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  #4826    
Old October 14th, 2010, 06:58 PM
TB Pro's Avatar
TB Pro
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Location: Midwestern USA
Age: 20
Gender: Male

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Quote:
Originally Posted by MechaTrainer View Post
thanks everyone that helped me, but there is still one problem how do I activate the pkmn menu and make the script say you have obtained "pokemon"! with the jingle?
Spoiler:
#org $begin
lock
faceplayer
checkflag 0x233
if B_true goto $gotit
message $q
boxset 6
givepokemon 1 5 0
setflag 0x233
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = Go On!\nYour adventure is waiting!

#org $q
$q 1 = Good Morning \v\h01!\nI'm glad you wanted to be\pa Pokemon Trainer\nTo start you of here\pis a Pokemon I found alone\nand abandoned
Pokemon menu: Setflag 0x800 for Ruby, 0x828 for Fire Red, and 0x860 for Emerald.
givepokemon 0xspecies number 0xlevel 0xitem number
nop
nop
nop
and I'm not quite sure how the jingle command works in Pokescript.
--I'm a creepin'..
  #4827    
Old October 14th, 2010, 07:02 PM
MechaTrainer
Beginning Trainer
 
Join Date: Jun 2010
Gender: Male
do I put the flag in the beginning?
and how do I make it say Player has obtained [pokemon]
  #4828    
Old October 14th, 2010, 07:05 PM
TB Pro's Avatar
TB Pro
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Quote:
Originally Posted by MechaTrainer View Post
do I put the flag in the beginning?
and how do I make it say Player has obtained [pokemon]
It doesn't really matter where you put it, but I would put it before the givepokemon command.

givepokemon 1 5 0
message $[pointer]
boxset 6
...
...

#org $[pointer]
$[pointer] 1 = \v\h01 received the Pokemon!
--I'm a creepin'..
  #4829    
Old October 14th, 2010, 07:17 PM
MechaTrainer
Beginning Trainer
 
Join Date: Jun 2010
Gender: Male
Quote:
Originally Posted by TB Pro View Post
It doesn't really matter where you put it, but I would put it before the givepokemon command.

givepokemon 1 5 0
message $[pointer]
boxset 6
...
...

#org $[pointer]
$[pointer] 1 = \v\h01 received the Pokemon!
Is this correct
Spoiler:
#org $begin
lock
faceplayer
checkflag 0x234
if B_true goto $gotit
message $q
boxset 6
givepokemon 1 5 0
message $recieve
setflag 0x234
setflag 0x828
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = Go On!\nYour adventure is waiting!

#org $q
$q 1 = Good Morning \v\h01!\nI'm glad you wanted to be\pa Pokemon Trainer\nTo start you of here\pis a Pokemon I found alone\nand abandoned

#org $recieve
$recive 1 = \v\h01 received the Monozu!
Sorry for asking for so much help
  #4830    
Old October 14th, 2010, 10:04 PM
colcolstyles's Avatar
colcolstyles
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Join Date: May 2008
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Quote:
Originally Posted by MechaTrainer View Post
Is this correct
Spoiler:
#org $begin
lock
faceplayer
checkflag 0x234
if B_true goto $gotit
message $q
boxset 6
givepokemon 1 5 0
message $recieve
setflag 0x234
setflag 0x828
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = Go On!\nYour adventure is waiting!

#org $q
$q 1 = Good Morning \v\h01!\nI'm glad you wanted to be\pa Pokemon Trainer\nTo start you of here\pis a Pokemon I found alone\nand abandoned

#org $recieve
$recive 1 = \v\h01 received the Monozu!
Sorry for asking for so much help
It's more efficient to use '0x828' throughout the entire script. There's no need for an extra flag when you're going to end up setting '0x828' anyways. Also, to recreate that jingle effect, you should use something like this (ripped directly from the script of the Poké Balls in Professor Oak's lab):

Code:
preparemsg @receive // "Player received the Pokemon!" text
waitmsg
fanfare 0x13E
waitfanfare
Again, I haven't used PokeScript in ages so I don't know if it has support for those commands. If it doesn't, then for you there may never be a more compelling moment to switch to XSE or PKSV. :)

