Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Reload this Page Script Help Thread (DO NOT REQUEST SCRIPTS)

Notices
For all updates, view the main page.

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.



Closed Thread
 
Thread Tools
  #2776    
Old December 28th, 2009 (05:34 PM).
Quickster's Avatar
Quickster Quickster is offline
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
Posts: 350
Quote originally posted by giradialkia:
Ok, so I'm hacking Emerald. I've read some tutorials, and I've got the basics down, such as simple message scripts, signs, and Yes/no choiceboxes. I was able to do these no problem before (as in a few weeks ago) but now that I've tried again, none of them work. Today, I even followed diegoisawesome's tutorial exactly (or thethethethe, whoever did one on XSE). I tried copying in the example scripts, typing them exactly, and yet when I press "A" on any sign or person the script is assigned to, all I get is an endless string of these characters:
Code:
qÀF
A space is also present, after the F. They just continue until I'm forced to reset. I really don't know what goes wrong, as I definately copy exactly what the example scripts say. For my dynamic offsets, I use the free space finder in AdvanceMap, click "OK" and use the first offset shown. Does anyone have any idea as to what I'm doing wrong? (because I really could get it to work before. Really. *rocks back and forth*). If you can solve this, you get a cookie :P
Whenever that happens to me I just give it a new offset. But make sure its free and if your just edititng the original that the message pointer has a fresh offset too.
__________________
I laugh looking at this.

But sometimes I want to come back to it...

  #2777    
Old December 28th, 2009 (05:50 PM).
giradialkia's Avatar
giradialkia giradialkia is offline
Community Supporter
 
Join Date: Apr 2009
Location: Ireland
Age: 21
Gender: Male
Nature: Timid
Posts: 1,543
Quote originally posted by tainui:
Hmm maybe you opened the wrong rom and compiled it into the wrong rom?
Sorry, should have said- the only way I script is through AdvanceMap (ie, set XSE as my script editor, add the event to the map, and say "Open Script"). So I definately didn't open or compile it wrong- unless.. When I compile them, I hit "copy", and paste the new offset in the "script offset" box in AdvanceMap. I think that's correct, though, isn't it? Here's what I mean-
Code:
 #dynamic 0x(generic)
#org @start
When I click Compile, the offset for "#org @start" is highlighted, I copy and paste it. Is that the correct way, yeah?
And to Quickster, I've tried that multiple times, I'm stumped, it does the same each time. Thanks to you both for trying, though.
__________________

This one's called 'Blue', and it's very Pokémon themed, so have a listen! Check out the links below for more stuff, if you like this!



This is the Doctor
This is my Soundcloud
This is my bandcamp

My Pokémon Y character is the same as my username. If you see me as a Passerby let me know! I tend to get a lot of Passerby requests and I often wonder if it's people from this site.
  #2778    
Old December 28th, 2009 (05:52 PM).
Teh Blazer's Avatar
Teh Blazer Teh Blazer is offline
Divider of Zero
 
Join Date: Feb 2009
Location: 'MERICA
Age: 19
Gender: Male
Nature: Relaxed
Posts: 682
Quote originally posted by H2O Turquoise:
Maybe there's a script on it that has no var? Or any strange property bytes? Try checking those.
Well, this is in your house that you start in. No other script is there. What should be the proper bytes anyways?
__________________
Coming soon...
  #2779    
Old December 28th, 2009 (08:28 PM).
Omega Zero's Avatar
Omega Zero Omega Zero is offline
Is back...
Community Supporter Tier 4
 
Join Date: Dec 2009
Location: I'm always living aren't I?
Age: 17
Gender: Male
Nature: Relaxed
Posts: 445
Send a message via Skype™ to Omega Zero
Quote originally posted by giradialkia:
Sorry, should have said- the only way I script is through AdvanceMap (ie, set XSE as my script editor, add the event to the map, and say "Open Script"). So I definately didn't open or compile it wrong- unless.. When I compile them, I hit "copy", and paste the new offset in the "script offset" box in AdvanceMap. I think that's correct, though, isn't it? Here's what I mean-
Code:
 #dynamic 0x(generic)
#org @start
When I click Compile, the offset for "#org @start" is highlighted, I copy and paste it. Is that the correct way, yeah?
And to Quickster, I've tried that multiple times, I'm stumped, it does the same each time. Thanks to you both for trying, though.
Hmm that's strange what else have you tryed?
__________________
  #2780    
Old December 28th, 2009 (11:35 PM).
Tropical Sunlight's Avatar
Tropical Sunlight Tropical Sunlight is offline
The Faltine
 
