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  #1626    
Old July 9th, 2009, 09:46 AM
Powerflare's Avatar
Powerflare
Pokémon Trainer N
 
Join Date: May 2008
Location: Unova
Age: 17
Gender: Male
Nature: Rash
THANK YOU!!!!!!!!!!!!!!!!!!!!!! xD
__________________
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  #1627    
Old July 9th, 2009, 10:04 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by powerflare4cp View Post
THANK YOU!!!!!!!!!!!!!!!!!!!!!! xD
Don't forget to read the guide that comes with XSE. Also, check the std.rbh file, because it contains all the main flags used by the games.
__________________
  #1628    
Old July 9th, 2009, 12:16 PM
Blaziken_rjcf's Avatar
Blaziken_rjcf
Beginning Trainer
 
Join Date: Jul 2009
Gender: Male
i cant make a single signpost script that works. in theory it should. i placed it over the right place, i set everything right, i even open it on XSE before playing the game but i press A and nothing happens. here's what i wrote (got this from another website's tutorial)

#dynamic 0x00000CC

#org @something
message @welcome 0x6
end

#org @welcome
= Welcome to Sabrina Town! Just when you thought \nthings couldn't get weirder.


i accidentally posted this on the wrong topic o_o
  #1629    
Old July 9th, 2009, 12:20 PM
-DarK-
Hold Your Colour
 
Join Date: Jun 2007
Location: Belgium
Age: 21
Gender: Male
Nature: Brave
Send a message via Windows Live Messenger to -DarK-
Quote:
Originally Posted by Blaziken_rjcf View Post
i cant make a single signpost script that works. in theory it should. i placed it over the right place, i set everything right, i even open it on XSE before playing the game but i press A and nothing happens. here's what i wrote (got this from another website's tutorial)

#dynamic 0x00000CC

#org @something
message @welcome 0x6
end

#org @welcome
= Welcome to Sabrina Town! Just when you thought \nthings couldn't get weirder.


i accidentally posted this on the wrong topic o_o
Try using 0x3 instead of 0x6, because actually 0x3 is used for signposts, to begin with.
  #1630    
Old July 9th, 2009, 01:22 PM
monkeyman2092's Avatar
monkeyman2092
Aipom Awesome!!
 
Join Date: Jun 2009
Nature: Naughty
Quote:
Originally Posted by Blaziken_rjcf View Post
i cant make a single signpost script that works. in theory it should. i placed it over the right place, i set everything right, i even open it on XSE before playing the game but i press A and nothing happens. here's what i wrote (got this from another website's tutorial)

#dynamic 0x00000CC

#org @something
message @welcome 0x6
end

#org @welcome
= Welcome to Sabrina Town! Just when you thought \nthings couldn't get weirder.


i accidentally posted this on the wrong topic o_o
A good idea is first to change it to static mode. Then here is a good revised script for it:

'------------------------
#org 0x(script offset here)
msgbox 0x8(6-digits here)
callstd 0x3
end

'---------
' Strings
'---------
#org 0x(6-digits here)
= Welcome to Sabrina Town! Just when you thought/n things couldn't get weirder.
__________________


Aipom, Pikachu, and Eevee shall take over the world very soon... Very soon...

Map Requests Accepted JUST NOT FOR THE MAP RATING THREAD
  #1631    
Old July 9th, 2009, 01:51 PM
Blaziken_rjcf's Avatar
Blaziken_rjcf
Beginning Trainer
 
Join Date: Jul 2009
Gender: Male
i finally got it to work!!!! thanks guys!!! :D
now i can work on my hack ^ ^
  #1632    
Old July 9th, 2009, 01:53 PM
monkeyman2092's Avatar
monkeyman2092
Aipom Awesome!!
 
Join Date: Jun 2009
Nature: Naughty
Quote:
Originally Posted by Blaziken_rjcf View Post
i finally got it to work!!!! thanks guys!!! :D
now i can work on my hack ^ ^
No problem buddy. I can help you anytime.
__________________


Aipom, Pikachu, and Eevee shall take over the world very soon... Very soon...

Map Requests Accepted JUST NOT FOR THE MAP RATING THREAD
  #1633    
Old July 9th, 2009, 02:34 PM
Blaziquaza's Avatar
Blaziquaza
...
 
Join Date: Jun 2009
Location: Whyalla, Australia
Gender: Male
Nature: Jolly
OK,I have a problem with a script.Whenever I modify it so you can get certain Pokemon,but when you try to get get another it says what happens AFTER you get the Pokemon.What's wrong?

