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  #3826    
Old May 14th, 2010 (05:36 AM).
Jacusiek's Avatar
Jacusiek
Unhatched Egg
 
Join Date: Apr 2009
Location: Poland
Age: 20
Gender: Male
Nature: Quiet
Hello! I'm new here (and I'm from Poland, so my english isn't so good). I need help.
I want to know, how can I delete experience gained by defeating pokemons in Elite
Four (with Wallace) in Emerald. I want to do, that even my pokemons are 10 lvl, that
won't get EXP. It may be script similar to Battle Frontier (when I defeat somebody
there, I don't get EXP). Can somebody explain how can I do it? Please help...
  #3827    
Old May 14th, 2010 (05:51 AM).
Shiny Quagsire's Avatar
Shiny Quagsire
Working on 3DS CFW. Or something.
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 17
Gender: Male
Nature: Jolly
Quote originally posted by Jacusiek:
Hello! I'm new here (and I'm from Poland, so my english isn't so good). I need help.
I want to know, how can I delete experience gained by defeating pokemons in Elite
Four (with Wallace) in Emerald. I want to do, that even my pokemons are 10 lvl, that
won't get EXP. It may be script similar to Battle Frontier (when I defeat somebody
there, I don't get EXP). Can somebody explain how can I do it? Please help...
Actually, that would most likely require ASM skill, which I'm assuming you don't have.
__________________



  #3828    
Old May 14th, 2010 (05:57 AM). Edited May 14th, 2010 by Jacusiek.
Jacusiek's Avatar
Jacusiek
Unhatched Egg
 
Join Date: Apr 2009
Location: Poland
Age: 20
Gender: Male
Nature: Quiet
Quote originally posted by shiny quagsire:
Actually, that would most likely require ASM skill, which I'm assuming you don't have.
Maybe I don't have ASM skill (and I don't know what it is), but I learn really fast. Could somebody explain me how to do it, please?

I found a script, but I don't know which part can delete EXP (It's from battle frontier):

Spoiler:
'---------------
#org 0x16049E
lock
faceplayer
setvar 0x8004 0x0
special 0xEE
compare 0x800D 0x6
if 0x1 goto 0x8160342
special 0x27
msgbox 0x8199F2C 0x4 '"Welcome to the BATTLE TOWER!\pPlea..."
preparemsg 0x8199F79 '"Would you like to make a BATTLE RO..."
waitmsg
multichoice 0xF 0x6 0x17 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto 0x81604FA
compare 0x8000 0x1
if 0x1 goto 0x8160600
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
preparemsg 0x819A024 '"There are two BATTLE ROOMS,\nLevel..."
waitmsg
multichoice 0x12 0x6 0x18 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
special 0xE9
compare 0x8004 0x1
if 0x1 goto 0x816060D
setvar 0x8004 0x1
copyvar 0x8005 0x800D
copyvar 0x8006 0x800D
special 0xED
msgbox 0x819A07B 0x4 '"Please select the POKéMON you wish..."
fadescreen 0x1
special 0xF5
waitstate
compare 0x800D 0x0
if 0x1 goto 0x816064F
msgbox 0x8199FDA 0x5 '"Before entering a BATTLE ROOM, you..."
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto 0x816064F
compare 0x8000 0x1
if 0x1 goto 0x8160587
compare 0x8000 0x7F
if 0x1 goto 0x816064F
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare 0x800D 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 0x4 '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 0x4 '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE

'---------------
#org 0x160342
lock
faceplayer
preparemsg 0x819A487 '"Congratulations!\nYou've beaten al..."
waitmsg
setvar 0x8004 0x0
special 0xEE
compare 0x800D 0x6
if 0x1 goto 0x816037D
special 0xF4
compare 0x800D 0x0
if 0x1 goto 0x816037D
preparemsg 0x819A6BE '"Here are some RIBBONS for beating\..."
waitmsg
fanfare 0x172
waitfanfare
msgbox 0x819A719 0x4 '"[player] put the RIBBONS on the\nc..."
setvar 0x8004 0x8
special 0xEE
compare 0x800D 0x1
if 0x1 goto 0x81603AD
preparemsg 0x819A589 '"Your record will be saved.\nPlease..."
waitmsg
setvar 0x8004 0xD
special 0xED
special 0xF2
setvar 0x8004 0x3
special 0xF0
sound 0x37
checksound
setvar 0x8004 0x0
setvar 0x8005 0x3
special 0xED
preparemsg 0x819A4BB '"For beating seven TRAINERS in a ro..."
waitmsg
special 0xF3
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto 0x8160408
preparemsg 0x819A506 '"[player] received the prize\n[buff..."
waitmsg
fanfare 0x172
waitfanfare
setvar 0x8004 0x9
special 0xEE
compare 0x800D 0x31
if 0x5 goto 0x81603F8
msgbox 0x819A617 0x4 '"You're finally about to face the\n..."
msgbox 0x8199FA9 0x4 '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end

