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  #1451    
Old June 18th, 2009 (07:29 PM).
Khan6195's Avatar
Khan6195 Khan6195 is offline
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I have read the guide, and F1 doesn't work for me... But anyways, I figured it out... I even hit F1 in the Help menu. Did absolutely nothing for me.
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The Level 96 Entei!


Hacks I support:
Spoiler:


Can you read this? Only 55% of people can!
Spoiler:
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre
I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
  #1452    
Old June 19th, 2009 (03:24 AM).
HackMew's Avatar
HackMew HackMew is offline
Mewtwo Strikes Back
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Join Date: Jun 2006
Posts: 1,314
Quote originally posted by ExitWound:
Well.... I couldn't find any tutorials on it but is this right?
Spoiler:
#dynamic 0x8004AA

#org @start
checkflag 0x4000
if b_true goto @nevermind
message @alert
boxset 6
applymovement 37 @approach
message @battle
boxset 6
trainerbattle 0x9 0x0 0x01D @won @won
applymovement 37 @leave
message @after
boxset 6
setflag 0x4000
release
end

#org @approach
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE

#org @leave
#raw 0x0B
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x54
#raw 0xFE

#org @alert
= You!

#org @battle
= You're \v\h01 right?\p...\pBattle me!

#org @won
= ...

#org @after
= Damn it...\lSo the rumors were true.\pWe'll soon battle again.\lBe ready!

#org @nevermind
release
end
I wonder how would you compile that... boxset doesn't exist anu more. Which means you're using an outdated XSE. Check my thread for the newest one. BTW... the whole approach thingy is not needed as you can just set the Trainer/View Radius option accordingly. Read the XSE guide for further details. After adjusting the settings you might want to try this script:

Spoiler:
#dynamic 0x8004AA

#org @start
message @alert 6
message @battle 6
trainerbattle 0x9 0x0 0x01D @won @won
message @after 6
applymovement 37 @leave
waitmovement 0x0
release
end

#org @leave
#raw 0x0B
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x54
#raw 0xFE

#org @alert
= You!

#org @battle
= You're \v\h01 right?\p...\pBattle me!

#org @won
= ...

#org @after
= Damn it...\lSo the rumors were true.\pWe'll soon battle again.\lBe ready!

#org @nevermind
release
end


Quote originally posted by ExitWound:
Apparently, my XSE has down syndrome. When I add in the waitmovement 0x0, this is what happens: [...]
You should understand that you can't simply add commands and then recompile the decompiled script. You need to make it dynamic.


Quote originally posted by Khan6195:
I have read the guide, and F1 doesn't work for me... But anyways, I figured it out... I even hit F1 in the Help menu. Did absolutely nothing for me.
F1 should bring the Command Help window. Make sure to have the newest XSE anyway.
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  #1453    
Old June 19th, 2009 (09:24 AM).
ExitWound's Avatar
ExitWound ExitWound is offline
Boggle
 
Join Date: Aug 2007
Age: 23
Posts: 72
Quote originally posted by HackMew:
You should understand that you can't simply add commands and then recompile the decompiled script. You need to make it dynamic.
I'm just going to put the script at a different offset because it's just not working for me. It keeps going back to the way it was.
  #1454    
Old June 19th, 2009 (12:01 PM).
Toon Link's Avatar
Toon Link Toon Link is offline
POKEMON TRAINER
 
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Posts: 25
How do I turn this script for fire red into a script which the person walks away and disappears after you beat them? #dynamic 0x800000

Spoiler:
#org @start
trainerbattle 0x0 0x2DC 0x0 @before @after
msgbox @beaten 0x6
release
end

#org @before
= I'm a new trainer!

#org @after
= Wow!\nYou're good!

#org @beaten
= I want a Pichu!


Thanks
  #1455    
Old June 19th, 2009 (12:20 PM).
HackChu's Avatar
HackChu HackChu is offline
I need a haircut...
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Dude you need to add applymovements to the battle script.And also use checkflags and setflags.
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My 'learning how to combine battle scripts' thread:
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Black FC: 2666 1354 4379
Name: Ashton

White 2 FC: 1120 8065 3049
Name: Nate

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Name: tysonrss
  #1456    
Old June 19th, 2009 (01:04 PM).
Toon Link's Avatar
Toon Link Toon Link is offline
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Posts: 25
I don't know where to put them in the script though.
  #1457    
Old June 19th, 2009 (01:15 PM).
ExitWound's Avatar
ExitWound ExitWound is offline
Boggle
 
Join Date: Aug 2007
Age: 23
Posts: 72
Quote originally posted by Toon Link:
I don't know where to put them in the script though.
It all depends on when you want him to walk and where you want him to walk.
  #1458    
Old June 19th, 2009 (01:48 PM).
Toon Link's Avatar
Toon Link Toon Link is offline
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Posts: 25
a want them to walk into a building behind him so they take one step back and i want it to happen after the battle
  #1459    
Old June 19th, 2009 (01:50 PM).
HackChu's Avatar
HackChu HackChu is offline
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Try this Toon Link

Spoiler:
#dynamic 0x(offset)Always use this in a script
#org @start
checkflag 0x200(always use a flag for these type of battles)
applymovement 0x(people #) @move
trainerbattle 0x1 0x2DC 0x0 @before @after (@later)always use this for this type of battle
applymovement 0x(people #) @move2
setflag 0x200
release
end
#org @move
#raw (movement)
#raw 0xFE(always use this to end the movements)
#org @before
= I'm a new trainer!
#org @after
= Wow!\nYou're good!
#org @later
= I want a Pichu!
#org @move2
#raw (movement)
#raw 0xFE
__________________
Join us!

