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  #2701    
Old December 18th, 2009, 08:57 PM
Windslash's Avatar
Windslash
Beginning Trainer
 
Join Date: Dec 2009
Gender: Male
Nature: Hasty
You know with every step forward I keep falling 20 steps back. I can't find a good move camera tutorial on this site... and everytime I attempt to move the camera. The game crashes. Using XSE:

Spoiler:
#dynamic 0x800000
'----------------

#org @start
'----------
checkflag 0x202
if 0x1 goto @nothing
lockall

special 0x113
applymovement MOVE_CAMERA @panforth
waitmovement 0x0

applymovement 0x6 @movethem1
waitmovement 0x0

msgbox @text 0x4
pause 0x40

applymovement MOVE_CAMERA @panback
waitmovement 0x0
special 0x114

closeonkeypress

releaseall
end

#org @nothing
end

'------ Strings -----
#org @text
= [rival]: Where is [player]?\pUntil we battle, we're stuck in\nthis camp! It's so boring here!

'---- Movements ----
#org @panforth
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @panback
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @movethem1
#raw 0x2
#raw 0x1C
#raw 0x1C
#raw 0x3
#raw 0x1C
#raw 0x2D
#raw 0x1C
#raw 0x64
#raw 0xFE


I'm beginning to go crazy trying to figure out the small mistakes that causes ULTIMATE FAILURE ><
  #2702    
Old December 19th, 2009, 01:25 AM
pokefreak2's Avatar
pokefreak2
I can't believe you read this
 
Join Date: Oct 2008
Location: that information is classified
Age: 16
Nature: Naive
Quote:
Originally Posted by Windslash View Post
You know with every step forward I keep falling 20 steps back. I can't find a good move camera tutorial on this site... and everytime I attempt to move the camera. The game crashes. Using XSE:

Spoiler:
#dynamic 0x800000
'----------------

#org @start
'----------
checkflag 0x202
if 0x1 goto @nothing
lockall

special 0x113
applymovement MOVE_CAMERA @panforth
special 0x114
waitmovement 0x0

applymovement 0x6 @movethem1
waitmovement 0x0

msgbox @text 0x4
pause 0x40

special 0x113
applymovement MOVE_CAMERA @panback
waitmovement 0x0
special 0x114

closeonkeypress

releaseall
end

#org @nothing
end

'------ Strings -----
#org @text
= [rival]: Where is [player]?\pUntil we battle, we're stuck in\nthis camp! It's so boring here!

'---- Movements ----
#org @panforth
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @panback
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @movethem1
#raw 0x2
#raw 0x1C
#raw 0x1C
#raw 0x3
#raw 0x1C
#raw 0x2D
#raw 0x1C
#raw 0x64
#raw 0xFE


I'm beginning to go crazy trying to figure out the small mistakes that causes ULTIMATE FAILURE ><
ok the Changes are in bold
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  #2703    
Old December 19th, 2009, 09:53 AM
Shukumei's Avatar
Shukumei
Teh Haxxorz
 
Join Date: Nov 2009
Location: Austin TX.
Gender: Male
Nature: Quiet
Quote:
Originally Posted by gameguru View Post
Maybe you all can help me with a problem I am having.
Its a map script that is supposed to make the player walk behind the rival. The rival is arguing with a jerk and sends out his Bagon. The Bagon then smacks the jerks Spearow and the spearrow flies off screen. The jerk soon chases after the spearow. Then the rival returns his pokemon and walks off screen. But when it's done the player can't move. I don't know why. please help
Spoiler:

//---------------
#org 0x72BF6B
movesprite 0x6 0x1F 0xB
applymovement 0x4 0x872BA12
applymovement 0x5 0x872BA12
msgbox 0x872B94D MSG_KEEPOPEN //"???: GET OUT OF MY WAY!"
applymovement MOVE_PLAYER 0x872BB6E
waitmovement 0xFF
closeonkeypress
msgbox 0x872B967 MSG_NORMAL //"Why don't you make me punk?"
msgbox 0x872B985 MSG_NORMAL //"???: Thanks for the idea."
applymovement 0x6 0x872BB6A
waitmovement 0x6
movesprite 0x7 0x1E 0xB
pause 0x15
msgbox 0x872B9A1 MSG_NORMAL //"???: Bagon use Headbutt!"
applymovement 0x7 0x872BA19
applymovement 0x4 0x872BA03
applymovement 0x5 0x872BA1C
waitmovement 0x5
applymovement 0x4 0x872B9FA
msgbox 0x872B9BC MSG_KEEPOPEN //"Hold on Spearow I'm coming!"
waitmovement 0x4
closeonkeypress
msgbox 0x872B9DA MSG_NORMAL //"???: Bagon, RETURN."
movesprite 0x7 0x0 0x0
applymovement 0x6 0x872B9F0
waitmovement 0x6
movesprite 0x6 0x0 0x0
setvar 0x5020 0x2
release
end

