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  #326  
Unread February 8th, 2010, 11:59 AM
mikocoon
error? who cares?
 
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can you give me the values of all item for poke mart script? because mine ended with ????????? item.and how to activate national pokedex in ruby?(the script)
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  #327  
Unread February 8th, 2010, 04:22 PM
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rokrdude
POKEMON : SINNOH QUEST CREATOR
 
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Quote:
Originally Posted by mikocoon View Post
can you give me the values of all item for poke mart script? because mine ended with ????????? item.and how to activate national pokedex in ruby?(the script)


PokéScript
#raw 0x11 0x02 0x00 0x6B 0x02 0x02 0x11 0x03 0x01 0x6B 0x02 0x02
#raw 0x11 0xDA 0xBE 0x4E 0x02 0x02 0x11 0x67 0x5A 0x6A 0x02 0x02

XSE
writebytetooffset 0x2 0x2026B00
writebytetooffset 0x3 0x2026B01
writebytetooffset 0xDA 0x2024EBE
writebytetooffset 0x67 0x2026A5A

Item list(in hex)

Spoiler:


Master Ball 1
Ultra Ball 2
Great Ball 3
Poké Ball 4
Safari Ball 5
Net Ball 6
Dive Ball 7
Nest Ball 8
Repeat Ball 9
Timer Ball A
Luxury Ball B
Premier Ball C
Potion D
Antidote E
Burn Heal F
Ice Heal 10
Awakening 11
Parlyz Heal 12
Full Restore 13
Max Potion 14
Hyper Potion 15
Super Potion 16
Full Heal 17
Revive 18
Max Revive 19
Fresh Water 1A
Soda Pop 1B
Lemonade 1C
Moomoo Milk 1D
Energypowder 1E
Energy Root 1F
Heal Powder 20
Revival Herb 21
Ether 22
Max Ether 23
Elixir 24
Max Elixir 25
Lava Cookie 26
Blue Flute 27
Yellow Flute 28
Red Flute 29
Black Flute 2A
White Flute 2B
Berry Juice 2C
Sacred Ash 2D
Shoal Salt 2E
Shoal Shell 2F
Red Shard 30
Blue Shard 31
Yellow Shard 32
Green Shard 33
HP Up 3F
Protein 40
Iron 41
Carbos 42
Calcium 43
Rare Candy 44
PP Up 45
Zinc 46
PP Max 47
Guard Spec. 49
Dire Hit 4A
X Attack 4B
X Defend 4C
X Speed 4D
X Accuracy 4E
X Special 4F
Poké Doll 50
Fluffy Tail 51
Super Repel 53
Max Repel 54
Escape Rope 55
Repel 56
Sun Stone 5D
Moon Stone 5E
Fire Stone 5F
Thunderstone 60
Water Stone 61
Leaf Stone 62
Tinymushroom 67
Big Mushroom 68
Pearl 6A
Big Pearl 6B
Stardust 6C
Star Piece 6D
Nugget 6E
Heart Scale 6F
Orange Mail 79
Harbor Mail 7A
Glitter Mail 7B
Mech Mail 7C
Wood Mail 7D
Wave Mail 7E
Bead Mail 7F
Shadow Mail 80
Tropic Mail 81
Dream Mail 82
Fab Mail 83
Retro Mail 84
Cheri Berry 85
Chesto Berry 86
Pecha Berry 87
Rawst Berry 88
Aspear Berry 89
Leppa Berry 8A
Oran Berry 8B
Persim Berry 8C
Lum Berry 8D
Sitrus Berry 8E
Figy Berry 8F
Wiki Berry 90
Mago Berry 91
Aguav Berry 92
Iapapa Berry 93
Razz Berry 94
Bluk Berry 95
Nanab Berry 96
Wepear Berry 97
Pinap Berry 98
Pomeg Berry 99
Kelpsy Berry 9A
Qualot Berry 9B
Hondew Berry 9C
Grepa Berry 9D
Tamato Berry 9E
Cornn Berry 9F
Magost Berry A0
Rabuta Berry A1
Nomel Berry A2
Spelon Berry A3
Pamtre Berry A4
Watmel Berry A5
Durin Berry A6
Belue Berry A7
Liechi Berry A8
Ganlon Berry A9
Salac Berry AA
Petaya Berry AB
Apicot Berry AC
Lansat Berry AD
Starf Berry AE
Enigma Berry AF
Brightpowder B3
White Herb B4