My 'learning how to combine battle scripts' thread:
http://www.pokecommunity.com/showthread.php?t=183001

SoulSilver FC:1162 1864 5409
Name: Ethan

Black FC: 2666 1354 4379
Name: Ashton

White 2 FC: 1120 8065 3049
Name: Nate

3DS Friend Code: 1349-4646-2412
Name: tysonrss
  #1460    
Old June 19th, 2009 (02:13 PM).
Toon Link's Avatar
Toon Link Toon Link is offline
POKEMON TRAINER
 
Join Date: May 2009
Posts: 25
It says it's an unknown keword (movement) at line 12
Spoiler:
#dynamic 0x200
#org @start
checkflag 0x200
applymovement 0x16 @move
trainerbattle 0x1 0x001 0x0 @before @after @later
applymovement 0x16 @move2
setflag 0x200
release
end
#org @move
#define #raw (movement)
#raw 0xFE
#org @before
= I'm a new trainer!
#org @after
= Wow!\nYou're good!
#org @later
= I want a Pichu!
#org @move2
#raw (movement)
#raw 0xFE
  #1461    
Old June 19th, 2009 (02:36 PM). Edited June 19th, 2009 by Kurayamiblack.
Kurayamiblack's Avatar
Kurayamiblack Kurayamiblack is offline
 
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Gender:
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I have this script for Lugia and Ho-Oh, here's the script for Lugia
Spoiler:
#org 0x82692A2
'-----------------------------------
lock
faceplayer
checksound
pause 0x14
sound 0x52
setvar 0x8004 0x0
setvar 0x8005 0x3
setvar 0x8006 0x4
setvar 0x8007 0x2
special 0x138
pause 0x1E
sound 0x52
setvar 0x8004 0x0
setvar 0x8005 0x3
setvar 0x8006 0x4
setvar 0x8007 0x2
special 0x138
pause 0x1E
pause 0x32
checksound
cry 0xF9 0x2
waitcry
pause 0x14
special 0x117
setvar 0x8004 0xF9
setvar 0x8005 0x32
setvar 0x8006 0x0
special 0x1E2
setflag 0x8C1
special 0x13A
waitspecial
clearflag 0x8C1
special2 0x800D 0xB7
compare LASTRESULT 0x1
if 0x1 jump 0x8269336 ' Equal To
compare LASTRESULT 0x4
if 0x1 jump 0x8269344 ' Equal To
compare LASTRESULT 0x5
if 0x1 jump 0x8269344 ' Equal To
setvar 0x2904 0x1DD
setvar 0x8004 0xF9
jump 0x8273776
#org 0x8269336
'-----------------------------------
setflag 0x1DD
setvar 0x8004 0xF9
jump 0x8273776
#org 0x8273776
'-----------------------------------
#raw 0xDC
nop1 ' #raw 0x1
disappear 0x800F
#raw 0xDC
storepokemon 0x0 0x8004
msgbox 0x8273204 ' The \v\h02 flew away!
callstd MSG_NOCLOSE ' Non-closing msg
release
end
#org 0x8269344
'-----------------------------------
setvar 0x8004 0xF9
jump 0x8273776

#org 0x8273204
= The \v\h02 flew away!


I've looked in thee scripting tutorials and everything but I can't figure something out. How can I change the battle music for this wild-battle? Lugia and Ho-Oh have their own battle music so obviously it's possible to change the music of wild encounters, but how do I do it?

EDIT: Also, there's 1 more problem with the script. When Lugia is captured, the screen fades to black and he disappears but the screen doesn't fade back into normal, it stays black until you change screens, such as viewing your pokemon team or leaving the map. I'd appreciate if someone helped me out with that too, but the music question is my primary concern.
  #1462    
Old June 19th, 2009 (03:43 PM).
Quickster's Avatar
Quickster Quickster is offline
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
Posts: 350
Has anyone made a script to nickname a pokemon that you just recieved but when you choose yes,it doesnt nickname the right pokemon,for instance,an egg sprite might appear?How do you fix this,ill post my script too.

Spoiler:
#dynamic 0x8038DC

#org @start
checkflag 0x1022
if 0x1 goto @done
special2 LASTRESULT 0xE6
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto @no
compare 0x8000 0x1
if 0x1 goto @no
compare 0x8000 0x2
if 0x1 goto @no
compare 0x8000 0x3
if 0x1 goto @yes
compare 0x8000 0x4
if 0x1 goto @yes
compare 0x8000 0x5
if 0x1 goto @yes
compare 0x8000 0x6
if 0x1 goto @yes
release
end

#org @no
msgbox @1 0x2
release
end

#org @yes
msgbox @2 0x5
compare LASTRESULT 0x1
if 0x1 goto @receive
msgbox @3 0x2
release
end

#org @receive
givepokemon 0x5 0x10 0x0 0x0 0x0 0x0
hidesprite 0x2
fanfare 0x13E
msgbox @4 0x4
waitfanfare
closeonkeypress
setflag 0x1022
msgbox @5 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
msgbox @6 0x2
release
end

#org @name
call 0x1A74EB
return

#org @done
msgbox @7 0x2
release
end

#org @1
= I take care if injured POKeMON.\pI nursed this BULBASAUR back to\nhealth.\pIt needs a good trainer to take\ncare of it now.

