Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Reload this Page Script Help Thread (DO NOT REQUEST SCRIPTS)

Notices
For all updates, view the main page.

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.



Closed Thread
 
Thread Tools
  #1601    
Old July 6th, 2009 (09:19 AM).
BlitŻ's Avatar
BlitŻ BlitŻ is offline
guahh my dog is so cute
Crystal Tier
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
Age: 20
Gender: Male
Nature: Jolly
Posts: 472
Can someone tell me how I have a script continue even after you lose a battle? I have tried to reconstruct something lie it myself but to no avail...
__________________
  #1602    
Old July 6th, 2009 (09:55 AM).
onyx79's Avatar
onyx79 onyx79 is offline
Red Dead Revolver
 
Join Date: Jan 2009
Location: Orange Islands (=
Gender: Male
Nature: Modest
Posts: 503
you can do this thing:you beat your enemy and then after the battle with a script,he uses max revive on his pokemon and then uses a strong move like hyper beam to knock your pokemon out and then you'll lose(thi won't be at the battle screen only at the script after the battle)
__________________
my room base: http://www.pokecommunity.com/showpost.php?p=5397075&postcount=64
  #1603    
Old July 6th, 2009 (04:14 PM). Edited July 6th, 2009 by BlitŻ.
BlitŻ's Avatar
BlitŻ BlitŻ is offline
guahh my dog is so cute
Crystal Tier
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
Age: 20
Gender: Male
Nature: Jolly
Posts: 472
Quote originally posted by onyx79:
you can do this thing:you beat your enemy and then after the battle with a script,he uses max revive on his pokemon and then uses a strong move like hyper beam to knock your pokemon out and then you'll lose(thi won't be at the battle screen only at the script after the battle)
umm yea, That not really making any sense.

What I'm looking for is like in the 1st battle with gary, if you win the script goes to a differnt part but if you lose it goes to a differnet part :\ How do i do that?

edit: Okay I think I found out how the game does, instead of trainerbattle 0x1 or 0x0 it does 0x9, I think that continues it after the battle, but if anyone could help me confirm this it would be cool.
__________________
  #1604    
Old July 7th, 2009 (02:55 AM).
HackMew's Avatar
HackMew HackMew is offline
Mewtwo Strikes Back
Crystal Tier
 
Join Date: Jun 2006
Posts: 1,314
Quote originally posted by Fan King:
edit: Okay I think I found out how the game does, instead of trainerbattle 0x1 or 0x0 it does 0x9, I think that continues it after the battle, but if anyone could help me confirm this it would be cool.
Yeah. And if you lose, you won't lose any money.
__________________
  #1605    
Old July 7th, 2009 (09:18 AM).
BlitŻ's Avatar
BlitŻ BlitŻ is offline
guahh my dog is so cute
Crystal Tier
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
Age: 20
Gender: Male
Nature: Jolly
Posts: 472
okay I think I almost got it

but how do I make so if I lose it goes do a differnt part and if I win I goto a differnt part?
__________________
  #1606    
Old July 7th, 2009 (09:28 AM).
Corvus of the Black Night's Avatar
Corvus of the Black Night Corvus of the Black Night is offline
Wild Duck Pokémon
Gold Tier
CS
 
Join Date: Feb 2009
Location: With the Birds
Age: 22
Gender: Other
Nature: Impish
Posts: 3,429
For losing, right before you go into the battle, it sets your Recover Spot (sethealingplace) as the place you want to go. Then, if you win, you can reset the recover spot to the most logical location and use a warp command. Make sure you know your Fly Positions though. You can check those in a map editor like Advance Map.

So...

EXAMPLE:
Sethealingplace 0x1
Trainerbattle 0x3 0x11 0xoffset
goto 0xoffset1

#offset1
[stuff, usually msgbox and callstd commands]
Warp 0x0 0x0 0x0 0x0 0x0

You don't actually need a script continue, because you go right to the last place. :\
  #1607    
Old July 7th, 2009 (02:53 PM).
HackMew's Avatar
HackMew HackMew is offline
Mewtwo Strikes Back
Crystal Tier
 
Join Date: Jun 2006
Posts: 1,314
Quote originally posted by Fan King:
okay I think I almost got it

but how do I make so if I lose it goes do a differnt part and if I win I goto a differnt part?
Did you decompile the Gary's script?
__________________
  #1608    
Old July 7th, 2009 (05:15 PM). Edited July 8th, 2009 by techie775.
techie775 techie775 is offline
 
Join Date: Jul 2009
Gender: Male
Posts: 20
I wanted to tweak a script I found to encounter legendary pokemon since after the battle ends. Right now after you beat or capture it the pokemon is still there on the screen, it just doesn't do anything. I'd like to get rid of the sprite and pokemon after the the battle so it doesn't look like one is there and you can walk on the spot. Thanks

Spoiler:
#org $lugia
lock
faceplayer
checkflag 0x222
if b_true goto $done
cry 0xA1 249
pause 0x38
message $1
boxset 6
wildbattle 249 70 1
setflag 0x222
release
end

#org $1
$1 1 = GYAOOOO!!!!

#org $done
release
end
  #1609    
Old July 7th, 2009 (07:08 PM).
Bigboy's Avatar
Bigboy Bigboy is offline
15 degrees off cool
 
Join Date: Jul 2007
Gender:
Nature: Adamant
Posts: 38
Game: Pokemon Fire Red
Type: tigger
Editor: XSE
Script:
Ok well I got this script. Just about everything works as it is suppose but I ran into something that has always given me trouble (even in pokescript). So I have tried to avoid it. But now I can't. So I need help. the only problem with the script is the warp command. After it gets to warp, the game just goes to a black screen. So any help would be great.

