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  #26    
Old February 26th, 2009, 12:58 PM
Luka S.J.'s Avatar
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Quote:
Originally Posted by Alistair View Post
I am afraid those doors are mine. If you could, please send me the link where you got my sheet from (in PM, of course).
I don't quite remember but I guess I can look it up again. The tiles came in a mix with some other sinnoh tiles. Although the buildings and the trees weren't included, so it's good on that.
I will reply to you but not in the next 3 days since I'm wrapped up in my problem (top of the thread ) so I'm really focusing on that right now.

EDIT: I already took off all the tiles that were yours from my sheet, so I guess there is no trouble here.
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  #27    
Old March 3rd, 2009, 08:51 AM
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I've updated the screenshots to show that I have removed the tiles. I hope this settles it. If there are any more complains please PM me.
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  #28    
Old March 8th, 2009, 09:55 AM
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For all the 955 viewers of this thread here is a small update. I've changed the way the trees look and edited Pewter City a little.
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  #29    
Old March 8th, 2009, 10:00 AM
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Just a quick observation, in that map above the honey trees in the city have grass shading and aren't on any grass. Sorry if this is intentional but I don't think it looks right, I suggest either changing the shading to a greyish color or making a kinda pot/box to put it in.
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  #30    
Old March 8th, 2009, 10:11 AM
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Good luck with this project. It's looking good so far, and hopefully you can do even better. I'm all for the idea of having 4 regions too.
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  #31    
Old March 8th, 2009, 03:55 PM
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A bit of a suggestion to the Pewter City map...It's too small. The city has two living areas and the Honey Trees seem very much outta place.
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  #32    
Old March 10th, 2009, 09:29 AM
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Quote:
Originally Posted by Mystery Soul View Post
A bit of a suggestion to the Pewter City map...It's too small. The city has two living areas and the Honey Trees seem very much outta place.
Too small? I don't understand how since it is the exact same size as nintendo's original. The buildings are the same, all I did was edit the environment.

I've fixed the honey trees shadow to match the tile, and fixed the little museum error.
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  #33    
Old March 10th, 2009, 05:07 PM
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I know it's the right size, but can't you make it a bit more original? I mean, it is your game, but why follow the maps by the book? Also, I just think the Honey trees don't belong. However, the regular tress would work.
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  #34    
Old March 10th, 2009, 05:20 PM
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but also, how would you get to that training area to the left? i don't see an entrance...
i agree, try to NEVER do ANY mapping by the book, cuz nintendo's style is too blocky, and not as natural.
check out some tuts for natural-ish mapping, and that might help.
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  #35    
Old March 11th, 2009, 09:16 AM
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Quote:
Originally Posted by BillNye View Post
but also, how would you get to that training area to the left? i don't see an entrance...
i agree, try to NEVER do ANY mapping by the book, cuz nintendo's style is too blocky, and not as natural.
check out some tuts for natural-ish mapping, and that might help.
There is no training area there. I just put the grass there as decorations. I'm changing the maps to bring my own style, but I still want to keep them the same way that they already were.
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  #36    
Old March 11th, 2009, 01:53 PM
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IMO, that's playing it a bit too safe. Get creative with it! Pewter City is a rocky city, try to implement that into your map by having rocks or rumble around buildings or near the road. Maybe add some volume by making ledges or other things so the city doesn't look entirely flat, I mean, it IS near a mountain.
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  #37    
Old March 14th, 2009, 06:14 AM
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with 5 regions you must raise the level cap some how or the game will get boring because ur max level of 100 can be achievedd by simply monotonously fighting level 50 or higher if you implement higher levels it will also keep the attention longer since your game is so long as is a new level cap might simply be necasary i mean being the monotnous person i am i got all my pokemon to level 16 with a full party of 6 b4 i even consider going after my first badge and i consistantly gain about 5 to ten level per badge and in platinum my pokemon are all level 90 and ive only just gotten onto battle island so there system is a little easy as is so again sry to repeat max level of 100 will not flow well into 5 regions
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  #38    
Old March 14th, 2009, 09:09 AM
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Quote:
Originally Posted by venom41392 View Post
with 5 regions you must raise the level cap some how or the game will get boring because ur max level of 100 can be achievedd by simply monotonously fighting level 50 or higher if you implement higher levels it will also keep the attention longer since your game is so long as is a new level cap might simply be necasary i mean being the monotnous person i am i got all my pokemon to level 16 with a full party of 6 b4 i even consider going after my first badge and i consistantly gain about 5 to ten level per badge and in platinum my pokemon are all level 90 and ive only just gotten onto battle island so there system is a little easy as is so again sry to repeat max level of 100 will not flow well into 5 regions
Good point there, I acctually will do that. Also I got a little update for all who have been watching this thread.