#org @2
= I take care of injured POKeMON.\pI nursed this BULBASAUR back to\nhealth.\pIt needs a good trainer to take\ncare of it now.\pI know! Would you take care of\nthis BULBASAUR?

#org @3
= Oh...\nThat's too bad...

#org @4
= [black_fr]\v\h01 recieved BULBASAUR.

#org @5
= [black_fr]Would you like to give a nickname\nto BULBASAUR?

#org @6
= Please take care of BULBASAUR!

#org @7
= Is BULBASAUR doing well?
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I laugh looking at this.

But sometimes I want to come back to it...

  #1463    
Old June 19th, 2009 (06:27 PM).
ExitWound's Avatar
ExitWound ExitWound is offline
Boggle
 
Join Date: Aug 2007
Age: 23
Posts: 72
Quote originally posted by Toon Link:
It says it's an unknown keword (movement) at line 12
Spoiler:
#dynamic 0x200
#org @start
checkflag 0x200
applymovement 0x16 @move
trainerbattle 0x1 0x001 0x0 @before @after @later
applymovement 0x16 @move2
setflag 0x200
release
end
#org @move
#define #raw (movement)
#raw 0xFE
#org @before
= I'm a new trainer!
#org @after
= Wow!\nYou're good!
#org @later
= I want a Pichu!
#org @move2
#raw (movement)
#raw 0xFE
Well the first thing I see is that you use offset 0x200 at the top... Use like 0x800000 or something so you don't screw up your game. The checkflag and setflag, you should use 1000 or greater to once again, avoid screwing up the game.

For the (movement) thing, it isn't supposed to be there. He put that there so you could decide where the guy moves. It's done in hex. Here are the possible movements you should work with:

Up: #raw 0x09
Down: #raw 0x08
Left: #raw 0x0A
Right: #raw 0x0B

Be sure to keep #raw 0xFE after each set of your movements because that tells the game that those movements are done.
  #1464    
Old June 19th, 2009 (08:17 PM).
Zaptinex's Avatar
Zaptinex Zaptinex is offline
 
Join Date: May 2008
Location: USA
Gender:
Posts: 43
For some reason person #4 isn't doing his first command in this script. However, if i leave the map come back and try the script he follows it. Does anybody know why this is and if i can do something so i don't have to leave the map to make him do the movement command.

Heres the script:

Spoiler:
#dynamic 0x2DD39C

#org @take
lock
applymovement 0x3 @gone
waitmovement 0x0
msgbox @temp 0x6
applymovement 0xFF @right
applymovement 0x4 @left
applymovement 0x1 @turn
waitmovement 0x0
msgbox @on 0x6
givepokemon 0x11 0x5 0x0 0x0 0x0 0x0
trainerbattle 0x00 0x149 0x0 @before @after
fadescreen 0x1
applymovement 0x1 @gone
waitmovement 0x0
applymovement 0x4 @turn
waitmovement 0x0
fadescreen 0x0
msgbox @bye 0x6
applymovement 0x4 @going
applymovement 0x2 @come
waitmovement 0x0
release
end

#org @gone
#raw 0x60
#raw 0xFE

#org @turn
#raw 0x2F
#raw 0xFE

#org @on
= So be it \v\h01! Its on\n like DONKEY KONG!

#org @temp
= \v\h01 temporarily borrowed\n Prof. Pines Pokemon

#org @before
= Your going down \v\h01!

#org @after
= How can a noob like \v\h01\n beat me?

#org @bye
= Ill be leaving Dad!

#org @going
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @come
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org @right
#raw 0x03
#raw 0xFE

#org @left
#raw 0x12
#raw 0x12
#raw 0xFE
  #1465    
Old June 19th, 2009 (11:14 PM).
ExitWound's Avatar
ExitWound ExitWound is offline
Boggle
 
Join Date: Aug 2007
Age: 23
Posts: 72
I'm still having problems with my script... It stops running after the battle like it was doing before.

Spoiler:
#dynamic 0x802D48

#org @start
message @alert 6
applymovement 0x25 @approach
waitmovement 0x0
message @battle 6
trainerbattle 0x9 0x01D 0x0 @before @won
message @after 6
applymovement 0x25 @leave
waitmovement 0x0
release
end

#org @approach
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE

#org @leave
#raw 0x0B
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x54
#raw 0xFE

#org @alert
= You!

#org @battle
= You're \v\h01 right?\p...

#org @before
= Battle me!

#org @won
= ...

#org @after
= Damn it...\lSo the rumors were true.\pWe'll soon battle again.\lBe ready!

