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  #151    
Old May 20th, 2009, 05:45 AM
Sweet Jasmine's Avatar
Sweet Jasmine
s m i l e :)
 
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Tyson is right.. or you could Private Message HackMew to answer your question >3
Hope that helped *giggles*

-Yasumin >3 Your Sweet Friend
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  #152    
Old May 20th, 2009, 06:35 AM
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Quote:
Originally Posted by TheDarkAngel View Post
I have a problem, I use Advance Map, overwrite a script, and then what do I do? Because it always goes back to the old script. (I have debug, compiled, saved it and yet nothing works. Yes I am new at using XSE, but can someone help?)

I was using the give pokemon charmander code.
Try remaking the script.
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  #153    
Old May 24th, 2009, 01:41 AM
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Make sure you have XSE 1.0.1.
If it's the case I can't help you.
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  #154    
Old May 24th, 2009, 10:16 AM
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onyx79
Red Dead Revolver
 
Join Date: Jan 2009
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nice tut! what is a level script?
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  #155    
Old May 24th, 2009, 06:29 PM
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notbob
ZE ULTIMATE POWA
 
Join Date: Apr 2009
Location: Woodridge, IL
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Quote:
Originally Posted by Mishiimoo View Post
I have an error on making a signpost.



The error is : type mismatch on line 4. Missing dynamic label.

I've been trying everything, I even used your scripts almost word for word. How do I fix this?
Change @chicken to @1, it should work.
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  #156    
Old May 25th, 2009, 02:26 AM
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Pokepal17
More cowbell~
 
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Quote:
Originally Posted by onyx79 View Post
nice tut! what is a level script?
A script which activates as soon as you enter a map.
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  #157    
Old May 25th, 2009, 10:12 AM
Pokemon12345678901
Good Bye
 
Join Date: Mar 2009
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I made a script for a battle, but it appears as Gary on the S.S. Anne. How do I make it have certain Pokemon, levels, battle sprites, and etc... Thank you in advance.
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  #158    
Old May 28th, 2009, 04:40 AM
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DarkPrince304
Back to Hacking after exams!!!
 
Join Date: May 2009
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Hello Guys
This is my 1st post and I am a Beginner to scripting...
I just made this script to battle Ho-Oh

Quote:
#dynamic 0x800000
#org @start
lock
faceplayer
message @yesno
boxset 5
compare LASTRESULT 1
if b_true goto @yes
wildbattle 250 50 0 0 0 0
compare LASTRESULT 0
if b_true goto @no
release
end

#org @tutorial
= Are you sure you want to battle HO-OH?

#org @yes
message @pressyes
boxset 6
release
end

#org @no
message @pressno
boxset 6
release
end

#org @pressyes
= HO-OH Woke Up!\p HO-OH:Geeyaauugh!!

#org @pressno
= You left HO-OH...
Now
I have put Ho-oh in a room along with Lugia,Raikou,Entei,and Suicune
I want someone to make and explain me an event in which if I battle Any of the 5 pokemon the other 4 dissapear after the battle leaving a message..
I need a code for it

1 more thing
in the statement wildbattle 250 50 0 0 0 0
What do the other 4 zero's mean...I just typed that by seeing what other people did but I don't know what the other 4 zero's mean
Thank You :D

Last edited by DarkPrince304; May 29th, 2009 at 03:03 AM.
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  #159    
Old May 29th, 2009, 03:53 AM
TomByrne
Beginning Trainer
 
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Once you've got the script you want wha do you do with it? How do you import it into ADV map? or get it working in the rom?
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  #160    
Old May 29th, 2009, 04:26 AM
NTA's Avatar
NTA
Where?
 
Join Date: Nov 2007
Nature: Adamant
i made some changes to the wildbattle script
the cry came right after the message giving alot lesss time to play the cry
and the fadescreen was right but the player dissapeared right after the fadescreen not during it so i fixed that too :D

#dynamic 0x800000

#org @start
lock
faceplayer
cry 0x6 0x0
msgbox @1 0x6
wildbattle 0x6 0x1E 0x8B
fadescreen 0x1
hidesprite 0x800F
fadescreen 0x0
setflag 0x200
release
end

#org @1
= CHARIZARD: Raaarrgghh!
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  #161    
Old May 29th, 2009, 06:12 AM
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Kolossus
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Quote:
Originally Posted by Dark Swellow View Post
Try remaking the script.
could someone explain what he means by that? I am having the exact same problem. I change some of the existing script, then I try to save, but it just makes a new file for that script! Then when I close the script and open it again, it opens the old script. I can open mine, but it opens in a new tab. Even when I go 'compile' it still saves as a new file. Any help would be much appreciated
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  #162    
Old May 29th, 2009, 11:11 AM
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DarkPrince304
Back to Hacking after exams!!!
 
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Umm Hi Guys I want to make a script with following information

I begin my adventure and as soon as I try to go down the stairs,mom comes up and says to go back to sleep as we have to choose our 1st pokemon tomorrow and then we go to sleep...

So I want it like when i go to stairs the mom blocks and when i have gone to sleep and wake up the mom is not blocking me anymore...Please help me
I pray for help please!!...
and please explain me the script too
Thank you very much
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  #163    
Old June 1st, 2009, 07:06 AM
Hunter9098
Beginning Trainer
 
Join Date: Apr 2009
I don't understand the flags at all
I just want my trainer to dissappear after battle
actually, i want it so he gives you an item after the battle, then dissappears. Everything works except i cant get him to dissappear
this sucks
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  #164    
Old June 1st, 2009, 07:29 AM
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DarkPrince304
Back to Hacking after exams!!!
 