//---------
// Strings
//---------
#org 0x72B94D
= ???: GET OUT OF MY WAY!
#org 0x72B967
= Why don't you make me punk?
#org 0x72B985
= ???: Thanks for the idea.
#org 0x72B9A1
= ???: Bagon use Headbutt!
#org 0x72B9BC
= Hold on Spearow I'm coming!
#org 0x72B9DA
= ???: Bagon, RETURN.

//-----------
// Movements
//-----------
#org 0x72BA12
#raw 0x1 //Face Up
#raw 0xFE //End of Movements
#org 0x72BB6E
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
#org 0x72BB6A
#raw 0x2 //Face Left
#raw 0xFE //End of Movements
#org 0x72BA19
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
#org 0x72BA03
#raw 0x2 //Face Left
#raw 0x62 //Exclamation Mark (!)
#raw 0xFE //End of Movements
#org 0x72BA1C
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0xFE //End of Movements
#org 0x72B9FA
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0xFE //End of Movements
#org 0x72B9F0
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
I can't really see anything that would freeze up your character. Try using releaseall instead of release. Might work. Might not. Also it might have something to do with the fact that it's a level script. I don't know much about level scripts but I've never been able to make them work.
__________________
(Enter clever observation here)
Shukumei's PokePet

Shade the level 50 Umbreon!
  #2704    
Old December 19th, 2009, 10:04 AM
diegoisawesome's Avatar
diegoisawesome
Not the Script Help Thread
Community Supporter
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 17
Gender: Male
Nature: Quirky
Quote:
Originally Posted by gameguru View Post
Maybe you all can help me with a problem I am having.
Its a map script that is supposed to make the player walk behind the rival. The rival is arguing with a jerk and sends out his Bagon. The Bagon then smacks the jerks Spearow and the spearrow flies off screen. The jerk soon chases after the spearow. Then the rival returns his pokemon and walks off screen. But when it's done the player can't move. I don't know why. please help
Spoiler:

//---------------
#org 0x72BF6B
movesprite 0x6 0x1F 0xB
applymovement 0x4 0x872BA12
applymovement 0x5 0x872BA12
msgbox 0x872B94D MSG_KEEPOPEN //"???: GET OUT OF MY WAY!"
applymovement MOVE_PLAYER 0x872BB6E
waitmovement 0xFF
closeonkeypress
msgbox 0x872B967 MSG_NORMAL //"Why don't you make me punk?"
msgbox 0x872B985 MSG_NORMAL //"???: Thanks for the idea."
applymovement 0x6 0x872BB6A
waitmovement 0x6
movesprite 0x7 0x1E 0xB
pause 0x15
msgbox 0x872B9A1 MSG_NORMAL //"???: Bagon use Headbutt!"
applymovement 0x7 0x872BA19
applymovement 0x4 0x872BA03
applymovement 0x5 0x872BA1C
waitmovement 0x5
applymovement 0x4 0x872B9FA
msgbox 0x872B9BC MSG_KEEPOPEN //"Hold on Spearow I'm coming!"
waitmovement 0x4
closeonkeypress
msgbox 0x872B9DA MSG_NORMAL //"???: Bagon, RETURN."
movesprite 0x7 0x0 0x0
applymovement 0x6 0x872B9F0
waitmovement 0x6
movesprite 0x6 0x0 0x0
setvar 0x5020 0x2
release
end

//---------
// Strings
//---------
#org 0x72B94D
= ???: GET OUT OF MY WAY!
#org 0x72B967
= Why don't you make me punk?
#org 0x72B985
= ???: Thanks for the idea.
#org 0x72B9A1
= ???: Bagon use Headbutt!
#org 0x72B9BC
= Hold on Spearow I'm coming!
#org 0x72B9DA
= ???: Bagon, RETURN.