#org @nevermind
release
end
  #1466    
Old June 20th, 2009 (04:28 AM).
Toon Link's Avatar
Toon Link Toon Link is offline
POKEMON TRAINER
 
Join Date: May 2009
Posts: 25
The only problem is it moves 0x08 to line 12 instead of line 11.
  #1467    
Old June 20th, 2009 (08:47 AM). Edited June 20th, 2009 by Spherical Ice.
Spherical Ice's Avatar
Spherical Ice Spherical Ice is online now
ModeratorCSGT
 
Join Date: Nov 2007
Location: Leicester, UK
Posts: 3,572
Script Type: Trainerbattle, Applymovement, Giveitem
Script:
Spoiler:
'---------------
#org 0x8041A8
lock
checkflag 0x835
if 0x1 goto 0x880468D
msgbox 0x880426B MSG_NORMAL '"[green_fr]???: Hey! You! Wait up!"
applymovement 0xFE 0x880464B
waitmovement 0x0
showsprite 0x1
applymovement 0x1 0x880464E
waitmovement 0x0
trainerbattle 0x0 0x1 0x0 0x8804293 0x88043A8
applymovement 0x1 0x8804659
waitmovement 0x0
msgbox 0x88043C9 MSG_NORMAL '"[green_fr]CLOVIS: You're good...\n..."
applymovement 0x1 0x880465C
waitmovement 0x0
hidesprite 0x1
showsprite 0x0
applymovement 0x0 0x8804669
waitmovement 0x0
checkgender
if 0x0 goto 0x8804404
if 0x1 goto 0x88044DD
applymovement 0xFE 0x8804676
waitmovement 0x0
msgbox 0x88045B6 MSG_NORMAL '"[blue_fr][rival]: Goodbye!"
applymovement 0x0 0x880467D
waitmovement 0x0
hidesprite 0x0
msgbox 0x88045C8 MSG_NORMAL '"[black_fr][player] opened the pack..."
giveitem 0x4 0x5 MSG_OBTAIN
giveitem 0xD 0xA MSG_OBTAIN
setflag 0x82F
setflag 0x829
msgbox 0x88045E6 MSG_NORMAL '"[black_fr][player] received a pair..."
setflag 0x835
release
end

'---------------
#org 0x80468D
release
end

'---------------
#org 0x804404
'---------------
#org 0x8044DD

'---------
' Strings
'---------
#org 0x80426B
= [green_fr]???: Hey! You! Wait up!

#org 0x804293
= [green_fr]CLOVIS: Hi. My name is Clovis. I saw\nyou come\nout from the Copihue Woodlands\pearlier.\pYou're from Camp Copihue, aren't\nyou?\pMy grandad taught the Scout Master\neverything that he knows.\pWell, lemme see how well the Scout\nMaster's taught you in the\part of Pokémon Battling!

#org 0x8043A8
= Wow... He's taught you well...

#org 0x8043C9
= [green_fr]CLOVIS: You're good...\nVery good indeed...

#org 0x8045B6
= [blue_fr][rival]: Goodbye!

#org 0x8045C8
= [black_fr][player] opened the package...

#org 0x8045E6
= [black_fr][player] received a pair\nof Running Shoes!\p[player] received a Pokémon\nEncyclopedia - the renowned Pokédex!


'-----------
' Movements
'-----------
#org 0x80464B
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements

#org 0x80464E
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements

#org 0x804659
#raw 0x1 'Face Up
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements

#org 0x80465C
#raw 0x1 'Face Up
#raw 0x9 'Step Up (Very Slow)
#raw 0x0 'Face Down
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0xFE 'End of Movements

#org 0x804669
#raw 0xA 'Step Left (Very Slow)
#raw 0x0 'Face Down
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements

#org 0x804676
#raw 0x0 'Face Down
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x3 'Face Right
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x80467D
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x2 'Face Left
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x0 'Face Down
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

Program: XSE
ROM: FireRed

What's meant to happen:
Walk on script tile.
Player's locked. Check if the flag is set. If it is, end the script.
Text.
Player has exclamation mark above head. Faces Up.
Person No. 0 approaches player.
Text.
Person No. 0 battles player.
If player wins, text a is shown, if they lose, text b is shown
Person No. 0 walks off screen.
Person No. 1 approaches player.
Person No. 1 talks.
Gives 5 Pokéballs, 10 Potions, Pokedex and Running Shoes.
Person No. 1 talks again.
Player moves.
Player No. 1 walks off screen.
Set the flag.
Release player.
End script.

What Actually Happens:
Walk on script tile.
Player's locked. Check if the flag is set. If it is, end the script.
Text.
Person No. 0 approaches player.
Text.
Person No. 0 battles player.
I begin playing as Person No. 0, not the player.
Glitched tiles appear, OWs mess up.

Please Help!
__________________
  #1468    
Old June 20th, 2009 (08:54 AM).
HackChu's Avatar
HackChu HackChu is offline
I need a haircut...
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Posts: 673
Try trainerbattle 0x1 next time with the other stuff filled out.
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  #1469    
Old June 20th, 2009 (06:43 PM).
liuyanghejerry's Avatar
liuyanghejerry liuyanghejerry is offline
 