'---------------
#org 0x1604FA
preparemsg 0x819A024 '"There are two BATTLE ROOMS,\nLevel..."
waitmsg
multichoice 0x12 0x6 0x18 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
special 0xE9
compare 0x8004 0x1
if 0x1 goto 0x816060D
setvar 0x8004 0x1
copyvar 0x8005 0x800D
copyvar 0x8006 0x800D
special 0xED
msgbox 0x819A07B 0x4 '"Please select the POKéMON you wish..."
fadescreen 0x1
special 0xF5
waitstate
compare 0x800D 0x0
if 0x1 goto 0x816064F
msgbox 0x8199FDA 0x5 '"Before entering a BATTLE ROOM, you..."
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto 0x816064F
compare 0x8000 0x1
if 0x1 goto 0x8160587
compare 0x8000 0x7F
if 0x1 goto 0x816064F
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare 0x800D 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 0x4 '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 0x4 '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE

'---------------
#org 0x160600
msgbox 0x819A0D1 0x4 '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE

'---------------
#org 0x160652
msgbox 0x8199FA9 0x4 '"We'll be looking forward to your\n..."
setvar 0x8004 0xB
special 0xED
release
end

'---------------
#org 0x16060D
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto 0x8160628
compare 0x8000 0x1
if 0x1 goto 0x8160635
msgbox 0x819A249 0x4 '"Excuse me!\pYou don't have three e..."
goto 0x8160662

'---------------
#org 0x16064F
special 0x28
msgbox 0x8199FA9 0x4 '"We'll be looking forward to your\n..."
setvar 0x8004 0xB
special 0xED
release
end

'---------------
#org 0x160587
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare 0x800D 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 0x4 '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 0x4 '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE

'---------------
#org 0x19F806
special 0x5D
waitstate
return

'---------------
#org 0x160642
setvar 0x8004 0xC
special 0xED
goto 0x8160652

'---------------
#org 0x160664
applymovement 0x1 0x8160693
applymovement 0xFF 0x8160693
waitmovement 0x0
setdooropened 0x6 0x1
doorchange
applymovement 0x1 0x8160697
applymovement 0xFF 0x816069A
waitmovement 0x0
setdoorclosed 0x6 0x1
doorchange
return

'---------------
#org 0x1604BE
preparemsg 0x8199F79 '"Would you like to make a BATTLE RO..."
waitmsg
multichoice 0xF 0x6 0x17 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto 0x81604FA
compare 0x8000 0x1
if 0x1 goto 0x8160600
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
preparemsg 0x819A024 '"There are two BATTLE ROOMS,\nLevel..."
waitmsg
multichoice 0x12 0x6 0x18 0x0
copyvar 0x8000 0x800D
compare 0x8000 0x2
if 0x1 goto 0x8160652
compare 0x8000 0x7F
if 0x1 goto 0x8160652
special 0xE9
compare 0x8004 0x1
if 0x1 goto 0x816060D
setvar 0x8004 0x1
copyvar 0x8005 0x800D
copyvar 0x8006 0x800D
special 0xED
msgbox 0x819A07B 0x4 '"Please select the POKéMON you wish..."
fadescreen 0x1
special 0xF5
waitstate
compare 0x800D 0x0
if 0x1 goto 0x816064F
msgbox 0x8199FDA 0x5 '"Before entering a BATTLE ROOM, you..."
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto 0x816064F
compare 0x8000 0x1
if 0x1 goto 0x8160587
compare 0x8000 0x7F
if 0x1 goto 0x816064F
setvar 0x8004 0x5
special 0xED
setvar 0x4000 0x0
setvar 0x8004 0xB
special 0xED
setvar 0x8004 0x0
setvar 0x8005 0x1
special 0xED
setvar 0x8004 0x8
setvar 0x8005 0x0
special 0xED
special 0x28
closeonkeypress
pause 0x2
call 0x819F806
setvar 0x4000 0x5
hidebox 0x0 0x0 0xF 0xA
compare 0x800D 0x0
if 0x1 goto 0x8160642
cmdc3 0x1E
special 0x27
special 0xEF
setvar 0x40BC 0x1
msgbox 0x819A0A8 0x4 '"I'll direct you to your BATTLE ROO..."
closeonkeypress
call 0x8160664
warp 0x1A 0x6 0xFF 0x1 0x6
setvar 0x4000 0x0
waitstate
msgbox 0x819A0D1 0x4 '"The BATTLE TOWER is a facility mad..."
goto 0x81604BE