Spoiler:
#Dynamic 0x71c024

#org @start
msgbox @son 0x06
applymovement 0x03 @move
applymovement 0xff @move1
waitmovement 0x0
msgbox @what 0x06
applymovement 0x1 @!
applymovement 0x2 @!
msgbox @Why 0x06
applymovement 0x1 @right
waitmovement 0x0
msgbox @scold 0x06
msgbox @yes 0x06
applymovement 0x2 @leave1
waitmovement 0x0
msgbox @lucky 0x06
applymovement 0xff @move2
waitmovement 0x0
applymovement 0x2 @leave2
waitmovement 0x0
fadescreen 0x1
hidesprite 0x200
fadescreen 0x0
applymovement 0x01 @down
msgbox @mission 0x06
msgbox @Soon 0x06
msgbox @mission2 0x06
msgbox @butson 0x06
msgbox @sorry 0x06
msgbox @thank 0x06
applymovement 0x03 @look
applymovement 0xff @up
msgbox @goodbye 0x06
applymovement 0x06 @gone
fadescreen 0x1
hidesprite 0x3
fadescreen 0x0
applymovement 0xff @goingup
msgbox @home 0x06
warp 0x43 0x0 0xFF 0x2 0x2

#org @up
#raw 0x01 0xfe

#org @son
= Son I'm glad you came with me.\nThis event shall reawaken!\pYes reawaken Team Rocket,\nfrom the slumps of the city.\pTo most feared crime organization!

#org @move
#raw 0x13 0x11 0x11 0x11 0x11 0x11 0x11 0x01 0xfe

#org @move1
#raw 0x11 0x13 0x11 0x11 0x11 0x11 0x11 0x13 0x01 0xfe

#org @what
= \v\h01\:That's...That's!\pFather:Welcome back my lord.\nWe have been ready for you return.\pTell me what is your wish?

#org @!
#raw 0x62 0xfe

#org @right
#raw 0x03 0xfe

#org @Why
= Phantom:Why did you bring\n the boy?\pYou know we shouldn't lead childr...

#org @scold
= Giovanni:Shut up.\nYou despicable rat.\pI'd rather listen to this child\nthan your pathetic squeaking.\pLeave us now...

#org @yes
= Yes my liege.

#org @leave1
#raw 0x10 0xfe

#org @lucky
= Count yourself lucky boy.\nI plan to collect from you soon...\pNow out of my way!

#org @move2
#raw 0x12 0xfe

#org @leave2
#raw 0x10 0x10 0x10 0x10 0x12 0x12 0x10 0x10 0x10 0xfe

#org @down
#raw 0x00 0xfe

#org @mission
= Giovanni:You! My friend.\nHow long has it been?\p..................\n37 years of being frozen.\pI see.\nThat your boy there?

#org @soon
= Father:Yes my liege.\nHe is my son.\pHe is ten right now.\nWhen he is thirteen he will be\penrolled in the Team Academy.

#org @mission2
= Giovanni:Very good.\nHe will be a fine member.\pPerhaps he will join me,\njoin me at boss rank.\pbut enough of this.\nIt is time that we set\pup our bases in kanto.\nI want you to start setting them up.\pWe have one up,\n you are to go there,\pcheck in, then start on\nyour journey to set up bases.

#org @butson
= Father:I'd be honored.\nI have but one concerned.\pMy son he cannot travel w...

#org @sorry
= Giovanni:Stop there.\nI know your thoughts.\pThe boy I assume?\nYes\pI was the same with my boy\nbut I let him fall to his mother's\pwill, she corrupted his mind.\nThe boy has no mother?\pThen its settled he will\nstay with me.

#org @thank
= Father:Thank you my liege.\nI'm sure this is a most\pgrateful gift you have given\nI will repay with leaving\pto kanto now.

#org @look
#raw 0x00 0xfe

#org @goodbye
= Father:I will miss you boy.\nPlease respect our founder.\pThis is a... surpise.\nI will see you again.\pSee you again.

#org @gone
#raw 0x13 0x10 0x10 0x10 0x10 0x10 0x12 0x12 0x10 0x10 0xfe

#org @goingup
#raw 0x11 0xfe

#org @home
= Giovanni: It is time\n for you to leave and go\p home.\nI will send someone to take\pcare of you.\nNow go home and get your\prest.\nWe will no longer speak.
__________________

Looking for a OW spriter for my pokemon hack.
POKEMON: Pure Shadow
  #1610    
Old July 8th, 2009 (03:10 PM).
Vincents.Zydane Vincents.Zydane is offline
 
Join Date: Jul 2007
Gender:
Nature: Adamant
Posts: 1
I need a few scripts over here.... for a fire red hack.

1. What's the script that gives you the Pokedex? (More specifically. I want to be able to have my player talk to a certain guy who then gives the Pokedex right then and there.)
2. I'm trying to make a script so a guy disappears after you talk to him, so I use the disappear 0x1 script... he disappears after I talk to him, but then I take a step away and he reappears. How do I fix it so once he's talked to, he never appears again?
  #1611    
Old July 8th, 2009 (03:13 PM).
Doom Chaos's Avatar
Doom Chaos Doom Chaos is offline
I don't have a title
 