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Quote originally posted by Spherical Ice:
Script Type: Trainerbattle, Applymovement, Giveitem
Script:
Spoiler:
'---------------
#org 0x8041A8
lock
checkflag 0x835
if 0x1 goto 0x880468D
msgbox 0x880426B MSG_NORMAL '"[green_fr]???: Hey! You! Wait up!"
applymovement 0xFE 0x880464B
waitmovement 0x0
showsprite 0x1
applymovement 0x1 0x880464E
waitmovement 0x0
trainerbattle 0x0 0x1 0x0 0x8804293 0x88043A8
applymovement 0x1 0x8804659
waitmovement 0x0
msgbox 0x88043C9 MSG_NORMAL '"[green_fr]CLOVIS: You're good...\n..."
applymovement 0x1 0x880465C
waitmovement 0x0
hidesprite 0x1
showsprite 0x0
applymovement 0x0 0x8804669
waitmovement 0x0
checkgender
if 0x0 goto 0x8804404
if 0x1 goto 0x88044DD
applymovement 0xFE 0x8804676
waitmovement 0x0
msgbox 0x88045B6 MSG_NORMAL '"[blue_fr][rival]: Goodbye!"
applymovement 0x0 0x880467D
waitmovement 0x0
hidesprite 0x0
msgbox 0x88045C8 MSG_NORMAL '"[black_fr][player] opened the pack..."
giveitem 0x4 0x5 MSG_OBTAIN
giveitem 0xD 0xA MSG_OBTAIN
setflag 0x82F
setflag 0x829
msgbox 0x88045E6 MSG_NORMAL '"[black_fr][player] received a pair..."
setflag 0x835
release
end

'---------------
#org 0x80468D
release
end

'---------------
#org 0x804404
'---------------
#org 0x8044DD

'---------
' Strings
'---------
#org 0x80426B
= [green_fr]???: Hey! You! Wait up!

#org 0x804293
= [green_fr]CLOVIS: Hi. My name is Clovis. I saw\nyou come\nout from the Copihue Woodlands\pearlier.\pYou're from Camp Copihue, aren't\nyou?\pMy grandad taught the Scout Master\neverything that he knows.\pWell, lemme see how well the Scout\nMaster's taught you in the\part of Pokémon Battling!

#org 0x8043A8
= Wow... He's taught you well...

#org 0x8043C9
= [green_fr]CLOVIS: You're good...\nVery good indeed...

#org 0x8045B6
= [blue_fr][rival]: Goodbye!

#org 0x8045C8
= [black_fr][player] opened the package...

#org 0x8045E6
= [black_fr][player] received a pair\nof Running Shoes!\p[player] received a Pokémon\nEncyclopedia - the renowned Pokédex!


'-----------
' Movements
'-----------
#org 0x80464B
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements

#org 0x80464E
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements

#org 0x804659
#raw 0x1 'Face Up
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements

#org 0x80465C
#raw 0x1 'Face Up
#raw 0x9 'Step Up (Very Slow)
#raw 0x0 'Face Down
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0xFE 'End of Movements

#org 0x804669
#raw 0xA 'Step Left (Very Slow)
#raw 0x0 'Face Down
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements

#org 0x804676
#raw 0x0 'Face Down
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x3 'Face Right
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x80467D
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x2 'Face Left
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x0 'Face Down
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

Program: XSE
ROM: FireRed

What's meant to happen:
Walk on script tile.
Player's locked. Check if the flag is set. If it is, end the script.
Text.
Player has exclamation mark above head. Faces Up.
Person No. 0 approaches player.
Text.
Person No. 0 battles player.
If player wins, text a is shown, if they lose, text b is shown
Person No. 0 walks off screen.
Person No. 1 approaches player.
Person No. 1 talks.
Gives 5 Pokéballs, 10 Potions, Pokedex and Running Shoes.
Person No. 1 talks again.
Player moves.
Player No. 1 walks off screen.
Set the flag.
Release player.
End script.

What Actually Happens:
Walk on script tile.
Player's locked. Check if the flag is set. If it is, end the script.
Text.
Person No. 0 approaches player.
Text.
Person No. 0 battles player.
I begin playing as Person No. 0, not the player.
Glitched tiles appear, OWs mess up.

Please Help!
What in my memory is that there shouldn't be a "lock" when you want an OW move.
Delete "lock" and try again.
__________________
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I did something that really bad.But made all Chinese can hack Pokemon, too.If you guys hate me, I totally understand,but cannot do anything but force to keep everything.
If there must be someone to undertake all spit and curse, it must be me.
  #1470    
Old June 21st, 2009 (04:16 AM).
diegoisawesome's Avatar
diegoisawesome diegoisawesome is offline
Please understand
Silver Tier
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 18
Gender: Male
Nature: Quirky
Posts: 972
Quote originally posted by Spherical Ice:
Script Type: Trainerbattle, Applymovement, Giveitem
Script:
Spoiler:
'---------------
#org 0x8041A8
lock
checkflag 0x835
if 0x1 goto 0x880468D
msgbox 0x880426B MSG_NORMAL '"[green_fr]???: Hey! You! Wait up!"
applymovement 0xFE 0x880464B
waitmovement 0x0
showsprite 0x1
applymovement 0x1 0x880464E
waitmovement 0x0
trainerbattle 0x0 0x1 0x0 0x8804293 0x88043A8
applymovement 0x1 0x8804659
waitmovement 0x0
msgbox 0x88043C9 MSG_NORMAL '"[green_fr]CLOVIS: You're good...\n..."
applymovement 0x1 0x880465C
waitmovement 0x0
hidesprite 0x1
showsprite 0x0
applymovement 0x0 0x8804669
waitmovement 0x0
checkgender
if 0x0 goto 0x8804404
if 0x1 goto 0x88044DD
applymovement 0xFE 0x8804676
waitmovement 0x0
msgbox 0x88045B6 MSG_NORMAL '"[blue_fr][rival]: Goodbye!"
applymovement 0x0 0x880467D
waitmovement 0x0
hidesprite 0x0
msgbox 0x88045C8 MSG_NORMAL '"[black_fr][player] opened the pack..."
giveitem 0x4 0x5 MSG_OBTAIN
giveitem 0xD 0xA MSG_OBTAIN
setflag 0x82F
setflag 0x829
msgbox 0x88045E6 MSG_NORMAL '"[black_fr][player] received a pair..."
setflag 0x835
release
end

