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  #8751    
Old September 1st, 2013, 11:24 AM
Rezordaxx's Avatar
Rezordaxx
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Join Date: Aug 2013
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Okay fixed that problem but now..
the script works but it stops after the trainer battle..

Script :
Spoiler:
#org 0x801B52
lockall
special 0x65
message 0x801BE0 MSG_NORMAL
applymovement MOVE_PLAYER 0x801C59
applymovement 4 0x801C5E
trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
msgbox 0x801BDB 0x6
hidesprite 3
hidesprite 4
fadescreen 0x1
showsprite 5
fadescreen 0x0
applymovement MOVE_PLAYER 0x801C61
message 0x801C65 MSG_NORMAL
setvar 0x4050 0x0001
release
end

#org 0x801BA1
= Who are you brat?

#Org 0x801BB5
= Grrr, you wont defeat us\nnext time!

#org 0x801BDB
=
release
end

#org 0x801BE0
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x801C59
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0x0B ' step right1
#raw 0xFE 'End of Movements

#org 0x801C5E
#raw 0x54 ' jump0 left
#raw 0xFE 'End of Movements

#org 0x801C61
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0xFE 'End of Movements

#org 0x801C65
= This text was a big part of the story of the game i wont put it on PC yet..


can someone yet again help
__________________

thanks to Saturnus for helping me with the sig

My hack

  #8752    
Old September 1st, 2013, 11:26 AM
GoGoJJTech's Avatar
GoGoJJTech
GoGo
 
Join Date: Nov 2012
Location: Earth
Age: 15
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Rezordaxx View Post
Okay fixed that problem but now..
the script works but it stops after the trainer battle..

Script :
Spoiler:
#org 0x801B52
lockall
special 0x65
message 0x801BE0 MSG_NORMAL
applymovement MOVE_PLAYER 0x801C59
applymovement 4 0x801C5E
trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
msgbox 0x801BDB 0x6
hidesprite 3
hidesprite 4
fadescreen 0x1
showsprite 5
fadescreen 0x0
applymovement MOVE_PLAYER 0x801C61
message 0x801C65 MSG_NORMAL
setvar 0x4050 0x0001
release
end

#org 0x801BA1
= Who are you brat?

#Org 0x801BB5
= Grrr, you wont defeat us\nnext time!

#org 0x801BDB
=
release
end

#org 0x801BE0
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x801C59
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0x0B ' step right1
#raw 0xFE 'End of Movements

#org 0x801C5E
#raw 0x54 ' jump0 left
#raw 0xFE 'End of Movements

#org 0x801C61
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0xFE 'End of Movements

#org 0x801C65
= This text was a big part of the story of the game i wont put it on PC yet..


can someone yet again help
The command trainerbattle has many alterations. 0x0 means just the battle, nothing after. 0x1 means it continues afterwards. 0x3 (i believe) is a battle, continues afterwards, AND if you lose, the script still goes on. 0x9 (in FR) does the whole vs Rival with Oak commentating.
__________________
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Proof that I'm the third best Temple Run player in the Universe
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource

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  #8753    
Old September 1st, 2013, 11:35 AM
karatekid552's Avatar
karatekid552
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Quote:
Originally Posted by gogojjtech View Post
The command trainerbattle has many alterations. 0x0 means just the battle, nothing after. 0x1 means it continues afterwards. 0x3 (i believe) is a battle, continues afterwards, AND if you lose, the script still goes on. 0x9 (in FR) does the whole vs Rival with Oak commentating.
NOOOO. If you lose on 0x3, you still go to the POKECENTER. Only 0x9 continues. 0x3 just doesn't require a pointer to continue IF YOU WIN.

I have said this before, to you, specifically. This is why I am slightly concerned.
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  #8754    
Old September 1st, 2013, 11:36 AM
GoGoJJTech's Avatar
GoGoJJTech
GoGo
 
Join Date: Nov 2012
Location: Earth
Age: 15
Gender: Male
Nature: Quiet
Quote:
Originally Posted by karatekid552 View Post
NOOOO. If you lose on 0x3, you still go to the POKECENTER. Only 0x9 continues. 0x3 just doesn't require a pointer to continue IF YOU WIN.

I have said this before, to you, specifically. This is why I am slightly concerned.
:D
I don't remember you saying...
But there's a thread in r&d on it, I thought that's what it said
__________________
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
Proof that I'm the third best Temple Run player in the Universe
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource

Pokémon Platinum Red and Blue

Join me in the chat! Get help or just talk, I really don't care :D | Click here: http://chat.linkandzelda.com:9090/?c...omhacking,GoGo
  #8755    
Old September 1st, 2013, 11:41 AM
Rezordaxx's Avatar
Rezordaxx
Asks many questions!
 