'---------------
#org 0x16037D
setvar 0x8004 0x8
special 0xEE
compare 0x800D 0x1
if 0x1 goto 0x81603AD
preparemsg 0x819A589 '"Your record will be saved.\nPlease..."
waitmsg
setvar 0x8004 0xD
special 0xED
special 0xF2
setvar 0x8004 0x3
special 0xF0
sound 0x37
checksound
setvar 0x8004 0x0
setvar 0x8005 0x3
special 0xED
preparemsg 0x819A4BB '"For beating seven TRAINERS in a ro..."
waitmsg
special 0xF3
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto 0x8160408
preparemsg 0x819A506 '"[player] received the prize\n[buff..."
waitmsg
fanfare 0x172
waitfanfare
setvar 0x8004 0x9
special 0xEE
compare 0x800D 0x31
if 0x5 goto 0x81603F8
msgbox 0x819A617 0x4 '"You're finally about to face the\n..."
msgbox 0x8199FA9 0x4 '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end

'---------------
#org 0x1603AD
setvar 0x8004 0x0
setvar 0x8005 0x3
special 0xED
preparemsg 0x819A4BB '"For beating seven TRAINERS in a ro..."
waitmsg
special 0xF3
copyvar 0x8000 0x800D
compare 0x8000 0x0
if 0x1 goto 0x8160408
preparemsg 0x819A506 '"[player] received the prize\n[buff..."
waitmsg
fanfare 0x172
waitfanfare
setvar 0x8004 0x9
special 0xEE
compare 0x800D 0x31
if 0x5 goto 0x81603F8
msgbox 0x819A617 0x4 '"You're finally about to face the\n..."
msgbox 0x8199FA9 0x4 '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end

'---------------
#org 0x160408
msgbox 0x819A520 0x4 '"Oh, your BAG appears to be full.\p..."
waitmsg
closeonkeypress
setvar 0x4000 0x5
release
end

'---------------
#org 0x1603F8
msgbox 0x8199FA9 0x4 '"We'll be looking forward to your\n..."
closeonkeypress
setvar 0x4000 0x5
release
end

'---------------
#org 0x160628
msgbox 0x819A249 0x4 '"Excuse me!\pYou don't have three e..."
goto 0x8160662

'---------------
#org 0x160635
msgbox 0x819A32D 0x4 '"Excuse me!\pYou don't have three e..."
goto 0x8160662

'---------------
#org 0x160662
release
end


'---------
' Strings
'---------
#org 0x199F2C
= Welcome to the BATTLE TOWER!\pPlease register with me to enter\na BATTLE ROOM.

#org 0x199F79
= Would you like to make a BATTLE ROOM\nchallenge?

#org 0x19A024
= There are two BATTLE ROOMS,\nLevel 50 and Level 100.\lWhich would you like to challenge?

#org 0x19A07B
= Please select the POKéMON you wish\nto enter.

#org 0x199FDA
= Before entering a BATTLE ROOM, your\nprogress must be saved. Is that okay?

#org 0x19A0A8
= I'll direct you to your BATTLE ROOM now.