'---------------
#org 0x80468D
release
end

'---------------
#org 0x804404
'---------------
#org 0x8044DD

'---------
' Strings
'---------
#org 0x80426B
= [green_fr]???: Hey! You! Wait up!

#org 0x804293
= [green_fr]CLOVIS: Hi. My name is Clovis. I saw\nyou come\nout from the Copihue Woodlands\pearlier.\pYou're from Camp Copihue, aren't\nyou?\pMy grandad taught the Scout Master\neverything that he knows.\pWell, lemme see how well the Scout\nMaster's taught you in the\part of Pokémon Battling!

#org 0x8043A8
= Wow... He's taught you well...

#org 0x8043C9
= [green_fr]CLOVIS: You're good...\nVery good indeed...

#org 0x8045B6
= [blue_fr][rival]: Goodbye!

#org 0x8045C8
= [black_fr][player] opened the package...

#org 0x8045E6
= [black_fr][player] received a pair\nof Running Shoes!\p[player] received a Pokémon\nEncyclopedia - the renowned Pokédex!


'-----------
' Movements
'-----------
#org 0x80464B
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements

#org 0x80464E
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements

#org 0x804659
#raw 0x1 'Face Up
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements

#org 0x80465C
#raw 0x1 'Face Up
#raw 0x9 'Step Up (Very Slow)
#raw 0x0 'Face Down
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0x1E 'Step Up (Fast)
#raw 0xFE 'End of Movements

#org 0x804669
#raw 0xA 'Step Left (Very Slow)
#raw 0x0 'Face Down
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements

#org 0x804676
#raw 0x0 'Face Down
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x3 'Face Right
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x80467D
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x2 'Face Left
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x0 'Face Down
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

Program: XSE
ROM: FireRed

What's meant to happen:
Walk on script tile.
Player's locked. Check if the flag is set. If it is, end the script.
Text.
Player has exclamation mark above head. Faces Up.
Person No. 0 approaches player.
Text.
Person No. 0 battles player.
If player wins, text a is shown, if they lose, text b is shown
Person No. 0 walks off screen.
Person No. 1 approaches player.
Person No. 1 talks.
Gives 5 Pokéballs, 10 Potions, Pokedex and Running Shoes.
Person No. 1 talks again.
Player moves.
Player No. 1 walks off screen.
Set the flag.
Release player.
End script.

What Actually Happens:
Walk on script tile.
Player's locked. Check if the flag is set. If it is, end the script.
Text.
Person No. 0 approaches player.
Text.
Person No. 0 battles player.
I begin playing as Person No. 0, not the player.
Glitched tiles appear, OWs mess up.

Please Help!
Either change person #0's Movement type to No movement in A-Map, or set the Movement byte under it to 11.
__________________


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  #1471    
Old June 21st, 2009 (05:23 AM).
Pokepal17's Avatar
Pokepal17 Pokepal17 is offline
More cowbell~
Silver Tier
 
Join Date: Oct 2008
Location: Steeltown
Age: 20
Gender: Male
Nature: Modest
Posts: 1,517
Quote originally posted by ExitWound:
I'm still having problems with my script... It stops running after the battle like it was doing before.

Spoiler:
#dynamic 0x802D48

#org @start
message @alert 6
applymovement 0x19 @approach
waitmovement 0x0
message @battle 6
trainerbattle 0x9 0x01D 0x0 @before @won
message @after 6
applymovement 0x19 @leave
waitmovement 0x0
release
end

#org @approach
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0xFE

#org @leave
#raw 0x0B
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x54
#raw 0xFE

#org @alert
= You!

#org @battle
= You're \v\h01 right?\p...

#org @before
= Battle me!

#org @won
= ...

#org @after
= Damn it...\lSo the rumors were true.\pWe'll soon battle again.\lBe ready!

#org @nevermind
release
end
I think you got mixed up between hex and decimal. 0x??? means it's hex. So 25 in hex is 19. Changes in script.
__________________
Pokémon Stardrop
  #1472    
Old June 21st, 2009 (05:24 AM).
Spherical Ice's Avatar
Spherical Ice Spherical Ice is online now
ModeratorCSGT
 
Join Date: Nov 2007
Location: Leicester, UK
Posts: 3,572
Thanks, everyone! It works smooth-ish now.
__________________
  #1473    
Old June 21st, 2009 (06:00 AM).
BlitŻ's Avatar
BlitŻ BlitŻ is offline
guahh my dog is so cute
Crystal Tier
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
Age: 20
Gender: Male
Nature: Jolly
Posts: 472
Hack of Fire red
I'm using XSE 1.1.1
and here's my script


