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  #676    
Old August 7th, 2011 (08:28 AM).
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Ive done scripts before but I stopped hacking for a while and recently started again. Anyway here are two scripts Ive done.

This one is very simple yet it keeps giving me "no dynamic start offset specified"
Quote:
#dynamic 0x80010080

#org @start
msgbox @sau 0x3
end

#org @sau
= incomprehensible
Quote:
Here is another one.
This one is a bit more complex but I can't see any problems with it. When I go into the game it doesn't do anything but another unedited sprite just dissapears.
Quote:
'---------------
#org 0x720BE0
lock
faceplayer
checkflag 0x828
if 0x1 goto 0x8720C2C
cry 0x173 0x0
msgbox 0x8720C59 MSG_YESNO '"There is a BAGON in the\nPOKeBALL...."
compare LASTRESULT 0x1
if 0x1 goto 0x8720C86
msgbox 0x8720C13 MSG_NORMAL '"The POKeBALL was left."
release
end

'---------------
#org 0x720C2C
msgbox 0x8720C37 MSG_NORMAL '"The pokeball turned into stone."
release
end

'---------------
#org 0x720C86
givepokemon 0x173 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
hidesprite LASTTALKED
setflag 0x200
msgbox 0x8720CAC MSG_NORMAL '"You recieved BAGON.\pThe\nrest\nof..."
setflag 0x828
release
end


'---------
' Strings
'---------
#org 0x720C59
= There is a BAGON in the\nPOKeBALL. Take it?

#org 0x720C13
= The POKeBALL was left.

#org 0x720C37
= The pokeball turned into stone.

#org 0x720CAC
= You recieved BAGON.\pThe\nrest\nof the POKeBALLs turned\nto\lstone.
Quote:
Quote:
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  #677    
Old August 7th, 2011 (10:02 AM).
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What is "trainerbattle 0x5"? I believe it's rematch, but I'm not sure.
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  #678    
Old August 7th, 2011 (12:01 PM).
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Not sure if this is the place to seek help with this issue but it's holding me back from starting my hack. I've followed the fantastic map editing tutorial on this forum but no matter how many times I try I always end up with this result.

Spoiler:


Can anyone assist? Or point me in the direction where someone could? Thank you so, so much.
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  #679    
Old August 8th, 2011 (02:01 AM).
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Quote originally posted by UnForgiven*:
W0o0o0o0o0o0o0oW Thanks for the if 0x1 goto @after
i finally figure out that Hidesprite and Fixed it :D

Another Question:

How could i make a Script Like Gary?

in mine i have 2 Pokemon two choose ratata and meowth

what script if i choose ratata he will choose meowth
if i choose meowth he will choose ratata.

#dynamic 0x800000
#org @start
checkflag 0x350
lock
faceplayer
msgbox @talk 0x6
applymovement 0xFF @wew
waitmovement 0x0
applymovement 0x09 @wew2
waitmovement 0x0
msgbox @talk2 0x6
msgbox @talk3
applymovement 0x09 @wew3
waitmovement 0x0
setflag 0x350
release
end

#org @talk
= So?You have Finished Choosing Your\nPOKeMON? Alright i Choose mine\lnow!\pGet out of the Way!

#org @wew
#raw 0x10
#raw 0xFE

#org @wew2
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x2
#raw 0xFE

#org @talk2
= Alright i take This one then!

#org @talk3
= I gotta go and see Aer in ???\nCity!\pYou must seee him too [player]!

#org @wew3
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0xFE



and lastly what is the command when i talk to hi/her for the First time he/she will says:
blah blah blah was looking for you!

then after you tak to the blah blah blah his text will change with my Script is it if 0x1 goto @after??

Thanks to anyone who help me :D

CAN SOMEONE ANSWER THIS QUESTION ????? PLEASE!! :D
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  #680    
Old August 8th, 2011 (03:49 AM).
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Quote originally posted by UnForgiven*:
CAN SOMEONE ANSWER THIS QUESTION ????? PLEASE!! :D
Code:
#dynamic 0x800000

#org @start
lock
checkflag 0x(flag) 'This would be your first Pokémon's Poké Ball sprite.
if 0x1 goto @getfire
checkflag 0x(flag) 'Second Pokémon
if 0x1 goto @getwater
checkflag 0x(flag) 'Third
if 0x1 goto @getgrass
release
end

#org @getfire
applymovement 0x03 (Your rival's no. on screen) @walkfire
waitmovement 0x0
msgbox @illtake 0x2
msgbox @rivalreceives 0x4
closeonkeypress
applymovement 0x?? (The poké ball he is getting) @disappear
waitmovement (or play your fanfare)
release
end

...(just do the same as above, just edit it a bit)

#dynamic 0x71A300
msgbox @waitup 0x2
applymovement 0x03 @catchup
waitmovement 0x0
trainerbattle 0x1 0x001 0x0 (or 0x3, I believe, for Oak's explanation) @before @win @after
end

#org @waitup
=Hey, wait up, [player_name]!