Join Date: Jun 2008
Location: Canada
Age: 20
Nature: Calm
Posts: 44
I edited the OAK script so it would occure as soon as I leave home. It would make him talk and make me go to the lab following him.
Everything works just fine, except for one thing: everytime I exit a house, it ALWAYS happens. It's a flag problem, but I don't know how to fix it.
Spoiler:
#dynamic 0x800000
#org @start
showsprite 0x3
lockall
setvar 0x4001 0x1
goto @snippet1
#org @snippet1
setvar 0x8004 0x0
setvar 0x8005 0x2
special 0x174
textcolor 0x0
pause 0x1E
playsong 0x12E 0x0
preparemsg @prof1
waitmsg
pause 0x55
closeonkeypress
applymovement 0xFF @move1
waitmovement 0x0
sound 0x15
pause 0x1E
preparemsg @prof2
waitmsg
pause 0x1E
closeonkeypress
applymovement 0x3 @move0
applymovement 0xFF @move3
waitmovement 0x0
pause 0x1E
setdooropened 0x7 0x9
doorchange
applymovement 0x3 @move4
applymovement 0xFF @move5
waitmovement 0x0
setdoorclosed 0x7 0x9
doorchange
setvar 0x4055 0x1
clearflag 0x2B
setvar 0x4050 0x1
setflag 0x2C
setflag 0x4001
warp 0x4 0x3 0xFF 0x6 0xC
waitstate
releaseall
end
#org @prof1
= PROF: There you are, [player]!
#org @prof2
= PROF: I have been looking for you \nall morning. \pBut at last, you are here! \pAs you may know, I am the \nPROFESSOR, and I live near here. \pFollow me!
#org @move1
#raw 0x62
#raw 0xFE
#org @move0
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x03
#raw 0xFE
#org @move3
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
#org @move4
#raw 0x11
#raw 0x60
#raw 0xFE
#org @move5
#raw 0x13
#raw 0x11
#raw 0x60
#raw 0xFE


What's the problem? The flag is, but I don't know how to fix it. Please reply
  #1612    
Old July 8th, 2009 (03:34 PM). Edited July 8th, 2009 by Mehwmew.
Mehwmew's Avatar
Mehwmew Mehwmew is offline
 
Join Date: Dec 2008
Gender:
Nature: Calm
Posts: 9
Game: Pokemon Fire Red
Type: Person Event (givepokemon)
Editor: XSE
Script
Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @take
msgbox @2 0x6
release
end
#org @take
givepokemon 0x97 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @3 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @4 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
msgbox @5 0x6
release
end
#org @name
call 0x1A74EB
return
#org @done
msgbox @6 0x6
release
end
#org @1
= Hello.\n[Player].\nI can't take care\nHere's a Zangoose...\pIt's my Newest\nPokemon.
#org @2
= That's okay.\pI'm sure your sister will\ntake it...
#org @3
= [black_fr]You received a Zangoose!
#org @4
= [black_fr]Would you like to give a\nnickname to Zangoose?
#org @5
= Please take care of\nZangoose.
#org @6
= Are you taking good care\nof Zangoose?


what'd i do wrong? it just freezes when i click the guy
  #1613    
Old July 8th, 2009 (06:21 PM). Edited July 8th, 2009 by BlitŻ.
BlitŻ's Avatar
BlitŻ BlitŻ is offline
guahh my dog is so cute
Crystal Tier
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
Age: 20
Gender: Male
Nature: Jolly
Posts: 472
Quote originally posted by Doom Chaos:
I edited the OAK script so it would occure as soon as I leave home. It would make him talk and make me go to the lab following him.
Everything works just fine, except for one thing: everytime I exit a house, it ALWAYS happens. It's a flag problem, but I don't know how to fix it.
Spoiler:
#dynamic 0x800000
#org @start
showsprite 0x3
lockall
setvar 0x4001 0x1
goto @snippet1
#org @snippet1
setvar 0x8004 0x0
setvar 0x8005 0x2
special 0x174
textcolor 0x0
pause 0x1E
playsong 0x12E 0x0
preparemsg @prof1
waitmsg
pause 0x55
closeonkeypress
applymovement 0xFF @move1
waitmovement 0x0
sound 0x15
pause 0x1E
preparemsg @prof2
waitmsg
pause 0x1E
closeonkeypress
applymovement 0x3 @move0
applymovement 0xFF @move3
waitmovement 0x0
pause 0x1E
setdooropened 0x7 0x9
doorchange
applymovement 0x3 @move4
applymovement 0xFF @move5
waitmovement 0x0
setdoorclosed 0x7 0x9
doorchange
setvar 0x4055 0x1
clearflag 0x2B
setvar 0x4050 0x1
setflag 0x2C
setflag 0x4001
warp 0x4 0x3 0xFF 0x6 0xC
waitstate
releaseall
end
#org @prof1
= PROF: There you are, [player]!
#org @prof2
= PROF: I have been looking for you \nall morning. \pBut at last, you are here! \pAs you may know, I am the \nPROFESSOR, and I live near here. \pFollow me!
#org @move1
#raw 0x62
#raw 0xFE
#org @move0
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x03
#raw 0xFE
#org @move3
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
#org @move4
#raw 0x11
#raw 0x60
#raw 0xFE
#org @move5
#raw 0x13
#raw 0x11
#raw 0x60
#raw 0xFE


What's the problem? The flag is, but I don't know how to fix it. Please reply
if its a level script, you need to put a setvar 0x7000 0x1 or up at the top, if its a trigger script, put a
checkflag 0x_
if 0x1 goto @end
setflag 0x_

and just put this anywhere in the script

@end
release
end

Quote originally posted by Mehwmew:
Game: Pokemon Fire Red
Type: Person Event (givepokemon)
Editor: XSE
Script
Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @take
msgbox @2 0x6
release
end
#org @take
givepokemon 0x97 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @3 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @4 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
msgbox @5 0x6
release
end
#org @name
call 0x1A74EB
return
#org @done
msgbox @6 0x6
release
end
#org @1
= Hello.\n[Player].\nI can't take care\nHere's a Zangoose...\pIt's my Newest\nPokemon.
#org @2
= That's okay.\pI'm sure your sister will\ntake it...
#org @3
= [black_fr]You received a Zangoose!
#org @4
= [black_fr]Would you like to give a\nnickname to Zangoose?
#org @5
= Please take care of\nZangoose.
#org @6
= Are you taking good care\nof Zangoose?