Join Date: Mar 2008
Location: Slovenia
Age: 18
Gender: Male
Posts: 3,578
Send a message via Windows Live Messenger to Tropical Sunlight
Quote originally posted by Teh Blazer:
Well, this is in your house that you start in. No other script is there. What should be the proper bytes anyways?
No weird, unknown numbers...
__________________
  #2781    
Old December 29th, 2009 (02:57 AM).
giradialkia's Avatar
giradialkia giradialkia is offline
Community Supporter
 
Join Date: Apr 2009
Location: Ireland
Age: 21
Gender: Male
Nature: Timid
Posts: 1,543
Quote originally posted by tainui:
Hmm that's strange what else have you tryed?
Well, if you mean what other scripts have I tried, only the ones named, ie, Signposts, People and Yes/No boxes. I didn't even add my own text, I copied the examples.
However, it did work when I just edited a signpost (because I knew you had to keep the text shorter than the original if you were just editing, so I did, and it worked).
If you meant what other solutions have I tried... Well, trying different Dynamic offsets and redoing the scripts, I guess. I think my problem could be the dynamic offset? I mean, I do find it with a free space finder, but the script only seems to work if I edit one's text. So the dynamic could be it?
__________________

This one's called 'Blue', and it's very Pokémon themed, so have a listen! Check out the links below for more stuff, if you like this!



This is the Doctor
This is my Soundcloud
This is my bandcamp

My Pokémon Y character is the same as my username. If you see me as a Passerby let me know! I tend to get a lot of Passerby requests and I often wonder if it's people from this site.
  #2782    
Old December 30th, 2009 (08:49 PM). Edited December 31st, 2009 by trebornosliw.
trebornosliw's Avatar
trebornosliw trebornosliw is offline
Learning
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Adamant
Posts: 523
Wow, it's been awhile since I was last here, which could be a good or bad thing, I suppose...
Anyway, question: I'm using the changemaptile command for the first time, do I need to do anything special to make the change permanent? I'm assuming I'll at least have to change the flag...
Oh, and I'm using the warp command again, do I need to convert the map/map bank numbers to hex, or can I just use the normal decimal numbers?
These are, of course, done in XSE.

Oh, and one more thing. What's wrong with this level script? I know that there's no setvar, but that's because I want it to repeat every time you enter the map. At the moment it's not doing anything though.

Spoiler:

#dynamic 0x800000
#org @automated
lockall
msgbox @welcome 0x6
releaseall
end
#org @welcome
= Welcome to the Utopia Project\nAutomated Pok\h1bmon center.\pPlease step up to the counter\nand speak to the billboard.\pHave a nice day!


Quote originally posted by giradialkia:
Ok, so I'm hacking Emerald. I've read some tutorials, and I've got the basics down, such as simple message scripts, signs, and Yes/no choiceboxes. I was able to do these no problem before (as in a few weeks ago) but now that I've tried again, none of them work. Today, I even followed diegoisawesome's tutorial exactly (or thethethethe, whoever did one on XSE). I tried copying in the example scripts, typing them exactly, and yet when I press "A" on any sign or person the script is assigned to, all I get is an endless string of these characters:
Code:
qÀF
A space is also present, after the F. They just continue until I'm forced to reset. I really don't know what goes wrong, as I definately copy exactly what the example scripts say. For my dynamic offsets, I use the free space finder in AdvanceMap, click "OK" and use the first offset shown. Does anyone have any idea as to what I'm doing wrong? (because I really could get it to work before. Really. *rocks back and forth*). If you can solve this, you get a cookie
Now, as for your problem, have you tried just going with 800000+ offsets, instead of using the FSF? That's probably not the issue, but the problem really makes no sense... I don't get why it would do that.
A few more questions...
What script were you using, exactly?
Are you positive that the rom is clean?
If you decompile the script after compiling it, is the decompiled script any different from the original?
I'll try to help, but it sounds like this is out of my league, and I've never actually hacked Emerald before, just FR.
__________________
Credit for my avatar goes to the Lego company.
  #2783    
Old December 31st, 2009 (03:22 PM).
arpeejajo's Avatar
arpeejajo arpeejajo is offline
King Of Muay Thai
 