Join Date: Aug 2013
Location: The Netherlands
Age: 15
Gender: Male
Nature: Relaxed
okayy...
I changed this line
trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
to this
trainerbattle 0x0 0x00C 0x1 0x801BA1 0x801BB5
cause if i change to
trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5
it gives a compile error

but it still doesnt continu
__________________

thanks to Saturnus for helping me with the sig

My hack

  #8756    
Old September 1st, 2013, 11:48 AM
GoGoJJTech's Avatar
GoGoJJTech
GoGo
 
Join Date: Nov 2012
Location: Earth
Age: 15
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Rezordaxx View Post
okayy...
I changed this line
trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
to this
trainerbattle 0x0 0x00C 0x1 0x801BA1 0x801BB5
cause if i change to
trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5
it gives a compile error

but it still doesnt continu
Hmmm... I see. First off, it's this:
trainerbattle 0x1
But IDK about the rest of it.
__________________
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
Proof that I'm the third best Temple Run player in the Universe
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource

Pokémon Platinum Red and Blue

Join me in the chat! Get help or just talk, I really don't care :D | Click here: http://chat.linkandzelda.com:9090/?c...omhacking,GoGo
  #8757    
Old September 1st, 2013, 01:13 PM
Renegade's Avatar
Renegade
Time for real life...
 
Join Date: Nov 2011
Location: United States
Gender: Male
Nature: Careful
Quote:
Originally Posted by Rezordaxx View Post
okayy...
I changed this line
trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
to this
trainerbattle 0x0 0x00C 0x1 0x801BA1 0x801BB5
cause if i change to
trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5
it gives a compile error

but it still doesnt continu
You need to change it to this:
trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5

But you also need to add an extra pointer at the end like this:
trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5 0xXXXXXX

The extra pointer should direct the script to its next commands to be executed. So, your original script:
Code:
#org 0x801B52
lockall
special 0x65
message 0x801BE0 MSG_NORMAL
applymovement MOVE_PLAYER 0x801C59
applymovement 4 0x801C5E
trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
msgbox 0x801BDB 0x6
hidesprite 3
hidesprite 4
fadescreen 0x1
showsprite 5
fadescreen 0x0
applymovement MOVE_PLAYER 0x801C61
message 0x801C65 MSG_NORMAL
setvar 0x4050 0x0001
release
end

#org 0x801BA1
= Who are you brat?

#Org 0x801BB5
= Grrr, you wont defeat us\nnext time!

#org 0x801BDB
= 
release
end

#org 0x801BE0
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x801C59
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0x0B ' step right1
#raw 0xFE 'End of Movements

#org 0x801C5E
#raw 0x54 ' jump0 left
#raw 0xFE 'End of Movements

#org 0x801C61
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0xFE 'End of Movements

#org 0x801C65
= This text was a big part of the story of the game i wont put it on PC yet..
Should look like this:
Code:
#org 0x801B52
lockall
special 0x65
message 0x801BE0 MSG_NORMAL
applymovement MOVE_PLAYER 0x801C59
applymovement 4 0x801C5E
trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5 0xXXXXXX
end

#org @XXXXXX
msgbox 0x801BDB 0x6
hidesprite 3
hidesprite 4
fadescreen 0x1
showsprite 5
fadescreen 0x0
applymovement MOVE_PLAYER 0x801C61
message 0x801C65 MSG_NORMAL
setvar 0x4050 0x0001
release
end

#org 0x801BA1
= Who are you brat?

#Org 0x801BB5
= Grrr, you wont defeat us\nnext time!

#org 0x801BDB
= 
release
end

#org 0x801BE0
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x801C59
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0x0B ' step right1
#raw 0xFE 'End of Movements

#org 0x801C5E
#raw 0x54 ' jump0 left
#raw 0xFE 'End of Movements

#org 0x801C61
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0xFE 'End of Movements

#org 0x801C65
= This text was a big part of the story of the game i wont put it on PC yet..
  #8758    
Old September 1st, 2013, 03:19 PM
Rezordaxx's Avatar
Rezordaxx
Asks many questions!
 
Join Date: Aug 2013
Location: The Netherlands
Age: 15
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by CrystalStatic View Post
You need to change it to this:
trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5

But you also need to add an extra pointer at the end like this:
trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5 0xXXXXXX

The extra pointer should direct the script to its next commands to be executed. So, your original script:
Code:
#org 0x801B52
lockall
special 0x65
message 0x801BE0 MSG_NORMAL
applymovement MOVE_PLAYER 0x801C59
applymovement 4 0x801C5E
trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
msgbox 0x801BDB 0x6
hidesprite 3
hidesprite 4
fadescreen 0x1
showsprite 5
fadescreen 0x0
applymovement MOVE_PLAYER 0x801C61
message 0x801C65 MSG_NORMAL
setvar 0x4050 0x0001
release
end

#org 0x801BA1
= Who are you brat?

#Org 0x801BB5
= Grrr, you wont defeat us\nnext time!