Macho Brace B5
Exp. Share B6
Quick Claw B7
Soothe Bell B8
Mental Herb B9
Choice Band BA
King's Rock BB
Silverpowder BC
Amulet Coin BD
Cleanse Tag BE
Soul Dew BF
Deepseatooth C0
Deepseascale C1
Smoke Ball C2
Everstone C3
Focus Band C4
Lucky Egg C5
Scope Lens C6
Metal Coat C7
Leftovers C8
Dragon Scale C9
Light Ball CA
Soft Sand CB
Hard Stone CC
Miracle Seed CD
Blackglasses CE
Black Belt CF
Magnet D0
Mystic Water D1
Sharp Beak D2
Poison Barb D3
Nevermeltice D4
Spell Tag D5
Twistedspoon D6
Charcoal D7
Dragon Fang D8
Silk Scarf D9
Up-grade DA
Shell Bell DB
Sea Incense DC
Lax Incense DD
Lucky Punch DE
Metal Powder DF
Thick Club E0
Stick E1
Red Scarf FF
Blue Scarf 100
Pink Scarf 101
Green Scarf 102
Yellow Scarf 103
Mach Bike 104
Coin Case 105
Itemfinder 106
Old Rod 107
Good Rod 108
Super Rod 109
S.S. Ticket 10A
Contest Pass 10B
Wailmer Pail 10C
Devon Goods 10D
Soot Sack 10E
Basement Key 10F
Acro Bike 110
PokéBlock Case 111
Letter 112
Eon Ticket 113
Red Orb 114
Blue Orb 115
Scanner 116
Go-goggles 117
Meteorite 118
Rm. 1 Key 119
Rm. 2 Key 11A
Rm. 4 Key 11B
Rm. 6 Key 11C
Storage Key 11D
Root Fossil 11E
Claw Fossil 11F
Devon Scope 120
TM01 121
TM02 122
TM03 123
TM04 124
TM05 125
TM06 126
TM07 127
TM08 128
TM09 129
TM10 12A
TM11 12B
TM12 12C
TM13 12D
TM14 12E
TM15 12F
TM16 130
TM17 131
TM18 132
TM19 133
TM20 134
TM21 135
TM22 136
TM23 137
TM24 138
TM25 139
TM26 13A
TM27 13B
TM28 13C
TM29 13D
TM30 13E
TM31 13F
TM32 140
TM33 141
TM34 142
TM35 143
TM36 144
TM37 145
TM38 146
TM39 147
TM40 148
TM41 149
TM42 14A
TM43 14B
TM44 14C
TM45 14D
TM46 14E
TM47 14F
TM48 150
TM49 151
TM50 152
HM01 153
HM02 154
HM03 155
HM04 156
HM05 157
HM06 158
HM07 159
HM08 15A
Oak's Parcel 15D
Poké Flute 15E
Secret Key 15F
Bike Voucher 160
Gold Teeth 161
Old Amber 162
Card Key 163
Lift Key 164
Helix Fossil 165
Dome Fossil 166
Silph Scope 167
Bicycle 168
Town Map 169
VS Seeker 16A
Fame Checker 16B
TM Case 16C
Berry Pouch 16D
Teachy TV 16E
Tri-pass 16F
Rainbow Pass 170
Tea 171
Mysticticket 172
Auroraticket 173
Powder Jar 174
Ruby 175
Sapphire 176
__________________
If U wanna play a ruby hack which is COMPLETE and has ALL SINNOH REGION POKEMON
(All Capturable)



Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


Pokemon Sinnoh Quest
http://www.pokecommunity.com/showthread.php?t=203273


SALIENT FEATURES AND SCREENSHOTS

Spoiler:
1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
!!!!ALL ARE CAPTURABLE!!!

2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


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  #328  
Unread February 10th, 2010, 01:59 AM
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mattattack
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I have some questions:

1. What exacly IS a variable and what does it do

2. How to you make a script where the player stops and a person moves towards him (I would also like to know about those green script tiles i a-map and how you trigger them)
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  #329  
Unread February 12th, 2010, 06:55 PM
Skull Guardian's Avatar
Skull Guardian
I am now FrostPheonix.
 
