X - SU means Sign-Up. Also, welcome to the RP Corner~!
Your idea sounds . . . rather entertaining, actually. But I have to ask, why a cat? Other than my being confused as to why it's a magical cat, it sounds like a rather great idea. I can't co-GM (or, at least, I don't want to risk it and then not having anough time, lol) so I can't really help you there~

@PkMnTrainer Yellow - I think I like your idea (i.e. T-9) as it's not completely redesigning the rating system (going by game ratings . . . C, E, E10+, T, M, and . . . uh, don't think I know anymore, lol) so we keep that in mind, but then add the scale of 1-10 for the amount of skill we expect (though I have a feeling some people, newer ones mostly, might spam the level 10 if they aren't quite used to the system, so they assume that 10 just means good writing) but we might want to establish what is expected with each number level.

@Wymsical - Fine, then, I want a divorce. >:C
Wait, since when is Supervegeta qualified enough to know the meaning of "mature?" xD
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  #2681    
Old December 20th, 2011, 05:12 PM
Miss Doronjo's Avatar
Miss Doronjo
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 21
Gender: Male
Nature: Quirky
Well, I think Non-Pokemon RPs are...so-so around here~ They're popular, just not as popular as the pokemon ones.

In any case, that RP sounds interesting actually~!

I, myself trying to improve on this RP I made:

Spoiler:

You hear an ad:
The colorful, rainbow colored wheel spins quickly, while upbeat synth-rooted music blasts in the background. “Are you ready for the most advanced game ever?” a voice yells. The voice’s booming nature is enhanced by an added echo effect to emulate extreme emotions. “Then get ready because we’re introducing, from the inventors of the Porygon Household AI: The Pocket Monster Battle Computer, also known as, the Pokedex!” The item appears as a small dot, spinning as it appears to move closer and much bigger. The device is a red and rectangular device, with a blue light in the top part and many outlets for plug in devices. “Here we have full computer functionality!” the voices echoes as the device opens while spinning, “The ability to remotely connect with friends!” images flicker across the screen of the device, “And of course, your very own Pocket Monster, or what we call Pokemon!” The device fades a dark color and nearly disappears into the background while various Pokemon are shown, and then three in a row, Pachirisu, Pichu, and Togepi. “Each Pokemon is unique, and each one will grow according to how YOU treat it! The artificial intelligence is specifically designed to react in every way you treat it! In stores June 30th!” The commercial ends.

Backstory: This is an alternate Pokemon universe, or rather, the universe is structured differently. At the point when the RP starts, Pokemon has just been widespread introduced throughout the world. They, or at least, the majority of the first ones, are introduced as Pocket Monsters, also known as “Pokemon.” They are manmade creatures, although, there has been one Pokemon existing for many years, not called such until now: Porygon. Porygon however, serve as an artificial intelligence, working many households. When discovered that Porygon could combat viruses in the systems of computers, as well as other malfunctioning Porygon within the system, it was given the idea to create Pokemon, specialized computer anti-virus software also capable of doing the job, albeit in specialized ways. However, among children, it is much more popular as a competitive sport, and a sort of, virtual pet. The Pokemon have a large lifespan, and a near-perfect AI created to nearly simulate perfectly actual life. Who are the makers of such programs? None other than Silph Co. of course!

Silph Co. is the technology center of the world, having locales in Kanto, Johto, Hoenn, Sinnoh, and Unova. Their expert craft has allowed for Pokemon raising to be 100% accessible to all ages. Using omni-tool devices called, “Pokedexes,” people are able to train, battle, research, and so much more with their Pokemon. Among the many features are including but not limited to: the ability to project detailed battles via their 4’x 5’ screens, less detailed battles on their smaller 1’x 1.5’ screens, a touch screen which allows for easy navigation, a pull out miniature keypad for more usage, and of course a mic for giving commands. Most if not all functions on the Pokedexes are available on computers, accessible through wireless connections on the Pokedex, and wired ports if needed.

Pokemon do “level up” and grow stronger after training, a result of program sorting out its code for the user. The reason for this is that the AI’s settings require, for a more intuitive and flawless bonding experience,” a start at square one” learning approach. This means that while beginner Pokemon can take care of minor issues such as very minor Spyware, higher level Viruses require more experience. Moves are unlocked via experience, and not learned within battles or directly after reaching specific levels, but rather an online system where moves are given as prizes for hard work. Reasons for this require to connect are simply to avoid glitches in the programming. Training with Pokemon works in a different way, and is basically limitless in possibilities. With the right creative mind behind it, infinite methods are possible. The ability to create custom environments to test out abilities, the ability to test out against “bots,” the ability to train with another; this basically allows for multiple styles of training akin to what Pokemon would be able to do in real life, only inside a program. The Pokedex comes with its own system, although computers are far more advanced with programs such as the “area design software.” Pokemon, at this point, cannot evolve, as evolutions have not been created.

Porygon are connected differently than standard Pokemon, connected wirelessly to a transmitting device controlling all functions set for said Porygon. These are then controlled by wired systems, with wireless backups. Porygon are used mainly for programmable work, such as organizing files, chores around the house (because the Pokemon world is futuristic, try and argue otherwise), and antivirus work. Porygon are much more specifically programmed, and at the same time, much more variable. Constant upgrades are always being made to the Porygon models, however, they too contain an AI, although it’s much less advanced than the other Pokemon, which is counteracted by their immediate competence after download, requiring no previous actions to function perfectly.