#org 0x801BDB
= 
release
end

#org 0x801BE0
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x801C59
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0x0B ' step right1
#raw 0xFE 'End of Movements

#org 0x801C5E
#raw 0x54 ' jump0 left
#raw 0xFE 'End of Movements

#org 0x801C61
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0xFE 'End of Movements

#org 0x801C65
= This text was a big part of the story of the game i wont put it on PC yet..
Should look like this:
Code:
#org 0x801B52
lockall
special 0x65
message 0x801BE0 MSG_NORMAL
applymovement MOVE_PLAYER 0x801C59
applymovement 4 0x801C5E
trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5 0xXXXXXX
end

#org @XXXXXX
msgbox 0x801BDB 0x6
hidesprite 3
hidesprite 4
fadescreen 0x1
showsprite 5
fadescreen 0x0
applymovement MOVE_PLAYER 0x801C61
message 0x801C65 MSG_NORMAL
setvar 0x4050 0x0001
release
end

#org 0x801BA1
= Who are you brat?

#Org 0x801BB5
= Grrr, you wont defeat us\nnext time!

#org 0x801BDB
= 
release
end

#org 0x801BE0
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x801C59
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0x0B ' step right1
#raw 0xFE 'End of Movements

#org 0x801C5E
#raw 0x54 ' jump0 left
#raw 0xFE 'End of Movements

#org 0x801C61
#raw 0x0B ' step right1
#raw 0x09 ' step up1
#raw 0xFE 'End of Movements

#org 0x801C65
= This text was a big part of the story of the game i wont put it on PC yet..
Okay! I will try it tomorow its around midnight in my country so i am going to sleep now
__________________

thanks to Saturnus for helping me with the sig

My hack

  #8759    
Old September 1st, 2013, 04:23 PM
Archanem's Avatar
Archanem
 
Join Date: Sep 2011
Gender: Male
Nature: Relaxed
Hi. I was wondering what I was doing wrong with my script. I have two pokeballs in the same room. One is supposed to give the player a Hard stone, then go away, much like in the vanilla game. The other would do the same except that it would give the player an Expert belt. I'm having three problems.

1. Only one works at any given time, usually the last one I edited.

2. Talking to the one that works makes both disappear, and talking to the one that doesn't makes the one that does disappear.

3. No matter what happens, when I take a step both reappear.


I've done a little searching, but nothing seems to help. I think I might just be overthinking it. Here are the scripts:

Hard Stone:
Spoiler:
'---------------
#org 0x3B9878
lock
checkflag 0x1004
if 0x1 goto 0x83B98CC
giveitem 0xCC 0x1 MSG_FIND
setflag 0x1001
hidesprite 0x1002
release
end

'---------------
#org 0x3B98CC
msgbox 0x83B98F8 MSG_SIGN '"It's empty you greedy bastard!"
hidesprite 0x1003
release
end


'---------
' Strings
'---------
#org 0x3B98F8
= It's empty!


Expert Belt:
Spoiler:
'---------------
#org 0x3B9820
lock
checkflag 0x1001
if 0x1 goto 0x83B98CC
giveitem 0xCF 0x1 MSG_FIND
setflag 0x1001
hidesprite 0x1003
release
end

'---------------
#org 0x3B98CC
msgbox 0x83B98F8 MSG_SIGN '"It's empty you greedy bastard!"
hidesprite 0x1003
release
end


'---------
' Strings
'---------
#org 0x3B98F8
= It's empty!
  #8760    
Old September 1st, 2013, 06:45 PM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
Community Supporter
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
Quote:
Originally Posted by Archanem View Post
Hi. I was wondering what I was doing wrong with my script. I have two pokeballs in the same room. One is supposed to give the player a Hard stone, then go away, much like in the vanilla game. The other would do the same except that it would give the player an Expert belt. I'm having three problems.

1. Only one works at any given time, usually the last one I edited.

2. Talking to the one that works makes both disappear, and talking to the one that doesn't makes the one that does disappear.

3. No matter what happens, when I take a step both reappear.


I've done a little searching, but nothing seems to help. I think I might just be overthinking it. Here are the scripts:

Hard Stone:
Spoiler:
'---------------
#org 0x3B9878
lock
checkflag 0x1004
if 0x1 goto 0x83B98CC
giveitem 0xCC 0x1 MSG_FIND
setflag 0x1001
hidesprite 0x1002
release
end

'---------------
#org 0x3B98CC
msgbox 0x83B98F8 MSG_SIGN '"It's empty you greedy bastard!"
hidesprite 0x1003
release
end


'---------
' Strings
'---------
#org 0x3B98F8
= It's empty!


Expert Belt:
Spoiler:
'---------------
#org 0x3B9820
lock
checkflag 0x1001
if 0x1 goto 0x83B98CC
giveitem 0xCF 0x1 MSG_FIND
setflag 0x1001
hidesprite 0x1003
release
end

'---------------
#org 0x3B98CC
msgbox 0x83B98F8 MSG_SIGN '"It's empty you greedy bastard!"
hidesprite 0x1003
release
end


'---------
' Strings
'---------
#org 0x3B98F8
= It's empty!
1. Use a safer free space offset, preferably, offset 0x800000.
2. Your ‘Hard Stone’ script is setting the wrong flag.
3. Make sure that each Pokeballs have person IDs the same as their flags in their individual scripts.
Spoiler:

4. Write ‘hidesprite lasttalked’ instead of ‘hidesprite 0x1003’. But since your giveitem command uses the ‘msg_find’, then there's no need for the hidesprite command.