what'd i do wrong? it just freezes when i click the guy
well assuming you just copied this from a tut and switched stuff around to match it to your idea, then Its something wrong inside the game.

but if you made it yourself I don't see anyhting wrong with it
__________________
  #1614    
Old July 8th, 2009 (09:49 PM). Edited July 9th, 2009 by onyx79.
onyx79's Avatar
onyx79 onyx79 is offline
Red Dead Revolver
 
Join Date: Jan 2009
Location: Orange Islands (=
Gender: Male
Nature: Modest
Posts: 503
I posted this script and destinyjagold answered me with an Incomprehensible answer so here this script again:
Spoiler:

'---------------
#org 0x169ECA
setvar 0x8004 0xF
setvar 0x8005 0x2
special 0x174
trainerbattle 0x1 0x3 0x0 0x818F352 0x818F43F 0x8169F04
checkflag 0x298
if 0x0 goto 0x8169F2F
msgbox 0x818F4A2 MSG_KEEPOPEN '"Rico:I'm Giovanni's brother,I'm th..."
closeonkeypress
fadescreen 0x1
hidesprite 0x8
fadescreen 0x0
release
end
'---------------
#org 0x169F04
setvar 0x8004 0xF
setvar 0x8005 0x3
special 0x173
setflag 0xAD
setflag 0x4B7
setflag 0x827
setvar 0x4054 0x3
setvar 0x8008 0x8
call 0x81A6B18
goto 0x8169F2F
'---------------
#org 0x169F2F
msgbox 0x818F586 MSG_KEEPOPEN '"This is not the last time\nyou'll ..."
checkitemroom 0x13A 0x1
compare LASTRESULT 0x0
if 0x1 goto 0x8169F70
additem 0x13A 0x1
loadpointer 0x0 0x818F675 '"[player] received TM26 from RICO."
giveitem2 0x13A 0x1 0x101
setflag 0x298
msgbox 0x818F695 MSG_KEEPOPEN '"TM26 cotains EARTHQUAKE,I use this..."
release
end
'---------------
#org 0x1A6B18
copyvar 0x8000 0x8008
compare 0x8000 0x1
if 0x1 goto 0x81A6B76
compare 0x8000 0x2
if 0x1 goto 0x81A6B7A
compare 0x8000 0x3
if 0x1 goto 0x81A6B81
compare 0x8000 0x4
if 0x1 goto 0x81A6B8B
compare 0x8000 0x5
if 0x1 goto 0x81A6BA1
compare 0x8000 0x6
if 0x1 goto 0x81A6BB4
compare 0x8000 0x7
if 0x1 goto 0x81A6BCA
compare 0x8000 0x8
if 0x1 goto 0x81A6BE0
end
'---------------
#org 0x169F70
msgbox 0x818F71B MSG_KEEPOPEN '"You do not have space for this!"
release
end
'---------------
#org 0x1A6B76
cleartrainerflag 0x129
return
'---------------
#org 0x1A6B7A
cleartrainerflag 0x142
cleartrainerflag 0x190
return
'---------------
#org 0x1A6B81
cleartrainerflag 0x188
cleartrainerflag 0x144
cleartrainerflag 0x191
return
'---------------
#org 0x1A6B8B
cleartrainerflag 0x128
cleartrainerflag 0x143
cleartrainerflag 0x66
cleartrainerflag 0x67
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return
'---------------
#org 0x1A6BA1
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return
'---------------
#org 0x1A6BB4
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return
'---------------
#org 0x1A6BCA
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return
'---------------
#org 0x1A6BE0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return

'---------
' Strings
'---------
#org 0x18F352
= Ricoo you're here,you've managed\nto beat all of my mobs,but\pbeat me?,IMPOSSIBLE!
#org 0x18F43F
= WHAT??????
#org 0x18F4A2
= Rico:I'm Giovanni's brother,I'm the\nleader of team rocket now!
#org 0x18F586
= This is not the last time\nyou'll see me MUHAHAHAA!
#org 0x18F675
= [player] received TM26 from RICO.
#org 0x18F695
= TM26 cotains EARTHQUAKE,I use this\nto crash all of my enemies!
#org 0x18F71B
= You do not have space for this!


everything works good but I want that some trainers will dissaper and only rico dissapers what to do?

also I need help with this script:
Spoiler:


'---------------
#org 0x80028B
#dynamic 0x80028B
lock
faceplayer
checkflag 0x820
if 0x1 goto @done
msgbox @2 0x6
trainerbattle 0x1 0x001 0x0 @before @after @later
end
#org @before
= #org @after
= #org @later
msgbox @3 0x6
fanfare 0x13E
release
end
#org @done
msgbox @1 0x6
release
end

#org @1
= We know that you're going to the\nORANGE ISLANDS,expect to see us there MUHAHAHA

#org @2
= Jesse:Oh not that bastard again,go away!\nJames:This time we gonna beat you\pfor sure!,lets do this!

#org @3
= You're a chater!

This is a jesse james script I want to have a special music here and also I want them both to dissaper can I ggget a help with those 2 scripts so I can finally continue my hack?
__________________
my room base: http://www.pokecommunity.com/showpost.php?p=5397075&postcount=64
  #1615    
Old July 8th, 2009 (09:51 PM). Edited July 9th, 2009 by tyhone.
tyhone's Avatar
tyhone tyhone is offline
Good Mapper and Spriter
 
Join Date: Dec 2007
Gender: Male
Nature: Docile
Posts: 7
Game: Fire Red
Event: Person (givepokemon)
Editor: Notepad

Spoiler:

#org $begin
lock
message $larvitar
$larvitar 1 = Its a wild Larvitar\ndo you want it?
boxset 5
compare LASTRESULT 1
if 1 goto $take
message $leave
$leave 1 = PLAYER left the Larvitar
boxset 6
release
end
#org $take
lock
message $take
$take 1 = PLAYER decided to take the \nLarvitar!
boxset 6
givepokemon 146 5 0
message $received
$received 1 = PLAYER received Larvitar!
boxset 6
release
end
#org $next
lock
message $namelar
$namelar 1 = Do you want to give\nthe Larvitar a nickname?
boxset 5
compare LASTRESULT 1
if 1 goto $namepkmn
setflag 0x800
setflag 0x203
boxset 6
release
end
#org $namepkmn
fadescreen 0x01
special 0x009E
#raw 0x246
setflag 0x800
setflag 0x203
boxset 6
release
end


Could sombody help meplease. I would like it so after the "givepokemon" the sprite disapears.
Also is i select yes if I would like to take it i can walk around but the message is still on my screen, I have no idea why though.
could somebody help me?
  #1616    
Old July 9th, 2009 (02:33 AM). Edited July 9th, 2009 by -DarK-.
-DarK- -DarK- is offline
Hold Your Colour
 
Join Date: Jun 2007
Location: Belgium
Age: 22
Gender: Male
Nature: Brave
Posts: 185
Send a message via Windows Live Messenger to -DarK-
Quote originally posted by Bigboy:
Game: Pokemon Fire Red
Type: tigger
Editor: XSE
Script:
Ok well I got this script. Just about everything works as it is suppose but I ran into something that has always given me trouble (even in pokescript). So I have tried to avoid it. But now I can't. So I need help. the only problem with the script is the warp command. After it gets to warp, the game just goes to a black screen. So any help would be great.

Spoiler:
#Dynamic 0x71c024

#org @start
msgbox @son 0x06
applymovement 0x03 @move
applymovement 0xff @move1
waitmovement 0x0
msgbox @what 0x06
applymovement 0x1 @!
applymovement 0x2 @!
msgbox @Why 0x06
applymovement 0x1 @right
waitmovement 0x0
msgbox @scold 0x06
msgbox @yes 0x06
applymovement 0x2 @leave1
waitmovement 0x0
msgbox @lucky 0x06
applymovement 0xff @move2
waitmovement 0x0
applymovement 0x2 @leave2
waitmovement 0x0
fadescreen 0x1
hidesprite 0x200
fadescreen 0x0
applymovement 0x01 @down
msgbox @mission 0x06
msgbox @Soon 0x06
msgbox @mission2 0x06
msgbox @butson 0x06
msgbox @sorry 0x06
msgbox @thank 0x06
applymovement 0x03 @look
applymovement 0xff @up
msgbox @goodbye 0x06
applymovement 0x06 @gone
fadescreen 0x1
hidesprite 0x3
fadescreen 0x0
applymovement 0xff @goingup
msgbox @home 0x06
warp 0x43 0x0 0xFF 0x2 0x2

#org @up
#raw 0x01 0xfe

#org @son
= Son I'm glad you came with me.\nThis event shall reawaken!\pYes reawaken Team Rocket,\nfrom the slumps of the city.\pTo most feared crime organization!

#org @move
#raw 0x13 0x11 0x11 0x11 0x11 0x11 0x11 0x01 0xfe

#org @move1
#raw 0x11 0x13 0x11 0x11 0x11 0x11 0x11 0x13 0x01 0xfe

#org @what
= \v\h01\:That's...That's!\pFather:Welcome back my lord.\nWe have been ready for you return.\pTell me what is your wish?

#org @!
#raw 0x62 0xfe

#org @right
#raw 0x03 0xfe

#org @Why
= Phantom:Why did you bring\n the boy?\pYou know we shouldn't lead childr...

#org @scold
= Giovanni:Shut up.\nYou despicable rat.\pI'd rather listen to this child\nthan your pathetic squeaking.\pLeave us now...

#org @yes
= Yes my liege.

#org @leave1
#raw 0x10 0xfe

#org @lucky
= Count yourself lucky boy.\nI plan to collect from you soon...\pNow out of my way!

#org @move2
#raw 0x12 0xfe

#org @leave2
#raw 0x10 0x10 0x10 0x10 0x12 0x12 0x10 0x10 0x10 0xfe

#org @down
#raw 0x00 0xfe

#org @mission
= Giovanni:You! My friend.\nHow long has it been?\p..................\n37 years of being frozen.\pI see.\nThat your boy there?

#org @soon
= Father:Yes my liege.\nHe is my son.\pHe is ten right now.\nWhen he is thirteen he will be\penrolled in the Team Academy.

#org @mission2
= Giovanni:Very good.\nHe will be a fine member.\pPerhaps he will join me,\njoin me at boss rank.\pbut enough of this.\nIt is time that we set\pup our bases in kanto.\nI want you to start setting them up.\pWe have one up,\n you are to go there,\pcheck in, then start on\nyour journey to set up bases.

#org @butson
= Father:I'd be honored.\nI have but one concerned.\pMy son he cannot travel w...

#org @sorry
= Giovanni:Stop there.\nI know your thoughts.\pThe boy I assume?\nYes\pI was the same with my boy\nbut I let him fall to his mother's\pwill, she corrupted his mind.\nThe boy has no mother?\pThen its settled he will\nstay with me.

#org @thank
= Father:Thank you my liege.\nI'm sure this is a most\pgrateful gift you have given\nI will repay with leaving\pto kanto now.

#org @look
#raw 0x00 0xfe

#org @goodbye
= Father:I will miss you boy.\nPlease respect our founder.\pThis is a... surpise.\nI will see you again.\pSee you again.