Battles work slightly differently. When sending a Pokemon into a computer system outside of its habitat to fight, or simply into a battle arena, the Pokemon is allowed a set of moves. The amount of moves allowed starts at three and, like moves, increases with level but is only accessed via online scanning. The amount however, has no cap. When the set amount of moves is selected, the Pokemon is transferred to the battle location: a digitally built arena. Attacks are simply called out vocally, although variations upon them may be used, whether they will work or not depends on how successfully trained the Pokemon is, as the AI may be excellent, but not perfect. How an attack is aimed and how it strikes is first scanned graphically in a simulator with millions of pre-determined situations, then by analyzing the effects of the said attacks on the part of the body of the Pokemon, each having their own in-depth biological files. The damage is determined by a gauge that determines the power of the move, and compares it with the training given and artificially created stamina that the Pokemon has. A certain algorithm uses these factors along with the attacks, to create a simulation of real “battles.” In essence: a really intricate system.

The Pokemon Phenomenon is about to explode, and there will be many adventures along the way. How will you fare? Are you a bad enough dude? Let’s find out!

How does Types work on a computer?

Normal: Normal moves are very precise (as in, require specific direction) but also very versatile (as in, easy to use in many situations), and can solve any problem given proper direction: (Example: The move scratch can not only strip circuits but also conduct an electrical charge from one end to another)

Fire: Fire moves are destructive and have a tendency to completely destroy data, i.e. incinerate. (Example: The move Flame wheel can be used to travel along a single line of data and without having to go back, completely destroy it all)

Water: Water is used more as a team role, as it creates flow for other attacks to travel through, and adapts well, but is not necessarily good on its own, although one thing it can do on its own is slow down, although not as effective as psychic attacks, (combined however…) (Example: Water gun can be used as a channel for attacks like thunderbolt or SolarBeam for more power)

Electric: Electricity feeds many of the functions inside a computer and allows for control of many inside devices; however, its destructive capabilities are very limited. (Example: Discharge can be used to transfer energy from circuit to another)

Grass: Grass is a very infectious but also easily weakened force. Not as infectious as poison, but its lesser damage is hampered by its survivability, (or in less confusing terms, you can try and defend against grass attacks, but a little bit will always go through) (Example: Leech Seed will sap all the data out of a program, and will continue to sap unless the seed is destroyed, not just the vines)

Ice: Ice moves are very hard to weaken, and hard to defend against, but their overall use is limited (Example: Icy Wind can slow down transferring of data, but while effective, there’s not much else it can do outside of fighting)

Fighting: Fighting moves are extremely independent, and any help by outside forces normally hinders their power, however great or limited (Example: Force Palm is a good move to speed something up, but with the addition of say, Dark Pulse, it would make it much less powerful)

Poison: Poison is probably the second most powerful type attack in the computer universe, able to infect and corrode nearly everything, and very hard to get rid of. The only downside is the use in battle is not as versatile. (Example: Sludge can cause an entire branch of a system to corrode with one shot; however, a water attack can easily clean it out)

Ground: Ground is very widespread, but very minimalist. The power at first seems great, but the effects it has on everything are minimal, which add up to that initial power The only true upside is it’s durability – near impossible to block. (Example: Earthquake could cause a massive weakening of structures inside, which would only be truly useful along side a move such as Hyper Beam)

Flying: Flying attacks are riskier normal type attacks – that’s all that’s need to be said. More effect for less durability. (Example: Aerial Ace can be used to damage a certain area of a rampaging virus)

Psychic: Due to the electric nature of the world, conventional psychic attacks are variations on electric attacks, but true psychic attacks are more modification and less control. The downside is their destructive force, which is border-laughable. (Example: Psybeam can be used to change the course of a certain virus by firing into its programming banks)

Bug: Bug type attacks are the most deadly in the world – not the most destructive immediately – but they have the ability to infect, manipulate, gradually destroy, and even duplicate. (Example: X Scissor can not only kill anything within its X shape, but also infect machines with the X, and cause slight downgrading)

Rock: Rock type attacks are akin to fighting type attacks because of their emphasis on pure destruction, but they are also constructive, able to fill in missing parts with a somewhat useable niche. The disadvantage is their unreliability and low accuracy. (Example, Rock Blast can not only knock away parts of a program one at a time, but also rebuild it with those same rocks, only the parts won’t be nearly as efficient)

Ghost: Ghost type attacks are more about disassembling rather than just blowing things up, and able to, if used correctly, take out entire structures with one move (Example, Shadow Sneak can easily take out an entire circuit with one sweep)

Dragon: Dragon Type Attacks have the most potential for destruction, as their ability to combine with almost any attack and also be powerful on their own allow for extremely destructive moves. (Example: Dragon Pulse can be combined with moves like Hydro Pump and Flamethrower to create an insane twister of power capable of wiping out entire systems with one shot, immediately)

Dark: Dark Type attacks have a very niche use of illusion, but it excels in this and attacking prowess as well, with many attacks sharing common ground with other types of attacks. (Example: Dark Pulse confuses a virus to thinking its path is the other way, as well as causing a branch to temporarily shut down)