Rewriting your script, it could simply be like this...
Code:
dynamic 0x800000

#org @hardstone
giveitem 0xCC 0x1 MSG_FIND
end

#org @expertbelt
giveitem 0xCF 0x1 MSG_FIND
end
Just make sure they use a free flag and are not sharing the same flag.

:3
__________________
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  #8761    
Old September 2nd, 2013, 04:45 AM
Rezordaxx's Avatar
Rezordaxx
Asks many questions!
 
Join Date: Aug 2013
Location: The Netherlands
Age: 15
Gender: Male
Nature: Relaxed
ITS SIROUSLY DRIVING ME CRAZY NOW!
Grrrr.

i put this script in
Spoiler:
'---------------
#dynamic 0x801698

#org 0x8016DB
lockall
special 0x65
msgbox 0x80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
applymovement MOVE_PLAYER 0x8019D3
applymovement 0x4 0x8019D8
trainerbattle 0x1 0xC 0x0 0x8017A5 0x8017B9 0x801708

#org 0x801708
fadescreen 0x1
hidesprite 0x3
hidesprite 0x4
showsprite 0x5
fadescreen 0x0
applymovement MOVE_PLAYER 0x8019DB
msgbox 0x8017DF MSG_NORMAL '"[player]: What was this all about?..."
setvar 0x40FF 0x0001
releaseall
end


'---------
' Strings
'---------
#org 0x80172C
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x8017A5
= Who are you brat?

#org 0x8017B9
= Grrr, you wont defeat us\nnext time!

#org 0x8017DF
= Not on pc Yet


'-----------
' Movements
'-----------
#org 0x8019D3
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xB 'Step Right (Very Slow)
#raw 0xFE 'End of Movements

#org 0x8019D8
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements

#org 0x8019DB
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements


compile it no errors save it
and when I open the script again
it looks like this

Spoiler:
'---------------
#org 0x801698
lockall
special 0x65
msgbox 0x88016E9 MSG_NORMAL '" Yç\h80Ë\h4FÇ dç\h80Ë(ÀÏ 4á\h80Ë..."
applymovement MOVE_PLAYER 0x880198F
applymovement 0x4 0x8801994
trainerbattle 0x1 0xC 0x0 0x8801762 0x8801776 0x88016C5
'---------------
#org 0x8016C5
fadescreen 0x1
hidesprite 0x3
hidesprite 0x4
showsprite 0x5
fadescreen 0x0
applymovement MOVE_PLAYER 0x8801997
loadpointer 0x0 0x652569
msgbox 0x880172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
applymovement MOVE_PLAYER 0x88019D3
applymovement 0x4 0x88019D8
trainerbattle 0x1 0xC 0x0 0x88017A5 0x88017B9 0x8801708
'---------------
#org 0x801708
fadescreen 0x1
hidesprite 0x3
hidesprite 0x4
showsprite 0x5
fadescreen 0x0
applymovement MOVE_PLAYER 0x88019DB
msgbox 0x88017DF MSG_NORMAL '"[player]: What was this all about?..."
setvar 0x40FF 0x1
releaseall
end


'---------
' Strings
'---------
#org 0x8016E9
= Yç\h80Ë\h4FÇ dç\h80Ë(ÀÏ 4á\h80Ë[x]á\h80ËËá\h80Ë

#org 0x801762
= THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x801776
= S!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x80172C
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x8017A5
= Who are you brat?

#org 0x8017B9
= Grrr, you wont defeat us\nnext time!

#org 0x8017DF
= not on pc yet


'-----------
' Movements
'-----------
#org 0x80198F
#raw 0xE8 'movE8
#raw 0xAB 'movAB
#raw 0x0 'Face Down
#raw 0xCE 'movCE
#raw 0xC2 'movC2
#raw 0xBF 'movBF
#raw 0xD3 'movD3
#raw 0x0 'Face Down
#raw 0xBE 'movBE
#raw 0xC3 'movC3
#raw 0xBE 'movBE
#raw 0x0 'Face Down
#raw 0xD1 'movD1
#raw 0xC2 'movC2
#raw 0xBB 'movBB
#raw 0xCE 'movCE
#raw 0xAB 'movAB
#raw 0xFE 'End of Movements

#org 0x801994
#raw 0xBF 'movBF
#raw 0xD3 'movD3
#raw 0x0 'Face Down
#raw 0xBE 'movBE
#raw 0xC3 'movC3
#raw 0xBE 'movBE
#raw 0x0 'Face Down
#raw 0xD1 'movD1
#raw 0xC2 'movC2
#raw 0xBB 'movBB
#raw 0xCE 'movCE
#raw 0xAB 'movAB
#raw 0xFE 'End of Movements