Brother of Vrai
  #4831    
Old October 15th, 2010, 06:17 AM
Christos's Avatar
Christos
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Quote:
Originally Posted by Mekaj View Post
I took the trees out of start map but when I go to the edge of the map there are trees past map edge. How do I fix this? I'm making a desert region is why I need to know.
Quote:
Originally Posted by Mekaj View Post
wat if two sides are sand and two sides are water how would I do two different borders? would I have to edit the ASM?
This is the Script Help thread. You should post in this thread if you need help with your maps.
pair | pc viruse | dave
  #4832    
Old October 15th, 2010, 02:30 PM
TB Pro's Avatar
TB Pro
Old-timer
 
Join Date: Nov 2004
Location: Midwestern USA
Age: 20
Gender: Male
Quote:
Originally Posted by MechaTrainer View Post
Is this correct
Spoiler:
#org $begin
lock
faceplayer
checkflag 0x828
if B_true goto $gotit
message $q
boxset 6
givepokemon 1 5 0
nop
nop
nop
// not sure if these are needed, but I think they are.
message $recieve
boxset 6
setflag 0x828 // not sure if you need to set this flag before the givepokemon command or not.
release
end

#org $gotit
message $hi
boxset 6
release
end

#org $hi
$hi 1 = Go On!\nYour adventure is waiting!

#org $q
$q 1 = Good Morning \v\h01!\nI'm glad you wanted to be\pa Pokemon Trainer\nTo start you of here\pis a Pokemon I found alone\nand abandoned

#org $recieve
$recieve 1 = \v\h01 received the Monozu!
Sorry for asking for so much help
Fixes in bold.

Quote:
Originally Posted by colcolstyles View Post
Code:
preparemsg @receive // "Player received the Pokemon!" text
waitmsg
fanfare 0x13E
waitfanfare
Again, I haven't used PokeScript in ages so I don't know if it has support for those commands. If it doesn't, then for you there may never be a more compelling moment to switch to XSE or PKSV.
If I remember right, Pokescript uses the "jingle" command instead of fanfare, and if I remember right, it needs one or a few nop commands after it.
I agree with styles; changing to XSE or PKSV is really in your best interest.
--I'm a creepin'..
  #4833    
Old October 16th, 2010, 05:24 AM
leogrecchi
 
Join Date: Oct 2010
Gender: Male
Alright, this is not exactly a script question, but what's the difference between XSE and Pokescript? which one should i use?
  #4834    
Old October 16th, 2010, 09:33 AM
Hiche
 
 
Join Date: Oct 2010
Age: 23
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by leogrecchi View Post
Alright, this is not exactly a script question, but what's the difference between XSE and Pokescript? which one should i use?
I'm not sure how to answer this, seeing as I like both and haven't been scripting for a long, long time, but whatever.

PokeScript is a scripting language developed by [Who?], which, if you skimmed over it, has a pretty rough, RAW syntax. It's actually older than XSE, and hackers before used it more often. It is not the fastest when it comes to compiling scripts, and Ithink it cannot decompile any, as well. Its constructs are mostly '#raw' forms, so you will find it hard to learn all of the commands without always looking up what it means, what it does.

XSE is also a scripting language written by Hackmew, one of my favorite hackers. It's more user-friendly. It has a clear, understandable syntax and it was neatly coded. It can compile scripts very fast and efficiently. The '#raw' commands in PokeScript are represented by easy-to-use names in XSE.

So, if it were to me now, XSE is your choice as a novice hacker. I hope this helps in any way, and others, feel free to correct me or add something if you want.
  #4835    
Old October 16th, 2010, 11:36 PM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
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Location: Abyss of Time, Great Seal
Age: 22
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Nature: Calm
Quote:
Originally Posted by Hiche View Post
I'm not sure how to answer this, seeing as I like both and haven't been scripting for a long, long time, but whatever.

PokeScript is a scripting language developed by [Who?], which, if you skimmed over it, has a pretty rough, RAW syntax. It's actually older than XSE, and hackers before used it more often. It is not the fastest when it comes to compiling scripts, and Ithink it cannot decompile any, as well. Its constructs are mostly '#raw' forms, so you will find it hard to learn all of the commands without always looking up what it means, what it does.

XSE is also a scripting language written by Hackmew, one of my favorite hackers. It's more user-friendly. It has a clear, understandable syntax and it was neatly coded. It can compile scripts very fast and efficiently. The '#raw' commands in PokeScript are represented by easy-to-use names in XSE.