Steel: Steel type attacks are used near-completely for construction outside of battle, with moves like Steel Wing serving as strengthening tools (Example: Flash Cannon strengthens an entire structure while also having the ability to form a gigantic solid brick when combined with the right move)


So, uh, critique and all that would be...appreciated. xD
Not sure if this could be a journey RP otherwise :x
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Pokémon:PhoenixRising
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  #2682    
Old December 20th, 2011, 05:29 PM
WarGreymon-X's Avatar
WarGreymon-X
Ultimate Nerd
 
Join Date: Dec 2011
Location: US
Gender: Male
@Nakuzami - Thanks for the heads-up on the SU thing. About the cat thing, it was just completely random. Thinking about it a little more critically though, perhaps the deity that was imprisoned by the bad guy (upon having it's essence shattered) became a formless energy. The formless energy transported into our world and took on the form of a cat because this way it would be able to roam around without attracting attention (that and a cat was the first thing it saw upon entering our world!)
  #2683    
Old December 20th, 2011, 05:30 PM
pokemongarnet's Avatar
pokemongarnet
CAT-BUS!
 
Join Date: Mar 2009
Gender: Male
@WarGreymon-X: an SU is a sign-up which is the same thing as a character profile. And yes, OOC threads are Out Of Character discussion threads that would talk about the RP.

As for the idea, I guess it's pretty interesting. But for some reason, it sounds like Inu-Yasha. I can't say whether I'd join but I think that it might attract some RPers.

Why do I get the strange feeling that I'm about to be Ninja'd?...

EDIT: Dammit! probably because i went to go eat dinner in between starting and finishing this minute post.
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  #2684    
Old December 20th, 2011, 05:32 PM
Nakuzami's Avatar
Nakuzami
That Person's Name Is . . .
Community Supporter
 
Join Date: Sep 2010
Location: Norende Village
Age: 16
Gender: Female
Nature: Jolly
Quote:
Originally Posted by Miss Doronjo View Post
Well, I think Non-Pokemon RPs are...so-so around here~ They're popular, just not as popular as the pokemon ones.[/
Quote:
Originally Posted by Miss Doronjo View Post

In any case, that RP sounds interesting actually~!

I, myself trying to improve on this RP I made:

Spoiler:

You hear an ad:
The colorful, rainbow colored wheel spins quickly, while upbeat synth-rooted music blasts in the background. “Are you ready for the most advanced game ever?” a voice yells. The voice’s booming nature is enhanced by an added echo effect to emulate extreme emotions. “Then get ready because we’re introducing, from the inventors of the Porygon Household AI: The Pocket Monster Battle Computer, also known as, the Pokedex!” The item appears as a small dot, spinning as it appears to move closer and much bigger. The device is a red and rectangular device, with a blue light in the top part and many outlets for plug in devices. “Here we have full computer functionality!” the voices echoes as the device opens while spinning, “The ability to remotely connect with friends!” images flicker across the screen of the device, “And of course, your very own Pocket Monster, or what we call Pokemon!” The device fades a dark color and nearly disappears into the background while various Pokemon are shown, and then three in a row, Pachirisu, Pichu, and Togepi. “Each Pokemon is unique, and each one will grow according to how YOU treat it! The artificial intelligence is specifically designed to react in every way you treat it! In stores June 30th!” The commercial ends.

Backstory: This is an alternate Pokemon universe, or rather, the universe is structured differently. At the point when the RP starts, Pokemon has just been widespread introduced throughout the world. They, or at least, the majority of the first ones, are introduced as Pocket Monsters, also known as “Pokemon.” They are manmade creatures, although, there has been one Pokemon existing for many years, not called such until now: Porygon. Porygon however, serve as an artificial intelligence, working many households. When discovered that Porygon could combat viruses in the systems of computers, as well as other malfunctioning Porygon within the system, it was given the idea to create Pokemon, specialized computer anti-virus software also capable of doing the job, albeit in specialized ways. However, among children, it is much more popular as a competitive sport, and a sort of, virtual pet. The Pokemon have a large lifespan, and a near-perfect AI created to nearly simulate perfectly actual life. Who are the makers of such programs? None other than Silph Co. of course!

Silph Co. is the technology center of the world, having locales in Kanto, Johto, Hoenn, Sinnoh, and Unova. Their expert craft has allowed for Pokemon raising to be 100% accessible to all ages. Using omni-tool devices called, “Pokedexes,” people are able to train, battle, research, and so much more with their Pokemon. Among the many features are including but not limited to: the ability to project detailed battles via their 4’x 5’ screens, less detailed battles on their smaller 1’x 1.5’ screens, a touch screen which allows for easy navigation, a pull out miniature keypad for more usage, and of course a mic for giving commands. Most if not all functions on the Pokedexes are available on computers, accessible through wireless connections on the Pokedex, and wired ports if needed.