//-----------
// Movements
//-----------
#org 0x72BA12
#raw 0x1 //Face Up
#raw 0xFE //End of Movements
#org 0x72BB6E
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x13 //Step Right (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
#org 0x72BB6A
#raw 0x2 //Face Left
#raw 0xFE //End of Movements
#org 0x72BA19
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
#org 0x72BA03
#raw 0x2 //Face Left
#raw 0x62 //Exclamation Mark (!)
#raw 0xFE //End of Movements
#org 0x72BA1C
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0x31 //Slide Down (Slow)
#raw 0xFE //End of Movements
#org 0x72B9FA
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0x1D //Step Down (Fast)
#raw 0xFE //End of Movements
#org 0x72B9F0
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0x10 //Step Down (Normal)
#raw 0xFE //End of Movements
Did you follow my Level Scripting tutorial? If so, then maybe one of your sprites on the map is set to Look down. Change it to No movement, and that should fix it.
__________________


My other resources:
My Website
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
  #2705    
Old December 19th, 2009, 12:45 PM
WKnite's Avatar
WKnite
Beginning Trainer
 
Join Date: May 2008
Location: Sacramento, California
Gender:
Nature: Hasty
'---------------
#org 0x80024F
checkflag 0x8C3
if 0x1 call 0x8800269
Faceplayer
Msgbox 0x800308 NSG_FACE '"You need this to\nget off of the\lisla..."
giveitem 0x155 0x1 MSG_OBTAIN
setflag 0x8C3
end
'---------------
#org 0x800269
msgbox 0x8800273 MSG_FACE '"To use that HM\nYou must beat\lthe..."
end

'---------
' Strings
'---------
#org 0x800308
= You need this to\nget off of the\lisland!\p[PLAYER] received HM03
#org 0x800273
= To use that HM\nYou must beat\lthe local GYM\lLEADER. He uses\lWATER-TYPE\lPokemon!






I get ERROR 13 "Type mismatch" on line 6
Missing: #define
  #2706    
Old December 19th, 2009, 01:01 PM
diegoisawesome's Avatar
diegoisawesome
Not the Script Help Thread
Community Supporter
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 17
Gender: Male
Nature: Quirky
Quote:
Originally Posted by WKnite View Post
'---------------
#org 0x80024F
checkflag 0x8C3
if 0x1 call 0x8800269
Faceplayer
Msgbox 0x800308 MSG_FACE '"You need this to\nget off of the\lisla..."
giveitem 0x155 0x1 MSG_OBTAIN
setflag 0x8C3
end
'---------------
#org 0x800269
msgbox 0x8800273 MSG_FACE '"To use that HM\nYou must beat\lthe..."
end

'---------
' Strings
'---------
#org 0x800308
= You need this to\nget off of the\lisland!\p[PLAYER] received HM03
#org 0x800273
= To use that HM\nYou must beat\lthe local GYM\lLEADER. He uses\lWATER-TYPE\lPokemon!






I get ERROR 13 "Type mismatch" on line 6
Missing: #define
You put NSG instead of MSG.
Change in bold.
__________________


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My Website
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
  #2707    
Old December 19th, 2009, 01:21 PM
WKnite's Avatar
WKnite
Beginning Trainer
 
Join Date: May 2008
Location: Sacramento, California
Gender:
Nature: Hasty
Oh man it was just a typo... Thanks for the help
  #2708    
Old December 19th, 2009, 07:26 PM
lbirrueta's Avatar
lbirrueta
HAXXING'
 
Join Date: Aug 2009
Location: san jo'
Gender: Male
Nature: Relaxed
I'm a noob hacker, and i've been looking around the Help threads but i cant find how to create a rock smash event. can somebody help me.
  #2709    
Old December 19th, 2009, 08:27 PM
gameguru's Avatar
gameguru
 