So, if it were to me now, XSE is your choice as a novice hacker. I hope this helps in any way, and others, feel free to correct me or add something if you want.
Agree with that completely =)
I'd add that Pokescript is buggy and XSE is more modern, it's being updated etc...
So in other words use XSE
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  #4836    
Old October 17th, 2010, 05:00 AM
thelord300
Beginning Trainer
 
Join Date: Aug 2007
Gender:
Ok, I think I've got an simple question.
I have got the following script:
(simplified)

Spoiler:

#dynamic 0x800A00

#org @start
lock
checkflag 0x502
if 0x1 goto @flag
setflag 0x502
hidesprite 0x3
release
end

@flag
hidesprite0x3
release
end


But the sprite that needs to be hidden only is hidden when you step on the 'script' tile.
How can I make it so, that the sprite stays hidden?

Thanks :) in advance.
  #4837    
Old October 17th, 2010, 06:23 AM
jota_rdk's Avatar
jota_rdk
Spanish hacker [Javi4315]
 
Join Date: Jul 2010
Location: Spain
Gender: Male
Nature: Timid
Quote:
Originally Posted by thelord300 View Post
Ok, I think I've got an simple question.
I have got the following script:
(simplified)

Spoiler:

#dynamic 0x800A00

#org @start
lock
checkflag 0x502
if 0x1 goto @flag
setflag 0x502
hidesprite 0x3
release
end

@flag
hidesprite0x3
release
end


But the sprite that needs to be hidden only is hidden when you step on the 'script' tile.
How can I make it so, that the sprite stays hidden?

Thanks in advance.
Is very easy, you must to put the activated flag on people id (in advance map). In this case, you must to put the flag number 502 (on people id).

Greetings!
Pokémon Golden Legend // Pokémon Silver Legend


My tutorials:

__________________
My english is very bad, I know. Sorry! xD
  #4838    
Old October 17th, 2010, 01:29 PM
Rely97's Avatar
Rely97
Beginning Trainer
 
Join Date: Aug 2010
Gender: Male
Hello, everyone! I have a slight problem. The first May script isn't working(I posted that earlier but no one responded. Oh well.), and so I made a second script to give the beta testers Running shoes and Pokedex. However, the script isn't even activating. I can click on the person I gave the script to, but he doesn't do anything. Can you help?

(And oh yes, I'm using PSKV.)

Spoiler:

#dyn 0x740000
#org @start
checkflag 82F
if 0x0 goto @text
if 0x1 goto @extra
#org @extra
=Good luck, Beta tester! \n... ... ...\pYou'll need it.
Setflag 0x82F
setflag 0x829
lock
faceplayer
msgbox @text ' Hehe.... \nHiya, Beta tester.\pYou'll probably realize May is\nglitchy.\PVEEEEEERY glitchy.\nSo, here's running shoes.\pAnd pokedex.\nHappy birthday!\p\v\h01:... Wha?
callstd MSG_STANDARD
release
end

#org @text
= Hehe.... \nHiya, Beta tester.\pYou'll probably realize May is\nglitchy.\PVEEEEEERY glitchy.\nSo, here's running shoes.\pAnd pokedex.\nHappy birthday!\p\v\h01:... Wha?
Truly, why is a raven like a writing desk?
  #4839    
Old October 17th, 2010, 02:29 PM
Alignment's Avatar
Alignment
Revered with the stars
 
Join Date: Mar 2010
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Rely97 View Post
Hello, everyone! I have a slight problem. The first May script isn't working(I posted that earlier but no one responded. Oh well.), and so I made a second script to give the beta testers Running shoes and Pokedex. However, the script isn't even activating. I can click on the person I gave the script to, but he doesn't do anything. Can you help?

(And oh yes, I'm using PSKV.)