Pokemon do “level up” and grow stronger after training, a result of program sorting out its code for the user. The reason for this is that the AI’s settings require, for a more intuitive and flawless bonding experience,” a start at square one” learning approach. This means that while beginner Pokemon can take care of minor issues such as very minor Spyware, higher level Viruses require more experience. Moves are unlocked via experience, and not learned within battles or directly after reaching specific levels, but rather an online system where moves are given as prizes for hard work. Reasons for this require to connect are simply to avoid glitches in the programming. Training with Pokemon works in a different way, and is basically limitless in possibilities. With the right creative mind behind it, infinite methods are possible. The ability to create custom environments to test out abilities, the ability to test out against “bots,” the ability to train with another; this basically allows for multiple styles of training akin to what Pokemon would be able to do in real life, only inside a program. The Pokedex comes with its own system, although computers are far more advanced with programs such as the “area design software.” Pokemon, at this point, cannot evolve, as evolutions have not been created.

Porygon are connected differently than standard Pokemon, connected wirelessly to a transmitting device controlling all functions set for said Porygon. These are then controlled by wired systems, with wireless backups. Porygon are used mainly for programmable work, such as organizing files, chores around the house (because the Pokemon world is futuristic, try and argue otherwise), and antivirus work. Porygon are much more specifically programmed, and at the same time, much more variable. Constant upgrades are always being made to the Porygon models, however, they too contain an AI, although it’s much less advanced than the other Pokemon, which is counteracted by their immediate competence after download, requiring no previous actions to function perfectly.

Battles work slightly differently. When sending a Pokemon into a computer system outside of its habitat to fight, or simply into a battle arena, the Pokemon is allowed a set of moves. The amount of moves allowed starts at three and, like moves, increases with level but is only accessed via online scanning. The amount however, has no cap. When the set amount of moves is selected, the Pokemon is transferred to the battle location: a digitally built arena. Attacks are simply called out vocally, although variations upon them may be used, whether they will work or not depends on how successfully trained the Pokemon is, as the AI may be excellent, but not perfect. How an attack is aimed and how it strikes is first scanned graphically in a simulator with millions of pre-determined situations, then by analyzing the effects of the said attacks on the part of the body of the Pokemon, each having their own in-depth biological files. The damage is determined by a gauge that determines the power of the move, and compares it with the training given and artificially created stamina that the Pokemon has. A certain algorithm uses these factors along with the attacks, to create a simulation of real “battles.” In essence: a really intricate system.

The Pokemon Phenomenon is about to explode, and there will be many adventures along the way. How will you fare? Are you a bad enough dude? Let’s find out!

How does Types work on a computer?

Normal: Normal moves are very precise (as in, require specific direction) but also very versatile (as in, easy to use in many situations), and can solve any problem given proper direction: (Example: The move scratch can not only strip circuits but also conduct an electrical charge from one end to another)

Fire: Fire moves are destructive and have a tendency to completely destroy data, i.e. incinerate. (Example: The move Flame wheel can be used to travel along a single line of data and without having to go back, completely destroy it all)

Water: Water is used more as a team role, as it creates flow for other attacks to travel through, and adapts well, but is not necessarily good on its own, although one thing it can do on its own is slow down, although not as effective as psychic attacks, (combined however…) (Example: Water gun can be used as a channel for attacks like thunderbolt or SolarBeam for more power)

Electric: Electricity feeds many of the functions inside a computer and allows for control of many inside devices; however, its destructive capabilities are very limited. (Example: Discharge can be used to transfer energy from circuit to another)

Grass: Grass is a very infectious but also easily weakened force. Not as infectious as poison, but its lesser damage is hampered by its survivability, (or in less confusing terms, you can try and defend against grass attacks, but a little bit will always go through) (Example: Leech Seed will sap all the data out of a program, and will continue to sap unless the seed is destroyed, not just the vines)

Ice: Ice moves are very hard to weaken, and hard to defend against, but their overall use is limited (Example: Icy Wind can slow down transferring of data, but while effective, there’s not much else it can do outside of fighting)

Fighting: Fighting moves are extremely independent, and any help by outside forces normally hinders their power, however great or limited (Example: Force Palm is a good move to speed something up, but with the addition of say, Dark Pulse, it would make it much less powerful)

Poison: Poison is probably the second most powerful type attack in the computer universe, able to infect and corrode nearly everything, and very hard to get rid of. The only downside is the use in battle is not as versatile. (Example: Sludge can cause an entire branch of a system to corrode with one shot; however, a water attack can easily clean it out)

Ground: Ground is very widespread, but very minimalist. The power at first seems great, but the effects it has on everything are minimal, which add up to that initial power The only true upside is it’s durability – near impossible to block. (Example: Earthquake could cause a massive weakening of structures inside, which would only be truly useful along side a move such as Hyper Beam)

Flying: Flying attacks are riskier normal type attacks – that’s all that’s need to be said. More effect for less durability. (Example: Aerial Ace can be used to damage a certain area of a rampaging virus)

Psychic: Due to the electric nature of the world, conventional psychic attacks are variations on electric attacks, but true psychic attacks are more modification and less control. The downside is their destructive force, which is border-laughable. (Example: Psybeam can be used to change the course of a certain virus by firing into its programming banks)

Bug: Bug type attacks are the most deadly in the world – not the most destructive immediately – but they have the ability to infect, manipulate, gradually destroy, and even duplicate. (Example: X Scissor can not only kill anything within its X shape, but also infect machines with the X, and cause slight downgrading)