Join Date: Nov 2009
Location: Your Mind
Gender: Male
Nature: Careful
Quote:
Originally Posted by diegoisawesome View Post
Did you follow my Level Scripting tutorial? If so, then maybe one of your sprites on the map is set to Look down. Change it to No movement, and that should fix it.
yeah, I changed the look down to no movement, and I changed the 0xFFFF to 0x0001 in the map script, but it still doesnt work.
  #2710    
Old December 19th, 2009, 10:55 PM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 21
Gender: Male
Nature: Calm
Quote:
Originally Posted by lbirrueta View Post
I'm a noob hacker, and i've been looking around the Help threads but i cant find how to create a rock smash event. can somebody help me.
Check the script offset (number you'll see when you click on Rock Smash OW in A-Map) for some old Rock Smash events and then put that offset to the new Rock Smash event.
__________________
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  #2711    
Old December 20th, 2009, 06:17 AM
rokrdude's Avatar
rokrdude
POKEMON : SINNOH QUEST CREATOR
 
Join Date: Oct 2009
Gender: Male
Trying for few hrs but not able to implement checking 8th badge script the fact is i haven't received 8th badge still the script doesn't start
Can anyone tell me what i did wrong?


Script
Spoiler:

#dynamic 0x700000

#org @start
checkflag 0x80E
if 0x0 goto @not
release
end



#org @not
applymovement 0x1 @aa
waitmovement 0x0
msgbox @a MSG_NORMAL '"Hey! Wait!"
applymovement MOVE_PLAYER @bb
waitmovement 0x0
msgbox @b MSG_NORMAL '"You are a trainer, right..?\nWhy d..."
applymovement MOVE_PLAYER @cc
waitmovement 0x0
msgbox @c MSG_NORMAL '"I guess I need to get my next\nBAD..."
release
end


'---------
' Strings
'---------
#org @a
= Hey! Wait!

#org @b
= You are a trainer, right..?\nWhy don't you battle the GYM\lLEADER first..?

#org @c
= I guess I need to get my next\nBADGE before I leave this place...


'-----------
' Movements
'-----------
#org @aa
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org @bb
#raw 0x57 'Question Mark (?)
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements

#org @cc
#raw 0x7 'Step Right (Slow)
#raw 0x7 'Step Right (Slow)
#raw 0xFE 'End of Movements


Screenshots
Spoiler:








Last edited by rokrdude; December 20th, 2009 at 12:22 PM.
  #2712    
Old December 20th, 2009, 11:13 AM
lbirrueta's Avatar
lbirrueta
HAXXING'
 
Join Date: Aug 2009
Location: san jo'
Gender: Male
Nature: Relaxed
does this also work for strength?...thank you so much!
  #2713    
Old December 20th, 2009, 12:13 PM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 21
Gender: Male
Nature: Calm
Quote:
Originally Posted by lbirrueta View Post
does this also work for strength?...thank you so much!
Yes and even for Cut
There's no need for us to do something more then what Nintendo has done :D
__________________
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  #2714    
Old December 20th, 2009, 07:45 PM
pokefreak2's Avatar
pokefreak2
I can't believe you read this
 
Join Date: Oct 2008
Location: that information is classified
Age: 16
Nature: Naive
Quote:
Originally Posted by rokrdude View Post
Trying for few hrs but not able to implement checking 8th badge script the fact is i haven't received 8th badge still the script doesn't start
Can anyone tell me what i did wrong?


Script
Spoiler:

#dynamic 0x700000

#org @start
checkflag 0x80E
if 0x0 goto @not
release
end



#org @not
applymovement 0x1 @aa
waitmovement 0x0
msgbox @a MSG_NORMAL '"Hey! Wait!"
applymovement MOVE_PLAYER @bb
waitmovement 0x0
msgbox @b MSG_NORMAL '"You are a trainer, right..?\nWhy d..."
applymovement MOVE_PLAYER @cc
waitmovement 0x0
msgbox @c MSG_NORMAL '"I guess I need to get my next\nBAD..."
release
end


'---------
' Strings
'---------
#org @a
= Hey! Wait!

#org @b
= You are a trainer, right..?\nWhy don't you battle the GYM\lLEADER first..?

#org @c
= I guess I need to get my next\nBADGE before I leave this place...


