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  #101    
Old February 26th, 2009, 06:43 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
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I agree, I've been having some brilliant ideas lately which i've been writing down which I hope to have added in before the first release, so please bare with me until it's done, obviously there will be big updates along the way :D
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  #102    
Old February 26th, 2009, 08:36 AM
Rhuan
Sphere scripter
 
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Quote:
Originally Posted by EJames2100 View Post
Ahh a Portable version, nice
Sphere runs on Windows, Mac and Linux. So Sphere games will run on Windows, Mac and Linux. You just have to get the correct version of sphere.
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I'm not really a pokemon fan, I'm here because I'm a Sphere scripter, and there are Sphere games being made/discussed here.

If you want help with Sphere scripting, ask me.

Main scripter for Pokemon the Lost World.
  #103    
Old February 26th, 2009, 01:29 PM
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Atomic Reactor
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Rhuan, will you help with a Linux version to?
You just said youll post a mac version...
I hope you will do linux also :|
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  #104    
Old February 26th, 2009, 01:32 PM
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Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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A linux game should be easy enough to do, I just need to get someone with the linux version of Sphere and have them package with my game.
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  #105    
Old February 26th, 2009, 03:10 PM
Rhuan
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Quote:
Originally Posted by Atomic Reactor View Post
Rhuan, will you help with a Linux version to?
You just said youll post a mac version...
I hope you will do linux also
Sorry, I don't have linux, it's just a case of following these instructions to get sphere running on your linux box: http://www.spheredev.org/wiki/Sphere:Latest#Linux (hopefully, I know linux machines can vary a lot) and then sticking waudby's game folder in the folder called games inside the sphere folder. If you have linux surely you're tinker minded enough to do that.

My thing with making a mac version is that I have web space and a mac, so can upload sphere-mac with wuadby's game all ready in place.
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I'm not really a pokemon fan, I'm here because I'm a Sphere scripter, and there are Sphere games being made/discussed here.

If you want help with Sphere scripting, ask me.

Main scripter for Pokemon the Lost World.
  #106    
Old February 26th, 2009, 03:46 PM
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Hmm, alrighty. I suppose I'll cross that bridge when we get to it :]
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  #107    
Old February 26th, 2009, 04:29 PM
Rhuan
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If you have a linux box, see if you can get sphere running on it now, why wait?
__________________
I'm not really a pokemon fan, I'm here because I'm a Sphere scripter, and there are Sphere games being made/discussed here.

If you want help with Sphere scripting, ask me.

Main scripter for Pokemon the Lost World.
  #108    
Old February 26th, 2009, 04:46 PM
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Quote:
Originally Posted by Rhuan View Post
If you have a linux box, see if you can get sphere running on it now, why wait?
It works, I've already tried in Ubuntu.
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  #109    
Old February 26th, 2009, 05:53 PM
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Cause I dont have wireless internet on my laptop.
I'll have to wait for this weekend to download it :]
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  #110    
Old February 26th, 2009, 10:39 PM
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I dont know why i havn't posted here yet, i like the way the game is going and im glad all the tile trouble has been resolved
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  #111    
Old February 27th, 2009, 01:33 AM
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Waudby
Pokémon Odyssey!
 
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Quote:
Originally Posted by JJMcay View Post
I dont know why i havn't posted here yet, i like the way the game is going and im glad all the tile trouble has been resolved
You and me both

I'm still working on the battle system as we speak and it's going well, i've slightly changed the way that I am handling the moves and stuff.

I've taken a look at the source code to Essentials does certain bits and it's almost the same way things I am doing them.

However coding new attacks and effects for moves should be slightly more straight forward for me
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  #112    
Old March 1st, 2009, 07:01 AM
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Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm
Just to let people know what I'm working on.

I'm currently upgrading the battle system to what i'm calling v3 lol, this newer system is a lot better than the older versions and handles things very similarly to Essentials...

Which brings me onto my next point.

I may possibly release a version of Odyssey without all my storyline events and graphics but with all the coded features of a basic Pokémon game.