#org 0x801997
#raw 0xBE 'movBE
#raw 0xC3 'movC3
#raw 0xBE 'movBE
#raw 0x0 'Face Down
#raw 0xD1 'movD1
#raw 0xC2 'movC2
#raw 0xBB 'movBB
#raw 0xCE 'movCE
#raw 0xAB 'movAB
#raw 0xFE 'End of Movements

#org 0x8019D3
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xB 'Step Right (Very Slow)
#raw 0xFE 'End of Movements

#org 0x8019D8
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements

#org 0x8019DB
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements


i am working on this script for 2 days now and I cant get it right...
Helpppp
__________________

thanks to Saturnus for helping me with the sig

My hack

  #8762    
Old September 2nd, 2013, 05:36 AM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by Rezordaxx View Post
ITS SIROUSLY DRIVING ME CRAZY NOW!
Grrrr.

i put this script in
Spoiler:
'---------------
#dynamic 0x801698

#org 0x8016DB
lockall
special 0x65
msgbox 0x80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
applymovement MOVE_PLAYER 0x8019D3
applymovement 0x4 0x8019D8
trainerbattle 0x1 0xC 0x0 0x8017A5 0x8017B9 0x801708

#org 0x801708
fadescreen 0x1
hidesprite 0x3
hidesprite 0x4
showsprite 0x5
fadescreen 0x0
applymovement MOVE_PLAYER 0x8019DB
msgbox 0x8017DF MSG_NORMAL '"[player]: What was this all about?..."
setvar 0x40FF 0x0001
releaseall
end


'---------
' Strings
'---------
#org 0x80172C
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x8017A5
= Who are you brat?

#org 0x8017B9
= Grrr, you wont defeat us\nnext time!

#org 0x8017DF
= Not on pc Yet


'-----------
' Movements
'-----------
#org 0x8019D3
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xB 'Step Right (Very Slow)
#raw 0xFE 'End of Movements

#org 0x8019D8
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements

#org 0x8019DB
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements


compile it no errors save it
and when I open the script again
it looks like this

Spoiler:
'---------------
#org 0x801698
lockall
special 0x65
msgbox 0x88016E9 MSG_NORMAL '" Yç\h80Ë\h4FÇ dç\h80Ë(ÀÏ 4á\h80Ë..."
applymovement MOVE_PLAYER 0x880198F
applymovement 0x4 0x8801994
trainerbattle 0x1 0xC 0x0 0x8801762 0x8801776 0x88016C5
'---------------
#org 0x8016C5
fadescreen 0x1
hidesprite 0x3
hidesprite 0x4
showsprite 0x5
fadescreen 0x0
applymovement MOVE_PLAYER 0x8801997
loadpointer 0x0 0x652569
msgbox 0x880172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
applymovement MOVE_PLAYER 0x88019D3
applymovement 0x4 0x88019D8
trainerbattle 0x1 0xC 0x0 0x88017A5 0x88017B9 0x8801708
'---------------
#org 0x801708
fadescreen 0x1
hidesprite 0x3
hidesprite 0x4
showsprite 0x5
fadescreen 0x0
applymovement MOVE_PLAYER 0x88019DB
msgbox 0x88017DF MSG_NORMAL '"[player]: What was this all about?..."
setvar 0x40FF 0x1
releaseall
end


'---------
' Strings
'---------
#org 0x8016E9
= Yç\h80Ë\h4FÇ dç\h80Ë(ÀÏ 4á\h80Ë[x]á\h80ËËá\h80Ë

#org 0x801762
= THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x801776
= S!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x80172C
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x8017A5
= Who are you brat?

#org 0x8017B9
= Grrr, you wont defeat us\nnext time!

#org 0x8017DF
= not on pc yet


'-----------
' Movements
'-----------
#org 0x80198F
#raw 0xE8 'movE8
#raw 0xAB 'movAB
#raw 0x0 'Face Down
#raw 0xCE 'movCE
#raw 0xC2 'movC2
#raw 0xBF 'movBF
#raw 0xD3 'movD3
#raw 0x0 'Face Down
#raw 0xBE 'movBE
#raw 0xC3 'movC3
#raw 0xBE 'movBE
#raw 0x0 'Face Down
#raw 0xD1 'movD1
#raw 0xC2 'movC2
#raw 0xBB 'movBB
#raw 0xCE 'movCE
#raw 0xAB 'movAB
#raw 0xFE 'End of Movements

#org 0x801994
#raw 0xBF 'movBF
#raw 0xD3 'movD3
#raw 0x0 'Face Down
#raw 0xBE 'movBE
#raw 0xC3 'movC3
#raw 0xBE 'movBE
#raw 0x0 'Face Down
#raw 0xD1 'movD1
#raw 0xC2 'movC2
#raw 0xBB 'movBB
#raw 0xCE 'movCE
#raw 0xAB 'movAB
#raw 0xFE 'End of Movements

#org 0x801997
#raw 0xBE 'movBE
#raw 0xC3 'movC3
#raw 0xBE 'movBE
#raw 0x0 'Face Down
#raw 0xD1 'movD1
#raw 0xC2 'movC2
#raw 0xBB 'movBB
#raw 0xCE 'movCE
#raw 0xAB 'movAB
#raw 0xFE 'End of Movements