Spoiler:

#dyn 0x740000
#org @start
checkflag 82F
if 0x0 goto @text
if 0x1 goto @extra
#org @extra
=Good luck, Beta tester! \n... ... ...\pYou'll need it.
Setflag 0x82F
setflag 0x829
lock
faceplayer
msgbox @text ' Hehe.... \nHiya, Beta tester.\pYou'll probably realize May is\nglitchy.\PVEEEEEERY glitchy.\nSo, here's running shoes.\pAnd pokedex.\nHappy birthday!\p\v\h01:... Wha?
callstd MSG_STANDARD
release
end

#org @text
= Hehe.... \nHiya, Beta tester.\pYou'll probably realize May is\nglitchy.\PVEEEEEERY glitchy.\nSo, here's running shoes.\pAnd pokedex.\nHappy birthday!\p\v\h01:... Wha?
There are a few things wrong with your script, ok more than a few :P
It should look something like this:
Spoiler:
#dyn 0x740000
#org @start
lock
faceplayer
checkflag 0x829
if FALSE jump @rawr 'Which is the same as saying if 0x0. I find that using words is easier.
msgbox @extra
callstd MSG_NORMAL
release
end

#org @rawr
Setflag 0x82F
setflag 0x829
msgbox @text
callstd MSG_STANDARD
release
end

#org @text
= Hehe.... \nHiya, Beta tester.\pYou'll probably realize May is\nglitchy.\pVEEEEEERY glitchy.\nSo, here's running shoes.\pAnd pokedex.\nHappy birthday!\p\v\h01: ...Wha?

#org @extra
= Good luck, Beta tester! \n... ... ...\pYou'll need it.


Remember to always put a space after the '=' when you're writing out the text. Also, when using '\p','\n','\l' ect. you CAN'T use capitals like '\P'.

I honestly haven't tested this out but it should work ;D
If you have any questions as to how this works out feel free to VM\PM me :)

EDIT: I'd be willing to check out that 'May' script for you if you want as well.

Last edited by Alignment; October 17th, 2010 at 02:55 PM.
  #4840    
Old October 18th, 2010, 09:19 AM
Rely97's Avatar
Rely97
Beginning Trainer
 
Join Date: Aug 2010
Gender: Male
Wow. Thank you!

And yes, I have absolutely no experience with scripting. Which is why I use PKSV instead of XSE. PKSV has a generator.

Again, thank you! I'd normally be more than glad to let you help with May's incredibly glitchy script, but right now my game is basically my test of what I can do as a hacker. So, right now I don't need it. But I appreciate you asking.

EDIT: Hm... The script now works, but the pokedex and running shoes don't appear. Is there anything else I'm doing wrong?
Truly, why is a raven like a writing desk?

Last edited by Rely97; October 18th, 2010 at 09:22 AM. Reason: Upon further testing...
  #4841    
Old October 18th, 2010, 10:53 PM
colcolstyles's Avatar
colcolstyles
Yours truly
 
Join Date: May 2008
Location: The Bay Area
Gender: Male
Nature: Lonely
Quote:
Originally Posted by chrunch View Post
Yeah, you're pretty much right, exept in Pokescript, you change the "waitmsg" to "boxset 4", and the "preparemsg @recieve" to simply
"message $recieve".
Err, no. You clearly have no idea what those commands do. What makes you think that 'waitmsg', a command with no parameters, is equivalent to 'callstd', a command that does have a parameter? And "message" is just a more user friendly name given to the 'loadpointer' command. I have a feeling that I'm going to get tired of saying this but: please don't answer questions that you don't know the answer to.

Brother of Vrai
  #4842    
Old October 18th, 2010, 11:06 PM
chrunch's Avatar
chrunch
 
 
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Quote:
Originally Posted by colcolstyles View Post
Err, no. You clearly have no idea what those commands do. What makes you think that 'waitmsg', a command with no parameters, is equivalent to 'callstd', a command that does have a parameter? And "message" is just a more user friendly name given to the 'loadpointer' command. I have a feeling that I'm going to get tired of saying this but: please don't answer questions that you don't know the answer to.
I think i'm confused. :/
this is how I script in Pokescript, and it works perfectly:
Code:
#org $start
lock
faceplayer
fanfare 0x13E
message $talk
$talk 1 = \v\h01 recieved BULBASAUR!
boxset 4
waitfanfare
release
end
At least, that's how I get the fanfare playing. But I don't use XSE, I've probably mixed up the commands. I apoligise if i'm wrong. :/
Also, about "message", it is easier for a newbie at scripting to write/remember.

Last edited by chrunch; October 18th, 2010 at 11:12 PM.
  #4843    
Old October 18th, 2010, 11:26 PM
colcolstyles's Avatar
colcolstyles
Yours truly
 
Join Date: May 2008
Location: The Bay Area
Gender: Male
Nature: Lonely
Quote:
Originally Posted by chrunch View Post
Also, about "message", it is easier for a newbie at scripting to write/remember.
I agree with you there. However, that's not what I was upset about. You were claiming that 'preparemsg' and 'message' (or 'loadpointer') were the same command when, in reality, they are quite different. 'loadpointer' takes a string and stores it in the RAM. 'preparemsg' takes that string, displays a textbox, and then prints out the text.