Game:Emerald
Type:givepokemon

Scripts:
Spoiler:
#dynamic 0x2EA1F0
#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @take
msgbox @2 0x6
release
end
#org @take
givepokemon 0x9B 0x5 0x109 0x0 0x0 0x0
fanfare 0x13E
msgbox @3 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @4 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
msgbox @5 0x6
release
end
#org @name
call 0x1A74EB
return
#org @done
msgbox @6 0x6
release
end
#org @1
= Hello.\nSorry to trouble you.\nI can't take care\nof my Cyndaquil.\pCan you take care of\nit for me?
#org @2
= That's okay.\pI'm sure someone else will\ntake it.
#org @3
= [red_em]You received a Cyndaquil!
#org @4
= [red_em]Would you like to give a\nnickname to Cyndaquil?
#org @5
= Please take care of\nCyndaquil.
#org @6
= Are you taking good care\nof Cyndaquil?

Spoiler:
#dynamic 0x2EA1F0
#org @start
checkflag 0x828
if 0x1 goto @done
msgbox @1 0x5
compare LASTRESULT 0x1
if 0x1 goto @take
msgbox @2 0x6
release
end
#org @take
givepokemon 0x9E 0x5 0x178 0x0 0x0 0x0
fanfare 0x13E
msgbox @3 0x4
waitfanfare
closeonkeypress
setflag 0x828
msgbox @4 0x5
compare LASTRESULT 0x1
if 0x1 gosub @name
msgbox @5 0x6
release
end
#org @name
call 0x1A74EB
return
#org @done
msgbox @6 0x6
release
end
#org @1
= Hello.\nSorry to trouble you.\nI can't take care\nof my Totodile.\pCan you take care of\nit for me?
#org @2
= That's okay.\pI'm sure someone else will\ntake it.
#org @3
= [red_em]You received a Totodile!
#org @4
= [red_em]Would you like to give a\nnickname to Totodile?
#org @5
= Please take care of\nTotodile.
#org @6
= Are you taking good care\nof Totodile?
__________________
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And I'm about to break
I need a little room to breathe...

Steam IGN: Hybrid Theory
  #1634    
Old July 9th, 2009, 07:15 PM
Powerflare's Avatar
Powerflare
Pokémon Trainer N
 
Join Date: May 2008
Location: Unova
Age: 17
Gender: Male
Nature: Rash
Quote:
Originally Posted by HackMew View Post
Don't forget to read the guide that comes with XSE. Also, check the std.rbh file, because it contains all the main flags used by the games.
I didn't know that, but now I do!! Thanks!

______________________________________

Does anyone know where I can download a file that has the codes for all the music/sound codes for Ruby/Sapphire. (I specifically need the code for the sound that plays when you receive an item, in this case, a Pokemon)
__________________
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"... ... ... ... ... ... ... ... ... ... ... ..." -Red

Pokémon Black Version || Pokémon White Version

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Last edited by Powerflare; July 9th, 2009 at 07:18 PM. Reason: Your double post has been automatically merged.
  #1635    
Old July 9th, 2009, 07:25 PM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
Im comin' home...
Community Supporter Tier 1
 
Join Date: Jan 2008
Location: Superjail Penitentiary
Age: 22
Gender: Male
Nature: Gentle
Quote:
Originally Posted by powerflare4cp View Post
I didn't know that, but now I do!! Thanks!

Does anyone know where I can download a file that has the codes for all the music/sound codes for Ruby/Sapphire. (I specifically need the code for the sound that plays when you receive an item, in this case, a Pokemon)
I made a list... it isn't totally complete, but it has 207 different sounds on it. It DOES have the sounds... but it is all for Fire Red version.

The sound MIGHT be the same, but I doubt it...
In any case, the sound for it, I believe is;

fanfare 0x13E

Try that.

For all of you who need the list of sounds I have compiled, (I am sure HackMew has a more complete one, but this will have to do until a new XSE is released.)

