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Pixel Art For your creative works that focus on every individual pixel. Share (but not steal) your works with others to suit many purposes.



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  #301  
Unread February 28th, 2011, 10:11 PM
firebolt12's Avatar
firebolt12
pokemon Master
 
Join Date: Feb 2011
Gender: Female
Nature: Brave
Nice! this was super helpful! I really like this

AWESOME! I think you do great with circles() O = magical with your twists!

Last edited by firebolt12; February 28th, 2011 at 10:13 PM. Reason: Your double post has been automatically merged.
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  #302  
Unread March 1st, 2011, 01:55 AM
sraaaah's Avatar
sraaaah
Derpdederp
 
Join Date: Feb 2011
Location: Canada
Gender: Female
Nature: Relaxed
quick fusion trainer i made :3
(in signature)
thanks for the helpful tutorials !
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  #303  
Unread March 3rd, 2011, 05:47 AM
mysticjoshgaming's Avatar
mysticjoshgaming
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Join Date: Feb 2011
nice tutorials! they helped me a lot in the following sprites! (they will be shown in my game)
Attached Images
File Type: png 010.PNG‎ (546 Bytes, 348 views)
File Type: png 001.PNG‎ (764 Bytes, 343 views)
File Type: png 004.PNG‎ (850 Bytes, 343 views)
File Type: png pedera.PNG‎ (1.2 KB, 348 views)
File Type: png 007.PNG‎ (613 Bytes, 341 views)
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  #304  
Unread March 12th, 2011, 02:02 AM
JirachiFan99's Avatar
JirachiFan99
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Join Date: May 2010
This is a good tutorial, just about the pixel-over tutorial, say i'm talking about umbreon,wouldn't it be easier to make the black just 1 shade then shade it from scratch?
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  Click here to go to the next staff post in this thread.   #305  
Unread March 12th, 2011, 03:22 AM
Logiedan's Avatar
Logiedan
random access memories
 
Join Date: Mar 2009
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Quote:
Originally Posted by JirachiFan99 View Post
This is a good tutorial, just about the pixel-over tutorial, say i'm talking about umbreon,wouldn't it be easier to make the black just 1 shade then shade it from scratch?
That would be another way but the reason there are those multiple colours is because the shading from the art is also being traced as well. As you can see in the Umbreon pixel over, the blue parts represent the shaded parts from the art. Shading from scratch is good too, but the other method is recommended if you are lacking shading experience.
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  #306  
Unread March 15th, 2011, 07:22 PM
ramonbastos
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Join Date: Jan 2011
Gender: Male
wow, easy to understand tuto's, thanks
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  #307  
Unread March 18th, 2011, 01:58 AM
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Regarding the pixel-over tutorial, while you would probably get a better result by drawing the shading to match the style yourself, that's not what I had in mind while writing it. Back in 2009, the Pixel Art board was overrun by rom hackers looking for people to make sprites for their games; I made these tutorials to teach them how to make sprites for themselves, and tried to keep them as simple as possible.
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  #308  
Unread March 23rd, 2011, 08:34 AM
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DaBomb137
I like cheese
 
Join Date: Nov 2009
Age: 16
Gender: Male
Nature: Gentle
Great tutorials! I was able to make these sprites with them, but I'm having trouble with overworld sprites and and back sprites for these trainers. Can anyone help?
Attached Images
File Type: png Custom male.png‎ (1.7 KB, 292 views)
File Type: png custom fml.png‎ (1.7 KB, 291 views)
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  #309  
Unread April 1st, 2011, 03:49 PM
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Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
...but why is the carrot gone?
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Last edited by Chesu; April 12th, 2011 at 02:17 PM.
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  #310  
Unread April 18th, 2011, 06:49 PM
bwb234's Avatar
bwb234
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Join Date: Mar 2011
Gender: Male


With your tutorials i was able to switch this:
Spoiler:


To this:
Spoiler:


Thanks
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Last edited by bwb234; April 18th, 2011 at 07:28 PM. Reason: Your double post has been automatically merged.
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  #311  
Unread April 18th, 2011, 11:22 PM
Chesu's Avatar
Chesu
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What you should do is try to recreate it from scratch, using what you have now as a reference.
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  #312  
Unread April 24th, 2011, 02:56 AM
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bwb234
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Do trainer sprites have limited amount of color like Pokemon?
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  #313  
Unread April 24th, 2011, 02:58 AM
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Yes, though it varies depending on the hardware. For the GBA games, it's sixteen colors... That's fifteen colors used in the sprite itself, and one found nowhere else on the sprite as the background. So technically, to remain consistent with the style, you should use fifteen colors. I'm not sure about DS games...
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  #314  
Unread April 24th, 2011, 11:19 AM
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Equinoxe
~worst spriter~
 
Join Date: Dec 2010
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Age: 20
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I'm pretty sure all the sprites (trainers and Pokémon alike) in the DS games have the same 15 colours + transparency limit.
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  #315  
Unread April 24th, 2011, 12:11 PM
The 100 Mega Shock
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It's still 4-bit, 16 colour sprites presumably due to memory constraints.
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  #316  
Unread April 24th, 2011, 08:04 PM
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Miggs
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Join Date: Apr 2011
Gender: Male
Nice Tutorials. Too bad , i cant do pixel art.Never turns out right.
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  #317  
Unread April 25th, 2011, 12:24 AM
ProGuava's Avatar
ProGuava
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Join Date: Mar 2011
Location: New Orleans
Gender: Male
Nature: Relaxed
very good tutorial!

Im impressed, and I have already made a decent amt. of "ok" trainers xD

Im not too good with spriting....

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  #318  
Unread May 3rd, 2011, 11:34 PM
Pikα22's Avatar
Pikα22
<BW GBC?
 
Join Date: Apr 2011
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Using the Overworld tutorial, I was able to get this:

Silver in FR/LG style
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  #319  
Unread May 14th, 2011, 07:56 AM
Miggs's Avatar
Miggs
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Quote:
Originally Posted by Spherical Ice View Post

Thanks for this!Helped alot.
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  #320  
Unread May 23rd, 2011, 09:05 AM
Blazing Inferno's Avatar
Blazing Inferno
Ponario creator
 
Join Date: Aug 2010
Location: Australia
Age: 19
Gender: Male
Nature: Calm
Thanks Chesu for these tutorials, they're great. I was able to make this from them. The overworld in HGSS style, also helped from other overworlds.

The battle graffic needs a little work but I don't know what to do. (The head looks weird and left hand.)
The overworlds hair also needs work but I just can't do it.
Attached Images
File Type: png Male hero.png‎ (913 Bytes, 170 views)
File Type: png Male hero overworld.png‎ (2.3 KB, 7 views)
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  #321  
Unread May 30th, 2011, 12:35 AM
NTA's Avatar
NTA
Where?
 
Join Date: Nov 2007
Nature: Adamant
Thanks, planning on using this soon to increase my terrible spriting skills xD
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  #322  
Unread June 10th, 2011, 01:32 PM
banjo3ie
Beginning Trainer
 
Join Date: Feb 2010
Gender: Male
good tutorial. i was able to make this with the fusion tutorial
Attached Images
File Type: png finished dragon sprite.PNG‎ (4.6 KB, 21 views)
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  #323  
Unread June 10th, 2011, 03:36 PM
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
There are a few errant pixels on the outline of the head and need to be cleaned up, and it looks like you missed a shade in your recolor; notice the dark red/brown lines on your blue and black sprites. You should also try to make sure that the background leg looks like it's in relatively the same spot as the fore leg on that side of the body.
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  #324  
Unread June 10th, 2011, 04:58 PM
Miggs's Avatar
Miggs
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Join Date: Apr 2011
Gender: Male
This is what i did...

They are not my pallet's but i tryed to based off this...
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  #325  
Unread June 11th, 2011, 06:22 AM
banjo3ie
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Join Date: Feb 2010
Gender: Male
Quote:
Originally Posted by Chesu View Post
There are a few errant pixels on the outline of the head and need to be cleaned up, and it looks like you missed a shade in your recolor; notice the dark red/brown lines on your blue and black sprites. You should also try to make sure that the background leg looks like it's in relatively the same spot as the fore leg on that side of the body.
ok i fixed it and also did another sprite
Attached Images
File Type: png sprite.PNG‎ (1.6 KB, 116 views)
File Type: png togevee.PNG‎ (1.1 KB, 115 views)
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