#org 0x19A0D1
= The BATTLE TOWER is a facility made\nespecially for POKéMON battles.\pWithin the TOWER are many BATTLE ROOMS.\pIn each BATTLE ROOM, seven TRAINERS\nawait your challenge.\pBeat all seven, and you will be rewarded\nwith a fabulous prize.\pYou may also take a break from your\nchallenge by saving your progress.\pMake sure you save properly or you\nwon't be able to resume your challenge.

#org 0x19A487
= Congratulations!\nYou've beaten all seven TRAINERS!\p

#org 0x19A6BE
= Here are some RIBBONS for beating\nseven tough TRAINERS in a row.\p[player] received some RIBBONS!

#org 0x19A719
= [player] put the RIBBONS on the\nchallenger POKéMON.

#org 0x19A589
= Your record will be saved.\nPlease wait.

#org 0x19A4BB
= For beating seven TRAINERS in a row,\nyou have earned this fabulous prize!\p

#org 0x19A506
= [player] received the prize\n[buffer1].

#org 0x19A617
= You're finally about to face the\n50th TRAINER.\pFrom here on, every time you beat seven\nTRAINERS in a row, your POKéMON will\lreceive a commemorative RIBBON.\pGood luck!

#org 0x199FA9
= We'll be looking forward to your\nnext challenge.

#org 0x19A249
= Excuse me!\pYou don't have three eligible POKéMON.\pYou must have three different POKéMON\nof Level 50 or less to enter.\pThey also must be holding different\nkinds of items.\pEGGS[buffer1] ineligible.\pPlease come see me when you are ready.

#org 0x19A520
= Oh, your BAG appears to be full.\pPlease make room in your BAG, then come\nsee me.

#org 0x19A32D
= Excuse me!\pYou don't have three eligible POKéMON.\pYou must have three different POKéMON\nto enter.\pThey also must be holding different\nkinds of items.\pEGGS[buffer1] ineligible.\pPlease come see me when you are ready.


'-----------
' Movements
'-----------
#org 0x160693
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x160697
#raw 0x9 'Step Up (Normal)
#raw 0x54 'Hide
#raw 0xFE 'End of Movements

#org 0x16069A
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x54 'Hide
#raw 0xFE 'End of Movements
  #3829    
Old May 14th, 2010 (11:56 AM).
NarutoActor's Avatar
NarutoActor
The rocks cry out to me
Community Supporter
 
Join Date: Jan 2009
Location: Brooklyn/Marlboro
Age: 21
Gender: Female
Nature: Bashful
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Quote originally posted by Jacusiek:
Hello! I'm new here (and I'm from Poland, so my english isn't so good). I need help.
I want to know, how can I delete experience gained by defeating pokemons in Elite
Four (with Wallace) in Emerald. I want to do, that even my pokemons are 10 lvl, that
won't get EXP. It may be script similar to Battle Frontier (when I defeat somebody
there, I don't get EXP). Can somebody explain how can I do it? Please help...
Yeah you will need asm.
Jpan made an exp gain, it should work to has a subtracter by switing add to sub, but I didn't test it.

b507 push {r0-r2, lr}
4804 ldr r0, 0x0203f408 ;Growth block data storage address
6800 ldr r0, [r0]
4904 ldr r1, 0x020370C2 ;var 0x8005 used for storing the exp value
8809 ldrh r1, [r1]
2280 mov r2, 0x80
0912 lsl r2, 0x8
418a cmp r1,r2 ; checks if exp is between "safe" values
db02 blt add_exp
bd07 pop {r0-r2, pc}
6842 add_exp: ldr r2, [r0+0x4]
------ sub r2, r2, r1 ; subrtacts the experience
6042 str r2, [r0+0x4]
bd07 pop {r0-r2, pc}
run it throw a complier. Then call it in a script, tell me if it works, or not xD
__________________
~There are those people who understand hex, F the rest
  #3830    
Old May 14th, 2010 (01:12 PM).
Jacusiek's Avatar
Jacusiek
Unhatched Egg
 