Join Date: Mar 2008
Location: Woodbridge, ON
Gender: Male
Nature: Jolly
Posts: 36
Hey everyone, I'm new to scripting so please don't laugh at my inability to script.
Game: Pokemon Fire Red Hack
Type: Trigger
Editor: XSE
Script:
Spoiler:

'---------------
#org 0x34EB8C
lock
textcolor 0x0
msgbox 0x834EB9C MSG_KEEPOPEN '"[player]: Woah!\nWhere am I?"
closeonkeypress
applymovement MOVE_PLAYER 0x834EBAC
releaseall
end

'---------
' Strings
'---------
#org 0x34EB9C
= [player]: Woah!\nWhere am I?

'---------
' Movement
'---------
#org 0x34EBAC
#raw 0x62 'Exclamation Mark (!)
#raw 0x2F 'Face Left (Delayed)
#raw 0x30 'Face Right (Delayed)
#raw 0x2E 'Face Up (Delayed)
#raw 0x2D 'Face Down (Delayed)
#raw 0xFE 'End of Movements

Screenshots and/or Videos: Can't add links because of post count.
So this is my script. The problem is that I want it to activate after your intro with Oak. Also when I step on the trigger it just freezes everything.
  #2784    
Old December 31st, 2009 (05:08 PM).
NarutoActor's Avatar
NarutoActor NarutoActor is offline
The rocks cry out to me
Community Supporter
 
Join Date: Jan 2009
Location: Brooklyn/Marlboro
Age: 21
Gender: Female
Nature: Bashful
Posts: 1,975
Send a message via AIM to NarutoActor Send a message via Windows Live Messenger to NarutoActor
are the setting set right? Like unknown 0003 and a var number. also if you want that applymovement to work you need to add a waitmovement 0x0
__________________
~There are those people who understand hex, F the rest
  #2785    
Old January 1st, 2010 (09:50 AM).
Shadow_Knux's Avatar
Shadow_Knux Shadow_Knux is offline
Beginning Trainer
 
Join Date: Jan 2009
Gender: Male
Nature: Brave
Posts: 25
Game: FireRed
Event Type: Person
Editor: XSE

Whenever I compile this into XSE...
Spoiler:
'---------------
#org 0x71D888
checkflag 0x888
if 0x1 goto 0x871D8D0
setflag 0x888
msgbox 0x871D9FC MSG_FACE '"Hmm?\pHello, my name is LANCE. Peo..."
setvar 0x8003 0x1
setvar 0x4001 0x93
givepokemon 0x93 0x19 0xD8 0x0 0x0 0x0
fanfare 0x101
preparemsg 0x87B0000 '"[black_fr][player] obtained a DRAT..."
waitmsg
waitfanfare
bufferpokemon 0x0 0x93
bufferboxname 0x0 0x4037
bufferpokemon 0x1 0x4001
msgbox 0x87B012C MSG_KEEPOPEN '"[black_fr][buffer2] was transferre..."
fadescreen 0x1

closeonkeypress
hidesprite 0xF
fadescreen 0x0
release
end

'---------------
#org 0x71D8D0
fadescreen 0x1
closeonkeypress
hidesprite 0xF
fadescreen 0x0
release
end


'---------
' Strings
'---------
#org 0x71D9FC
= Hmm?\pHello, my name is LANCE. People\nrefer to me as ["]the Dragon Master".\pIt seems you have found my\nsecret place.\pThis is where I buried my\nDRAGONITE when it died.\pIt was my first POKéMON.\pYou deserve something for coming\nhere. Take this POKéMON.