Rock: Rock type attacks are akin to fighting type attacks because of their emphasis on pure destruction, but they are also constructive, able to fill in missing parts with a somewhat useable niche. The disadvantage is their unreliability and low accuracy. (Example, Rock Blast can not only knock away parts of a program one at a time, but also rebuild it with those same rocks, only the parts won’t be nearly as efficient)

Ghost: Ghost type attacks are more about disassembling rather than just blowing things up, and able to, if used correctly, take out entire structures with one move (Example, Shadow Sneak can easily take out an entire circuit with one sweep)

Dragon: Dragon Type Attacks have the most potential for destruction, as their ability to combine with almost any attack and also be powerful on their own allow for extremely destructive moves. (Example: Dragon Pulse can be combined with moves like Hydro Pump and Flamethrower to create an insane twister of power capable of wiping out entire systems with one shot, immediately)

Dark: Dark Type attacks have a very niche use of illusion, but it excels in this and attacking prowess as well, with many attacks sharing common ground with other types of attacks. (Example: Dark Pulse confuses a virus to thinking its path is the other way, as well as causing a branch to temporarily shut down)

Steel: Steel type attacks are used near-completely for construction outside of battle, with moves like Steel Wing serving as strengthening tools (Example: Flash Cannon strengthens an entire structure while also having the ability to form a gigantic solid brick when combined with the right move)


So, uh, critique and all that would be...appreciated. xD
Not sure if this could be a journey RP otherwise :x
Well, that's certainly a unique way of putting it. Kind of like us with the DS games but . . . way different at the same time, lol. I like the idea. Although . . . I think some things might need expanding? It's probably just that since things work differently, you'll just have to get used to it, so I guess the moves won't really need much more explaining. But, since they apparently don't evolve . . . how exactly do you get evolved forms? Do you just obtain them, as if they were completely unrelated to the previous forms, or are there no evolved forms?

EDIT: Ninja'd x2, lol.

@WarGreymon-X - Oh, okay then, lol. Well, the cat thing isn't too big a deal, I guess. xD

@pokemongarnet - Heheheheheh . . . Heehehehehehe, HEHEHEHEHEHE, MWUHAHAHAHHAHA!!!

*Glares at quote* Don't you dare break -3-
EDIT2: SON OF A- *microphone falters*
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  #2685    
Old December 20th, 2011, 05:34 PM
SV's Avatar
SV
It was justified
 
Join Date: Mar 2011
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@WarGreymon-X Yes, as Nakuzami said, SU stands for Sign-Up, or a sign up sheet for a particular Roleplay.

OOC, or Out of Characater threads, are for the discussion and sign up of characters for an RP. Usually, GMs (Game Masters) post their OOC first, followed by their IC (In Character) thread once they have enough players.

I'd say at the moment about 30% or so of the RPs are actually non-Pokemon. They can be popular, depending on what the Non-Pokemon RP is. I have heard recently for a demand of more non-Pokemon RPs.

As for your idea, it's quite good, and I wish you luck in it. I may or may not join myself if I have the time.
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  #2686    
Old December 20th, 2011, 05:35 PM
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Miss Doronjo
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Quote:
Originally Posted by Nakuzami View Post


Well, that's certainly a unique way of putting it. Kind of like us with the DS games but . . . way different at the same time, lol. I like the idea. Although . . . I think some things might need expanding? It's probably just that since things work differently, you'll just have to get used to it, so I guess the moves won't really need much more explaining. But, since they apparently don't evolve . . . how exactly do you get evolved forms? Do you just obtain them, as if they were completely unrelated to the previous forms, or are there no evolved forms?
Well, "evolving" isn't the right term this time; you'll have to "upgrade" your pokedisk. Or just perchase them and download them!

Well, I know things may need clearing up, which is why I'm asking if there is any questions. :3
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  #2687    
Old December 20th, 2011, 05:38 PM
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WarGreymon-X
Ultimate Nerd
 
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@ Pokemongarnet - Thanks for clarifying that for me (OCC threads). Yeah, I can see how it might remind you of Inu-Yasha. This is certainly gonna be plenty of work so hopefully I get a good turn out.
  #2688    
Old December 20th, 2011, 05:44 PM
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pokemongarnet
CAT-BUS!
 
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Quote:
Originally Posted by Miss Doronjo View Post


Well, "evolving" isn't the right term this time; you'll have to "upgrade" your pokedisk. Or just perchase them and download them!
That sucks, now the rich kids automatically kick ass at pokemon instead of being the person who you keep fighting with the vs. seeker in the games so that you can take their money. >:[

Quote:
Originally Posted by Miss Doronjo View Post


I, myself trying to improve on this RP I made:

Spoiler:

You hear an ad:
The colorful, rainbow colored wheel spins quickly, while upbeat synth-rooted music blasts in the background. “Are you ready for the most advanced game ever?” a voice yells. The voice’s booming nature is enhanced by an added echo effect to emulate extreme emotions. “Then get ready because we’re introducing, from the inventors of the Porygon Household AI: The Pocket Monster Battle Computer, also known as, the Pokedex!” The item appears as a small dot, spinning as it appears to move closer and much bigger. The device is a red and rectangular device, with a blue light in the top part and many outlets for plug in devices. “Here we have full computer functionality!” the voices echoes as the device opens while spinning, “The ability to remotely connect with friends!” images flicker across the screen of the device, “And of course, your very own Pocket Monster, or what we call Pokemon!” The device fades a dark color and nearly disappears into the background while various Pokemon are shown, and then three in a row, Pachirisu, Pichu, and Togepi. “Each Pokemon is unique, and each one will grow according to how YOU treat it! The artificial intelligence is specifically designed to react in every way you treat it! In stores June 30th!” The commercial ends.