Spoiler:
Code:
0x0 - Blank Noise (Stops BGM, not other S.E.)
0x1 - Use Item
0x2 - Log onto PC
0x3 - Turn off PC
0x4 - Turn on PC
0x5 - Click Noise
0x6 - Open Menu
0x7 - Wall Bump
0x8 - Door Open
0x9 - Exit Room
0xA - Jump
0xB - Bike Bell
0xC - Loud Crash (Like dropping of a heavy object)
0xD - Loud Crash (Higher pitch, and with echo)
0xE - Loud Crash (3 in rapid sucession, with long echo)
0xF - Low Pitch Pokeball Open
0x10 - Pokeball Close
0x11 - Flee S.E.
0x12 - PokeCenter Door Open
0x13 - Strange Noise (Like Water at the beginning, then like electricity)
0x14 - Low Pitch crash
0x15 - Super high pitch beep
0x16 - Error / False sound
0x17 - PokeCenter Pokeball Load up (Pokeballs being placed onto the heal machine.)
0x18 - PokeCasino Reel Stop
0x19 - Insert Coin into Machine
0x1A - Buzz (False/fail at Casino)
0x1B - EXP gauge
0x1C - Hop (Like on an Acro Bike)
0x1D - Lock / Break small rock?
0x1E - Unlock
0x1F - Strange Sound (Like a dor being locked, but different...)
0x20 - Strange Sound (A singular version of the previous sound)
0x21 - Crash sound (With echo)
0x22 - Singular Metal attack Sound (Like when using steel wing, but singular)
0x23 - Ice Break
0x24 -  Ice Crack
0x25 - Falling
0x26 - Strange Sound (Super Low Pitch Ice Break?)
0x27 - Warp Away
0x28 - Warp Return
0x29 - Electricity?
0x2A - Turn Winch (Like in Winona's Gym)
0x2B - Truck Driving (Loop)
0x2C - Truck Stoping
0x2D - Truck Brake
0x2E - Truck Open
0x2F - Airplane Turbines
0x30 - Save
0x31 - Pokeball Bounce (Like in a trade)
0x32 - Pokeball Bounce (Quieter)
0x33 - Pokeball Bounce (Even Quieter)
0x34 - Pokeball Bounce (Even Quieter Still)
0x35 - Pokeball Open (Like in a trade)
0x36 - Throw Pokeball
0x37 - Musical Decoration Pad (Low C)
0x38 - Musical Decoration Pad (D)
0x39 - Musical Decoration Pad (E)
0x3A - Musical Decoration Pad (F#)
0x3B - Musical Decoration Pad (G)
0x3C - Musical Decoration Pad (A)
0x3D - Musical Decoration Pad (B)
0x3E - Musical Decoration Pad (High C)
0x3F - Mud Ball Smash
0x40 - Wodden Board
0x41 - Get Money
0x42 - P.A. (Like when an elevator is done, or end of Safari Zone)
0x43 - Water Baloon Pop (Low)
0x44 - Water Baloon Pop (Med)
0x45 - Water Baloon Pop (High)
0x46 - Wodden Smash
0x47 - Wooden Break
0x48 - Poison Afliction
0x49 - Conveyor Belt
0x4A - Conveyor Belt 2 (Loop)
0x4B - Conveyor Belt 2 (end)
0x4C - Loud Noise (Like a low conveyor belt 2) (Loop)
0x4D - Loud Noise (End)
0x4E - Light noise (Like a High conveyor belt 2) (Loop)
0x4F - Light Noise (End)
0x50 - Strange Noise (Like sonething being absorbed into a dark void. Sound goes from high to low)
0x51 - Strange Noise (Like an extension of hte previous sound. Sound goes from Low to Super Low)
0x52 - Buzz (Like a Circular Saw)
0x53 - Low Health Alert (Loop) (Can Not Be Turned Off Without Map Refresh)
0x54 - Level Up Ding
0x55 - Low Grumbling (Like a Diesel Engine) (Loop)
0x56 - Low Grumbling (End)
0x57 - Swipe Sound (Loop)
0x58 - Sell Item
0x59 - Low Ding (Like a really low "Low C" note)
0x5A - High Pitch Swipe
0x5B - High Pitch Swipe (Reverse)
0x5C - Smack
0x5D - Small Noise (Like a person kicking dirt)
0x5E - VS Seeker?
0x5F - Light Jingle
0x60 - Explosion
0x61 - Explosion (After Effect / Cont)
0x62 - STRONG Wind (Or Crowd Screaming? My PC to slow to tell...)
0x63 - Low Slamming sound (Like someone setting down a heavy box.)
0x64 - Red / Blue Orb
0x65 - Computer Chatter (One High Pitch Blip)
0x66 - Computer Chatter (2 Blips, pattern: MedHi-High)
0x67 - Computer Chatter (High Pitch PC on?)
0x68 - Computer Chatter (High Pitch PC off?)
0x69 - Computer Chatter (PC Scanning)
0x6A - Glass Breaking?
0x6B - Light Shuffle sound (Like feet sliding across the floor)
0x6C - High Pitch Quiet Blip
0x6D - Small Sound (Like a twig snaping)
