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Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
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  #201    
Old July 18th, 2009, 12:39 AM
gerronix12's Avatar
gerronix12
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i can be a spriter
im good at it
im also good at drawing
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  #202    
Old July 18th, 2009, 09:53 AM
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Quote:
Originally Posted by gerronix12 View Post
i can be a spriter
im good at it
im also good at drawing
Sample work?
Send a pm to Luka or me

By the way, I'm sure we'll keep the dual screen idea.. It makes the game more unique!
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  #203    
Old July 19th, 2009, 12:56 AM
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Quote:
Originally Posted by Neo-Dragon View Post
Keep the dual screen idea, it is a neat feature that I would like to see other games adopt if they could (I would if Rm2k3 could).
I would like to see some more interesting uses out of the bottom "screen" (or half) rather then just menu uses.
Why not make some maps where it extends down to the bottom. Something like a cave map.
Rather then have it boring, come up with something neat for it and that would make it unique.
We had plans to put the region map on the bottom screen, and when you hovered over a town/route with your mouse, all this funky animation would occur showing you info on the town. But we weren't able to do it as Poccil's method of selecting the Point of Interest couldn't be adapted to the mouse's coordinates :/
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  #204    
Old July 19th, 2009, 01:15 AM
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Luka S.J.
S.J.Ware HD
 
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Age: 21
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Quote:
Originally Posted by Wichu View Post
Not bad I have some suggestions, though.

Firstly, you're using loads of resized battlers; I guess this is to fit them within the 64x64 box. However, I think that instead of doing that, you should resize your resolution to DS resolution rather than GBA resolution. Although it will take a while to adjust everything, it will really make it look better.
Second, you spelled 'hygiene' wrong
And finally, the title screen looks great. The only thing I don't like is the 'Touch to Start' text. Pixel fonts never look good when resized; either use the font at a multiple of the intended size, or choose a vector font instead.
I think I'll be staying with the GBA resolutions because right now I really don't have the enthusiasm to start almost all of the graphics again and editing dozen of scripts to make it all work with the new resolutions. I've changed the pixelated "Touch to Start" to something better because I didn't like it either and have made the title screen animated (out of sole boredom). OH and I also edited the little "Hygiene" menu :D

As for the second screen, yes we are keeping it and I already have some things for it that other Pokemon Games don't. As Alex said, the map thing was just too complex, but I'm going to make something sweet regarding the map system.
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  #205    
Old July 19th, 2009, 02:12 AM
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You could always make your own map script...
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  #206    
Old July 19th, 2009, 03:10 AM
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Quote:
Originally Posted by Wichu View Post
You could always make your own map script...
Well, I think we can stay with the gba resolutions and our current graphics.
Theres still alot of work to do! By the way ... Yes, we can!
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  #207    
Old July 19th, 2009, 01:37 PM
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the digital world makes the game seem a little bit like digimon but and still a great addition to the game. will battles take place in the digital world and if they do... will porygons gain a boost or something?
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  #208    
Old July 20th, 2009, 04:55 AM
Mafi
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Please, could you tell me how did you put the second screen? You are doing a great work!
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  #209    
Old July 20th, 2009, 05:27 AM
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Quote:
Originally Posted by Mafi View Post
Please, could you tell me how did you put the second screen? You are doing a great work!
The first post specifically says not to ask for any of our scripts. It is for me and Luka to know, and you to find out for yourself.
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  #210    
Old July 20th, 2009, 06:49 AM
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gerronix12
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hello is anybody there? i am the second spriter! what should i do now
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  #211    
Old July 20th, 2009, 08:15 AM
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Luka S.J.
S.J.Ware HD
 
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Age: 21
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Quote:
Originally Posted by gerronix12 View Post
hello is anybody there? i am the second spriter! what should i do now
I was never informed of this and no one asked me for aproval.
To anyone that wants to be a part of the team: You have to PM me and provide some sample work if you wish to be a part of this project.

To anyone in the team: You DO NOT have permission to accept anyone in the team without consulting me first and without providing me with some sample work. I will not tollerate people that are in the team inviting their friends over and sharing their copies of the Blue Chrome version. If I catch anyone with a copy of Blue Chrome version that I have not given them, I'll know exactly who has given it to you. If you are a part of the team and are giving out my game, you can forget ever being part of this team again.

gerronix12 you are not a part of the Blue Chrome team untill you provide me with some sample work and untill I decided that you are in.

These are the rules and I am harsh. If you don't like them, find another crew that you can mess about with.

EDIT (00:53 AM on Tuesday 21/7/2009):

Well...as I said some time ago, Pokemon Blue Chrome will be playable in two differents modes. Same game, same features, but a different story. These two versions were supposed to be in one game, but I've decided to change that. I proudly present Pokemon Blue Chrome - Explorers and Pokemon Blue Chrome - Heroes. More details on the story will be updated in the first post soon.
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Last edited by Luka S.J.; July 22nd, 2009 at 02:36 AM. Reason: Your double post has been automatically merged.
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  #212    
Old July 20th, 2009, 04:46 PM
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To be honest the 'box arts' are a bit pixelated, and you can still see the white around the pixel art of the pokemon :/
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  #213    
Old July 23rd, 2009, 01:59 PM
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Pika Storm
learning to script
 
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I think the arceus one is fine, but the darkrai one does look pixilated

but why is it on a ds box? it's not gunna be ds compatible is it?
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  #214    
Old July 23rd, 2009, 10:06 PM
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bluejays
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cuz ds box makes it look legit and cooler =P good job btw
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  #215    
Old July 24th, 2009, 04:09 AM
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Psyches_Lion
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this is by far one of the coolest homebrew games ive ever seen before. btw, is this game ds compatible?
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  #216    
Old July 24th, 2009, 04:29 AM
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noope its not DS compatible andits not home brew
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  #217    
Old July 24th, 2009, 04:31 AM
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dukecrescentlovevia .
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it is RPG MAKER XP , so it's not compatible to DS . .
it's for PC only . . lolz
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  #218    
Old July 24th, 2009, 04:48 AM
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Psyches_Lion
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aw that sucks. i was so looking forward to this game...oh well, ill still play it XD md are you suppose to use NO$GBA or something?
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  #219    
Old July 24th, 2009, 04:50 AM
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ryushin5
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Quote:
Originally Posted by Psyches_Lion View Post
aw that sucks. i was so looking forward to this game...oh well, ill still play it XD md are you suppose to use NO$GBA or something?
It's not a hack so you don't use NO$GBA you just play it.
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  #220    
Old July 24th, 2009, 04:54 AM
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Psyches_Lion
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so it pops up in a new window?
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  #221    
Old July 24th, 2009, 04:55 AM
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no like its like a computer game you install it and then play
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  #222    
Old July 24th, 2009, 04:57 AM
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Psyches_Lion
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ah okay thanks for telling me this =D i was so confused on how to play it and everything...
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  #223    
Old July 24th, 2009, 12:25 PM
AnimeFanX00
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this game looks VERY nice, i expect the most promising pokemon game yet =D
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  #224    
Old July 27th, 2009, 11:42 AM
Mikehoncho16
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This looks awesome, but i wish the demo would be released already!
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  #225    
Old July 27th, 2009, 10:43 PM
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Age: 20
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Patience is a virtue. Luka is doing this for fun. He doesn't have to listen to you guys telling him to get the demo out. For all he cares, he doesn't even have to release it.
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