The script excerpt that I posted was a very specific piece of code. In my view, emulating Game Freak's style in scripts is one of the ultimate goals and I do that primarily by borrowing heavily from preexisting scripts. That excerpt is different from your code because it displays the text, waits for all of the text to be printed (hence 'waitmsg') and then plays the fanfare. Yours will play the fanfare as the text is printing. You may be technically correct in saying that "it works perfectly" but MechaTrainer's question seemed (to me, at least) to call for my method.

Brother of Vrai
  #4844    
Old October 19th, 2010, 12:04 AM
chrunch's Avatar
chrunch
 
 
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Quote:
Originally Posted by colcolstyles View Post
I agree with you there. However, that's not what I was upset about. You were claiming that 'preparemsg' and 'message' (or 'loadpointer') were the same command when, in reality, they are quite different. 'loadpointer' takes a string and stores it in the RAM. 'preparemsg' takes that string, displays a textbox, and then prints out the text.

The script excerpt that I posted was a very specific piece of code. In my view, emulating Game Freak's style in scripts is one of the ultimate goals and I do that primarily by borrowing heavily from preexisting scripts. That excerpt is different from your code because it displays the text, waits for all of the text to be printed (hence 'waitmsg') and then plays the fanfare. Yours will play the fanfare as the text is printing. You may be technically correct in saying that "it works perfectly" but MechaTrainer's question seemed (to me, at least) to call for my method.
I know that, it's just that I don't often use XSE (almost never, actually), I often get mixed up with commands. Anyways, I'm sorry for all the confusion. D: It's just that I usually write my scripts like that, it doesn't make much of a difference to me. Once again, sorry. D:
  #4845    
Old October 19th, 2010, 01:43 PM
ares10's Avatar
ares10
I'm in The Marines, OOH RA
 
Join Date: Jan 2010
Location: everywhere and nowhere
Gender: Male
Nature: Brave
if i were to do a script where a pokemon fallows you where ever you go like in soul silver who would i assign it to?


Hacks I support:
  #4846    
Old October 19th, 2010, 05:07 PM
5qwerty's Avatar
5qwerty
Pikachu's Beach. No Surfboard.
 
Join Date: Apr 2009
Location: Do I have to live somewhere?
Gender: Male
Nature: Impish
The only thing that doesn't work is the playsong. It doesn't play the sappy song. Everything else works out smoothly. Someone please me what's going on. The script seems stupid with the Pallet Town music, so I want to change it.

BTW, it is a level script. This is just the script before I do the compiling and whatnot to turn it into a level script. (The level script works fine, music just won't play. EVEN THE FADEDEFAULT WORKS)
Spoiler:
#dynamic 0x800000

#org @start
setvar 0x7000 0x1
checkflag 0x1000
if 0x1 goto @end
msgbox @wait 0x6
playsong 0x272 0x0
applymovement 0xFF @look
waitmovement 0xFF
applymovement 0x3 @moveman
waitmovement 0x3
applymovement 0xFF @look1
waitmovement 0xFF
msgbox @talk1 0x6
msgbox @letter 0x6
msgbox @talk2 0x6
applymovement 0xFF @look2
applymovement 0x3 @moveman1
fadedefault
waitmovement 0xFF
waitmovement 0x3
setflag 0x1000
hidesprite 0x3
release
end

#org @wait
= [blue_fr]WAIT!!!\n[player]!!!

#org @talk1
= [blue_fr]HUFF...HUFF...HUFF...\nSorry [player]!\pI've been handed a letter from a\nPok閙on School in Gashwa City.\lIT'S VERY IMPORTANT.\lHere!

#org @letter
= Dear [player],\nWe have realized your potential in\lPok閙on Research and Training.\lWe would like to invite you to take\lthe examination in Gashwa City.\lThere is a scholarship to Frontier\lUniversity up for grabs!\lWe think you would qualify for this\levent.\pP.S.\n[green_fr]Bring a Pok閙on.