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Location: In front of my computer
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Hello, I read your tutorial and tried to make a script with it. Here it is:

Quote:
#dynamic 0xE3D080

#org @start
lock
checkflag 0x828
if 0x1 goto $done
faceplayer
msgbox $begin 6
applymovement 0x02 $move
waitmovement 0x0
msgbox $mom 6
givepokemon 0x133 0x5 0x371 0x0 0x0 0x0
fanfare 0x13E
msgbox $evee 6
waitfanfare
closeonkeypress
setflag 0x828
msgbox $name 5
compare LASTRESULT 0x1
if 0x1 gosub $nameapp
applymovement 0x02 $back
waitmovement 0x0
release
end

#org $done
release
end

#org $begin
= \h01\!

#org $move
#raw 0x01
#raw 0x56
#raw 0x05
#raw 0x30
#raw 0x01
#raw 0xFE

#org $mom
= Hello my son.\n\Where are you \l\going? \p\...\p\...\p\Oh.\p\You want to\n\go on an \l\adventure?\p\Well, I guess\n\you will need\l\a pokemon,\p\right? Don't\n\look so\l\suprised! I\p\ knew you\n\would also go\l\someday.\p\So, here!

#org $evee
= You received \n\an Evee!

#org $name
= [black_fr]Would you like to give a\n\nickname to Evee?

#org $nameapp
call 0x1A74EB
return

#org $back
#raw 0x08
#raw 0x2F
#raw 0xFE
So, I tried to compile it. After a few minor errors, I did, but it said this:
Quote:
Not enough free space found. Cannot compile.
I don't get it. I thought that the offset didn't have space, but even 10,000 bits didn't work. Can you please help me??
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  #330  
Unread February 12th, 2010, 07:54 PM
Muffin™'s Avatar
Muffin™
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Quote:
Originally Posted by Skull Guardian View Post
Hello, I read your tutorial and tried to make a script with it. Here it is:



So, I tried to compile it. After a few minor errors, I did, but it said this:

I don't get it. I thought that the offset didn't have space, but even 10,000 bits didn't work. Can you please help me??
Do you have FSF? Maybe that can help you.


EDIT: Pokescript? This is a tutorial for XSE. I recommend downloading XSE in Hackmew's ToolBox to get XSE.

Quote:
Originally Posted by mattattack View Post
I have some questions:

1. What exacly IS a variable and what does it do

2. How to you make a script where the player stops and a person moves towards him (I would also like to know about those green script tiles i a-map and how you trigger them)

*cough* Look up ApplyMovement *cough*
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Last edited by Muffin™; February 12th, 2010 at 07:57 PM. Reason: Your double post has been automatically merged.
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  #331  
Unread February 12th, 2010, 07:58 PM
simdu68's Avatar
simdu68
asleep all summer zzZZ
 
Join Date: Feb 2010
Location: France
Age: 18
Gender: Male
Nature: Calm
wow!! its really very well explained! congrats
i think i know now much more than before about scripting :D
but its stil very complivated, i think i'll not at once be able to script without reading your tutorial in the same time

thanx anyway :D
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  #332  
Unread February 13th, 2010, 09:37 AM
Skull Guardian's Avatar
Skull Guardian
I am now FrostPheonix.
 
Join Date: Nov 2009
Location: In front of my computer
Gender: Male
Quote:
Do you have FSF? Maybe that can help you.
Well, I do and thats where the dynamic offset is from.
Again, it says not enough free space, so could you please tell me how to fix that?


Quote:
EDIT: Pokescript? This is a tutorial for XSE. I recommend downloading XSE in Hackmew's ToolBox to get XSE.
Well, this is from XSE, but I also use pokescript commands so could you also tell me if this is a wrong script for XSE? I didnt really figure out how to use pokescript in the first place...
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  #333  
Unread February 14th, 2010, 05:06 PM
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altariaking
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what command do i use in a movement script so that a sprite disappears forever?
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  #334  
Unread February 14th, 2010, 10:15 PM
Buizark's Avatar
Buizark
Always looking for an OU match
 
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Just use hidesprite after the movement.
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  #335  
Unread February 15th, 2010, 12:15 PM
mikocoon
error? who cares?
 