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Last edited by Luka S.J.; March 21st, 2009 at 09:54 PM.
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  #39    
Old March 15th, 2009, 09:54 PM
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This is a promising project. I like it, and it does have potential to improve into a great game in this forum.
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  #40    
Old March 15th, 2009, 10:27 PM
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This game looks better then any game nintendo has ever came out with good luck on this can't wait to play it.
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  #41    
Old March 17th, 2009, 09:25 AM
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Thanks for the support everybody. One thing though that really started bothering me is the overuse of kyledove's public sinnoh tiles. I look at my game and other people's games and they look the same. Kyledove is a great spriter and by this I don't mean to offend him. So I started remaking all the Kanto tiles in D/P style. I'm using colour palettes from Kyledoves sinnoh tiles and am also gathering tiles from other sources. Here is to show what i mean
(The trees and the mountain is from Kyledove and Emas, although the mountain with the grass and snow is my edit. Also I made the house to see what it will look like and I'm quite happy with what i've done.)

(Sorry...had to JPEG it to prevent theft)
So you see...I'm just trying to make the game more original.
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Last edited by Luka S.J.; March 21st, 2009 at 09:54 PM.
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  #42    
Old March 17th, 2009, 09:38 AM
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Very nice, I like the remake of the house, it looks great.
I've also thought Kyledove's Sinnoh tiles are overused and so have started making my own as well.
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  #43    
Old March 17th, 2009, 10:05 AM
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Well the only problem with people having this opinion is that they all decide to just revamp the old FR/LG tiles to look like 4th gen buildings.

So eventually we'll have the same problem again just with 3rd/4th gen tiles.
I advise creating your own tiles from scratch and not just edits.
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  #44    
Old March 17th, 2009, 11:36 AM
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Good point Waudby, considering that, I would recommend making your own as well.
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  #45    
Old March 18th, 2009, 09:19 AM
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Quote:
Originally Posted by Waudby View Post
Well the only problem with people having this opinion is that they all decide to just revamp the old FR/LG tiles to look like 4th gen buildings.

So eventually we'll have the same problem again just with 3rd/4th gen tiles.
I advise creating your own tiles from scratch and not just edits.
I would like to do that, but I'm really a terrible scratch spriter. And finding people to join me isn't going well, so I'm in this alone, but am proceeding well.
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  #46    
Old March 19th, 2009, 09:19 AM
Emerex
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Yes, I am sure that this game has a great future Don't give up guys!!!
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  #47    
Old March 21st, 2009, 04:10 AM
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I implemented the higher level into my game (the maximum level is 200), and Giratina will be the highest leveled wild Pokemon. You will be able to find it in the Torn World. I've also updated the battle style.
Torn World



Torn World - Giratina



Giratina (Origin Form)



Edit: The Torn World is quite big and links all the regions (Kanto, Johto, Hoenn, Sinnoh) with a few portals. Unfortunately there will be no Platinum Orb since the Torn World is really big, so Giratina will only stay in Origin Form if the player is in the Torn World.
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Last edited by Luka S.J.; March 21st, 2009 at 09:53 PM. Reason: New Image Posted
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  #48    
Old March 27th, 2009, 10:54 AM
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Here is just to give you guys a flavor of my night OW

Viridian Forest



Viridian City



Mt. Fallrock

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  #49    
Old April 1st, 2009, 11:34 PM
crzyone9584
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Looks nice. I like the night OW.

For the Tired/Hunger system are you using common events or scripts. I've been searching how to implement this. So far i figured how to do it from common events. but I'm still trying to figure out how to take hunger away once you eatin.
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  #50    
Old April 2nd, 2009, 01:23 AM
whoyathink
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I am loving this project already
i am looking forward to it very very very much.
i would love to see it finished

man,
just ignore these flamers.
just leave the site for a while
progress with your game
be inventive
implement brand new original things
come back and laugh at all those flamers faces once youve created the best pokemon game of all time


seriously
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