#org @talk2
= [blue_fr]I have already informed your\nparents on this.\l[green_fr]You should see them and get a\lPok閙on.\l[blue_fr]Good luck on your exam!\lI have things to do, bye!

#org @moveman
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x01
#raw 0xFE

#org @moveman1
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0xFE

#org @look
#raw 0x3
#raw 0xFE

#org @look1
#raw 0x00
#raw 0xFE

#org @look2
#raw 0x02
#raw 0xFE

#org @end
end
Signatures look stupid with smileys.

  #4847    
Old October 20th, 2010, 02:11 AM
jota_rdk's Avatar
jota_rdk
Spanish hacker [Javi4315]
 
Join Date: Jul 2010
Location: Spain
Gender: Male
Nature: Timid
Quote:
Originally Posted by 5qwerty View Post
The only thing that doesn't work is the playsong. It doesn't play the sappy song. Everything else works out smoothly. Someone please me what's going on. The script seems stupid with the Pallet Town music, so I want to change it.

BTW, it is a level script. This is just the script before I do the compiling and whatnot to turn it into a level script. (The level script works fine, music just won't play. EVEN THE FADEDEFAULT WORKS)
Spoiler:
#dynamic 0x800000

#org @start
setvar 0x7000 0x1
checkflag 0x1000
if 0x1 goto @end
msgbox @wait 0x6
playsong 0x272 0x0
applymovement 0xFF @look
waitmovement 0xFF
applymovement 0x3 @moveman
waitmovement 0x3
applymovement 0xFF @look1
waitmovement 0xFF
msgbox @talk1 0x6
msgbox @letter 0x6
msgbox @talk2 0x6
applymovement 0xFF @look2
applymovement 0x3 @moveman1
fadedefault
waitmovement 0xFF
waitmovement 0x3
setflag 0x1000
hidesprite 0x3
release
end

#org @wait
= [blue_fr]WAIT!!!\n[player]!!!

#org @talk1
= [blue_fr]HUFF...HUFF...HUFF...\nSorry [player]!\pI've been handed a letter from a\nPok閙on School in Gashwa City.\lIT'S VERY IMPORTANT.\lHere!

#org @letter
= Dear [player],\nWe have realized your potential in\lPok閙on Research and Training.\lWe would like to invite you to take\lthe examination in Gashwa City.\lThere is a scholarship to Frontier\lUniversity up for grabs!\lWe think you would qualify for this\levent.\pP.S.\n[green_fr]Bring a Pok閙on.

#org @talk2
= [blue_fr]I have already informed your\nparents on this.\l[green_fr]You should see them and get a\lPok閙on.\l[blue_fr]Good luck on your exam!\lI have things to do, bye!

#org @moveman
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x01
#raw 0xFE

#org @moveman1
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0xFE

#org @look
#raw 0x3
#raw 0xFE

#org @look1
#raw 0x00
#raw 0xFE

#org @look2
#raw 0x02
#raw 0xFE

#org @end
end
mm, try it this:

playsong 0x272 0x1
nop1

And another thing, the song number must be in hexadecimal.

Greetings!
Pokémon Golden Legend // Pokémon Silver Legend


My tutorials:

__________________
My english is very bad, I know. Sorry! xD
  #4848    
Old October 20th, 2010, 04:29 AM
5qwerty's Avatar
5qwerty
Pikachu's Beach. No Surfboard.
 
Join Date: Apr 2009
Location: Do I have to live somewhere?
Gender: Male
Nature: Impish
Oh crap, I forgot about Hex.
Thank you, I will try it.
Signatures look stupid with smileys.

  #4849    
Old October 22nd, 2010, 09:09 AM
Co500's Avatar
Co500
You think you're strong? You're not.
Community Supporter
 
Join Date: Jun 2008
Location: Far Awayyyyyyy
Gender: Male
hey ive not tried this script out yet but im curious if it will work so i thought id post it here first.
Spoiler:
#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x1200
if 0x0 goto @done
checkflag 0x1250
if 0x0 goto @pokemon

release
end

#org @done
applymovement 0xFF @move
trainerbattle 0x0 0x001 0x0 @before @after
applymovement 0x09 @move1
applymovement 0x03 @move2
applymovement 0x0A @move3
waitmovement 0x0
msgbox @1 0x6
applymovement 0x07 @move4
applymovement 0x0A @move5
waitmovement 0x0
msgbox @2 0x6
applymovement 0x0A @move6
applymovement 0x03 @move7
hidesprite 0x1
hidesprite 0x7
setflag 0x1200
release
end

#org @pokemon
applymovement 0xFF @move8
applymovement 0x06 @move9
msgbox @3 0x6
givepokemon 0x12B 0x5 0x0 0x0 0x0 0x0
msgbox @4 0x6
setflag 0x1250
release
end

#org @move
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0xFE

#org @before
= Thug: No! \nI'm trapped, wait you cant stop me. \lWhat?! You think you can! Ha \lLets teach you a lesson.