#org 0x7B0000
= [black_fr][player] obtained a DRATINI!

#org 0x7B012C
= [black_fr][buffer2] was transferred to\nBILL'S PC.\pIt was placed in \nBOX ["][buffer1]."\p[blue_fr]Take care of that POKéMON.\pI have feeling we will meet\nagain sometime in the future.

...the game changes it to this...
Spoiler:
'---------------
#org 0x71D888
checkflag 0x888
if 0x1 goto 0x871D8D0
setflag 0x888
msgbox 0x871D9FC MSG_FACE '"Hmm?\pHello, my name is LANCE. Peo..."
setvar 0x8003 0x1
setvar 0x4001 0x93
givepokemon 0x93 0x19 0xD8 0x0 0x0 0x0
fanfare 0x101
preparemsg 0x87B0000 '"[black_fr][player] obtained a DRAT..."
waitmsg
waitfanfare
bufferpokemon 0x0 0x93
bufferboxname 0x0 0x4037
bufferpokemon 0x1 0x4001
loadpointer 0x0 0x977B012C
nop1

closeonkeypress
hidesprite 0xF
fadescreen 0x0
release
end

'---------------
#org 0x71D8D0
fadescreen 0x1
closeonkeypress
hidesprite 0xF
fadescreen 0x0
release
end


'---------
' Strings
'---------
#org 0x71D9FC
= Hmm?\pHello, my name is LANCE. People\nrefer to me as ["]the Dragon Master".\pIt seems you have found my\nsecret place.\pThis is where I buried my\nDRAGONITE when it died.\pIt was my first POKéMON.\pYou deserve something for coming\nhere. Take this POKéMON.

#org 0x7B0000
= [black_fr][player] obtained a DRATINI!

What's wrong? And this is a totally different thing than my last script I posted here. Here's hoping someone will help this time...
__________________
  #2786    
Old January 1st, 2010 (10:11 AM).
NarutoActor's Avatar
NarutoActor NarutoActor is offline
The rocks cry out to me
Community Supporter
 
Join Date: Jan 2009
Location: Brooklyn/Marlboro
Age: 21
Gender: Female
Nature: Bashful
Posts: 1,975
Send a message via AIM to NarutoActor Send a message via Windows Live Messenger to NarutoActor
make sure your using the most up-to-date xse. Also try re pointing the offsets with the original script.
__________________
~There are those people who understand hex, F the rest
  #2787    
Old January 1st, 2010 (10:38 AM).
Shadow_Knux's Avatar
Shadow_Knux Shadow_Knux is offline
Beginning Trainer
 
Join Date: Jan 2009
Gender: Male
Nature: Brave
Posts: 25
Quote originally posted by NarutoActor:
make sure your using the most up-to-date xse. Also try re pointing the offsets with the original script.
I have the newest version, and I changed the offset of that message box, but no dice. Is there a different way of writing that that I can try?
__________________
  #2788    
Old January 1st, 2010 (05:41 PM).
trebornosliw's Avatar
trebornosliw trebornosliw is offline
Learning
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Adamant
Posts: 523
...hm, no help for me it seems. Ah well, I'll just stick around here and act pitiful until someone shows me some mercy.
@Shadow_Knux, have you checked to see if the script works in-game? Might be worth a try. Also, I'm sure that flag 0x888 is used in the game (if this is an FR hack), and you might want to check your variables too. It may be that those are messing this up somehow.
...frankly, I have no clue what's wrong.
__________________
Credit for my avatar goes to the Lego company.
  #2789    
Old January 1st, 2010 (09:30 PM).
Shadow_Knux's Avatar
Shadow_Knux Shadow_Knux is offline
Beginning Trainer
 
