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  #26    
Old May 4th, 2009, 02:28 PM
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You know, I like the way your tutorials are. They have helped with a lot of things. I will post one of my geometry sprites later.
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  #27    
Old May 4th, 2009, 02:30 PM
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Thanks for deciding to sticky the thread... and especially as its own topic! I definitely want to add more content in the future; to illustrate that, I've updated with placeholders for all of the tutorials I currently intend to write. If you're reading this and want me to write a tutorial on a specific topic, let me know!
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  #28    
Old May 4th, 2009, 02:41 PM
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This tutorial is gonna be very helpful, and glad to see it's stickied.

In future please don't refer to newer pixel artists in such derogatory terms, thanks - Fox♠
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Last edited by Fox♠; May 4th, 2009 at 03:45 PM.
  #29    
Old May 4th, 2009, 02:44 PM
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Hey, here's my Geometry Poke. I sorta stuffed up the leg...

Also, could you do the one for tiles? I sorta fail at tiles... At least tree tiles.
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File Type: png Purja.PNG‎ (836 Bytes, 673 views) (Save to Dropbox)
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  #30    
Old May 4th, 2009, 03:12 PM
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Actually, I already planned to do a tile tutorial... I have a place set up for it in this thread and everything! It is good to know that there are people who want it, though.
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  #31    
Old May 4th, 2009, 03:40 PM
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Congrats on your thread being stickied. I'm happy to see the new tutorials you're going to add. They've really helped me start to scratch sprite.
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  #32    
Old May 6th, 2009, 10:56 PM
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Pokemon Amalgamation Tutorial
by Chesu




The good, the bad, and the ugly. The most common
form of Pokemon spriting is the creation of "Fusions", combinations
of the parts of two or more different Pokemon sprites. While Hybrids
(i.e. a Gardevoir with a Koffing for a head, a Machop/Houndour centaur)
and type-changes are popular, in this tutorial I'll be discussing
Amalgamon, original Pokemon created from existing parts.





As with any other spriting method, you should have a
clear idea of what you want to make. If you don't, you could
end up with something like Griffody the Flying Goat up there. Ever
since Pokemon Gold and Silver came out, introducing Miltank and the
concept of baby Pokemon, I've been waiting for a baby cow that
evolves into both Tauros and Miltank. Nine years on, I'm
kind of getting a little tired of waiting.





...Okay, so it doesn't look much like a baby cow yet,
but... well, it's a process, y'know? When making Amalgamon,
I usually start by assembling parts that I think I'll need, or that
just look interesting. There are usually around twenty, and I decide
which to use through trial and error; I'm only showing you the ones
that I actually ended up using. A good start would be to reduce
the number of heads hanging about.





So, why Wurmple's head? Well, I happened to have a
modified Wurmple head sitting between some of my favorite
Pokemon beaks and eyes, and I liked how it was shaped. When
choosing parts, make sure that their orientation will fit your sprite.
I like to go with things that people won't recognize, or that can be
modified beyond recognition. With a color change, Pichu eyes, and
some ever-so-slightly modified Eevee ears, you would never even
guess a Wurmple was involved. When combining parts, make
sure the area they meet is smooth and natural-looking.





Looking a bit more cow-like, right? Well, at least a little.
Remember to properly shade the sprite, and make sure that the
shading flows well between the different parts. Just because you're
working with premade shapes and shading doesn't mean you can't
add your own little touches; don't be afraid to draw feet, horns,
designs... whatever you feel the sprite needs.





Not all sprites need to be elaborate. Smaller Pokemon usually
have much simpler designs than the big ones, both because their
size allows for only so much detail and to make their evolutions look
more impressive. Sometimes, you barely even have to edit the parts
used; however, it's important to know what to edit and what not to.





This one could definitely use more editing. While
most people wouldn't recognize the Fearow wing, its beak is
clearly a Kingler claw. It also uses the same wing, mirrored, for
both wings... a big no-no. If you really must mirror a body part,
modify it as much as you can to hide the fact. On the positive side
of things, the natural coloration of the wing and the marks on Quagsire's
back have been expanded upon in a way that fits a common theme. It's
been years and year since I threw this together*, so I don't know if
I planned for the bottom part of the wing to become a tail or if it
just happened, but either way it's an interesting feature.

*this sprite, along with a few others in this tutorial, were
made for a competition in which you had to guess the Pokemon
that went into the creation of the posted Amalgamon.





While Tsurigu here makes for a good entry in the
aforementioned competition, it was a rush job, and is
downright bad as far as Amalgamon go. If you look closely,
you'll see that the parts (Articuno wings for ears aside) are largely
unaltered, and have their original shading intact. Everywhere that one
part meets another, they're just kind of placed on top of each other...
and worst of all, there is yet again mirroring, this time in the ears.
This is made even more apparent by the fact that the
shading is relatively unchanged.





Remember this guy, from the beginning of the tutorial?
At the time, compared to the other two, it looked pretty good...
but what do you think of it now? It's poorly shaded, the parts are
just kind of set on top of each other, and Grovyle's face is pretty
recognizable. You're probably wondering if the wings are mirrored
or not, since the head obscures your view... If you were to
mirror a body part, this is ideally how you would do it, but
in this case both of Golbat's wings were used.