Backstory: This is an alternate Pokemon universe, or rather, the universe is structured differently. At the point when the RP starts, Pokemon has just been widespread introduced throughout the world. They, or at least, the majority of the first ones, are introduced as Pocket Monsters, also known as “Pokemon.” They are manmade creatures, although, there has been one Pokemon existing for many years, not called such until now: Porygon. Porygon however, serve as an artificial intelligence, working many households. When discovered that Porygon could combat viruses in the systems of computers, as well as other malfunctioning Porygon within the system, it was given the idea to create Pokemon, specialized computer anti-virus software also capable of doing the job, albeit in specialized ways. However, among children, it is much more popular as a competitive sport, and a sort of, virtual pet. The Pokemon have a large lifespan, and a near-perfect AI created to nearly simulate perfectly actual life. Who are the makers of such programs? None other than Silph Co. of course!

Silph Co. is the technology center of the world, having locales in Kanto, Johto, Hoenn, Sinnoh, and Unova. Their expert craft has allowed for Pokemon raising to be 100% accessible to all ages. Using omni-tool devices called, “Pokedexes,” people are able to train, battle, research, and so much more with their Pokemon. Among the many features are including but not limited to: the ability to project detailed battles via their 4’x 5’ screens, less detailed battles on their smaller 1’x 1.5’ screens, a touch screen which allows for easy navigation, a pull out miniature keypad for more usage, and of course a mic for giving commands. Most if not all functions on the Pokedexes are available on computers, accessible through wireless connections on the Pokedex, and wired ports if needed.

Pokemon do “level up” and grow stronger after training, a result of program sorting out its code for the user. The reason for this is that the AI’s settings require, for a more intuitive and flawless bonding experience,” a start at square one” learning approach. This means that while beginner Pokemon can take care of minor issues such as very minor Spyware, higher level Viruses require more experience. Moves are unlocked via experience, and not learned within battles or directly after reaching specific levels, but rather an online system where moves are given as prizes for hard work. Reasons for this require to connect are simply to avoid glitches in the programming. Training with Pokemon works in a different way, and is basically limitless in possibilities. With the right creative mind behind it, infinite methods are possible. The ability to create custom environments to test out abilities, the ability to test out against “bots,” the ability to train with another; this basically allows for multiple styles of training akin to what Pokemon would be able to do in real life, only inside a program. The Pokedex comes with its own system, although computers are far more advanced with programs such as the “area design software.” Pokemon, at this point, cannot evolve, as evolutions have not been created.

Porygon are connected differently than standard Pokemon, connected wirelessly to a transmitting device controlling all functions set for said Porygon. These are then controlled by wired systems, with wireless backups. Porygon are used mainly for programmable work, such as organizing files, chores around the house (because the Pokemon world is futuristic, try and argue otherwise), and antivirus work. Porygon are much more specifically programmed, and at the same time, much more variable. Constant upgrades are always being made to the Porygon models, however, they too contain an AI, although it’s much less advanced than the other Pokemon, which is counteracted by their immediate competence after download, requiring no previous actions to function perfectly.

Battles work slightly differently. When sending a Pokemon into a computer system outside of its habitat to fight, or simply into a battle arena, the Pokemon is allowed a set of moves. The amount of moves allowed starts at three and, like moves, increases with level but is only accessed via online scanning. The amount however, has no cap. When the set amount of moves is selected, the Pokemon is transferred to the battle location: a digitally built arena. Attacks are simply called out vocally, although variations upon them may be used, whether they will work or not depends on how successfully trained the Pokemon is, as the AI may be excellent, but not perfect. How an attack is aimed and how it strikes is first scanned graphically in a simulator with millions of pre-determined situations, then by analyzing the effects of the said attacks on the part of the body of the Pokemon, each having their own in-depth biological files. The damage is determined by a gauge that determines the power of the move, and compares it with the training given and artificially created stamina that the Pokemon has. A certain algorithm uses these factors along with the attacks, to create a simulation of real “battles.” In essence: a really intricate system.

The Pokemon Phenomenon is about to explode, and there will be many adventures along the way. How will you fare? Are you a bad enough dude? Let’s find out!

How does Types work on a computer?