Join Date: Jan 2009
Gender: Male
Nature: Brave
Posts: 25
Quote originally posted by trebornosliw:
...hm, no help for me it seems. Ah well, I'll just stick around here and act pitiful until someone shows me some mercy.
@Shadow_Knux, have you checked to see if the script works in-game? Might be worth a try. Also, I'm sure that flag 0x888 is used in the game (if this is an FR hack), and you might want to check your variables too. It may be that those are messing this up somehow.
...frankly, I have no clue what's wrong.
Yeah, I tried and it doesn't work. But thanks for the heads-up on the flag, I'll try it. But, the variables worked fine before I added in the final msgbox and fadescreen/hidesprite that screwed everything up...
__________________
  #2790    
Old January 1st, 2010 (11:10 PM).
trebornosliw's Avatar
trebornosliw trebornosliw is offline
Learning
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Adamant
Posts: 523
Quote:
msgbox 0x87B012C MSG_KEEPOPEN '"[black_fr][buffer2] was transferre..."
fadescreen 0x1
closeonkeypress
Ooh! I think this might be your problem, here. closeonkeypress needs to come before fadescreen, otherwise it gets mixed up in the MSG command, I think.
Maybe not, anyway, let me know if it works.
...
Actually, this is kind of funny. I made a script that's pretty the same sort of event.
__________________
Credit for my avatar goes to the Lego company.
  #2791    
Old January 1st, 2010 (11:23 PM).
Yusshin's Avatar
Yusshin Yusshin is offline
♪ Yggdrasil ♪
 
Join Date: Jul 2009
Location: Quebec, Canada
Age: 22
Nature: Brave
Posts: 2,424
I changed the Mom script but it doesn't actually update even after I recompile. I use XSE; I'm also a nub. This is the script (probably filled with errors) that I wanted to replace it with to see what would happen:

Code:
#dynamic 0x800000

#org @start
lock
faceplayer
textcolor 0x01
checkflag 0x200
if 0x1 goto @violaiswaiting
msgbox @1 0x6
applymovement 0x01 @move
waitmovement 0x0
applymovement 0xFF @move2
pause 0x30
release
end

#org @1
= Mom: Oh \v\h01! You're finally awake!\pProfessor Viola came by earlier;\n she wanted to talk to you but\n you were asleep.\pYou should go visit her.\n It appeared urgent.
setflag 0x200

#org @violaiswaiting
= Mom: You should go visit Viola;\n she should be in her laboratory.

#org @move
#raw 0x01
#raw 0xFE

#org @move2
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0xFE
but it doesn't even make it in-game, or it appears that it doesn't; ever since I tried recompiling it, launching the ROM in Visual Boy Advance produces an error (something about some sub-[blargh] not being installed).

:<
__________________


Polaret | Fourette | Ecuret | Axew | Zorua | Nanette [Shiny]
"My scar makes me sassy, child!"
The Big Bang Theory Fan Club - Click To Join!
The French Club
  #2792    
Old January 2nd, 2010 (12:17 AM).
Satoshi Ookami's Avatar
Satoshi Ookami Satoshi Ookami is offline
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Posts: 12,693
The setflag command must not be in string part of script
You have to put it before end command
__________________
ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

Anime List | PSN Trophy List
  #2793    
Old January 2nd, 2010 (07:04 AM).
trebornosliw's Avatar
trebornosliw trebornosliw is offline
Learning
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Adamant
Posts: 523
@Yusshin, also, recompiling is a bad idea. Try just compiling it normally for best results.
...
Erm, can someone please look at my question a few posts back? The main thing I need to know is whether I need to do anything special in order to make a changemaptile command permanent.
__________________
Credit for my avatar goes to the Lego company.
  #2794    
Old January 2nd, 2010 (07:07 AM).
altariaking's Avatar
altariaking altariaking is offline
Needs NO VMs...
 
Join Date: Dec 2009
Location: Scotland, Lesmahagow
Age: 40
Gender: Male
Nature: Naive
Posts: 1,098
Send a message via Windows Live Messenger to altariaking
how would I make a script where you watch a battle after the pref. oak intro, and then once it is done it says: see you next time on POKEMON LEAGUE BATTLES
  #2795    
Old January 2nd, 2010 (07:08 AM).
diegoisawesome's Avatar
diegoisawesome diegoisawesome is offline
Please understand
Community Supporter
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 18
Gender: Male
Nature: Quirky
Posts: 970
Quote originally posted by trebornosliw:
The main thing I need to know is whether I need to do anything special in order to make a changemaptile command permanent.
You need to make a level script in your map that has setmaptile in it. Read my XSE tutorial (with the level script tut in a link at the top) or cooley's tutorial to make a level script.
__________________