0x6E - Strange Sound (Like low pitch Ice Shimmering, or Use of Flute)
0x6F - Loud Bang (Like a gun shot, but different)
0x70 - Lout Buzz
0x71 - Metal Sheen (Like on steel wing, but a little longer)
0x72 - Curse Attack
0x73 - Baton Pass Attack (Like a swipeing / falling sound)
0x74 - Low Crash
0x75 - Bubble Attack (Launch)
0x76 - Substitute attack?
0x77 - Watyer Gun Attack (Launch)
0x78 - Rain Dance Attack
0x79 - Slash Attack
0x7A - Gust Attack?
0x7B - Very Strange Sound (Like a downward Spiral?)
0x7C - Rock Smash Attack? (In Battle or not? I Can't tell)
0x7D - Powerful Wind (Loop)
0x7E - Powerful Wind (End)
0x7F - Pound Attack?
0x80 - Throwing Sound (Like Bait in the Safari Zone)
0x81 - Deep Slashing noise
0x82 - Ice Ball Attack
0x83 - Loud Swipe?
0x84 - Deep Bang (Like someone hit something hard with a big log...)
0x85 - Beam Attack Charge Sound. (Like Solar Beam's Charging sound)
0x86 - Deep Bang (Similar to 0x84)
0x87 - Bubbling Noise
0x88 - Throwing noise (Slightly Higher Pitch)
0x89 - VERY DEEP Throwing sound
0x8A - Deep Explosion like sound
0x8B - Deep Wave-like sound
0x8C - Strange Sound (A Smack Noise, tehn a Short Deep Explosion-ish sound)
0x8D - Deep Bubbling
0x8E - Deep Crash (Like a super deep opening pokeball)
0x8F - Deep Fire
0x90 - Deep Smack
0x91 - Low Whirling
0x92 - High Pitch Powerful Wind (Loop)
0x93 - High Pitch Powerful Wind (End)
0x94 - High Pitch Shuffling
0x95 - Loud Noise (No Explaination)
0x96 - Wing Flapping (Singular)
0x97 - Wing Flapping (Decending Octaves, High To Low)
0x98 - Kicking Sand?
0x99 - High Pitch Whips Sound
0x9A - Strange Sound (No Explaination)
0x9B - Whirling Upwards (Short....)
0x9C - Super Strong Wind Burst
0x9D - MEGA ULTRA Strong wind burst. (I think....)
0x9E - MEGA ULTRA Strong wind burst. (Pitch Goes up, then down, more like actual wind...)
0x9F - Small Noise (Like a twig breaking)
0xA0 - Splash Attack Flopping sound (Singular)
0xA1 - Sandpaper-ish?
0xA2 - Small Noise (No Explaination)
0xA3 - Stretching noise?
0xA4 - Speeding up fan? (Pitch raises, that is all)
0xA5 - Sing Attack
0xA6 - Perish Song Attack
0xA7 - Ice? (Souns like when a pokemon gets frozen...)
0xA8 - Noise (No Explaination)
0xA9 - Little Sound (No explaination...)
0xAA - Loud Sound (No Explaination)
0xAB - Explosion-ish Sound
0xAC - Recover Attack
0xAD - Absorb Smack (The sound before the absorbtion)
0xAE - Metal Sound?
0xAF - Aurora Beam (Small)
0xB0 - Aurora Beam (Main)
0xB1 - Confusion
0xB2 - Drum?
0xB3 - Amnesia "?" Appear
0xB4 - Egg Crack?
0xB5 - Amnesia (Deeper ? Sound)
0xB6 - Loud Hover Sound (Decending)
0xB7 - Loud Hover Sound (Acending)
0xB8 - Strange Sound (Sounds like a speed up, then an upward whirling noise)
0xB9 - Smack (With Echo)
0xBA - Wooshing noise
0xBB - Frustration "Angry" Symbols
0xBC - Small Metalic "Bling" sound
0xBD - Whisping noise
0xBE - Rest Attack
0xBF - Shattering Ice
0xC0 - Deep Watery noise
0xC1 - Strange Noise (No Explaination)
0xC2 - Solar Beam (Launch)
0xC3 - Sunny Day Attack
0xC4 - Strange Noise (Sounds like a small absorption, but not from any absorb attacks...)
0xC5 - Strange Noise (Previous sound, in reverse)
0xC6 - Small Noise (No Explaination)
0xC7 - Swift Attack (Singular - higher pitch)
0xC8 - Swift Attack (Singular - Longer)
0xC9 - Swift Attack (Singular - Lower Pitch)
0xCA - Odor Sleuth Attack
0xCB - Small Noise (Like a twig Snapping... again)
0xCC - Strange noise (Like... Ding, Dong... Ding, Dong....)
0xCD - Strange noise (Frustration "Angry" Symbols... highrt pitch)
0xCE - Noise (Decending Sound)
0xCF - Loud Crash (Very Deep)
__________________
>Boot Jailbot
>Pass *****
.
.
Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
  #1636    
Old July 10th, 2009, 05:20 AM
Bozster's Avatar
Bozster
Chief Lunatic
 
