Community

The PokéCommunity

We are still working on a better slogan!

Visit Index



Advertise here

Go Back   The PokéCommunity Forums > ROM Hacking > Tools, Tutorials & Resources
Notices

Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
New threads in this forum are to be approved by a moderator before they are displayed.

Post Reply
 
Thread Tools
  #76    
Old January 8th, 2012, 07:09 PM
MissDigitalis's Avatar
MissDigitalis
Mime Jr.
 
Join Date: Dec 2011
Gender: Female

Advertise here
Ok redriders180 explained the first offset to me but I don't get how to do the rest.

I'm kind of hoping to get this done tonight, can anyone help me out?

Edit, ok I got the map to work and now I just need help with getting the borders back.


Just a few notes for people who may need help with this.

The tilemap has to be FR/LG WM for it to insert right.
And to correct the pallet search for this offset in APE 003EF2DE.
You may have to manually correct the colors instead of just importing the pallet you want.

I'm also told that there has to be a dark blue background on your tilemap for the borders to not disappear but I haven't gotten that part figured out yet.


Last edited by MissDigitalis; July 27th, 2012 at 05:12 PM.
  #77    
Old January 16th, 2012, 05:15 PM
Jay the penguin's Avatar
Jay the penguin
 
Join Date: Oct 2011
Gender: Male
So Im alittle confused on what you do in paint? you said you put in your tiles, what do you mean by that Cuz i know what you mean by tiles.


My Hack!
Visit the thread!
  #78    
Old January 17th, 2012, 01:55 PM
Speedster's Avatar
Speedster
The Unknown
 
Join Date: Dec 2011
Location: In the depths of space...
Gender: Male
Nature: Jolly
Quote:
Originally Posted by MissDigitalis View Post
Ok redriders180 explained the first offset to me but I don't get how to do the rest.

I'm kind of hoping to get this done tonight, can anyone help me out?

Edit, ok I got the map to work and now I just need help with getting the borders back.


Just a few notes for people who may need help with this.

The tilemap has to be 32x20 for it to insert right.
And to correct the pallet search for this offset in APE 003EF2DE.
You may have to manually correct the colors instead of just importing the pallet you want.

I'm also told that there has to be a dark blue background on your tilemap for the borders to not disappear but I haven't gotten that part figured out yet.
I'm not sure if you finally got it figured out but if you still need help post for it.

Quote:
Originally Posted by Jay the penguin View Post
So Im alittle confused on what you do in paint? you said you put in your tiles, what do you mean by that Cuz i know what you mean by tiles.
You will place the tiles of the old FireRed map into paint. Take your map and separate it into 8x8 tiles which you will place over the old tiles. I hope that explains. If it doesn't you can ask.

.:Aegis:.
~coming soon~
  #79    
Old February 1st, 2012, 05:30 PM
Valentin
Beginning Trainer
 
Join Date: Oct 2011
I followed all the steps of the tutorial, but when I finish, there are a blue line should not be on the bottom of the world Map.

Quote:
Originally Posted by X-Buster View Post
open your .raw file in hex editor then add 16 bytes in the end.
the total bytes should be 1216 not 1200.
I didn't understand , can someone please explain this step.
  #80    
Old February 1st, 2012, 05:41 PM
droomph's Avatar
droomph
mmm gurl that 90s
Community Supporter
 
Join Date: Sep 2011
Location: bar'jách
Age: 17
Gender: Male
Nature: Impish
Quote:
Originally Posted by Valentin View Post
I followed all the steps of the tutorial, but when I finish, there are a blue line should not be on the bottom of the world Map.

I didn't understand , can someone please explain this step.
Open up "HxD", "CrystalTile", "Hex Fiend", or whatever hex editor you use, add 16 bytes (probably 00s) to the end if the file is 1200 bytes long.

That probably explains the blue line, if you didn't do that.
did u no there r 21 letters in the alphabet
o i forgot 5
uraqt


  #81    
Old February 1st, 2012, 07:07 PM
Valentin
Beginning Trainer
 
Join Date: Oct 2011
Thanks for the help, it worked.

Last edited by Valentin; February 1st, 2012 at 07:14 PM.
  #82    
Old February 7th, 2012, 04:26 AM
~[BlackHole]'s Avatar
~[BlackHole]
Unhatched Egg
 
Join Date: Feb 2012
EDIT: ok I fixed the problem,but now there is another annoying thing òò I changed worldmap's cities and routes with Amap,but the small head that shows PG's position remains where there was the city before.
As you can see in the image,the player's head should be in "cerulean city" because the player is in the pokemon center of cerulean city,but he is where there was the old cerulean city in kanto's map.
Is there anybody here who knows how to fix this? Thanks a lot!