Join Date: Apr 2009
Location: Poland
Age: 20
Gender: Male
Nature: Quiet
Quote:
Warning: Unknown command "b507"
Warning: Unknown command "4804"
Warning: Unknown command "6800"
Warning: Unknown command "4904"
Warning: Unknown command "8809"
Warning: Unknown command "2280"
Warning: Unknown command "0912"
Warning: Unknown command "418a"
Warning: Unknown command "db02"
Warning: Unknown command "bd07"
Warning: Unknown command "6842"
Warning: Unknown command "sub"
Warning: Unknown command "6042"
Warning: Unknown command "bd07"
I tried do it in XSE and PKSVUI, and it doesn't work... . Maybe I'm doing something wrong?
  #3831    
Old May 14th, 2010 (04:25 PM).
Buizark's Avatar
Buizark
Always looking for an OU match
 
Join Date: Dec 2009
Gender: Male
Nature: Calm
ASM not scripting.Use Hackmew's thread for ASM
__________________
  #3832    
Old May 14th, 2010 (05:14 PM). Edited May 14th, 2010 by Shiny Quagsire.
Shiny Quagsire's Avatar
Shiny Quagsire
Working on 3DS CFW. Or something.
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 17
Gender: Male
Nature: Jolly
Quote originally posted by Jacusiek:
I tried do it in XSE and PKSVUI, and it doesn't work... . Maybe I'm doing something wrong?
I could compile that for you. *edit* I tried to compile. Didn't work.
After it's compiled, you get a binary fie. You just copy that code, paste it into an area in the rom, and use this command:

callasm 0x"OFFSET YOU PASTED THE CODE HERE!"
__________________



  #3833    
Old May 14th, 2010 (07:21 PM).
NarutoActor's Avatar
NarutoActor
The rocks cry out to me
Community Supporter
 
Join Date: Jan 2009
Location: Brooklyn/Marlboro
Age: 21
Gender: Female
Nature: Bashful
Send a message via AIM to NarutoActor Send a message via Windows Live Messenger to NarutoActor
make sure to add tabs and remove the hex numbers. complie it with devkitpro then call the script with callasm
__________________
~There are those people who understand hex, F the rest
  #3834    
Old May 14th, 2010 (10:24 PM). Edited May 14th, 2010 by Jacusiek.
Jacusiek's Avatar
Jacusiek
Unhatched Egg
 
Join Date: Apr 2009
Location: Poland
Age: 20
Gender: Male
Nature: Quiet
I can't open ASM:
Quote:
Once you're familiar with the command prompt, you can download the thumb.zip file which contains the assembler we're going to use. Extract all the 3 files inside a folder (for example on the Desktop) and open a command prompt window. Something similar will appear:

Microsoft Windows [Version 6.1.7600]
Copyright (c) 2009 Microsoft Corporation. All right reserved.

C:\Users\YourName>
In my computer appears black screen (I try open file "as", and then when I press enter it will disapear). And when I try to open "objcopy" or "thumb" it automatically closes. I don't understand it... I JUST only want to delete the EXP, is it have to be so hard?
  #3835    
Old May 16th, 2010 (12:15 PM).
Metroid Die
Beginning Trainer
 
Join Date: Mar 2009
Hey guys, my issue is this. I set up a map script, using the 2nd script type. I want my player to walk out of his house and then the script to activate. However, when I add this script, as well as the var number etc to advance map and play it on my rom, nothing happens. The script simply stops. If anyone could help me out it would be awesome.

Here's the script:

#org 0x801565
if 0x1 goto 0x88015A6
msgbox 0x88015A9 0x6 '"Hey, wait up!"
applymovement 0xFF 0x8801652
applymovement 0x5 0x88015B9
waitmovement 0x0
msgbox 0x88015C2 0x6 '"I heard you moved here.\pMy name i..."
applymovement 0x5 0x8801639
applymovement 0xFF 0x8801645
waitmovement 0x0
setvar 0x5101 0x1
release
end

'---------------
#org 0x8015A6
release
end


'---------
' Strings
'---------
#org 0x8015A9
= Hey, wait up!

#org 0x8015C2
= I heard you moved here.\pMy name is James, nice to\nmeet you.\pProfessor Redbark asked me\nto find you.\pHere, follow me.


'-----------
' Movements
'-----------
#org 0x801652
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org 0x8015B9
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x801639
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x801645
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
  #3836    
Old May 16th, 2010 (05:58 PM).
Binary's Avatar
Binary
え?
 