#org @gone
#raw 0x13 0x10 0x10 0x10 0x10 0x10 0x12 0x12 0x10 0x10 0xfe

#org @goingup
#raw 0x11 0xfe

#org @home
= Giovanni: It is time\n for you to leave and go\p home.\nI will send someone to take\pcare of you.\nNow go home and get your\prest.\nWe will no longer speak.
It should be like this, I think:
Spoiler:
#Dynamic 0x71c024

#org @start
msgbox @son 0x06
applymovement 0x03 @move
applymovement 0xff @move1
waitmovement 0x0
msgbox @what 0x06
applymovement 0x1 @!
applymovement 0x2 @!
msgbox @Why 0x06
applymovement 0x1 @right
waitmovement 0x0
msgbox @scold 0x06
msgbox @yes 0x06
applymovement 0x2 @leave1
waitmovement 0x0
msgbox @lucky 0x06
applymovement 0xff @move2
waitmovement 0x0
applymovement 0x2 @leave2
waitmovement 0x0
fadescreen 0x1
hidesprite 0x200
fadescreen 0x0
applymovement 0x01 @down
msgbox @mission 0x06
msgbox @Soon 0x06
msgbox @mission2 0x06
msgbox @butson 0x06
msgbox @sorry 0x06
msgbox @thank 0x06
applymovement 0x03 @look
applymovement 0xff @up
msgbox @goodbye 0x06
applymovement 0x06 @gone
fadescreen 0x1
hidesprite 0x3
fadescreen 0x0
applymovement 0xff @goingup
msgbox @home 0x06
warp 0x43 0x0 0xFF 0x2 0x2
waitstate
end


#org @up
#raw 0x01 0xfe

#org @son
= Son I'm glad you came with me.\nThis event shall reawaken!\pYes reawaken Team Rocket,\nfrom the slumps of the city.\pTo most feared crime organization!

#org @move
#raw 0x13 0x11 0x11 0x11 0x11 0x11 0x11 0x01 0xfe

#org @move1
#raw 0x11 0x13 0x11 0x11 0x11 0x11 0x11 0x13 0x01 0xfe

#org @what
= \v\h01\:That's...That's!\pFather:Welcome back my lord.\nWe have been ready for you return.\pTell me what is your wish?

#org @!
#raw 0x62 0xfe

#org @right
#raw 0x03 0xfe

#org @Why
= Phantom:Why did you bring\n the boy?\pYou know we shouldn't lead childr...

#org @scold
= Giovanni:Shut up.\nYou despicable rat.\pI'd rather listen to this child\nthan your pathetic squeaking.\pLeave us now...

#org @yes
= Yes my liege.

#org @leave1
#raw 0x10 0xfe

#org @lucky
= Count yourself lucky boy.\nI plan to collect from you soon...\pNow out of my way!

#org @move2
#raw 0x12 0xfe

#org @leave2
#raw 0x10 0x10 0x10 0x10 0x12 0x12 0x10 0x10 0x10 0xfe

#org @down
#raw 0x00 0xfe

#org @mission
= Giovanni:You! My friend.\nHow long has it been?\p..................\n37 years of being frozen.\pI see.\nThat your boy there?

#org @soon
= Father:Yes my liege.\nHe is my son.\pHe is ten right now.\nWhen he is thirteen he will be\penrolled in the Team Academy.

#org @mission2
= Giovanni:Very good.\nHe will be a fine member.\pPerhaps he will join me,\njoin me at boss rank.\pbut enough of this.\nIt is time that we set\pup our bases in kanto.\nI want you to start setting them up.\pWe have one up,\n you are to go there,\pcheck in, then start on\nyour journey to set up bases.

#org @butson
= Father:I'd be honored.\nI have but one concerned.\pMy son he cannot travel w...

#org @sorry
= Giovanni:Stop there.\nI know your thoughts.\pThe boy I assume?\nYes\pI was the same with my boy\nbut I let him fall to his mother's\pwill, she corrupted his mind.\nThe boy has no mother?\pThen its settled he will\nstay with me.

#org @thank
= Father:Thank you my liege.\nI'm sure this is a most\pgrateful gift you have given\nI will repay with leaving\pto kanto now.

#org @look
#raw 0x00 0xfe

#org @goodbye
= Father:I will miss you boy.\nPlease respect our founder.\pThis is a... surpise.\nI will see you again.\pSee you again.

#org @gone
#raw 0x13 0x10 0x10 0x10 0x10 0x10 0x12 0x12 0x10 0x10 0xfe

#org @goingup
#raw 0x11 0xfe

#org @home
= Giovanni: It is time\n for you to leave and go\p home.\nI will send someone to take\pcare of you.\nNow go home and get your\prest.\nWe will no longer speak.


Quote originally posted by Mehwmew:
Game: Pokemon Fire Red
Type: Person Event (givepokemon)
Editor: XSE
Script
Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @take
msgbox @2 0x6
release
end
#org @take
givepokemon 0x97 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox @3 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @4 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
msgbox @5 0x6
release
end
#org @name
call 0x1A74EB
return
#org @done
msgbox @6 0x6
release
end
#org @1
= Hello.\n[Player].\nI can't take care\nHere's a Zangoose...\pIt's my Newest\nPokemon.
#org @2
= That's okay.\pI'm sure your sister will\ntake it...
#org @3
= [black_fr]You received a Zangoose!
#org @4
= [black_fr]Would you like to give a\nnickname to Zangoose?
#org @5
= Please take care of\nZangoose.
#org @6
= Are you taking good care\nof Zangoose?


what'd i do wrong? it just freezes when i click the guy


IIRC, gosub doesn't exist in XSE.
  #1617    
Old July 9th, 2009 (02:54 AM).
HackMew's Avatar
HackMew HackMew is offline
Mewtwo Strikes Back
Crystal Tier
 
Join Date: Jun 2006
Posts: 1,314
Quote originally posted by -DarK-:
IIRC, gosub doesn't exist in XSE.
Wrong. It does exists, actually.
__________________
  #1618    
Old July 9th, 2009 (03:27 AM).
-DarK- -DarK- is offline
Hold Your Colour
 