Think of it as a starter kit if you will. However, this is still a way off yet so don't expect to much too soon.
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  #113    
Old March 1st, 2009, 09:09 AM
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Wow, a Pokemon starter kit for Sphere, that'll be awesome.It'll really help me as I'm planning to make a Pokemon game on Sphere and coding is just beyond me.
The game looks great, keep up the good work.
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  #114    
Old March 2nd, 2009, 02:49 AM
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Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm
Hopefully everything will go to plan between now and then.

Work on the battle system is really picking up, this is the first time i've really looked into replicated it properly. Status Effects are now coded in, as well as status changing moves. Flinching works and so does move disabling. All in all the weekend was very productive.

I have around 140 moves now in the game. I still need to code in the checks for things like Protect and safeguard etc though.

Screenshots coming soon.
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  #115    
Old March 2nd, 2009, 08:36 AM
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Quote:
Originally Posted by Waudby View Post
Screenshots coming soon.
Give 'em to meh nao u nilly witted pauper D:<
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  #116    
Old March 2nd, 2009, 08:47 AM
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Waudby
Pokémon Odyssey!
 
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Quote:
Originally Posted by Macintosh View Post
Give 'em to meh nao u nilly witted pauper D:<
Okay since you asked in such a polite way here's two preview shots of Fly and Sky Attack being used by my Pidgey :D



Battle Animations still haven't been done which is why Pidgey hasn't exactly flown up high

I'm considering reverting back to using the D/P style battle boxes instead of the Pl ones, but what do people think?
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  #117    
Old March 2nd, 2009, 08:50 AM
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looks cool, but the pokemon placement look a little off.
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  #118    
Old March 2nd, 2009, 08:52 AM
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Beautiful James :D
Although, here's a quick idea.

Would it be possible for the battle box to change colours based upon your Pokemon's colour palette? :o
It seems like it would be a pretty neat idea.
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  #119    
Old March 2nd, 2009, 09:01 AM
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Quote:
Originally Posted by Waudby View Post
I'm considering reverting back to using the D/P style battle boxes instead of the Pl ones, but what do people think?
Personally I prefer the DP style battle boxes, I've never liked the Pl ones but that's just my opinion.
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  #120    
Old March 2nd, 2009, 09:01 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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Quote:
Originally Posted by Jonny Chleevas View Post
looks cool, but the pokemon placement look a little off.
Yeah the placement is still being worked on. But it will be improved when I get round to the rendering side of things.

Quote:
Originally Posted by Macintosh View Post
Beautiful James :D
Although, here's a quick idea.

Would it be possible for the battle box to change colours based upon your Pokemon's colour palette? :o
It seems like it would be a pretty neat idea.
Hmm it's something that could be looking into actually, it would be quite easy to find the most occurring colours on the image and replace a grayscaled version of the box with the common colours. I may look into this.
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  #121    
Old March 2nd, 2009, 09:17 AM
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Tropical Sunlight
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Wow, I really like what you did!
Are you going to make new battle animations or just create the old ones (DP)?
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  #122    
Old March 2nd, 2009, 09:25 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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Quote:
Originally Posted by ~Watermelon View Post
Wow, I really like what you did!
Are you going to make new battle animations or just create the old ones (DP)?
I may create very basic animations for the different types of moves, but to create 400+ animations is a very huge task for anyone.

With that said, the main releases will feature a set battle system with no animations.
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  #123    
Old March 2nd, 2009, 10:56 PM
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Exiled~Shadow
Once, JJMcay Now Exiled~Shadow
 
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Those are cool, they really fit kyledoves style!
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~~~~

An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #124    
Old March 3rd, 2009, 07:12 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm


Okay another update for everyone, I've changed the windows to an edited version of the D/P style. I've also coded in a few more attacks and added in the end of battle stuff. Status effects for the most part are now implemented as well.

I'm still working on getting the effects of abilities etc put in, and then I have to code the stuff for the items.

Do people prefer this style or not?
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~Credit to Kyledove for the tiles.
  #125    
Old March 3rd, 2009, 07:34 AM
Rhuan
Sphere scripter
 
Join Date: Apr 2008
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Nature: Rash
No animations... Come on Waudby, you can do better than that.
__________________
I'm not really a pokemon fan, I'm here because I'm a Sphere scripter, and there are Sphere games being made/discussed here.

If you want help with Sphere scripting, ask me.

Main scripter for Pokemon the Lost World.
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