Join Date: Aug 2007
Age: 20
Quote originally posted by Metroid Die:
Hey guys, my issue is this. I set up a map script, using the 2nd script type. I want my player to walk out of his house and then the script to activate. However, when I add this script, as well as the var number etc to advance map and play it on my rom, nothing happens. The script simply stops. If anyone could help me out it would be awesome.

Here's the script:

#org 0x801565
if 0x1 goto 0x88015A6
msgbox 0x88015A9 0x6 '"Hey, wait up!"
applymovement 0xFF 0x8801652
applymovement 0x5 0x88015B9
waitmovement 0x0
msgbox 0x88015C2 0x6 '"I heard you moved here.\pMy name i..."
applymovement 0x5 0x8801639
applymovement 0xFF 0x8801645
waitmovement 0x0
setvar 0x5101 0x1
release
end

'---------------
#org 0x8015A6
release
end


'---------
' Strings
'---------
#org 0x8015A9
= Hey, wait up!

#org 0x8015C2
= I heard you moved here.\pMy name is James, nice to\nmeet you.\pProfessor Redbark asked me\nto find you.\pHere, follow me.


'-----------
' Movements
'-----------
#org 0x801652
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org 0x8015B9
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x801639
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x801645
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
Spoiler:
#org 0x801565
<---- There should be a checkflag or a comparevar if you're using a variable to check. I think it should be 'comparevar 0x5101 0x1'
if 0x1 goto 0x88015A6
msgbox 0x88015A9 0x6 '"Hey, wait up!"
applymovement 0xFF 0x8801652
applymovement 0x5 0x88015B9
waitmovement 0x0
msgbox 0x88015C2 0x6 '"I heard you moved here.\pMy name i..."
applymovement 0x5 0x8801639
applymovement 0xFF 0x8801645
waitmovement 0x0
setvar 0x5101 0x1
release
end

'---------------
#org 0x8015A6
release
end


'---------
' Strings
'---------
#org 0x8015A9
= Hey, wait up!

#org 0x8015C2
= I heard you moved here.\pMy name is James, nice to\nmeet you.\pProfessor Redbark asked me\nto find you.\pHere, follow me.


'-----------
' Movements
'-----------
#org 0x801652
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org 0x8015B9
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x801639
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x801645
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements


If you're trying to make a level script, this should help you out.
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  #3837    
Old May 17th, 2010 (10:57 AM).
PeregrineFig's Avatar
PeregrineFig
Starting Pokémon Obsidian
 
Join Date: Feb 2010
Location: Michigan, USA
Age: 20
Gender: Male
Nature: Hardy
Quote originally posted by Jacusiek:
I can't open ASM:
In my computer appears black screen (I try open file "as", and then when I press enter it will disapear). And when I try to open "objcopy" or "thumb" it automatically closes. I don't understand it... I JUST only want to delete the EXP, is it have to be so hard?
You don't open anything to compile ASM. Save the asm file as a .asm, then if you're on XP use Run, or on Vista use Search, and run cmd.exe. Now type cd (whatever folder your files are in), then type: thumb (.asm file name).asm (same filename).bin

Now you have to open the .bin file in a hex editor and put that into some free space in your ROM, then call that offset with a callasm command. It's a lot of work to compile ASM, I guess, so I suggest you hold off on those fancy scripts and ambitions until you have a good handle on both scripting and the workings of hex.
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  #3838    
Old May 17th, 2010 (12:09 PM).
Metroid Die
Beginning Trainer
 
Join Date: Mar 2009
Alright, that's another problem fixed. :D

I still have another though >.>

Is it possible to get the sprite and player to enter a door and go through the warp to the building? For example, I want a sprite to lead my player into the professor's lab, at the beginning of the game.

What would the command for this be?

Thanks in advance
  #3839    
Old May 17th, 2010 (12:14 PM).
PeregrineFig's Avatar
PeregrineFig
Starting Pokémon Obsidian
 
Join Date: Feb 2010
Location: Michigan, USA
Age: 20
Gender: Male
Nature: Hardy
Quote originally posted by Metroid Die:
Alright, that's another problem fixed. :D

I still have another though >.>

Is it possible to get the sprite and player to enter a door and go through the warp to the building? For example, I want a sprite to lead my player into the professor's lab, at the beginning of the game.

What would the command for this be?