Spoiler:
#org @start
checkflag 0x1001
if 0x1 goto @end
setflag 0x1001
random 0x02
compare 0x800D 0x0
if 0x1 goto @nidoranboy
compare 0x800D 0x1
if 0x1 goto @nidorangirl

#org @nidoranboy
hidesprite 0x02
setflag 0x1003
waitmovement 0x0
applymovement 0x02 @move
waitmovement 0x0
msgbox @1 0x6
applymovement 0xFF @move3
applymovement 0x01 @move4
waitmovement 0x0
msgbox @2 0x6
playsong 0x128 0x0
applymovement 0x01 @move5
waitmovement 0x0
msgbox @3 0x6
applymovement 0xFF @move6
waitmovement 0x0
msgbox @12 0x6
movesprite 0x03 0x06 0x21
applymovement 0x03 @move7
waitmovement 0x0
hidesprite 0x01
pause 0x30
fanfare 0x13E
applymovement 0x04 @move8
setflag 0x1003
msgbox @12 0x6
fadesong 0x123
removeitem 0x4 0x1
givepokemon 0x20 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @5 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @6 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
hidesprite 0x03
setflag 0x1004
msgbox @7 0x6
release
end

#org @nidorangirl
hidesprite 0x01
setflag 0x1002
waitmovement 0x0
applymovement 0x02 @move
waitmovement 0x0
msgbox @15 0x6
applymovement 0xFF @move3
applymovement 0x02 @move4
waitmovement 0x0
msgbox @8 0x6
playsong 0x128 0x0
applymovement 0x02 @move5
waitmovement 0x0
msgbox @9 0x6
applymovement 0xFF @move6
waitmovement 0x0
msgbox @12 0x6
movesprite 0x03 0x06 0x21
applymovement 0x03 @move7
waitmovement 0x0
hidesprite 0x02
setflag 0x1003
pause 0x30
fanfare 0x13E
applymovement 0xFF @move8
msgbox @13 0x6
fadesong 0x123
removeitem 0x4 0x1
givepokemon 0x1D 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @14 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @11 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
msgbox @8 0x6
release
end

#org @move
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x14
#raw 0x10
#raw 0x10
#raw 0x2F
#raw 0xFE

#org @move1
#raw 0x62
#raw 0xFE

#org @move3
#raw 0x1E
#raw 0x1E
#raw 0x20
#raw 0x1E
#raw 0x2E
#raw 0xFE

#org @move4
#raw 0x2D
#raw 0x62
#raw 0x1E
#raw 0x2D
#raw 0xFE

#org @move5
#raw 0x10
#raw 0x4E
#raw 0x4F
#raw 0x11
#raw 0x2D
#raw 0xFE

#org @move6
#raw 0x22
#raw 0xFE

#org @move7
#raw 0x4F
#raw 0xFE

#org @move8
#raw 0x11
#raw 0xFE

#org @1
= \v\h01: Oh, nice! A NIDORAN\hB5!\nLet's check this out!!

#org @2
= \v\h01: Aww, you're scared. Don't\nworry, I won't hurt you.

#org @3
= \v\h01: OWWW! It attacked me!\nUgh, I'm going to have to catch\lit!

#org @12
= \v\h01: GO! POKEBALL!

#org @4
= \v\h01: Yes! I caught the\nNIDORAN\hB5!!

#org @15
= \v\h01: Oh, nice! A NIDORAN\hB6!\nLet's check this out!!

#org @8
= \v\h01: Aww, you're scared. Don't\nworry I won't hurt you.

#org @9
= \v\h01: OWWW! It attacked me!\nUgh, I'm going to have to catch it!


#org @13
= \v\h01: Yes! I caught the NIDORAN\hB6!

#org @5
= You recieved the Poisin Pin\nPokemon [darknavyblue_fr]Nidoran\hB5[black_fr]!

#org @6
= Do you want to nickname the\n[darknavyblue_fr]Nidoran\hB5[black_fr]?

#org @7
= Now that I have my pokemon, I\nshould go tell DAD. He'll be so\lproud!

#org @14
= You recieved the Poisin Pin\nPokemon [darknavyblue_fr]Nidoran\hB6[black_fr]!

#org @11
= Do you want to nickname the\n[darknavyblue_fr]Nidoran\hB6[black_fr]?

#org @end
release
end

#org @name
call 0x1A74EB
return


The problems are bolded.

Everything else works fine, except for those two things. When you step on the trigger, a nidoran is supposed to come down, but it doesen't. And later on your supposed to thhow a pokeball at it, and which again it dosen't move to where you player is.