Join Date: Jan 2010
Location: indonesia
Age: 19
Gender: Male
Nature: Quiet
rokrdude,thanks for the values it really helped
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  #336  
Unread February 15th, 2010, 05:11 PM
Ash493's Avatar
Ash493
Destiny cannot be changed...
 
Join Date: Jul 2008
Location: Tachiwaki City, Isshu
Age: 20
Gender: Male
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Quote:
Originally Posted by altariaking View Post
what command do i use in a movement script so that a sprite disappears forever?
setflag 0x(variable number from 1 to 3FFF)
And the same number must be put into ID bar of person in A-Map
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  #337  
Unread February 16th, 2010, 02:57 PM
Reygok's Avatar
Reygok
Beginning Hacker
 
Join Date: Sep 2009
Gender: Male
I want a picture of Charmander showing up. With 'showpokepic', it works but the Pic is Black and Blue! Charmander looks cool in Black, but it's not what I want xD How can I solve this?
It's the same case with Mudkip and Bulbasaur, but only the one I click first in the game, the other ones are normal then.

And I really don't know which flags to take! All the ones I choose seem to be already taken by the game, because when I enter the Pokémon Menu, the flags are cleared again! So, in Pokémon Sapphire, which Flags are free??

Last edited by Reygok; February 16th, 2010 at 10:40 PM.
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  #338  
Unread February 18th, 2010, 11:22 PM
BurnNBlast's Avatar
BurnNBlast
Beginning Trainer
 
Join Date: Nov 2008
Gender:
Is there a limitation to how much text you can put on a single chat box?
I did
Spoiler:
Conium: Ahh [player], you\nknow what day it is today?\pOf course you do! It's the day\nI said I'd give you your first\npokemon!\pHere you go.

But it only goes up the " said I'd give you your first"
Is it some type of limitation of how many \n and \p I can use in a single box?
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  #339  
Unread February 19th, 2010, 10:43 AM
Reygok's Avatar
Reygok
Beginning Hacker
 
Join Date: Sep 2009
Gender: Male
No, there is no limitation as such, because I have Textboxes 5 times longer than yours and they work. Your problem is only that your offset has not enough space. I'm pretty sure when you open your script, you'll see that your text disappeared, at least that part which is missing.
You'll have to put this at the beginning of your script:
#dynamic 0x800000
#org @start (you can replace start by anything you want)

Then replace the offset of your incomplete textbox with @text or something like that, and rewrite the textbox.

Then compile the script and put he new offset of '@start' in A-Map. Then it should work.
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  #340  
Unread February 19th, 2010, 01:00 PM
Darkerm's Avatar
Darkerm
Darkness is Not always Evil
 
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Location: Bangladesh
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How make a triner who will give me a pokemon or item after battle. Please help me. I am learning scripting.
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  #341  
Unread February 19th, 2010, 01:46 PM
Ash493's Avatar
Ash493
Destiny cannot be changed...
 
Join Date: Jul 2008
Location: Tachiwaki City, Isshu
Age: 20
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Quote:
Originally Posted by Darkerm View Post
How make a triner who will give me a pokemon or item after battle. Please help me. I am learning scripting.
You must put this command to your script.
trainerbattle 0x1 0x(number of trainer) 0x0 @before (msgbox of what trainer says before battle) @after (offset of what will happen after battle)

#org @after
Put here giveitem, givepokemon or whatever you want

Here's example
Spoiler:
#dynamic 0x800000
#org @start
trainerbattle 0x1 0x5 0x0 @before @after
msgbox @1 0x6
release
end

#org @after
msgbox @2 0x6
givepokemon/item command
release
end

And strings of msgboxes
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  #342  
Unread February 19th, 2010, 05:49 PM
Reygok's Avatar
Reygok
Beginning Hacker
 
Join Date: Sep 2009
Gender: Male
Quote:
Originally Posted by Reygok View Post
I want a picture of Charmander showing up. With 'showpokepic', it works but the Pic is Black and Blue! Charmander looks cool in Black, but it's not what I want xD How can I solve this?
It's the same case with Mudkip and Bulbasaur, but only the one I click first in the game, the other ones are normal then.