Join Date: Jul 2008
Gender: Male
Hey, can I have some help?
I'm a complete n00b at hacking! I was wondering what the scripts that actually define a Pokemon are? For instance, a script that basically is a Pokemon? I was hoping it would be possible to make about 107 new ones for Emerald to harbour 4th gen Pokemon.
  #1637    
Old July 10th, 2009, 05:40 AM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
Im comin' home...
Community Supporter Tier 1
 
Join Date: Jan 2008
Location: Superjail Penitentiary
Age: 22
Gender: Male
Nature: Gentle
Quote:
Originally Posted by Bozster View Post
Hey, can I have some help?
I'm a complete n00b at hacking! I was wondering what the scripts that actually define a Pokemon are? For instance, a script that basically is a Pokemon? I was hoping it would be possible to make about 107 new ones for Emerald to harbour 4th gen Pokemon.
The problem is not making NEW pokemon, the problem is having the pokedex read all of these new pokemon.
As of yet, only 24 new pokemon can be added to any pokemon game, without replacing old ones, and even still, the pokedex data for them is unreadable...
__________________
>Boot Jailbot
>Pass *****
.
.
Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
  #1638    
Old July 10th, 2009, 07:30 AM
Thunderwolf1989's Avatar
Thunderwolf1989
Ninetales fan! Ground trainer
 
Join Date: Oct 2008
Location: Cinnabar Island
Age: 25
Gender:
Nature: Calm
Hi,

I can't really seem to get my script working decently... It always works after having talked to the guy twice, but it has to work after the first time... 80F30D is the offset where it all starts.

What is it supposed to do:
1) you talk to the guy
2) he'll give you a starter
3) pokemon menu activates
4) trainerbattle vs. enemy fighting the guy you're talking to
5) the enemy runs away after having been defeated.
6) if you'd talk to the guy again he thanks you and says he doesn't need the pokemon back.

what's happening:
1) you talk to the guy
2) he'll give you a starter
3) pokemon menu activates
4) trainerbattle vs. enemy fighting the guy you're talking to
5) conversation ends, if you talk to him again then
6) the guy gives you another pokemon and the enemy runs away.
7) if you'd talk to the guy again he thanks you and says he doesn't need the pokemon back.

Current code (in spoiler):

Spoiler:

'---------------
#org 0x80F30D
lock
faceplayer
checkflag 0x828
compare LASTRESULT 0x1
if 0x1 goto 0x8801710
msgbox 0x88003FE MSG_YESNO '"Will you help me in this fight?"
compare LASTRESULT 0x1
if 0x1 goto 0x880057E
if 0x0 goto 0x88005FE
releaseall
end

'---------------
#org 0x801710
msgbox 0x8801760 MSG_FACE '"Thanks for the help there.\nYou ca..."
releaseall
end

'---------------
#org 0x80057E
msgbox 0x880047E MSG_FACE '"Okay. I'll give you a pokemon."
msgbox 0x880067E MSG_YESNO '"Do you want Treecko?"
compare LASTRESULT 0x1
if 0x1 goto 0x88006FE
if 0x0 goto 0x880105B
releaseall
end

'---------------
#org 0x8005FE
msgbox 0x88004FE MSG_FACE '"You don't want to help me?"
releaseall
end

'---------------
#org 0x8006FE
givepokemon 0x115 0x5 0x0 0x0 0x0 0x0
setflag 0x800
goto 0x88015AF

'---------------
#org 0x80105B
msgbox 0x8800E5A MSG_YESNO '"Torchic then?"
compare LASTRESULT 0x1
if 0x0 goto 0x88011DB
if 0x1 goto 0x88010BB
releaseall
end