My other resources:
My Website
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
  #2796    
Old January 2nd, 2010 (07:31 AM). Edited January 2nd, 2010 by trebornosliw.
trebornosliw's Avatar
trebornosliw trebornosliw is offline
Learning
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Adamant
Posts: 523
Quote originally posted by diegoisawesome:
You need to make a level script in your map that has setmaptile in it. Read my XSE tutorial (with the level script tut in a link at the top) or cooley's tutorial to make a level script.
Thanks, I'll do that. Your tut is awesome btw, I've had it open for so long that my computer would probably crash or something if I tried to close it .
...wait, one more question about that. So am I just going to do this,
checkflag (whichever I used for the changemaptile event)
if 0x1 got @blabla

#org @blabla
changemaptile (etcetera)
release
end
??
And yes, I realize that script was retarded, but it's just for example purposes.
Oh, and also I'll put in the setvar and everything of course.
__________________
Credit for my avatar goes to the Lego company.
  #2797    
Old January 2nd, 2010 (09:00 AM).
Shadow_Knux's Avatar
Shadow_Knux Shadow_Knux is offline
Beginning Trainer
 
Join Date: Jan 2009
Gender: Male
Nature: Brave
Posts: 25
Quote originally posted by trebornosliw:
Ooh! I think this might be your problem, here. closeonkeypress needs to come before fadescreen, otherwise it gets mixed up in the MSG command, I think.
Maybe not, anyway, let me know if it works.
...
Actually, this is kind of funny. I made a script that's pretty the same sort of event.
Nope. Still being autocorrected. At this point, I'd be fine with just leaving the sprite visible, but having him not be there if you come back. Would you happen to know how to do that?
__________________
  #2798    
Old January 2nd, 2010 (10:32 AM).
trebornosliw's Avatar
trebornosliw trebornosliw is offline
Learning
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Adamant
Posts: 523
Quote originally posted by Shadow_Knux:
Nope. Still being autocorrected. At this point, I'd be fine with just leaving the sprite visible, but having him not be there if you come back. Would you happen to know how to do that?
Darn. Oh well, just remove the fadescreens and he should be gone when you come back, or at least, that's what I inadvertantly did to myself in one of my scripts . Of course, it might just make him vanish without the fadescreen, if it works properly.
__________________
Credit for my avatar goes to the Lego company.
  #2799    
Old January 2nd, 2010 (11:28 AM).
Shadow_Knux's Avatar
Shadow_Knux Shadow_Knux is offline
Beginning Trainer
 
Join Date: Jan 2009
Gender: Male
Nature: Brave
Posts: 25
Quote originally posted by trebornosliw:
Darn. Oh well, just remove the fadescreens and he should be gone when you come back, or at least, that's what I inadvertantly did to myself in one of my scripts . Of course, it might just make him vanish without the fadescreen, if it works properly.
I removed the fadescreen and such, but I still get my msgbox changed to loadpointer. This is becoming quite annoying, as that HAD worked before.

Thank you for being so helpful though.
__________________
  #2800    
Old January 2nd, 2010 (01:07 PM).
trebornosliw's Avatar
trebornosliw trebornosliw is offline
Learning
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Adamant
Posts: 523
Quote originally posted by Shadow_Knux:
I removed the fadescreen and such, but I still get my msgbox changed to loadpointer. This is becoming quite annoying, as that HAD worked before.

Thank you for being so helpful though.
...
That's it, I am never, ever, hacking Emerald. That rom sounds absolutely demonic...
Anyhoo, can someone show me the basic structure of a changemaptile level script? The level script tuts don't really say much on cmt.
Basically, I've got an event in the map that has a changemaptile, and sets flag 0x1011 right afterwards. I need the changemaptile to be permanent, so that if I leave the map and re-enter it will still be there. So, for the level script, do I need to basically put "checkflag 0x1011, if 0x1 goto @keepthetreethere?"
__________________
Credit for my avatar goes to the Lego company.
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 06:16 PM.