Normal: Normal moves are very precise (as in, require specific direction) but also very versatile (as in, easy to use in many situations), and can solve any problem given proper direction: (Example: The move scratch can not only strip circuits but also conduct an electrical charge from one end to another)

Fire: Fire moves are destructive and have a tendency to completely destroy data, i.e. incinerate. (Example: The move Flame wheel can be used to travel along a single line of data and without having to go back, completely destroy it all)

Water: Water is used more as a team role, as it creates flow for other attacks to travel through, and adapts well, but is not necessarily good on its own, although one thing it can do on its own is slow down, although not as effective as psychic attacks, (combined however…) (Example: Water gun can be used as a channel for attacks like thunderbolt or SolarBeam for more power)

Electric: Electricity feeds many of the functions inside a computer and allows for control of many inside devices; however, its destructive capabilities are very limited. (Example: Discharge can be used to transfer energy from circuit to another)

Grass: Grass is a very infectious but also easily weakened force. Not as infectious as poison, but its lesser damage is hampered by its survivability, (or in less confusing terms, you can try and defend against grass attacks, but a little bit will always go through) (Example: Leech Seed will sap all the data out of a program, and will continue to sap unless the seed is destroyed, not just the vines)

Ice: Ice moves are very hard to weaken, and hard to defend against, but their overall use is limited (Example: Icy Wind can slow down transferring of data, but while effective, there’s not much else it can do outside of fighting)

Fighting: Fighting moves are extremely independent, and any help by outside forces normally hinders their power, however great or limited (Example: Force Palm is a good move to speed something up, but with the addition of say, Dark Pulse, it would make it much less powerful)

Poison: Poison is probably the second most powerful type attack in the computer universe, able to infect and corrode nearly everything, and very hard to get rid of. The only downside is the use in battle is not as versatile. (Example: Sludge can cause an entire branch of a system to corrode with one shot; however, a water attack can easily clean it out)

Ground: Ground is very widespread, but very minimalist. The power at first seems great, but the effects it has on everything are minimal, which add up to that initial power The only true upside is it’s durability – near impossible to block. (Example: Earthquake could cause a massive weakening of structures inside, which would only be truly useful along side a move such as Hyper Beam)

Flying: Flying attacks are riskier normal type attacks – that’s all that’s need to be said. More effect for less durability. (Example: Aerial Ace can be used to damage a certain area of a rampaging virus)

Psychic: Due to the electric nature of the world, conventional psychic attacks are variations on electric attacks, but true psychic attacks are more modification and less control. The downside is their destructive force, which is border-laughable. (Example: Psybeam can be used to change the course of a certain virus by firing into its programming banks)

Bug: Bug type attacks are the most deadly in the world – not the most destructive immediately – but they have the ability to infect, manipulate, gradually destroy, and even duplicate. (Example: X Scissor can not only kill anything within its X shape, but also infect machines with the X, and cause slight downgrading)

Rock: Rock type attacks are akin to fighting type attacks because of their emphasis on pure destruction, but they are also constructive, able to fill in missing parts with a somewhat useable niche. The disadvantage is their unreliability and low accuracy. (Example, Rock Blast can not only knock away parts of a program one at a time, but also rebuild it with those same rocks, only the parts won’t be nearly as efficient)

Ghost: Ghost type attacks are more about disassembling rather than just blowing things up, and able to, if used correctly, take out entire structures with one move (Example, Shadow Sneak can easily take out an entire circuit with one sweep)

Dragon: Dragon Type Attacks have the most potential for destruction, as their ability to combine with almost any attack and also be powerful on their own allow for extremely destructive moves. (Example: Dragon Pulse can be combined with moves like Hydro Pump and Flamethrower to create an insane twister of power capable of wiping out entire systems with one shot, immediately)

Dark: Dark Type attacks have a very niche use of illusion, but it excels in this and attacking prowess as well, with many attacks sharing common ground with other types of attacks. (Example: Dark Pulse confuses a virus to thinking its path is the other way, as well as causing a branch to temporarily shut down)

Steel: Steel type attacks are used near-completely for construction outside of battle, with moves like Steel Wing serving as strengthening tools (Example: Flash Cannon strengthens an entire structure while also having the ability to form a gigantic solid brick when combined with the right move)


So, uh, critique and all that would be...appreciated. xD
Not sure if this could be a journey RP otherwise :x
i remember seeing that sometime over summer or later and i remember liking it until i got to the types because they're just too different. But it'd probably be really fun once you got used to it.
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  #2689    
Old December 20th, 2011, 07:55 PM
PkMnTrainer Yellow's Avatar
PkMnTrainer Yellow
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So I've further explored the idea of a homemade rating system. Here's what I've got so far. I've not fleshed out what exactly makes anything qualified for any maturity level, but I've fully fleshed out the writing level. The maturity levels are going to be based off the ESRB ratings, since they're pretty famous. (CARA, movie ratings, are more famous, but a couple of CARA ratings are already complex enough as it is. IE PG-13 and NC-17)

For the writing levels, I decided that a scale of 1-10 was actually needlessly vague. I instead borrowed an old concept I remembered using actual post length as an indicator.

Maturity Levels
E - Everyone
T - Teen
M - Mature (Young Adult)
A - Adult (May or may not be allowed on this forum depending on what makes it adult. It's really up to Skymin though whether A rating is allowed at all.)

Writing Levels
One-Liner - One line or less. (Not allowed on this forum)
Semi-Para - More than one line, less than 4. (Not allowed on this forum)
Para - 4 to 7 lines
Multi Para - 8 - 35 lines
Novella - SO. MUCH. TEXT.

As you can see, Para stands for Paragraph. Writing levels can be abbreviated. So for instance, a rating tag using this system might be (M-MP) for Mature Multi Paragraph. (E-N) for Everyone Novella. The actual quality of a post is as someone mentioned earlier something you have to be objective to see, meaning new users would be highly prone to just listing themselves as TOP TIER POSTERS. That's why I opted to use post length instead.