#org @catchup...
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  #681    
Old August 8th, 2011 (04:04 AM).
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Quote originally posted by Fortunado:
Code:
#dynamic 0x800000

#org @start
lock
checkflag 0x(flag) 'This would be your first Pokémon's Poké Ball sprite.
if 0x1 goto @getfire
checkflag 0x(flag) 'Second Pokémon
if 0x1 goto @getwater
checkflag 0x(flag) 'Third
if 0x1 goto @getgrass
release
end

#org @getfire
applymovement 0x03 (Your rival's no. on screen) @walkfire
waitmovement 0x0
msgbox @illtake 0x2
msgbox @rivalreceives 0x4
closeonkeypress
applymovement 0x?? (The poké ball he is getting) @disappear
waitmovement (or play your fanfare)
release
end

...(just do the same as above, just edit it a bit)

#dynamic 0x71A300
msgbox @waitup 0x2
applymovement 0x03 @catchup
waitmovement 0x0
trainerbattle 0x1 0x001 0x0 (or 0x3, I believe, for Oak's explanation) @before @win @after
end

#org @waitup
=Hey, wait up, [player_name]!

#org @catchup...
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!VERY MUCH!!!!!!!!!!!!!!1
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  #682    
Old August 8th, 2011 (12:17 PM).
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Quote originally posted by UnForgiven*:
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!VERY MUCH!!!!!!!!!!!!!!1
It's no problem. Glad to help with your problem.
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  #683    
Old August 9th, 2011 (01:36 AM).
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Quote originally posted by Fortunado:
It's no problem. Glad to help with your problem.
1 question what is the code for:

if you talk to him her or a a POKEBALL it will says:
it's the POKEBALL of Prof. ???
then when you talk to someone
it will chnage into:
ifyou talk to a POKEBALL it will let you choose

then the 3rd time it says:

it is the last POKEBALLS of Prof. ???

HOPE SOMEONE WILLL ANsWER :D
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  #684    
Old August 11th, 2011 (12:54 PM).
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In the "Applymovement" section you can tell that if you do:
applymovement 0x7F
You can move the camera.
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I really need a advanced scripter for my hack and a good storyline-guy,
Thank you.
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  #685    
Old August 13th, 2011 (06:00 PM).
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Can someone answer my questions????

Q1:How can i disable this PokedexScript???
Spoiler:
#dynamic 0x800000

#org @start
checkflag 0x829
if 0x1 goto @done
msgbox @waiit 0x6
applymovement 0x02 @wait
waitmovement 0x0
applymovement 0xFF @huh
waitmovement 0x0
msgbox @givepokedex 0x6
setflag 0x829
msgbox @receivedex 0x6
special 0x16F
msgbox @balls 0x6
giveitem 0x4 0x05 MSG_OBTAIN
msgbox @backto 0x6
applymovement 0x02 @backtolab
waitmovement 0x0
release
end

#org @waiit
= Waiiiiiiittt!

#org @wait
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @huh
#raw 0x62
#raw 0x1
#raw 0xFE

#org @givepokedex
= I have Forgotten to give you This!

#org @receivedex
= You have receive a PokeDex!

#org @balls
= It is an Item that Catches a\nPOKeMON!

#org @backto
= Well i must be back to LAB!\pSee you Later [PLAYER]!

#org @backtolab
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE


#org @done
release
end


Q2:how can i enable the Pokedex Script when i finished this Script...
Spoiler:
#dynamic 0x800000

#org @start
checkflag 0x210
if 0x1 goto @done
lock
faceplayer
applymovement 0xFF @come
waitmovement 0x0
msgbox @whoareyou 0x6
applymovement 0xFF @yup
waitmovement 0x0
msgbox @ok 0x6
setflag 0x210
release
end

#org @come
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @whoareyou
= Hmmmmm! Who are you?\n[...]\p[...]\p[...]\pOh! you must be [PLAYER]!

