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  #601    
Old June 9th, 2011, 09:07 PM
UnForgiven*'s Avatar
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what will i gonna do copy the Start offset and then Paste the
offset in a Person in AM????

please Help ME!!

can anyone answer my question PLEASE!!!


Last edited by UnForgiven*; June 10th, 2011 at 03:54 AM. Reason: Your double post has been automatically merged.
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  #602    
Old June 10th, 2011, 04:23 PM
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Quote:
Originally Posted by UnForgiven* View Post
what will i gonna do copy the Start offset and then Paste the
offset in a Person in AM????

please Help ME!!

can anyone answer my question PLEASE!!!

yes that is what you do if you don't do that the script won't appear was that helpful enough
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  #603    
Old June 10th, 2011, 09:14 PM
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I already try and nothing happens when i Compile it and then Copy the @Start
Offset!!Nothing Happens too!

I already try and nothing happens when i Compile it and then Copy the @Start
Offset!!Nothing Happens too!

Last edited by UnForgiven*; June 10th, 2011 at 09:15 PM. Reason: Your double post has been automatically merged.
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  #604    
Old June 10th, 2011, 11:14 PM
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Quote:
Originally Posted by UnForgiven* View Post
I already try and nothing happens when i Compile it and then Copy the @Start
Offset!!Nothing Happens too!

I already try and nothing happens when i Compile it and then Copy the @Start
Offset!!Nothing Happens too!
did you type it in XSE like this:
Quote:
#dynamic 0x(FF offset)
#org @start
lock
faceplayer
msgbox @pointer 0x6 (or you can use any of the following)(1,2,3,4,5,6,0,A(emerald only))
release
end

#org @pointer
=(text goes here)
is that helpful? =)
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  #605    
Old June 10th, 2011, 11:48 PM
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Here's detailed walkthrough :D
1) Write script (I suppose you already did that)
2) Compile it (Tools - Compile in XSE)
3) Copy the offset that XSE shows for @start (it's 6 digit number in hexadecimal form which means also A, B, C, D, E, F can be there)
4) Paste that offset into "Offset" bar in Advanced-Map. In offset bar of person or tile script =)
It's all =)
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  #606    
Old June 11th, 2011, 12:09 PM
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I have a question..

is it possible to make a wild battle can't be avoided?
i mean, we can't use the "Run" command in battle.

For example :
i want to make a script to battle pidgey and you can't run from the battle...
So you have to KO the pidgey in order to make the script continue.

Please someone help me and tell me how, thanks
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  #607    
Old June 11th, 2011, 12:39 PM
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Quote:
Originally Posted by pokegear2 View Post
I have a question..

is it possible to make a wild battle can't be avoided?
i mean, we can't use the "Run" command in battle.

For example :
i want to make a script to battle pidgey and you can't run from the battle...
So you have to KO the pidgey in order to make the script continue.

Please someone help me and tell me how, thanks
look through the script in r/s/e where you pick a pokemon out of treeko torchic and mudkip. it might show you how to. but the bad news is that it'll flee if you pokemon's hp gets low.
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  #608    
Old June 11th, 2011, 01:25 PM
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Quote:
Originally Posted by aperso View Post


look through the script in r/s/e where you pick a pokemon out of treeko torchic and mudkip. it might show you how to. but the bad news is that it'll flee if you pokemon's hp gets low.
Well... the one from R/S/E use "special" flag from the rom,
and the problem is i'm hacking a Fire Red ROM

but still.. thanks for helping aperso
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  #609    
Old June 11th, 2011, 01:59 PM
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Quote:
Originally Posted by pokegear2 View Post
Well... the one from R/S/E use "special" flag from the rom,
and the problem is i'm hacking a Fire Red ROM

but still.. thanks for helping aperso
oh well exept for the r/s/e way there's no way of doing it. i'll find out if it can be done with asm though
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  #610    
Old June 11th, 2011, 02:08 PM
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Is there a way in scripting to edit the Start Menu? (changing what the Pokedex/Pokemon/Save does and word)
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  #611    
Old June 11th, 2011, 02:18 PM
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Quote:
Originally Posted by brotherhl1440 View Post
Is there a way in scripting to edit the Start Menu? (changing what the Pokedex/Pokemon/Save does and word)
nope no way of doing that with xse. but you can edit the description using a-text
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  #612    
Old June 11th, 2011, 02:36 PM
brotherhl1440
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Oh okay, thanks for the response, I want to change more than the words
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  #613    
Old June 11th, 2011, 11:00 PM
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Quote:
Originally Posted by pokegear2 View Post
I have a question..

is it possible to make a wild battle can't be avoided?
i mean, we can't use the "Run" command in battle.