Join Date: Jun 2007
Location: Belgium
Age: 22
Gender: Male
Nature: Brave
Posts: 185
Send a message via Windows Live Messenger to -DarK-
Quote originally posted by HackMew:
Wrong. It does exists, actually.
Well, I couldn't find it in Command Help, so that's what I assumed.
  #1619    
Old July 9th, 2009 (03:29 AM).
HackMew's Avatar
HackMew HackMew is offline
Mewtwo Strikes Back
Crystal Tier
 
Join Date: Jun 2006
Posts: 1,314
Quote originally posted by -DarK-:
Well, I couldn't find it in Command Help, so that's what I assumed.
Yeah, because if [condition] gosub is just an alias for if [condition] call.
__________________
  #1620    
Old July 9th, 2009 (07:16 AM).
onyx79's Avatar
onyx79 onyx79 is offline
Red Dead Revolver
 
Join Date: Jan 2009
Location: Orange Islands (=
Gender: Male
Nature: Modest
Posts: 503
Quote originally posted by onyx79:
I posted this script and destinyjagold answered me with an Incomprehensible answer so here this script again:
Spoiler:

'---------------
#org 0x169ECA
setvar 0x8004 0xF
setvar 0x8005 0x2
special 0x174
trainerbattle 0x1 0x3 0x0 0x818F352 0x818F43F 0x8169F04
checkflag 0x298
if 0x0 goto 0x8169F2F
msgbox 0x818F4A2 MSG_KEEPOPEN '"Rico:I'm Giovanni's brother,I'm th..."
closeonkeypress
fadescreen 0x1
hidesprite 0x8
fadescreen 0x0
release
end
'---------------
#org 0x169F04
setvar 0x8004 0xF
setvar 0x8005 0x3
special 0x173
setflag 0xAD
setflag 0x4B7
setflag 0x827
setvar 0x4054 0x3
setvar 0x8008 0x8
call 0x81A6B18
goto 0x8169F2F
'---------------
#org 0x169F2F
msgbox 0x818F586 MSG_KEEPOPEN '"This is not the last time\nyou'll ..."
checkitemroom 0x13A 0x1
compare LASTRESULT 0x0
if 0x1 goto 0x8169F70
additem 0x13A 0x1
loadpointer 0x0 0x818F675 '"[player] received TM26 from RICO."
giveitem2 0x13A 0x1 0x101
setflag 0x298
msgbox 0x818F695 MSG_KEEPOPEN '"TM26 cotains EARTHQUAKE,I use this..."
release
end
'---------------
#org 0x1A6B18
copyvar 0x8000 0x8008
compare 0x8000 0x1
if 0x1 goto 0x81A6B76
compare 0x8000 0x2
if 0x1 goto 0x81A6B7A
compare 0x8000 0x3
if 0x1 goto 0x81A6B81
compare 0x8000 0x4
if 0x1 goto 0x81A6B8B
compare 0x8000 0x5
if 0x1 goto 0x81A6BA1
compare 0x8000 0x6
if 0x1 goto 0x81A6BB4
compare 0x8000 0x7
if 0x1 goto 0x81A6BCA
compare 0x8000 0x8
if 0x1 goto 0x81A6BE0
end
'---------------
#org 0x169F70
msgbox 0x818F71B MSG_KEEPOPEN '"You do not have space for this!"
release
end
'---------------
#org 0x1A6B76
cleartrainerflag 0x129
return
'---------------
#org 0x1A6B7A
cleartrainerflag 0x142
cleartrainerflag 0x190
return
'---------------
#org 0x1A6B81
cleartrainerflag 0x188
cleartrainerflag 0x144
cleartrainerflag 0x191
return
'---------------
#org 0x1A6B8B
cleartrainerflag 0x128
cleartrainerflag 0x143
cleartrainerflag 0x66
cleartrainerflag 0x67
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return
'---------------
#org 0x1A6BA1
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return
'---------------
#org 0x1A6BB4
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return
'---------------
#org 0x1A6BCA
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return
'---------------
#org 0x1A6BE0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
cleartrainerflag 0x0
return

'---------
' Strings
'---------
#org 0x18F352
= Ricoo you're here,you've managed\nto beat all of my mobs,but\pbeat me?,IMPOSSIBLE!
#org 0x18F43F
= WHAT??????
#org 0x18F4A2
= Rico:I'm Giovanni's brother,I'm the\nleader of team rocket now!
#org 0x18F586
= This is not the last time\nyou'll see me MUHAHAHAA!
#org 0x18F675
= [player] received TM26 from RICO.
#org 0x18F695
= TM26 cotains EARTHQUAKE,I use this\nto crash all of my enemies!
#org 0x18F71B
= You do not have space for this!


everything works good but I want that some trainers will dissaper and only rico dissapers what to do?

also I need help with this script:
Spoiler:


'---------------
#org 0x80028B
#dynamic 0x80028B
lock
faceplayer
checkflag 0x820
if 0x1 goto @done
msgbox @2 0x6
trainerbattle 0x1 0x001 0x0 @before @after @later
end
#org @before
= #org @after
= #org @later
msgbox @3 0x6
fanfare 0x13E
release
end
#org @done
msgbox @1 0x6
release
end

#org @1
= We know that you're going to the\nORANGE ISLANDS,expect to see us there MUHAHAHA

#org @2
= Jesse:Oh not that bastard again,go away!\nJames:This time we gonna beat you\pfor sure!,lets do this!

#org @3
= You're a chater!