Thanks in advance
Only the player can use warps, what you need is to place another sprite inside the building, and use a level script.
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  #3840    
Old May 17th, 2010 (12:21 PM).
Metroid Die
Beginning Trainer
 
Join Date: Mar 2009
Quote originally posted by PeregrineFig:
Only the player can use warps, what you need is to place another sprite inside the building, and use a level script.
Thanks, but how do I get the sprite and my player through the door? Is there a command for opening a door?
  #3841    
Old May 17th, 2010 (01:16 PM).
Legendofall
Beginning Trainer
 
Join Date: May 2010
Gender: Male
do you know how to script a double battle with someone else in Firered? like with drake in HG/SS, i want ash to come and save you from some wild beedrill in a double battle.
  #3842    
Old May 17th, 2010 (01:27 PM).
Shiny Quagsire's Avatar
Shiny Quagsire
Working on 3DS CFW. Or something.
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 17
Gender: Male
Nature: Jolly
Quote originally posted by Legendofall:
do you know how to script a double battle with someone else in Firered? like with drake in HG/SS, i want ash to come and save you from some wild beedrill in a double battle.
I don't think that would be possible. However, using JPAN's hacked engine (see the toolbox of research and development) you could replace the old man in fire red with ash and have him catch beedrill. I'm not quite sure about ruby, but I know it's possible, because pokemon chrono did it with a red gyarados.
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  #3843    
Old May 17th, 2010 (01:36 PM). Edited May 17th, 2010 by Legendofall.
Legendofall
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Quote originally posted by shiny quagsire:
I don't think that would be possible. However, using JPAN's hacked engine (see the toolbox of research and development) you could replace the old man in fire red with ash and have him catch beedrill. I'm not quite sure about ruby, but I know it's possible, because pokemon chrono did it with a red gyarados.
it has to be possible! i need hackmew or someone that really knows the game, cuz there has to be some way, like making it as if it where a link up double battle, maybe you would have to choose your pokes?

Quote originally posted by Legendofall:
it has to be possible! i need hackmew or someone that really knows the game, cuz there has to be some way, like making it as if it where a link up double battle, maybe you would have to choose your pokes?
please help me create a double battle script for this!!!!!!!! please!!!!! for firered, like how drake helps you in HG/SS or your rival during his rematch
i would tell you what happens when i try it but all that happens is it gliches up, ash walks by to join you battle wiht the wild beedrill then NADA battle begins but ERRORS occur, i tried..... i really need this
  #3844    
Old May 18th, 2010 (02:58 AM).
Zeffy's Avatar
Zeffy
 
Join Date: Apr 2009
Location: easter island
Gender: Other
Send a message via Skype™ to Zeffy
Quote originally posted by Legendofall:
it has to be possible! i need hackmew or someone that really knows the game, cuz there has to be some way, like making it as if it where a link up double battle, maybe you would have to choose your pokes?



please help me create a double battle script for this!!!!!!!! please!!!!! for firered, like how drake helps you in HG/SS or your rival during his rematch
i would tell you what happens when i try it but all that happens is it gliches up, ash walks by to join you battle wiht the wild beedrill then NADA battle begins but ERRORS occur, i tried..... i really need this
How'z about you figure that out by yourself? :D
The thing you want to do is only possible via ASM. There is no way to create a linked double battle in the current FR Engine. :/
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  #3845    
Old May 18th, 2010 (04:29 AM). Edited May 18th, 2010 by Jacusiek.
Jacusiek's Avatar
Jacusiek
Unhatched Egg
 
Join Date: Apr 2009
Location: Poland
Age: 20
Gender: Male
Nature: Quiet
Quote originally posted by PeregrineFig:
You don't open anything to compile ASM. Save the asm file as a .asm, then if you're on XP use Run, or on Vista use Search, and run cmd.exe. Now type cd (whatever folder your files are in), then type: thumb (.asm file name).asm (same filename).bin

Now you have to open the .bin file in a hex editor and put that into some free space in your ROM, then call that offset with a callasm command. It's a lot of work to compile ASM, I guess, so I suggest you hold off on those fancy scripts and ambitions until you have a good handle on both scripting and the workings of hex.
But what asm file? How to create this asm file first?
And
Where's that free space? How to paste it? Which programm should I use to paste it?
  #3846    
Old May 18th, 2010 (11:01 AM).
PeregrineFig's Avatar
PeregrineFig
Starting Pokémon Obsidian
 