For example :
i want to make a script to battle pidgey and you can't run from the battle...
So you have to KO the pidgey in order to make the script continue.

Please someone help me and tell me how, thanks
Quote:
Originally Posted by brotherhl1440 View Post
Oh okay, thanks for the response, I want to change more than the words
I think both of you need ASM for your requests...
At least for Menu changes yes.
But the wild battle that cannot be avoided can be done (not really done, guess we can say it's way that can simulate it).
You can make wild battle as trainer battle with pokemon sprite.
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  #614    
Old June 12th, 2011, 09:05 AM
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Quote:
Originally Posted by Ash493 View Post
But the wild battle that cannot be avoided can be done (not really done, guess we can say it's way that can simulate it).
You can make wild battle as trainer battle with pokemon sprite.
Well.. i've think about it too.. but if you run, there'll be a text that say:
"No running from Trainer Battle" <-- lol how to change that ?

And from the name too.. it'll be "Trainer Pidgey wants to Battle!" lol..

Oh well.. anyway.. thanks Ash493

I've got 2 things on my mind now.. I hope there'll be a solution soon
1) How to make wild battle unavoidable / we can't run from battle
2) How to make the hero use bike over water (by hack, not by cheat/GS/AR)
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  #615    
Old June 12th, 2011, 09:37 AM
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Quote:
Originally Posted by pokegear2 View Post
Well.. i've think about it too.. but if you run, there'll be a text that say:
"No running from Trainer Battle" <-- lol how to change that ?

And from the name too.. it'll be "Trainer Pidgey wants to Battle!" lol..

Oh well.. anyway.. thanks Ash493 :)

I've got 2 things on my mind now.. I hope there'll be a solution soon :(
1) How to make wild battle unavoidable / we can't run from battle
2) How to make the hero use bike over water (by hack, not by cheat/GS/AR)

Well, actually, you could use a text editor to replace that text tomake it say something different, couldn't you, to make it more normal (such as "name here" is blocking your way", and "Cannot run now")
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  #616    
Old June 12th, 2011, 10:08 AM
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Quote:
Originally Posted by pokegear2 View Post
Well.. i've think about it too.. but if you run, there'll be a text that say:
"No running from Trainer Battle" <-- lol how to change that ?

And from the name too.. it'll be "Trainer Pidgey wants to Battle!" lol..

Oh well.. anyway.. thanks Ash493

I've got 2 things on my mind now.. I hope there'll be a solution soon
1) How to make wild battle unavoidable / we can't run from battle
2) How to make the hero use bike over water (by hack, not by cheat/GS/AR)
well i could tell you the second question but it has nothing to do with scripting.
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  #617    
Old June 12th, 2011, 11:20 PM
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Quote:
Originally Posted by pokegear2 View Post
Well.. i've think about it too.. but if you run, there'll be a text that say:
"No running from Trainer Battle" <-- lol how to change that ?
Banjora already answered that. =D

Quote:
Originally Posted by pokegear2 View Post
And from the name too.. it'll be "Trainer Pidgey wants to Battle!" lol..
You can change one of the trainer classes (through A-Text for example) to e.g. Pokémon =)

Quote:
Originally Posted by pokegear2 View Post
I've got 2 things on my mind now.. I hope there'll be a solution soon
1) How to make wild battle unavoidable / we can't run from battle
2) How to make the hero use bike over water (by hack, not by cheat/GS/AR)
1) We pretty much answered this =D
2) Just make the water place "C" in movement permission =)