#org 0x8019D3
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xB 'Step Right (Very Slow)
#raw 0xFE 'End of Movements

#org 0x8019D8
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements

#org 0x8019DB
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements


i am working on this script for 2 days now and I cant get it right...
Helpppp
Spoiler:
'---------------
#dynamic 0x801698

#org @start
lockall
special 0x65
msgbox 0x80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
applymovement MOVE_PLAYER 0x8019D3
applymovement 0x4 0x8019D8
trainerbattle 0x1 0xC 0x0 0x8017A5 0x8017B9 0x801708
end

#org 0x801708
fadescreen 0x1
hidesprite 0x3
hidesprite 0x4
showsprite 0x5
fadescreen 0x0
applymovement MOVE_PLAYER 0x8019DB
msgbox 0x8017DF MSG_NORMAL '"[player]: What was this all about?..."
setvar 0x40FF 0x0001
releaseall
end


'---------
' Strings
'---------
#org 0x80172C
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x8017A5
= Who are you brat?

#org 0x8017B9
= Grrr, you wont defeat us\nnext time!

#org 0x8017DF
= Not on pc Yet


'-----------
' Movements
'-----------
#org 0x8019D3
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xB 'Step Right (Very Slow)
#raw 0xFE 'End of Movements

#org 0x8019D8
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements

#org 0x8019DB
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements
__________________

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  #8763    
Old September 2nd, 2013, 09:20 AM
Rezordaxx's Avatar
Rezordaxx
Asks many questions!
 
Join Date: Aug 2013
Location: The Netherlands
Age: 15
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by karatekid552 View Post
Spoiler:
'---------------
#dynamic 0x801698

#org @start
lockall
special 0x65
msgbox 0x80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
applymovement MOVE_PLAYER 0x8019D3
applymovement 0x4 0x8019D8
trainerbattle 0x1 0xC 0x0 0x8017A5 0x8017B9 0x801708
end

#org 0x801708
fadescreen 0x1
hidesprite 0x3
hidesprite 0x4
showsprite 0x5
fadescreen 0x0
applymovement MOVE_PLAYER 0x8019DB
msgbox 0x8017DF MSG_NORMAL '"[player]: What was this all about?..."
setvar 0x40FF 0x0001
releaseall
end


'---------
' Strings
'---------
#org 0x80172C
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org 0x8017A5
= Who are you brat?

#org 0x8017B9
= Grrr, you wont defeat us\nnext time!

#org 0x8017DF
= Not on pc Yet


'-----------
' Movements
'-----------
#org 0x8019D3
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xB 'Step Right (Very Slow)
#raw 0xFE 'End of Movements

#org 0x8019D8
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements

#org 0x8019DB
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements
doesnt work
I tried

Its ******* driving me crazy almost 3 days wasted on that script
__________________

thanks to Saturnus for helping me with the sig

My hack

  #8764    
Old September 2nd, 2013, 09:48 AM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
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Quote:
Originally Posted by Rezordaxx View Post
doesnt work
I tried

Its ******* driving me crazy almost 3 days wasted on that script
It should work. Post the new script here.
__________________

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  #8765    
Old September 2nd, 2013, 09:57 AM
GoGoJJTech's Avatar
GoGoJJTech
GoGo
 
Join Date: Nov 2012
Location: Earth
Age: 15
Gender: Male
Nature: Quiet
Quote:
Originally Posted by karatekid552 View Post
It should work. Post the new script here.
He means the message box. He forgot to repoint when doing existing scripts. Thus the text gets screwed.
__________________
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Proof that I'm the third best Temple Run player in the Universe
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource

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  #8766    
Old September 2nd, 2013, 11:23 AM
Rezordaxx's Avatar
Rezordaxx
Asks many questions!
 
Join Date: Aug 2013
Location: The Netherlands
Age: 15
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by gogojjtech View Post
He means the message box. He forgot to repoint when doing existing scripts. Thus the text gets screwed.
no i didnt forgot i repointed everything but still the script is F'd up
__________________

thanks to Saturnus for helping me with the sig

My hack

  #8767    
Old September 2nd, 2013, 11:26 AM
GoGoJJTech's Avatar
GoGoJJTech
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Join Date: Nov 2012
Location: Earth
Age: 15
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Quote:
Originally Posted by Rezordaxx View Post
no i didnt forgot i repointed everything but still the script is F'd up
Somehow you're putting data there, and your movements and msgbox are going nuts because they're loading some other data. Try again to repoint everything, everything. Then just change the person event or script tile or whatever. Just use a-map 1.92.
__________________
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
Proof that I'm the third best Temple Run player in the Universe
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource

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  #8768    
Old September 2nd, 2013, 12:39 PM
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
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Quote:
Originally Posted by gogojjtech View Post
Somehow you're putting data there, and your movements and msgbox are going nuts because they're loading some other data. Try again to repoint everything, everything. Then just change the person event or script tile or whatever. Just use a-map 1.92.
Lol, I didn't even look at the messages. I just saw all of the scripts running together which usually causes an issue.