Join Date: Feb 2010
Location: Michigan, USA
Age: 20
Gender: Male
Nature: Hardy
Quote originally posted by Jacusiek:
But what asm file? How to create this asm file first?
And
Where's that free space? How to paste it? Which programm should I use to paste it?
You write the ASM code as a text file, then save it with type all files, and add the extension .asm. For free space you can find it with Free Space Finder, in HackMew's tools in the toolbox, and then you use your hex editor to copy and then paste-write (or count the bytes and delete them off the end after a paste-insert) into the free space. If this is going over your head, then this is probably a little too advanced for you right now.
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  #3847    
Old May 18th, 2010 (11:36 AM).
Hardatwork1
Guest
 
I was just wonderin how i'd go about scriptin (XSE) a choose starter event, like the bag situation on RSE...i looked around n couldn't find anything, hopefully i didn't skip over somethin
  #3848    
Old May 18th, 2010 (12:21 PM).
Metroid Die
Beginning Trainer
 
Join Date: Mar 2009
Alright, another question.

This time, after I pass the setdooropened command, my script just repeats instead of moving on to the applymovement commands. Is there something I'm missing? Please help me out.

Spoiler:
#dynamic 0x801654

#org @start
msgbox @hey 0x6
applymovement 0xFF @go1
applymovement 0x05 @go2
waitmovement 0x0
msgbox @hey2 0x6
applymovement 0x05 @go3
applymovement 0xFF @go4
waitmovement 0x0
setdooropened 0x6 0x6
doorchange
applymovement 0xFF @go5
applymovement 0x05 @go6
setvar 0x5101 0x0
release
end

#org @hey
= Hey, wait up!

#org @go1
#raw 0x2
#raw 0xFE

#org @go2
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @hey2
= I heard you moved here.\pMy name is James, nice to meet you.\pProfessor Redbark asked me to find\nyou.\pHere, follow me.

#org @go3
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x1
#raw 0xFE

#org @go4
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @go5
#raw 0x12
#raw 0xFE

#org @go6
#raw 0x11
#raw 0xFE
  #3849    
Old May 18th, 2010 (12:27 PM).
PeregrineFig's Avatar
PeregrineFig
Starting Pokémon Obsidian
 
Join Date: Feb 2010
Location: Michigan, USA
Age: 20
Gender: Male
Nature: Hardy
Quote originally posted by Metroid Die:
Alright, another question.

This time, after I pass the setdooropened command, my script just repeats instead of moving on to the applymovement commands. Is there something I'm missing? Please help me out.

Spoiler:
#dynamic 0x801654

#org @start
msgbox @hey 0x6
applymovement 0xFF @go1
applymovement 0x05 @go2
waitmovement 0x0
msgbox @hey2 0x6
applymovement 0x05 @go3
applymovement 0xFF @go4
waitmovement 0x0
setdooropened 0x6 0x6
doorchange
applymovement 0xFF @go5
applymovement 0x05 @go6
setvar 0x5101 0x0
release
end

#org @hey
= Hey, wait up!

#org @go1
#raw 0x2
#raw 0xFE

#org @go2
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE

#org @hey2
= I heard you moved here.\pMy name is James, nice to meet you.\pProfessor Redbark asked me to find\nyou.\pHere, follow me.

#org @go3
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x1
#raw 0xFE

#org @go4
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @go5
#raw 0x12
#raw 0xFE

#org @go6
#raw 0x11
#raw 0xFE
You forgot the waitmovement 0x0 after those last two applymovements.
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  #3850    
Old May 18th, 2010 (12:29 PM).
Legendofall
Beginning Trainer
 
Join Date: May 2010
Gender: Male
Quote originally posted by PeregrineFig:
You write the ASM code as a text file, then save it with type all files, and add the extension .asm. For free space you can find it with Free Space Finder, in HackMew's tools in the toolbox, and then you use your hex editor to copy and then paste-write (or count the bytes and delete them off the end after a paste-insert) into the free space. If this is going over your head, then this is probably a little too advanced for you right now.
how to write ASM.... any tutorials?
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