And I really don't know which flags to take! All the ones I choose seem to be already taken by the game, because when I enter the Pokémon Menu, the flags are cleared again! So, in Pokémon Sapphire, which Flags are free??
Nobody has an idea why this is happening? In other hacks i've played and of course in the original games, all of the pokepics showing up are diplayed correctly... Why does mine not
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  #343  
Unread February 19th, 2010, 11:19 PM
helloNL
Beginning Trainer
 
Join Date: Oct 2009
Gender: Male
just use flags above the 1000
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  #344  
Unread February 19th, 2010, 11:33 PM
Matteron (96)'s Avatar
Matteron (96)
Difference is everything...
 
Join Date: May 2008
Age: 16
Quote:
Originally Posted by Reygok View Post
Nobody has an idea why this is happening? In other hacks i've played and of course in the original games, all of the pokepics showing up are diplayed correctly... Why does mine not
is your actual sprite correctly colored? check it in unlz
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  #345  
Unread February 22nd, 2010, 09:26 PM
Reygok's Avatar
Reygok
Beginning Hacker
 
Join Date: Sep 2009
Gender: Male
I've got 2 problems:
First, every flag I set is unset again as soon as I leave the map or enter the pokémon menu or something.

Second, I have 3 Pokéball lying on a table, at the beginning of the game, the starters. I implemented a 'showpokepic' there, but my problem is that the first pokémon I select has alway messed up colours. It has nothing to do with the sprites themselweves, because I never edited them, and as I said, it's alway the first one I select, when I restart the game and select another, that on is messed up, but the others are normally displayed.

Hope somebody can help. Thanks in advance.
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  #346  
Unread February 22nd, 2010, 09:43 PM
BBs0n
Beginning Trainer
 
Join Date: Jul 2007
Gender:
Nature: Adamant
I've got a problem as well...

I'm busy with a script which will trigger an event.
During the event the script will move a sprite to the scene.
I'm trying to accomplish this with movesprite.

For some odd reason though, I can't move the sprite when it's too far away.
With too far away, I mean more than two tiles away from the screen.
When I place the sprite closer, it does work, when I place it further, it doesn't.

Code:
movesprite 0x03 0x10 0x0F
That's the command I use with there respective parameters. (I don't think the error is in there).

Here is the script, I haven't scripted the part after the first movesprite yet. Everything till the movesprite works!

Code:
#dynamic 0x800000

#org @start
lock
checkflag 0x50B
if 0x1 goto @done
checkflag 0x50C
if 0x1 goto @unav
playsong 0x0112 0x0
sound 0x21
applymovement 0xFF @1moveme
waitmovement 0x0
waitkeypress
sound 0x12
setdooropened 0x10 0x0E
doorchange
movesprite 0x03 0x10 0x0F
release
end

#org @done
release
end

#org @unav
msgbox @1 0x06
release
end

#org @1
= blabla

#org @1moveme
#raw 0x62
#raw 0x50
#raw 0x03
#raw 0xFE

Anyone who knows the solution? (I've been trying for over an hour now, and I'm out of solutions :()
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  #347  
Unread February 23rd, 2010, 07:34 PM
Reygok's Avatar
Reygok
Beginning Hacker
 
Join Date: Sep 2009
Gender: Male
I have done the same thing, but simply with applymovement, and this works perfectly. You could try it that way.

An no one knows an answer to my question, 2 posts above...
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  #348  
Unread February 24th, 2010, 10:22 PM
Lanzar's Avatar
Lanzar
~Zelda fan #1~
 
Join Date: Feb 2009
Location: Sweden
Gender: Male
Nature: Mild
Hey, can someone help me with a little thing? I just wonder how I make a script where a trainer comes from like 4 steps right, and challenge you, then he/she leaves? Just like in the beginning of Pokémon ShinyGold, the first battle with Carlos.

Please help.
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  #349  
Unread February 25th, 2010, 01:21 AM
Matteron (96)'s Avatar
Matteron (96)
Difference is everything...
 
Join Date: May 2008
Age: 16
@Lanzar
Have you ever heard of applymovement??
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  #350  
Unread February 25th, 2010, 08:05 AM
Lanzar's Avatar
Lanzar
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Location: Sweden
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Quote:
Originally Posted by Matteron (96) View Post
@Lanzar
Have you ever heard of applymovement??
Yeah, but I don't know how to put in a trainer battle script in an applymovement script. D:
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