One sec, let me fix it:

Here:

Code:
'---------------
#dynamic 0x801698

#org @start
lockall
special 0x65
msgbox @80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
applymovement MOVE_PLAYER @8019D3
applymovement 0x4 @8019D8
trainerbattle 0x1 0xC 0x0 @8017A5 @8017B9 @801708
end

#org @801708
fadescreen 0x1
hidesprite 0x3
hidesprite 0x4
showsprite 0x5
fadescreen 0x0
applymovement MOVE_PLAYER @8019DB
msgbox @8017DF MSG_NORMAL '"[player]: What was this all about?..."
setvar 0x40FF 0x0001
releaseall
end


'---------
' Strings
'---------
#org @80172C
= TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

#org @8017A5
= Who are you brat?

#org @8017B9
= Grrr, you wont defeat us\nnext time!

#org @8017DF
= Not on pc Yet


'-----------
' Movements
'-----------
#org @8019D3
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xB 'Step Right (Very Slow)
#raw 0xFE 'End of Movements

#org @8019D8
#raw 0x54 'Jump in Place (Facing Left)
#raw 0xFE 'End of Movements

#org @8019DB
#raw 0xB 'Step Right (Very Slow)
#raw 0x9 'Step Up (Very Slow)
#raw 0xFE 'End of Movements
Just take all pointers, replace the 0x with @, and bam, you have a dynamic script again.
__________________

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  #8769    
Old September 5th, 2013, 02:04 PM
277772
 
Join Date: Sep 2013
Gender: Male
Game: Sapphire
Type: Person
Editor: XSE
Script:
Spoiler:
#dynamic 0x800020

#org @start
lock
checkflag 0x1500
if 0x1 goto @done
msgbox @q 0x05
compare LASTRESULT 0x1
if 0x1 goto @giveitem
release
end

#org @done
msgbox @check 0x06
release
end

#org @giveitem
giveitem 0x01 0x01 0x00
msgbox @rec 0x06
setflag 0x1500
release
end

#org @q
= It looks like someone lost their bag! Would you like to search it?

#org @check
= There is nothing else in the bag.

#org @rec
= /v/h01 found a Master Ball!



The problem is that nothing happens when I talk to the Person. It just makes the "bleep" sound.

Last edited by 277772; September 5th, 2013 at 02:06 PM. Reason: Forgot to add something.
  #8770    
Old September 5th, 2013, 02:59 PM
Le pug's Avatar
Le pug
la butt doit le sniff
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 21
Gender: Male
Nature: Bold
Quote:
Originally Posted by 277772 View Post
Game: Sapphire
Type: Person
Editor: XSE
Script:
Spoiler:
#dynamic 0x800020

#org @start
lock
checkflag 0x1500
if 0x1 goto @done
msgbox @q 0x05
compare LASTRESULT 0x1
if 0x1 goto @giveitem
release
end

#org @done
msgbox @check 0x06
release
end

#org @giveitem
giveitem 0x01 0x01 0x00
msgbox @rec 0x06
setflag 0x1500
release
end

#org @q
= It looks like someone lost their bag! Would you like to search it?

#org @check
= There is nothing else in the bag.

#org @rec
= /v/h01 found a Master Ball!



The problem is that nothing happens when I talk to the Person. It just makes the "bleep" sound.
That's weird, should work. Looks fine to me. Just tested it out in my ruby hack (make sure you fix your @q message because it doesn't wrap .. maybe to " It looks like someone lost their\nbag! Would you like to search it?")

But yeah it worked for me just make sure in AdvanceMap, you're putting the offset on the right person event. Literally, in this case all you need to do in advancemap is find your person event and paste your offset 800020 to the script offset.



le proof



I used a different offset, but I completely copied and pasted your code and it worked.


My best guess: you didn't put the right offset on the right person
__________________
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• Check out my tutorial, Inserting Tiles Into AdvanceMap For Dummies
Click here to find out how to remove clouds from the Emerald titlescreen
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  #8771    
Old September 5th, 2013, 04:03 PM
277772
 
Join Date: Sep 2013
Gender: Male
The offsets did not match. I have a video showing whats happening, but I can't post it(I haven't made 15 posts or more)
  #8772    
Old September 5th, 2013, 04:13 PM
GoGoJJTech's Avatar
GoGoJJTech
GoGo
 
Join Date: Nov 2012
Location: Earth
Age: 15
Gender: Male
Nature: Quiet
Quote:
Originally Posted by 277772 View Post
The offsets did not match. I have a video showing whats happening, but I can't post it(I haven't made 15 posts or more)
This XSE man, yours is OLD: https://www.dropbox.com/s/0t2wylmh4j...ficial_XSE.zip
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  #8773    
Old September 6th, 2013, 02:22 AM
277772
 
Join Date: Sep 2013
Gender: Male
Thanks gogojtech after installing the newer version of XSE and compiling, the script worked!
  #8774    
Old September 6th, 2013, 08:09 PM
Tavok's Avatar
Tavok
 
Join Date: Aug 2013
Gender: Male
I have a little problem with a script in my hackrom, and I wondered if you could help me solve it...