'---------------
#org 0x8015AF
setflag 0x828
trainerbattle 0x0 0x1C 0x0 0x88013CF 0x880148F
pause 0xA
releaseall
applymovement 0x3 0x88015DF
waitmovement 0x3
applymovement 0x4 0x88017C0
waitmovement 0x4
releaseall
end

'---------------
#org 0x8011DB
msgbox 0x880111B MSG_YESNO '"Want Mudkip then?"
compare LASTRESULT 0x1
if 0x0 goto 0x880117B
if 0x1 goto 0x880123B
releaseall
end

'---------------
#org 0x8010BB
givepokemon 0x118 0x5 0x0 0x0 0x0 0x0
setflag 0x800
goto 0x88015AF

'---------------
#org 0x80117B
msgbox 0x88004FE MSG_NORMAL '"You don't want to help me?"
releaseall
end

'---------------
#org 0x80123B
givepokemon 0x11B 0x5 0x0 0x0 0x0 0x0
setflag 0x800
goto 0x88015AF


'---------
' Strings
'---------
#org 0x8003FE
= Will you help me in this fight?

#org 0x801760
= Thanks for the help there.\nYou can keep that Pokemon I gave you.

#org 0x80047E
= Okay. I'll give you a pokemon.

#org 0x80067E
= Do you want Treecko?

#org 0x8004FE
= You don't want to help me?

#org 0x800E5A
= Torchic then?

#org 0x8013CF
= Ha. I won't get beaten!

#org 0x80148F
= I got beat...

#org 0x80111B
= Want Mudkip then?


'-----------
' Movements
'-----------
#org 0x8015DF
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x62 'Walk Down
#raw 0xFE 'End of Movements

#org 0x8017C0
#raw 0x4 'Step Down (Slow)
#raw 0x7 'Step Right (Slow)
#raw 0x7 'Step Right (Slow)
#raw 0x7 'Step Right (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x4 'Step Down (Slow)
#raw 0x54 'Hide
#raw 0xFE 'End of Movements
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My Hack's (Manarii Islands) Thread:



  #1639    
Old July 10th, 2009, 07:42 AM
BlitŻ's Avatar
BlitŻ
guahh my dog is so cute
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
Age: 19
Gender: Male
Nature: Jolly
is it possible to have a level script activate always when I enter a room? I think I would leave out the setvar...

any help?
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  #1640    
Old July 10th, 2009, 08:34 AM
Mehwmew's Avatar
Mehwmew
Beginning Trainer
 
Join Date: Dec 2008
Gender:
Nature: Calm
hey Thunder, what game is it for?
  #1641    
Old July 10th, 2009, 02:55 PM
ExitWound's Avatar
ExitWound
Boggle
 
Join Date: Aug 2007
Age: 23
Hey I'm working on a hack for Pokemon Sapphire and I'm having some problems. The script works fine except when he's supposed to move toward you and sends you back. Here is my script:
Spoiler:
#dynamic 0x800089

#org @start
checkflag 1500
if b_true goto @nevermind
msgbox @begin 0x6
msgbox @bulbasaur 0x5
compare LASTRESULT 0x1
if b_true goto @getbulb
msgbox @charmander 0x5
compare LASTRESULT 0x1
if b_true goto @getchar
msgbox @squirtle 0x5
compare LASTRESULT 0x1
if b_true goto @getsquirt
msgbox @cant 0x6
applymovement 0x2 @moveman
applymovement 0xFF @sendback
release
end

#org @nevermind
release
end

#org @begin
= Hello there, young traveler!\nI see that you're new here, aren't you?\pThat's quite alright.\nEverybody was a newbie at some point.\lEven me!\pBut enough with this idle chatter.\nToday, you will recieve your first\lPOKéMON!\pIt's exciting, I know\pFor I was once in your shoes...\nAhh.....\lThe glory days...\p... ... ... ... ... ... ... ...\pOh!\pI've been daydreaming a lot lately...\nBut anywho... on to business!

#org @bulbasaur
= Will you take BULBASAUR, the leaf\nPOKéMON?

#org @getbulb
givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
msgbox @gotbulb 0x6
msgbox @meetagain 0x6
fadescreen 0x0
setflag 1000
release
end

#org @charmander
= Will you take CHARMANDER, the fire\nPOKéMON?