'-----------
' Movements
'-----------
#org @aa
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org @bb
#raw 0x57 'Question Mark (?)
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements

#org @cc
#raw 0x7 'Step Right (Slow)
#raw 0x7 'Step Right (Slow)
#raw 0xFE 'End of Movements


Screenshots
Spoiler:







hmm maybe you have already used that flag? try it out it might work
__________________
Advanced scripter of


http://www.awsurveys.com/HomeMain.cfm?RefID=Xmouvelianx click on this please it gives my friend money it's not a rick roll and all you do is click on it sign up then leave and then we get 1.25$ ty

http://pokerum.freehostia.com/Forum/Forum/index.php

Copy and paste into your top browser
  #2715    
Old December 20th, 2009, 08:10 PM
rokrdude's Avatar
rokrdude
POKEMON : SINNOH QUEST CREATOR
 
Join Date: Oct 2009
Gender: Male
Quote:
Originally Posted by pokefreak2 View Post
hmm maybe you have already used that flag? try it out it might work
Sorry but I didn't get ur point cant we use the
same checkflag command if it as been used already

Also the flag i used is standard for 8th gym

The thing is i am never able to implement the script at a particlular spot correctly
May someone can look at the screenshots along with the script to help me.
  #2716    
Old December 20th, 2009, 08:20 PM
Darthatron's Avatar
Darthatron
巨大なトロール。
Community Supporter Tier 2
 
Join Date: Jan 2006
Location: Melbourne, Australia
Age: 22
Gender: Male
Nature: Modest
Quote:
Originally Posted by rokrdude View Post
Sorry but I didn't get ur point cant we use the
same checkflag command if it as been used already

Also the flag i used is standard for 8th gym

The thing is i am never able to implement the script at a particlular spot correctly
May someone can look at the screenshots along with the script to help me.
Make sure the variable 0x4050 equals 0.

Also, you should use a different flag for each script if they are not connected. You're fine with using that one to check if you have the badge or not.
__________________
あなた は しきしゃ です
わたし は ばか です
  #2717    
Old December 21st, 2009, 10:25 AM
piercesj
Beginning Trainer
 
Join Date: Aug 2008
Gender:
Hey can someone tell me whats wrong with this script? When I talk to the person it locks the player and everything, but no message box appears.
Spoiler:
#dynamic 0x800057

#org @start
lock
faceplayer
msgbox @1 0x6
release
end

#org @1
= Hi! Welcome to Pallet Town!
  #2718    
Old December 21st, 2009, 10:30 AM
Team Fail's Avatar
Team Fail
A Little Bit Of Sparkle
Community Supporter
 
Join Date: May 2009
Age: 19
Gender: Male
Nature: Brave
Ok, I'm a noob scripter, but, what is the offset that allows the Pokemon menu option Firered, and where would I put it in the following script:
As well, I'm making a hack, so I'll be here very often.
Spoiler:
#org $start
lock
faceplayer
checkflag 0x200
if b_true goto $done
message $1
boxset 5
compare LASTRESULT 0x1
if b_true goto $take
message $2
boxset 6
release
end

#org $take
givepokemon 155 5 139
fanfare 0x13E
message $3
boxset 4
waitfanfare
#raw 0x68
setflag 0x200
message $4
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $5
boxset 6
release
end

#org $name
call 0x1A74EB
return

#org $done
message $6
boxset 6
release
end

#org $1
$1 1 =You need Pokémon to go to Slowpoke\nWell. You want one?

#org $2
$2 1 =You'll be back! I'm certain of it!

#org $3
$3 1 =\c\h01\h02You received a CYNDAQUIL!

#org $4
$4 1 =\c\h01\h02Would you like to give a nickname to\nCYNDAQUIL?

#org $5
$5 1 =You made the right choice.

#org $6
$6 1 =Take good care of that CYNDAQUIL.\nYou hear me?
__________________

Platinum Supporter Team Fail




"It is said that Charizard's fire burns hotter if it has experienced harsh battles."



Charizard

  #2719    
Old December 21st, 2009, 10:33 AM
NarutoActor's Avatar
NarutoActor
The rocks cry out to me
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Location: Brooklyn/Marlboro
Age: 20
Gender: Female
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Quote:
Originally Posted by piercesj View Post
Hey can someone tell me whats wrong with this script? When I talk to the person it locks the player and everything, but no message box appears.
Spoiler:
#dynamic 0x800057

#org @start
lock
faceplayer
msgbox @1 0x6
release
end

#org @1
= Hi! Welcome to Pallet Town!
There dosent seem to be anything wrong try re-pointing the offsets or changing the msgbox type
Quote:
Originally Posted by Team Fail View Post
Ok, I'm a noob scripter, but, what is the offset that allows the Pokemon menu option Firered, and where would I put it in the following script:
As well, I'm making a hack, so I'll be here very often.
Spoiler:
#org $start
lock
faceplayer
checkflag 0x200
if b_true goto $done
message $1
boxset 5
compare LASTRESULT 0x1
if b_true goto $take
message $2
boxset 6
release
end