Game: Pokemon Ruby USA
Type: Person Event.
Editor: I use Notepad to make the scripts, then compile them with Poketscript.
Script
Spoiler:
#org $sadkid
lock
faceplayer
msgbox $notleave
$notleave 1 = :sniff, sniff:\pHmm? Who are you? Leave me alone!\p...\n...\pSo, my mom's looking for me?\nWell, I don't care! I am not leaving!\pMy mom wants us to move, and she\nsays I must release POLIWAG.\pI don't want to!\pWhat? That I should think what's\nbetter for POLIWAG?\pBut, if I don't see POLIWAG anymore,\nI will be sad forever!\pHmm? That, even if I leave, we can still\nbe friends? You really think so?\pMaybe you are right...\pMother must be very worried. I should go with\nher. Thank you.
boxset 6
removesprite 15
removesprite 16
setflag 0x1202
setflag 0x1203
clearflag 0x1204
clearflag 0x1205
release
end

What this is supposed to do, is say its dialogue, then make the screen go black, remove the sprite I’m talking to and another sprite that is in the same map, and clear two flags to make two other sprites in another map appear. However, what happens is that, after the dialogue, I get a black screen, I get a red cursor and get to select one of two or three invisible options, and after I select either one the screen either fades back to normal but there are a lot of characters in the screen that do not disappear unless I use a warp, or the black screen stays. Also, the script does not make the sprites disappear or reappear. Help, anyone?


Screenshots:
I do not know how to post the screenshots, so I'll be uploading them as attachments... I hope this is not a problem.

Thanks in advance!
Attached Images
File Type: png him.png‎ (48.7 KB, 3 views) (Save to Dropbox)
File Type: png talking.png‎ (46.4 KB, 3 views) (Save to Dropbox)
File Type: png this happens.png‎ (23.0 KB, 3 views) (Save to Dropbox)
File Type: png oneoftheresults.png‎ (22.9 KB, 3 views) (Save to Dropbox)
  #8775    
Old September 7th, 2013, 07:39 AM
GoGoJJTech's Avatar
GoGoJJTech
GoGo
 
Join Date: Nov 2012
Location: Earth
Age: 15
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Tavok View Post
I have a little problem with a script in my hackrom, and I wondered if you could help me solve it...

Game: Pokemon Ruby USA
Type: Person Event.
Editor: I use Notepad to make the scripts, then compile them with Poketscript.
Script
Spoiler:
#org $sadkid
lock
faceplayer
msgbox $notleave
$notleave 1 = :sniff, sniff:\pHmm? Who are you? Leave me alone!\p...\n...\pSo, my mom's looking for me?\nWell, I don't care! I am not leaving!\pMy mom wants us to move, and she\nsays I must release POLIWAG.\pI don't want to!\pWhat? That I should think what's\nbetter for POLIWAG?\pBut, if I don't see POLIWAG anymore,\nI will be sad forever!\pHmm? That, even if I leave, we can still\nbe friends? You really think so?\pMaybe you are right...\pMother must be very worried. I should go with\nher. Thank you.
boxset 6
removesprite 15
removesprite 16
setflag 0x1202
setflag 0x1203
clearflag 0x1204
clearflag 0x1205
release
end

What this is supposed to do, is say its dialogue, then make the screen go black, remove the sprite I’m talking to and another sprite that is in the same map, and clear two flags to make two other sprites in another map appear. However, what happens is that, after the dialogue, I get a black screen, I get a red cursor and get to select one of two or three invisible options, and after I select either one the screen either fades back to normal but there are a lot of characters in the screen that do not disappear unless I use a warp, or the black screen stays. Also, the script does not make the sprites disappear or reappear. Help, anyone?


Screenshots:
I do not know how to post the screenshots, so I'll be uploading them as attachments... I hope this is not a problem.

Thanks in advance!
Use this: https://www.dropbox.com/s/0t2wylmh4j...ficial_XSE.zip
Then do this:
Spoiler:
#dynamic 0x800000
#org @sadkid
lock
faceplayer
msgbox @notleave 0x6
hidesprite 0x15
hidesprite 0x16
setflag 0x1202
setflag 0x1203
clearflag 0x1204
clearflag 0x1205

release
end


#org @notleave
= :sniff, sniff:\pHmm? Who are you? Leave me alone!\p...\n...\pSo, my mom's looking for me?\nWell, I don't care! I am not leaving!\pMy mom wants us to move, and she\nsays I must release POLIWAG.\pI don't want to!\pWhat? That I should think what's\nbetter for POLIWAG?\pBut, if I don't see POLIWAG anymore,\nI will be sad forever!\pHmm? That, even if I leave, we can still\nbe friends? You really think so?\pMaybe you are right...\pMother must be very worried. I should go with\nher. Thank you.

The red is because you need to read this: http://www.pokecommunity.com/showthread.php?t=302347
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