#org @after
=

#org @move1
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

#org @move2
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x01
#raw 0xFE

#org @move3
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x01
#raw 0xFE

#org @1
= Thug: No, you cant catch me!

#org @move4
#raw 0x20
#raw 0x20
#raw 0x17
#raw 0x20
#raw 0x1E
#raw 0x15
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0xFE

#org @move5
#raw 0x12
#raw 0x11
#raw 0xFE

#org @2
= Rachel: Oh, he got away. \nOh well you saved the pokemon \land thats all that matters. \lThanks for helping.

#org @move6
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x02
#raw 0xFE

#org @move7
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @move8
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x01
#raw 0xFE

#org @move9
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE

#org @3
= Rachel: Oh, it seems Yanappu wants \nto join your party.

#org @4
= Rachel: Good luck on your journey!

ive bolded the bit that im curious about and if will work
It can't end now. Not like this.


I hope you’ll remember, there is something good in goodbye.



  #4850    
Old October 22nd, 2010, 05:49 PM
colcolstyles's Avatar
colcolstyles
Yours truly
 
Join Date: May 2008
Location: The Bay Area
Gender: Male
Nature: Lonely
Quote:
Originally Posted by chrunch View Post
I know that, it's just that I don't often use XSE (almost never, actually), I often get mixed up with commands. Anyways, I'm sorry for all the confusion. D: It's just that I usually write my scripts like that, it doesn't make much of a difference to me. Once again, sorry. D:
You don't have to apologize. I just wanted you to be a little more careful before posting. There's already an enormous amount of misinformation on hacking out there; no sense in adding to it.

Quote:
Originally Posted by Co500 View Post
hey ive not tried this script out yet but im curious if it will work so i thought id post it here first.
Spoiler:
#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x1200
if 0x0 goto @done
checkflag 0x1250
if 0x0 goto @pokemon

release
end

#org @done
applymovement 0xFF @move
trainerbattle 0x0 0x001 0x0 @before @after
applymovement 0x09 @move1
applymovement 0x03 @move2
applymovement 0x0A @move3
waitmovement 0x0
msgbox @1 0x6
applymovement 0x07 @move4
applymovement 0x0A @move5
waitmovement 0x0
msgbox @2 0x6
applymovement 0x0A @move6
applymovement 0x03 @move7
hidesprite 0x1
hidesprite 0x7
setflag 0x1200
release
end

#org @pokemon
applymovement 0xFF @move8
applymovement 0x06 @move9
msgbox @3 0x6
givepokemon 0x12B 0x5 0x0 0x0 0x0 0x0
msgbox @4 0x6
setflag 0x1250
release
end

#org @move
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0xFE

#org @before
= Thug: No! \nI'm trapped, wait you cant stop me. \lWhat?! You think you can! Ha \lLets teach you a lesson.

#org @after
=

#org @move1
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0xFE

#org @move2
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x01
#raw 0xFE

#org @move3
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x12
#raw 0x01
#raw 0xFE

#org @1
= Thug: No, you cant catch me!

#org @move4
#raw 0x20
#raw 0x20
#raw 0x17
#raw 0x20
#raw 0x1E
#raw 0x15
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0xFE

#org @move5
#raw 0x12
#raw 0x11
#raw 0xFE

#org @2
= Rachel: Oh, he got away. \nOh well you saved the pokemon \land thats all that matters. \lThanks for helping.

#org @move6
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x02
#raw 0xFE

#org @move7
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @move8
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x01
#raw 0xFE

#org @move9
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE

#org @3
= Rachel: Oh, it seems Yanappu wants \nto join your party.

#org @4
= Rachel: Good luck on your journey!

ive bolded the bit that im curious about and if will work
Uhm, why don't you try it out? Isn't that one of the main principles behind hacking?

Brother of Vrai
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