Any help is appreciated
__________________
  #1474    
Old June 21st, 2009 (07:14 AM).
HackMew's Avatar
HackMew HackMew is offline
Mewtwo Strikes Back
Crystal Tier
 
Join Date: Jun 2006
Posts: 1,314
Quote originally posted by jebees:
Hack of Fire red
I'm using XSE 1.1.1
and here's my script


Spoiler:
#org @start
checkflag 0x1001
if 0x1 goto @end
setflag 0x1001
random 0x02
compare 0x800D 0x0
if 0x1 goto @nidoranboy
compare 0x800D 0x1
if 0x1 goto @nidorangirl

#org @nidoranboy
hidesprite 0x02
setflag 0x1003
waitmovement 0x0
applymovement 0x02 @move
waitmovement 0x0
msgbox @1 0x6
applymovement 0xFF @move3
applymovement 0x01 @move4
waitmovement 0x0
msgbox @2 0x6
playsong 0x128 0x0
applymovement 0x01 @move5
waitmovement 0x0
msgbox @3 0x6
applymovement 0xFF @move6
waitmovement 0x0
msgbox @12 0x6
movesprite 0x03 0x06 0x21
applymovement 0x03 @move7
waitmovement 0x0
hidesprite 0x01
pause 0x30
fanfare 0x13E
applymovement 0x04 @move8
setflag 0x1003
msgbox @12 0x6
fadesong 0x123
removeitem 0x4 0x1
givepokemon 0x20 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @5 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @6 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
hidesprite 0x03
setflag 0x1004
msgbox @7 0x6
release
end

#org @nidorangirl
hidesprite 0x01
setflag 0x1002
waitmovement 0x0
applymovement 0x02 @move
waitmovement 0x0
msgbox @15 0x6
applymovement 0xFF @move3
applymovement 0x02 @move4
waitmovement 0x0
msgbox @8 0x6
playsong 0x128 0x0
applymovement 0x02 @move5
waitmovement 0x0
msgbox @9 0x6
applymovement 0xFF @move6
waitmovement 0x0
msgbox @12 0x6
movesprite 0x03 0x06 0x21
applymovement 0x03 @move7
waitmovement 0x0
hidesprite 0x02
setflag 0x1003
pause 0x30
fanfare 0x13E
applymovement 0xFF @move8
msgbox @13 0x6
fadesong 0x123
removeitem 0x4 0x1
givepokemon 0x1D 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @14 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @11 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
msgbox @8 0x6
release
end

#org @move
#raw 0x13
#raw 0x10
#raw 0x13
#raw 0x10
#raw 0x10
#raw 0x14
#raw 0x10
#raw 0x10
#raw 0x2F
#raw 0xFE

#org @move1
#raw 0x62
#raw 0xFE

#org @move3
#raw 0x1E
#raw 0x1E
#raw 0x20
#raw 0x1E
#raw 0x2E
#raw 0xFE

#org @move4
#raw 0x2D
#raw 0x62
#raw 0x1E
#raw 0x2D
#raw 0xFE

#org @move5
#raw 0x10
#raw 0x4E
#raw 0x4F
#raw 0x11
#raw 0x2D
#raw 0xFE

#org @move6
#raw 0x22
#raw 0xFE

#org @move7
#raw 0x4F
#raw 0xFE

#org @move8
#raw 0x11
#raw 0xFE

#org @1
= \v\h01: Oh, nice! A NIDORAN\hB5!\nLet's check this out!!

#org @2
= \v\h01: Aww, you're scared. Don't\nworry, I won't hurt you.

#org @3
= \v\h01: OWWW! It attacked me!\nUgh, I'm going to have to catch\lit!

#org @12
= \v\h01: GO! POKEBALL!

#org @4
= \v\h01: Yes! I caught the\nNIDORAN\hB5!!

#org @15
= \v\h01: Oh, nice! A NIDORAN\hB6!\nLet's check this out!!

#org @8
= \v\h01: Aww, you're scared. Don't\nworry I won't hurt you.

#org @9
= \v\h01: OWWW! It attacked me!\nUgh, I'm going to have to catch it!


#org @13
= \v\h01: Yes! I caught the NIDORAN\hB6!

#org @5
= You recieved the Poisin Pin\nPokemon [darknavyblue_fr]Nidoran\hB5[black_fr]!

#org @6
= Do you want to nickname the\n[darknavyblue_fr]Nidoran\hB5[black_fr]?

#org @7
= Now that I have my pokemon, I\nshould go tell DAD. He'll be so\lproud!

#org @14
= You recieved the Poisin Pin\nPokemon [darknavyblue_fr]Nidoran\hB6[black_fr]!

#org @11
= Do you want to nickname the\n[darknavyblue_fr]Nidoran\hB6[black_fr]?

#org @end
release
end

#org @name
call 0x1A74EB
return


The problems are bolded.

Everything else works fine, except for those two things. When you step on the trigger, a nidoran is supposed to come down, but it doesen't. And later on your supposed to thhow a pokeball at it, and which again it dosen't move to where you player is.

Any help is appreciated
The applymovement and movesprite commands won't work if what you're moving is too far from the player. Also, make sure the index number is the correct one.
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  #1475    
Old June 21st, 2009 (08:52 AM).
Kyouya's Avatar
Kyouya Kyouya is offline
"baddest of the bad"
 
Join Date: Jan 2009
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Hack of Ruby
XSE 1.1.1

i dont know whats going one it wont even show a text box when i press a

Spoiler:
#Dynamic 0x734287

#org @start
lock
faceplayer
checkflag 0x8D3
if 0x0 goto @give
if 0x1 goto @sry
release
end

#org @give
givepokemon 0x84 0x10 0x16 0x0 0x0 0x0
fanfare 0x13E
waitfanfare
setflag 0x800
setflag 0x801
setflag 0x802
setflag 0x8D3
= Flara:This is the eevee my espeon just hatched \p it should help through the castle for now
release
end

#org @sry
= Flara:I can't give you anymore.
end
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