This is a jesse james script I want to have a special music here and also I want them both to dissaper can I get a help with those 2 scripts so I can finally continue my hack?

canI get help here or what?,you think that I'm just taking scripts and wants that you will do them for me?,it's WRONG! I've tried to do that script alone and it came sucked!so yes I'm a nobb what can I do?not everyone here are smart like the spanish hackers -____- I just want help with those 2 stupid scripts in order to continue my hack that's all!
__________________
my room base: http://www.pokecommunity.com/showpost.php?p=5397075&postcount=64
  #1621    
Old July 9th, 2009 (07:20 AM). Edited July 9th, 2009 by Mehwmew.
Mehwmew's Avatar
Mehwmew Mehwmew is offline
 
Join Date: Dec 2008
Gender:
Nature: Calm
Posts: 9
Quote originally posted by Fan King:
if its a level script, you need to put a setvar 0x7000 0x1 or up at the top, if its a trigger script, put a
checkflag 0x_
if 0x1 goto @end
setflag 0x_

and just put this anywhere in the script

@end
release
end



well assuming you just copied this from a tut and switched stuff around to match it to your idea, then Its something wrong inside the game.

but if you made it yourself I don't see anyhting wrong with it
i used a Tut to make it but i didn't C/P it. maybe i put it in wrong... thanks FK.

((i just realized 97 is hex for Mew , 17C is Zangoose, but that can't be the problem, cause i can't even get the pokemon. I got it to give me the pokemon , but i called it "???????????" Mehw put ????????? in the items slot of his bag. (nothings there, not that I expected anything to be there >.>)

Quote originally posted by onyx79:
canI get help here or what?,you think that I'm just taking scripts and wants that you will do them for me?,it's WRONG! I've tried to do that script alone and it came sucked!so yes I'm a nobb what can I do?not everyone here are smart like the spanish hackers -____- I just want help with those 2 stupid scripts in order to continue my hack that's all!

sorry for double post , but first off, those have to be equal to not 'not equal to'

just a regular = sign. also... fanfare isn't special music O_o
  #1622    
Old July 9th, 2009 (08:18 AM).
Eternal Finality Eternal Finality is offline
 
Join Date: May 2008
Posts: 38
I'm not sure if my question goes here, but I want to change the location where the player starts in my FR hack, normally it is the room in Pallet, but like I said, I'd like to change that, is the only way to do so, to change that map, of could I place the player character somewhere else?
  #1623    
Old July 9th, 2009 (08:22 AM).
onyx79's Avatar
onyx79 onyx79 is offline
Red Dead Revolver
 
Join Date: Jan 2009
Location: Orange Islands (=
Gender: Male
Nature: Modest
Posts: 503
OK here's the script
Spoiler:

'---------------
#org 0x26EA1A
#dynamic 0x26EA1A
lock
faceplayer
checkflag 0x820
if 0x1 goto @done
msgbox @2 0x6
trainerbattle 0x1 0x001 0x0 0x0 0x0 0x0
end
#org @later
msgbox @3 0x6
release
end
#org @done
msgbox @1 0x6
release
end
#org @1
= You should travel to Cerulean City\nto get your next badge.
#org @2
= Welcome to Pewter City Gym.\nYou want to challenge me?
#org @3
= Congratulations!\pFor beating me, you get\nthis badge!

ignore the things he says,anyway can someone help me eith inserting a command that will make the person dissaper after he talks?,I tried that and it ruined the script -____-
__________________
my room base: http://www.pokecommunity.com/showpost.php?p=5397075&postcount=64
  #1624    
Old July 9th, 2009 (09:23 AM).
Powerflare's Avatar
Powerflare Powerflare is offline
Pokémon Trainer N
Silver Tier
 
Join Date: May 2008
Location: Unova
Age: 18
Gender: Male
Nature: Rash
Posts: 108
I need help with something considerably small. In Pokemon Ruby, I made my own script where you get Pokemon, which is totally different than the standard "Save Prof. Birch" event. The script is fine, but there is a problem, actually. I'm sure you've all noticed that when you start the game the first option in the start menu is "Bag". However, after you receive your Pokemon, the "Pokemon" menu is added. How would I do that.

Also: If anyone knows how to do the same for the Pokedex and the Running shoes, that would be appreciated.
__________________
I like that face! Like to battle, do you?"-Crasher Wake

"... ... ... ... ... ... ... ... ... ... ... ..." -Red

Pokémon Black Version || Pokémon White Version

I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
  #1625    
Old July 9th, 2009 (09:42 AM).
sasquatchd00d's Avatar
sasquatchd00d sasquatchd00d is offline
welcoming a clean head.
 
Join Date: Nov 2008
Location: barracuda, capital of the world
Age: 23
Nature: Relaxed
Posts: 265
Quote originally posted by powerflare4cp:
I need help with something considerably small. In Pokemon Ruby, I made my own script where you get Pokemon, which is totally different than the standard "Save Prof. Birch" event. The script is fine, but there is a problem, actually. I'm sure you've all noticed that when you start the game the first option in the start menu is "Bag". However, after you receive your Pokemon, the "Pokemon" menu is added. How would I do that.

Also: If anyone knows how to do the same for the Pokedex and the Running shoes, that would be appreciated.
In your script, you have to add a setflag command.

Such as:

setflag 0x800

This would activate the pokémon menu.

Here is a list of flags for Pokémon Ruby.
Credit to Diegoisawesome's xse tutorial.

0x800 - Activates Pokemon Menu
0x801 - Activates Pokedex Menu
0x802 - Activates Pokenav Menu
0x807 - Activates First Badge
0x808 - Activates Second Badge
0x809 - Activates Third Badge
0x80A - Activates Fourth Badge
0x80B - Activates Fifth Badge
0x80C - Activates Sixth Badge
0x80D - Activates Seventh Badge
0x80E - Activates Eighth Badge
0x860 - Activates Running Shoes
__________________
[ [???="Not so good artwork. If you can even call it that."]deviantART[/???] | [???="No thread yet. Maybe eventually."]Pokémon Apollo[/???] | [???="SkythurBathandBeyond151"]Pair[/???] ]
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 06:33 PM.