Quote:
Originally Posted by aperso View Post

well i could tell you the second question but it has nothing to do with scripting.
You could've told him instead of this post =D
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  #618    
Old June 13th, 2011, 07:44 AM
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Quote:
Originally Posted by Ash493 View Post
Banjora already answered that. =D

You can change one of the trainer classes (through A-Text for example) to e.g. Pokémon =)
Yeah! I forgot about that XD Thanks Banjora and Ash493
But i have one more problem with this..
When the battle start, the Trainer sprite (Pidgey for example)
will sent out another Pidgey from a Pokeball..


it will looks like this:
WILD PIDGEY would like to battle!
WILD PIDGEY sent out PIDGEY!
<-- this is the problem...

Quote:
Originally Posted by Ash493 View Post
1) We pretty much answered this =D
2) Just make the water place "C" in movement permission =)
Hmm.. i think that's not it..
because what i want is i can move over water by bike..
and not by walk..

because the movement "C" will also make the hero walk over water..
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  #619    
Old June 13th, 2011, 10:37 PM
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Quote:
Originally Posted by pokegear2 View Post
it will looks like this:
WILD PIDGEY would like to battle!
WILD PIDGEY sent out PIDGEY!
Well yes, if you are that thorough about things then you have to wait if someone else knows how to do it directly.


Quote:
Originally Posted by pokegear2 View Post
Hmm.. i think that's not it..
because what i want is i can move over water by bike..
and not by walk..

because the movement "C" will also make the hero walk over water..
Of course :D You cannot bike somewhere you cannot walk :D (with the exceptions of special tiles in Emerald/Ruby/Sapphire)
And if your map has biking allowed it's all cool =D
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  #620    
Old June 13th, 2011, 10:47 PM
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Quote:
Originally Posted by pokegear2 View Post
Hmm.. i think that's not it..
because what i want is i can move over water by bike..
and not by walk..

because the movement "C" will also make the hero walk over water..
how about you overwrite the surfing sprite with the biking sprite?
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  #621    
Old June 14th, 2011, 03:26 AM
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Quote:
Originally Posted by jhay21 View Post
how about you overwrite the surfing sprite with the biking sprite?
Well.. before you surf you have to have a Pokemon that know surf,
and right before you start surfing, the pokemon sprite will appear...
(just like any other HM..)

Quote:
Originally Posted by Ash493 View Post
Of course :D You cannot bike somewhere you cannot walk :D (with the exceptions of special tiles in Emerald/Ruby/Sapphire)
And if your map has biking allowed it's all cool =D
Ah.. so it's impossible ?
But there's a gameshark that can make it do so..
i though the gameshark can be changed with certain script.. but oh well..
Here's the gs code (maybe it can help.. or maybe you can try) :
Spoiler:
72036E3C0100
32036E430000


My plan is to make a jetboard that can pass the land and the sea :D
*jetboard is the bike of course XD

I hope there'll be solution to it
And lastly i'm sorry if i'm going a bit out of topic
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  #622    
Old June 17th, 2011, 10:56 AM
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Hey

I used to be a scripter. Then I was gone, now I'm back and trying to get back to scripting. Only, when i open A-Map, at the script offset of a person event, there are 2 extra characters! Normally it would be something like: $800000 but now it's $80000000

The worst thing is that XSE doesn't give 2 extra characters, so I can't implement my scripts, any ideas? I have A-Map 1,95 btw.
Thanks
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  #623    
Old June 17th, 2011, 11:35 AM
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No, Amap now supports 32mb ROMs, you just need to paste the offset after the two 0s at the beginning.
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  #624    
Old June 17th, 2011, 11:40 AM
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Quote:
Originally Posted by Spherical Ice View Post
No, Amap now supports 32mb ROMs, you just need to paste the offset after the two 0s at the beginning.
Thanks for the fast reply, but before I posted I already tried putting the two zeros up front and at the end, it dopesn't work, when I go ingame and try to talk to the dude, nothing happens, no freezes, nog msgbox
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  #625    
Old June 17th, 2011, 11:43 AM
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If your offset is 0x812345 in XSE, in AMap you should put $00812345.
If not, there's a problem with your script, in which case you should post it in the Script Help Thread.
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