PS sorry for my english :p
Attached Images
File Type: png error.PNG‎ (10.5 KB, 33 views) (Save to Dropbox)

Last edited by ~[BlackHole]; February 9th, 2012 at 09:56 AM.
  #83    
Old February 11th, 2012, 09:31 AM
djfunky's Avatar
djfunky
Unhatched Egg
 
Join Date: Aug 2011
Gender: Male
This tutorial helped me out alot, thanks!
  #84    
Old July 24th, 2012, 06:29 PM
FrozenInfernoZX's Avatar
FrozenInfernoZX
Legendary Trainer ZX
 
Join Date: Jun 2012
Location: United States
Gender: Male
Nature: Adamant
Send a message via AIM to FrozenInfernoZX
Sigh. Another weird problem. I have inserted my 2 region maps flawlessly. It shows up perfect in Advance Map. My first starting region (Taejo) shows up perfectly in game as well. However, needing to test my second region map in game (Seijo), this is what happens when I move from a Taejo map to a Seijo map:

The top part of Seijo gets glitched up. I also noticed that if I get there through a warp, the Seijo map gets this little glitched block on the top right of the region. Since the map shoes up perfectly in Advance Map does that mean there is only a specific way of transferring between these maps? Like the original way Game Freak did with the Bill event in Cinnabar. Do I have to make a script like that in order to get to the other map?
Attached Images
File Type: png Pokemon Tba.png‎ (7.4 KB, 39 views) (Save to Dropbox)

-----------------------------------------------
Pokémon Teal Version
: Alphere's Throne
Pokémon Ultimate ZX
: God of Restoration
Uiyto region map still in progress...
  #85    
Old July 27th, 2012, 10:41 AM
MissDigitalis's Avatar
MissDigitalis
Mime Jr.
 
Join Date: Dec 2011
Gender: Female
Ok I've got it figured out thanks to help from my pal on here.

To get the borders not to disappear there has to be a black 8x8 square at the upper left hand corner.


Last edited by MissDigitalis; July 27th, 2012 at 05:13 PM.
  #86    
Old March 18th, 2013, 04:30 PM
Carnivore Chie's Avatar
Carnivore Chie
A Total Meatatarian
 
Join Date: Nov 2010
Age: 28
Gender: Female
Nature: Naughty
Send a message via Skype™ to Carnivore Chie
I know this probably counts as necro posting, but I cannot for the life of me figure this out. I looked through this and tried to follow everyone's directions and help as best as I could. But in the end, this was what I ended up with.



Could someone please help me out?

I have gone on a journey to find myself. If I should return before I get back, keep me here.
  #87    
Old March 19th, 2013, 11:36 AM
Carnivore Chie's Avatar
Carnivore Chie
A Total Meatatarian
 
Join Date: Nov 2010
Age: 28
Gender: Female
Nature: Naughty
Send a message via Skype™ to Carnivore Chie
Anyone willing to give me some assistance at all?
  #88    
Old March 20th, 2013, 11:05 AM
Carnivore Chie's Avatar
Carnivore Chie
A Total Meatatarian
 
Join Date: Nov 2010
Age: 28
Gender: Female
Nature: Naughty
Send a message via Skype™ to Carnivore Chie
Still waiting on some help with this, please.
  #89    
Old February 8th, 2014, 12:10 PM
JoeyBaboey's Avatar
JoeyBaboey
Charmandasaur
 
Join Date: Jan 2014
Gender: Male
Nature: Relaxed
I must be doing something wrong, whenever I look at the map in Advance Map or in game, this comes up instead of the map I designed. P.S. The big one is in game, the small one is advancemap
Attached Images
File Type: png Baddy.png‎ (72.3 KB, 9 views) (Save to Dropbox)
Thanks in Advance!

Wild WINDOW appeared!
Go PERSON!
WINDOWS used OPEN
PERSON is frozen!
Go WINDOW!
WINDOW used COLD DRAFT!
It's not very affective...
WINDOW used CLOSE!
Wild WINDOW fled!

  #90    
Old March 30th, 2014, 10:34 PM
Bbr3akd0wn
 
Join Date: Mar 2014
Doesn't work for me.
I can´t find my pointer XX XX XX 08 in my hex editor.
Any help ?
Post Reply
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 01:16 AM.

About Us
© 2002 - 2014 The PokéCommunity™, pokecommunity.com. Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.

Copyright
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com. PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator. Header artwork by Jordanice of deviantART.

Social Media
If you would like to stay up-to-date with us on the go, when we're down, or other such things, follow us on social media sites--most notibly Twitter, Facebook, and Google Plus--by clicking on the links provided.

Design presented by Peitharchia. Special thanks to Hiroshi Sotomura and Ausaudriel.