#org @yup
#raw 0x22
#raw 0x22
#raw 0xFE

#org @ok
= William: OK!\pHere I have 3 Pokeballs this\nPOKeMONS are Rarely Seen in\lGoldiea Region!\pYou are Lucky i have this\nPOKeMONS!\pGo on Choose ONE!

#org @done
release
end



and lastly how can i enable this script after i have my POKeMON...
Spoiler:
#dynamic 0x800000

#org @start
lock
faceplayer
msgbox @gotolab 0x6
compare LASTRESULT 1
if b_true goto @pokemon
release
end

#org @gotolab
= Go to Lab Now [PLAYER]

#org @pokemon
lock
faceplayer
msgbox @cutemon 0x6
closeonkeypress
fadescreen 0x1
fanfare 0x100
special 0x0
waitfanfare
fadescreen 0x0
msgbox @healed 0x6
release
end

#org @cutemon
= What a Cute POKeMON you have\nthere!\pYou should take a Quick Rest here!

#org @healed
= Hmmmmm! Much better!\pGoodLuck to your Adventure [PLAYER]



Thank you...

help will be greatly appreciated :D
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  #686    
Old August 28th, 2011 (06:15 AM).
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this is sooooooooooooooooooooooooo helpful
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  #687    
Old October 8th, 2011 (04:43 PM).
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excuse me diego, can you please show tutorials for script boxes with XSE? Have been finding on youtube but only found pksv and rubikon scripts. Please help me. Thanks. :D
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Pokémon games i own:
Pokémon Mystery Dungeon: Red Rescue Team
Pokemon Firered
Pokemon Emerald
Pokemon Crystal
Pokemon Yellow
Pokemon HG/SS
Pokemon Mystery Dungeon: Blue Rescue Team.

75% of Pokemon gamers use cheats and specially made codes to make their pokemon battle-worthy. If you are one of the 25% percent that level their Pokemon up legally, put this in your signature.
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  #688    
Old October 8th, 2011 (08:36 PM).
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Quote originally posted by dt200:
excuse me diego, can you please show tutorials for script boxes with XSE? Have been finding on youtube but only found pksv and rubikon scripts. Please help me. Thanks. :D
Read the sections labeled "Message Scripts" and "Msgbox Numbers", in the OP.
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  #689    
Old October 9th, 2011 (09:10 PM).
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Quote originally posted by DavidJCobb:
Read the sections labeled "Message Scripts" and "Msgbox Numbers", in the OP.
I mean script boxes... like the PROF OAK script when going to route 1
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Pokémon games i own:
Pokémon Mystery Dungeon: Red Rescue Team
Pokemon Firered
Pokemon Emerald
Pokemon Crystal
Pokemon Yellow
Pokemon HG/SS
Pokemon Mystery Dungeon: Blue Rescue Team.

75% of Pokemon gamers use cheats and specially made codes to make their pokemon battle-worthy. If you are one of the 25% percent that level their Pokemon up legally, put this in your signature.
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  #690    
Old October 10th, 2011 (12:11 AM).
DavidJCobb DavidJCobb is offline
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Quote originally posted by dt200:
I mean script boxes... like the PROF OAK script when going to route 1
When he stops you from going out because you have no Pokemon?

Do some searching for information on "script events". You can set it up so that if someone steps on a certain part of a map while a script variable has a certain value, then a script runs.

(For example, you can run a script if someone steps on the exit to Pallet Town while 0x4055 is set to 0x0000 -- that's exactly what Game Freak did.)
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  #691    
Old October 11th, 2011 (02:59 AM).
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Quote originally posted by DavidJCobb:
When he stops you from going out because you have no Pokemon?

Do some searching for information on "script events". You can set it up so that if someone steps on a certain part of a map while a script variable has a certain value, then a script runs.

(For example, you can run a script if someone steps on the exit to Pallet Town while 0x4055 is set to 0x0000 -- that's exactly what Game Freak did.)
U got my point. But can you show me an example of this script? I don't really know how to decompile and is there anything new to learn besides the flags and variables?
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Pokémon games i own:
Pokémon Mystery Dungeon: Red Rescue Team
Pokemon Firered
Pokemon Emerald
Pokemon Crystal
Pokemon Yellow
Pokemon HG/SS
Pokemon Mystery Dungeon: Blue Rescue Team.