If you guys want to demand a certain quality of posts in your RP, you can put that in your rules easy enough and it'll be more effective than making it a rating too.

Here's an example of the post frequency rating we could optionally add on. A post frequency rating would only set the /expectancy/ of the average frequency of posts.

Post Frequency Level
Pre-Daily - Posts multiple times a day
Daily - Around once a day
Semi Weekly - Every couple of days
Weekly - Around a week between posts
Snail's Pace - 1.5 weeks+ on average

If we added Post Frequency Levels on, we'd get a rating that looked something like this: (E-P-D) for Everyone, Para, Daily.
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  #2690    
Old December 21st, 2011, 12:20 AM
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Diamond1304
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Location: Not here, at least.
Age: 17
Nature: Adamant
@Yellow: It's really good!! But I think we shouldn't add the post frequency as it can be inconsistent. For example, if RPers of a fast-paced RP that has daily posts all have exams at the same period of time, the frequency would drop to weekly-snail's pace. Then it would've to be changed every now and then so it can be quite a hassle. :3
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  #2691    
Old December 21st, 2011, 01:38 AM
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PkMnTrainer Yellow
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The Post Frequency Rating is an average expectancy, not an absolute. o-o
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  #2692    
Old December 21st, 2011, 02:04 AM
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Diamond1304
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Age: 17
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Quote:
Originally Posted by PkMnTrainer Yellow View Post
The Post Frequency Rating is an average expectancy, not an absolute. o-o
The GM may not expect the RPers to have exams, like if it was made during summer break which is very long and an active fast-paced RP could probably finish it within that time period plus or minus a week or so. Is that what you meant? ;_;
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  #2693    
Old December 21st, 2011, 02:19 AM
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..........No.

It means they should be posting at that frequency on average, not necessarily 100% of the time, and that it's an expectation, not necessarily a rule that if you don't follow necessitates a boot from the RP.
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  #2694    
Old December 21st, 2011, 03:42 AM
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{Swan}
I Never Asked For This.
 
Join Date: Jun 2008
Location: Europe
Age: 21
Gender: Female
Nature: Naive
I do agree with Diamond that having the post frequency as a label might not be such a good idea. I mean if, as GM, you want to really make post frequency consistent than it's easy enough to put that in the rules. Too many labels would make things chaotic anyway.

However I find the ratings and post-length system to be brilliant. The latter especially, it would be so much more helpful for finding the right roleplay and attracting the right roleplayers.
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  #2695    
Old December 21st, 2011, 04:51 AM
Adventure's Avatar
Adventure
the girl who w a i t e d
 
Join Date: Nov 2007
Location: Sweden
Gender: Male
Nature: Naive
Post length can vary a lot depending on what's happening in the RP. I don't think it's a great idea for a labeling system at all.

Ratings get my vote.
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  #2696    
Old December 21st, 2011, 05:37 AM
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Skymin
the gratitude pokémon
 
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Age: 21
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I think maybe experience could be keyed in as well with simple 'Beginner', 'Intermediate' and 'Advanced' levels.
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  #2697    
Old December 21st, 2011, 05:44 AM
Adventure's Avatar
Adventure
the girl who w a i t e d
 
Join Date: Nov 2007
Location: Sweden
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Quote:
Originally Posted by Skymin View Post
I think maybe experience could be keyed in as well with simple 'Beginner', 'Intermediate' and 'Advanced' levels.
That way some RPs would be labeled 'Beginner' and wouldn't have much chance of attracting, well, good RPers. And 'Advanced' would probably scare a lot of people away.

The opening post of an RP most of the time tells us enough about what level of experience the GM has, BUT if some more experienced players join, the RP can 'level up'. No?
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  #2698    
Old December 21st, 2011, 11:36 AM
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Roleplayer experience is so easy to fail to be objective about though that a lot of the time people, especially new people, would rate their RPs wrong. There's also the fact that a lot of the time the experience level of a roleplay is decided by the RPers, not the GM. You can have a very simple basic roleplay with a bunch of top tier roleplayers, y'know?

But yeah, I agree that if people want to enforce a posting frequency they can easily do that in their RP rules. A two letter rating looks more neat anyway~

The last part of this requires me to look at the maturity ratings and decide exactly what makes something mature or not. An easy way to do this would be to just think of all the 'offensive' (term used lightly) things you can come across whilst roleplaying.

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Last edited by PkMnTrainer Yellow; December 21st, 2011 at 11:44 AM.
  #2699    
Old December 21st, 2011, 01:50 PM
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Kiyoshi the Polar Bear
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Join Date: Jun 2011
Location: That One Place
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Nature: Quirky
Speaking of rating, would you guys mind giving me your opinion on the new roleplay I set up? Link is in signature.

I like the concept a lot, but I'm curious to see if it works. I got a full plot in store, sure.

[/shameless_plug]
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  #2700    
Old December 21st, 2011, 02:31 PM
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Skymin
the gratitude pokémon
 
Join Date: Sep 2006
Location: australia
Age: 21
Nature: Quirky
I'm going to join fo sho, I just have to be at work in half an hour lol.
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