#org @getchar
givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
msgbox @gotchar 0x6
msgbox @meetagain 0x6
fadescreen 0x0
setflag 1000
release
end

#org @squirtle
= Will you take SQUIRTLE, the water\nPOKéMON?

#org @getsquirt
givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
msgbox @gotsquirt 0x6
msgbox @meetagain 0x6
fadescreen 0x0
hidesprite 0x2
setflag 1500
release
end

#org @gotbulb
= [red_rs]You recieved a BULBASAUR!

#org @gotchar
= [red_rs]You recieved a CHARMANDER!

#org @gotsquirt
= [red_rs]You recieved a SQUIRTLE!

#org @meetagain
= Now go, young adventurer!\nGo into the world and show them\lhow great you are!!

#org @cant
= As long as I am here, you may not pass\nwithout a POKéMON.

#org @moveman
#raw 0x07 0x06 0x03 0xFE

#org @sendback
#raw 0x04 0xFE


The script's var number is already 5240 so that isn't it.
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  #1642    
Old July 10th, 2009, 04:28 PM
tyhone's Avatar
tyhone
Good Mapper and Spriter
 
Join Date: Dec 2007
Gender: Male
Nature: Docile
Game: Fire Red
Hack name: Pokemon Malachite
Event: Person (givepokemon)
Editor: Notepad

Spoiler:

#org $begin
lock
message $larvitar
$larvitar 1 = Its a wild Larvitar\ndo you want it?
boxset 5
compare LASTRESULT 1
if 1 goto $take
message $leave
$leave 1 = PLAYER left the Larvitar
boxset 6
release
end
#org $take
lock
message $take
$take 1 = PLAYER decided to take the \nLarvitar!
boxset 6
givepokemon 146 5 0
setflag 0x800
message $received
$received 1 = PLAYER received Larvitar!\pDo you want to give\nthe Larvitar a nickname?
boxset 5
compare LASTRESULT 1
if 1 goto $namepkmn
setflag 0x203
boxset 6
release
end
#org $namepkmn
fadescreen 0x01
special 0x009E
#raw 0x246
setflag 0x800
setflag 0x203
boxset 6
release
end


Could sombody help me please. I would like it so after the "givepokemon" the sprite disapears. I cant get it to work.
Also if I select yes, I can walk around but the message is still on my screen, and it dosent give me the pokemon.
Could somebody please help me?
  #1643    
Old July 11th, 2009, 02:10 AM
Thunderwolf1989's Avatar
Thunderwolf1989
Ninetales fan! Ground trainer
 
Join Date: Oct 2008
Location: Cinnabar Island
Age: 25
Gender:
Nature: Calm
Quote:
hey Thunder, what game is it for?
oh, sorry...

It's for a hack I'm starting up (it's not on the site yet)... Base rom is Sapphire. And I'm using XSE as script editor...
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My Hack's (Manarii Islands) Thread:



  #1644    
Old July 11th, 2009, 11:26 AM
monkeyman2092's Avatar
monkeyman2092
Aipom Awesome!!
 
Join Date: Jun 2009
Nature: Naughty
Quote:
Originally Posted by tyhone View Post
Game: Fire Red
Hack name: Pokemon Malachite
Event: Person (givepokemon)
Editor: Notepad

Spoiler:

#org $begin
lock
message $larvitar
$larvitar 1 = Its a wild Larvitar\ndo you want it?
boxset 5
compare LASTRESULT 1
if 1 goto $take
message $leave
$leave 1 = PLAYER left the Larvitar
boxset 6
release
end
#org $take
lock
message $take
$take 1 = PLAYER decided to take the \nLarvitar!
boxset 6
givepokemon 146 5 0
setflag 0x800
message $received
$received 1 = PLAYER received Larvitar!\pDo you want to give\nthe Larvitar a nickname?
boxset 5
compare LASTRESULT 1
if 1 goto $namepkmn
setflag 0x203
boxset 6
release
end
#org $namepkmn
fadescreen 0x01
special 0x009E
#raw 0x246
setflag 0x800
setflag 0x203
boxset 6
release
end


Could sombody help me please. I would like it so after the "givepokemon" the sprite disapears. I cant get it to work.
Also if I select yes, I can walk around but the message is still on my screen, and it dosent give me the pokemon.
Could somebody please help me?
You need a Hidden ID for it to work.

If it dissapears whether you choose it or not, the Hidden ID on a Pokeball would suit you.

If it dissapears only if you take it, then you'll need some more profound scripting.