#org $take
givepokemon 155 5 139
fanfare 0x13E
message $3
boxset 4
waitfanfare
#raw 0x68
setflag 0x200
message $4
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $5
boxset 6
release
end

#org $name
call 0x1A74EB
return

#org $done
message $6
boxset 6
release
end

#org $1
$1 1 =You need Pokémon to go to Slowpoke\nWell. You want one?

#org $2
$2 1 =You'll be back! I'm certain of it!

#org $3
$3 1 =\c\h01\h02You received a CYNDAQUIL!

#org $4
$4 1 =\c\h01\h02Would you like to give a nickname to\nCYNDAQUIL?

#org $5
$5 1 =You made the right choice.

#org $6
$6 1 =Take good care of that CYNDAQUIL.\nYou hear me?
its a flag 0x826 or 0x828 I am not 100% sure its in that area try experimenting or looking at oke's script in pallet town.
__________________
~There are those people who understand hex, F the rest
  #2720    
Old December 21st, 2009, 10:36 AM
piercesj
Beginning Trainer
 
Join Date: Aug 2008
Gender:
Alright, I'll go ahead and change the msgbox type
EDIT: I did change it but when I click on the person nothing happens but im locked and if I click again the screen goes black?
__________________

Last edited by piercesj; December 21st, 2009 at 10:44 AM.
  #2721    
Old December 21st, 2009, 10:40 AM
NarutoActor's Avatar
NarutoActor
The rocks cry out to me
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Join Date: Jan 2009
Location: Brooklyn/Marlboro
Age: 20
Gender: Female
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and try re-pointing the offsets, sometimes re-pointing the offsets fix the problem.
__________________
~There are those people who understand hex, F the rest
  #2722    
Old December 21st, 2009, 11:05 AM
piercesj
Beginning Trainer
 
Join Date: Aug 2008
Gender:
Like finding a new offset in FSF?
__________________
  #2723    
Old December 21st, 2009, 11:06 AM
rokrdude's Avatar
rokrdude
POKEMON : SINNOH QUEST CREATOR
 
Join Date: Oct 2009
Gender: Male
Are we allowed to checkflag and setflag in trainerbattle script if yes then
can anyone tell the problem in script
The problem is after i battle the person im able to control his sprite and not mine(mine remains fixed at the position)

Spoiler:

#dynamic 0x700000

#org @start
trainerbattle 0x0 0x001 0x0 @before @after
setflag 0x900
checkflag 0x901
if 0x0 goto @beaten
checkflag 0x902
if 0x0 goto @beaten
checkflag 0x903
if 0x0 goto @beaten
msgbox @bb 0x6
release
end

#org @before
= Lately, I've had a lot to worry about...

#org @after
= You just added to my worries...

#org @beaten
msgbox @aa 0x6
releaseall
end

#org @aa
= You have defeated the\n Kanto Island Leader i.e. me \pNow go and defeat the other leaders.

#org @bb
= You have defeated all the\nleaders of PARADISE ISLANDS.\pYou can now go and\nchallenge the ELITE 4.\pBest of luck!!
  #2724    
Old December 21st, 2009, 11:07 AM
NarutoActor's Avatar
NarutoActor
The rocks cry out to me
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Join Date: Jan 2009
Location: Brooklyn/Marlboro
Age: 20
Gender: Female
Nature: Bashful
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you could do that or just replace the offsets with @1 and try compiling it again.
__________________
~There are those people who understand hex, F the rest
  #2725    
Old December 21st, 2009, 11:24 AM
rokrdude's Avatar
rokrdude
POKEMON : SINNOH QUEST CREATOR
 
Join Date: Oct 2009
Gender: Male
Quote:
Originally Posted by NarutoActor View Post
you could do that or just replace the offsets with @1 and try compiling it again.
Sorry but i couldnt get u
Is the script fine
which offsets with @1 before after??

The problem is after i battle the person im able to control his sprite and not mine(mine remains fixed at the position)

Can u tell me what can i do to correct it?
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