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Hey Hunter I have the same problem
Just see the Script Help Thread
Can anyone help us
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  #165    
Old June 1st, 2009, 06:53 PM
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PI Hudson
Can be random for hugs> PIE!!!
 
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I PM'ed Diego about a week ago to ask him if I should make this into a downloadable item, but Diego has't replied. This was to help combine the mess that the multiple posts in different areas had into one document. I took the liberty to make it anyway because Diego hasn't replied.

It was copied and pasted WORD FOR WORD, so there is no comments from me or anyone else in there
Attached Files
File Type: zip Scripting+level_tut.zip‎ (98.6 KB, 31 views)
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  #166    
Old June 2nd, 2009, 02:45 PM
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diegoisawesome
Not the Script Help Thread
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
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Quote:
Originally Posted by PI Hudson View Post
I PM'ed Diego about a week ago to ask him if I should make this into a downloadable item, but Diego has't replied. This was to help combine the mess that the multiple posts in different areas had into one document. I took the liberty to make it anyway because Diego hasn't replied.

It was copied and pasted WORD FOR WORD, so there is no comments from me or anyone else in there
Thanks for making it, anyways. Sorry I didn't respond. I had stuff to do, like working on my hack and modding my Wii.
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  #167    
Old June 6th, 2009, 10:48 AM
heatransoul's Avatar
heatransoul
Beginning Trainer
 
Join Date: Jun 2008
When I do any wildbattle script, it freezes at the cry part.
I got the cry to work later, but then it freezes at the wildbattle.
Can you help me?
Here is the script:
Spoiler:

#dynamic 0x800000

#org @start
lock
faceplayer
msgbox @1 0x6
cry 0x194 0x2
wildbattle 0x194 0x32 0x8B
fadescreen 0x1
fadescreen 0x0
hidesprite 0x800F
setflag 0x200
release
end

#org @1
= The wild Sudrak attacked!
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  #168    
Old June 6th, 2009, 10:52 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
 
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Ya didn't use checkflag... but it's just guess I don't know if it'll solve your problem
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  #169    
Old June 6th, 2009, 11:04 AM
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diegoisawesome
Not the Script Help Thread
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
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Quote:
Originally Posted by heatransoul View Post
When I do any wildbattle script, it freezes at the cry part.
I got the cry to work later, but then it freezes at the wildbattle.
Can you help me?
Here is the script:
Spoiler:

#dynamic 0x800000

#org @start
lock
faceplayer
msgbox @1 0x6
cry 0xC0 0x0
wildbattle 0xC0 0x32 0x8B
fadescreen 0x1
fadescreen 0x0
hidesprite 0x800F
setflag 0x200
release
end

#org @1
= The wild Sudrak attacked!
There is no Pokémon, fake or otherwise, numbered 404 that is programmed or can be programmed into the game. I think you mean 0xC0.
And don't use effect number 0x2. Just to be safe, use 0x0.
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  #170    
Old June 6th, 2009, 11:48 AM
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heatransoul
Beginning Trainer
 
Join Date: Jun 2008
Quote:
Originally Posted by diegoisawesome View Post
There is no Pokémon, fake or otherwise, numbered 404 that is programmed or can be programmed into the game. I think you mean 0xC0.
And don't use effect number 0x2. Just to be safe, use 0x0.
Well, I tried what you said, but it still froze on the Wildbattle.
Also, C0 is the number for Sunflora...
I believe that 383 in Hex is 17E...
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  #171    
Old June 6th, 2009, 11:56 AM
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diegoisawesome
Not the Script Help Thread
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 17
Gender: Male
Nature: Quirky
Quote:
Originally Posted by heatransoul View Post
Well, I tried what you said, but it still froze on the Wildbattle.
Also, C0 is the number for Sunflora...
I believe that 383 in Hex is 17E...
What number Pokémon do you need?
EDIT: It may be a messed-up sprite.
That's what happened to me. Just re-insert the sprite at an offset that ends in 0.
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  #172    
Old June 6th, 2009, 12:00 PM
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heatransoul
Beginning Trainer
 
Join Date: Jun 2008
Quote:
Originally Posted by diegoisawesome View Post
What number Pokémon do you need?
EDIT: It may be a messed-up sprite.
That's what happened to me. Just re-insert the sprite at an offset that ends in 0.
It's for Kyogre.
And how do you do the offset thing?
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  #173    
Old June 6th, 2009, 12:07 PM
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diegoisawesome
Not the Script Help Thread
 
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Location: Goldenrod City, Johto
Age: 17
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Look somewhere else for that answer.
Sorry, but I have no time left.
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  #174    
Old June 10th, 2009, 02:32 AM
Mr's Avatar
Mr
Just call me Mister
 
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Nice Tutorial! This has a lot of information.
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  #175    
Old June 21st, 2009, 12:11 AM
Tacoman4rmsj94
Beginning Trainer
 
Join Date: Jun 2009
Gender: Male
#Dynamic 0x000001

#org @start
lock
faceplayer
msgbox @blah 0x6
cry 0xF5 0x0
wildbattle 0xF5 0x32 0x0
hidesprite 0x1
release
end

#org @blah
= GYAOO!


everytime i stop fighting the pokemon the sprite dissapears but then immediately reappears after I move. Help Please.
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