As for the message box, you may need a "closeonkeypress" command after the last box.
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  #1645    
Old July 11th, 2009, 05:25 PM
Haz's Avatar
Haz
Haz ya seen my hack?
 
Join Date: Nov 2008
Location: Australia- Aussie, Aussie, Aussie!, Oi, Oi, Oi!
Gender: Female
Nature: Docile
Send a message via Yahoo to Haz
Here is a script for my hack. Basically its the player walking up to a Doduo and commenting on how happy it looks.

#dynamic 0x8001CC
#org 0x2D5320
lock
faceplayer
msgbox @1 0x6
release
end
#org @1
= Doduo!\n Danny seems happy today.
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  #1646    
Old July 11th, 2009, 05:43 PM
Powerflare's Avatar
Powerflare
Pokémon Trainer N
 
Join Date: May 2008
Location: Unova
Age: 17
Gender: Male
Nature: Rash
How do you customize the Pokedex? The order, the Pokemon's info (What type of Pokemon [ex. the Bulb Pokemon or the Iron Armor Pokemon] and their description) ect.
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  #1647    
Old July 11th, 2009, 06:31 PM
PlatniumPiano's Avatar
PlatniumPiano
You are now breathing manually
 
Join Date: Dec 2008
Location: Yesterday
Gender: Male
Nature: Lax
Quote:
Originally Posted by Haz View Post
Here is a script for my hack. Basically its the player walking up to a Doduo and commenting on how happy it looks.

#dynamic 0x8001CC
#org 0x2D5320
lock
faceplayer
msgbox @1 0x6
release
end
#org @1
= Doduo!\n Danny seems happy today.
Does it not work or what is the problem with your script?

Quote:
Originally Posted by powerflare4cp View Post
How do you customize the Pokedex? The order, the Pokemon's info (What type of Pokemon [ex. the Bulb Pokemon or the Iron Armor Pokemon] and their description) ect.
Please ask in the simple questions thread. This thread is for script help only.
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  #1648    
Old July 11th, 2009, 06:34 PM
Blaziken_rjcf's Avatar
Blaziken_rjcf
Beginning Trainer
 
Join Date: Jul 2009
Gender: Male
i must really suck at scripting
anyway, the point is, the guy talks to the player and gives him an item. what is wrong with it?


'---------------
#org 0x32929A
lock
faceplayer
msgbox 0x83292B3 MSG_SIGN '"Congratulations for finishing this..."
giveitem 0xC5 0x1 0x3
release
end


'---------
' Strings
'---------
#org 0x3292B3
= Congratulations for finishing this\nvery easy puzzle! I think you\ldeserve a reward for what you did\lso here: an item to make your\lPokémon grow faster.


i tried without 0x3 in the giveitem line but it wouldnt let me
  #1649    
Old July 11th, 2009, 06:45 PM
Haz's Avatar
Haz
Haz ya seen my hack?
 
Join Date: Nov 2008
Location: Australia- Aussie, Aussie, Aussie!, Oi, Oi, Oi!
Gender: Female
Nature: Docile
Send a message via Yahoo to Haz
Quote:
Originally Posted by JohnPaulJones View Post
Does it not work or what is the problem with your script?



Please ask in the simple questions thread. This thread is for script help only.

I click "Compile" and then I click "Save" in the text window, but it doesn't go into my hack. I also needed to klnow if it was right.
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  #1650    
Old July 11th, 2009, 06:50 PM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
Im comin' home...
Community Supporter Tier 1
 
Join Date: Jan 2008
Location: Superjail Penitentiary
Age: 22
Gender: Male
Nature: Gentle
Quote:
Originally Posted by Blaziken_rjcf View Post
i must really suck at scripting
anyway, the point is, the guy talks to the player and gives him an item. what is wrong with it?


'---------------
#org 0x32929A
lock
faceplayer
msgbox 0x83292B3 MSG_SIGN '"Congratulations for finishing this..."
giveitem 0xC5 0x1 0x0
release
end


'---------
' Strings
'---------
#org 0x3292B3
= Congratulations for finishing this\nvery easy puzzle! I think you\ldeserve a reward for what you did\lso here: an item to make your\lPokémon grow faster.


i tried without 0x3 in the giveitem line but it wouldnt let me
You want to replace 0x3 with 0x0, that will make it work.
(The game will say [Player] obtained a Lucky Egg, and all that jazz about putting it in the bag, if you DON'T want this to happen, you need to use the additem command and completly remove the 0x0 I told you to use... Changes in the quote! in BOLD RED!
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