75% of Pokemon gamers use cheats and specially made codes to make their pokemon battle-worthy. If you are one of the 25% percent that level their Pokemon up legally, put this in your signature.
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  #692    
Old October 11th, 2011 (01:53 PM).
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Quote originally posted by dt200:
U got my point. But can you show me an example of this script? I don't really know how to decompile and is there anything new to learn besides the flags and variables?
Go to Pallet Town and look at the events. The green "S" blocks are Script events.

If you view their properties, you'll see fields for a "var number" and "var value". What this means is that if variable <number> is set to <value> and the player steps on the tile, the Script event activates.

The script code itself has little to no differences from any other ordinary script, except for one thing: you need to set the variable used to activate the script to some other value. If you don't, then the script will usually run over and over again forever, with the player being unable to step off the tile.

You can see the script code for yourself if you've set up AdvanceMap properly. You can give it the location of a script editor, like XSE, on your hard drive; once you do, you can click "Open script" in AMap to view the code for any event, including Script events. Click the button, and XSE decompiles the script so you can read it.

If your Script event activates when 0x4001 is set to 0x0000, then at the end of your script, you need to use "setvar 0x4001 (anything other than zero)" to deactivate the Script event.
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  #693    
Old November 10th, 2011 (06:55 AM).
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what
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This is a very helpful tutorial, good job.
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  #694    
Old November 11th, 2011 (02:14 AM).
C_r_e_a_m_p_u_f_f C_r_e_a_m_p_u_f_f is offline
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To tell you the truth, this is what made me into scripting. Then I learnt and learnt other stuff too. I really love this tutorial as it just taught me the function of vars (variables). This tutorial is as good as Shining Opal!

Scripting help:
I need to make a sprite already disappeared and in a certain script it appears for an event and then disappears again (like the PROF. OAK script when he stops us from going to ROUTE 1). I'm hacking FireRed. Please respond!
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  #695    
Old November 11th, 2011 (12:59 PM).
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Quote originally posted by C_r_e_a_m_p_u_f_f:
Scripting help:
I need to make a sprite already disappeared and in a certain script it appears for an event and then disappears again (like the PROF. OAK script when he stops us from going to ROUTE 1). I'm hacking FireRed. Please respond!
In AdvanceMap, set the Person event's "Person ID" to a script flag number. In your script, set that flag to hide the Person and clear it to show the Person.
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  #696    
Old November 11th, 2011 (09:44 PM).
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Quote originally posted by DavidJCobb:
In AdvanceMap, set the Person event's "Person ID" to a script flag number. In your script, set that flag to hide the Person and clear it to show the Person.
Thanks friend, I never thought of clearflag. Once again, thank you very much!
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  #697    
Old November 26th, 2011 (06:15 PM).
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What else is there to say than THANK YOU? This is by far the most comprehensive tutorial I've found on scripting. I've learned so much in the past few days thanks to you and this tutorial. An essential to any beginner.
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  #698    
Old December 2nd, 2011 (10:46 PM).
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Hello people! I have a BIG problem with XSE. You see, whenever I try to press compile, it gives me an error: "Unknown keyword "end" at line 5"....... i have tried everything and nothing seems to work. anyhelp?
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  #699    
Old December 18th, 2011 (01:24 PM).
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hello everybody! I fixed my XSE problem and I decided to try out a script box. however, in the game when I step on it nothing happens! can anyone help?
Spoiler:
#dynamic 0x6B0D88

#org @start
applymovement 0x3 @move
waitmovement 0x0
setflag 0x1201
release
end

#org @move
#raw 0x06
#raw 0x06
#raw 0xFE


i also attached pics of my problem

Var Number: 0405
Var Value: 0000
Unknown: 0300
Attached Images
File Type: jpg problem.jpg‎ (92.6 KB, 19 views) (Save to Dropbox)
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  #700    
Old December 18th, 2011 (05:42 PM).
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Quote originally posted by AustinWolff:
hello everybody! I fixed my XSE problem and I decided to try out a script box. however, in the game when I step on it nothing happens! can anyone help?
Spoiler:
#dynamic 0x6B0D88

#org @start
applymovement 0x3 @move
waitmovement 0x0
setflag 0x1201
release
end

#org @move
#raw 0x06
#raw 0x06
#raw 0xFE


i also attached pics of my problem

Var Number: 0405
Var Value: 0000
Unknown: 0300
Did you make sure that flag 0x405 is not set before stepping on the tile? Because if it's set, the script won't activate.
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