Who remembers these three? PurpleKecleon made
them back when rumors of Diamond and Pearl having
Fighting/Psychic/Dark starters were circulating. Even nice
concept art like this can be recreated with existing parts.
The dinosaur could be made with Bayleef's body and
Lairon's head; the cat, with Espeon's body and
Pichu's ears. The kangaroo?





In closing, your ability to create sprites from existing
Pokemon parts is only as limited as your ability to imagine
them. In fact, there's such a wide array of body parts and
different poses that you could probably fill an entire PokeDex
with "original" sprites. If you're REALLY good...





Oh, I kid, I kid. Nobody would think that
Absol is an Amalgamon... right?

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If you have any questions or would like to give feedback
on the tutorials, click here to leave me a visitor message!



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Updated 11/07/10.

Last edited by Chesu; January 7th, 2011 at 10:00 AM.
  #33    
Old May 7th, 2009, 01:21 PM
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Being a Spriter myself, I've found your tutorials very useful. It's cool to see how other people's ideas about making sprites are actually very similar to my own. I'm sure you'll keep up the great work.
These are some of the sprites I messed with to make some movie monsters, mainly from Toho. Click the thumbnail...
There's Gojira/Godzilla 1940, Zilla(American Godzilla), Godzilla 2000, Gigan, 2 Mecha-Gigan, Destoroyah, Anguirus, 2 DesGhidorah, Rodan, King Ghidorah, Biollante, and Clover from Cloverfield. I think it's pretty obvious which pokemon I used for the sprites but I chose them because they shared similarities with the respective monsters.
Godzilla-Toho Monsters.png
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  #34    
Old May 7th, 2009, 01:52 PM
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Your newest tutorial is great. It is really helpful and should be to other spriters who still do fud=sions and such. Absol an Amalgamon? That's pretty clever and well done. Good Job.

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Last edited by Lilith; March 31st, 2013 at 08:13 AM.
  #35    
Old May 7th, 2009, 04:31 PM
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Those are pretty good, Thanatos (how was that name not already taken??)... but no Mothra or Gamera? I mean, come on... they're practically already made for you, with Blastoise and Dustox! For shame. ...Seriously, though. Gamera.

Ahem. Thanks for the kind words, BBS! ...BBC? Eh. Absol's tail definitely looks like a Crobat wing, though, doesn't it?
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  #36    
Old May 7th, 2009, 06:31 PM
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Yeah, the Gamera, Mothra, Kaiser Ghidorah, Monster X, MechaKing-Ghidorah, MechaGodzilla, SpaceGodzilla, and the monster from "The Host" sprites are in the works.
There's no shame in having patience for one's own work.
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  #37    
Old May 8th, 2009, 12:55 PM
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These tutorials are great! I tried doing it and here's my finished project! =D
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  #38    
Old May 8th, 2009, 01:05 PM
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Quote:
Originally Posted by rii - chii View Post
These tutorials are great! I tried doing it and here's my finished project! =D

Very nice! One thing, though... on the left side of the mane, you have a straight horizontal line, connected to a straight vertical line, connected to a straight diagonal line. It looks a little... inorganic. You may want to round that out a little.
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  #39    
Old May 8th, 2009, 04:01 PM
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Wow, awesome. This is by far the most detailed spriting tut I've seen. The shape thing is surprising. Do most people sprite like that? I don't do anything like that..
  #40    
Old May 8th, 2009, 05:36 PM
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I don't know.. maybe they do. I gave it a try and it worked for me, so I've kept using it.
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  #41    
Old May 10th, 2009, 11:52 AM
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Awesome tutorials! They're very easy to understand.
This is what I got from the geometry tutorial:

Could you make an overworld tutorial please? I really need one.
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  #42    
Old May 10th, 2009, 02:45 PM
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Chesu how did you shrink the sprites for trace overs? I tried in ms paint and it didn't work out so I was wondering if there is a technique that I don't know.
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  #43    
Old May 10th, 2009, 04:56 PM
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I do it in Paint... With the image selected, I go into the Stretch/Skew menu, and resize by percentage. It works best with a nice round number, like twenty-five, fifty, or seventy-five percent.
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Last edited by Chesu; May 11th, 2009 at 08:57 AM.
  #44    
Old May 11th, 2009, 03:15 AM
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Oh Ok I was just trying to do it in the wrong way. Thank you for the help.
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  #45    
Old May 12th, 2009, 12:30 AM
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look at this Fakemom I made use the Shading and Pokemon Tutriol

tut1[1].png
I call it Shadowfist Ghost-Fighting

plese tell me where I can improve :D
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  #46    
Old May 12th, 2009, 12:35 AM
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This is a good tutorial for people who want to learn how to sprite. Keep it up.
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  #47    
Old May 12th, 2009, 09:13 AM
Chesu's Avatar
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Quote:
Originally Posted by Tunaboy88 View Post
plese tell me where I can improve :D

You know how the shading on the ball in the shading tutorial is rounded? You might want to do that on the gray parts of your sprites. You should also try softer shades of gray, that are closer to each other. The outline is kind of stark and jaggy... you should use a shade of gray rather than black on the light-colored areas, and make sure that the outline is only one pixel thick.
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  #48    
Old May 13th, 2009, 03:06 AM
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It isn't complete but it looks pretty good I think.

And so everyone knows it isn't a complete scratch.
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  #49    
Old May 13th, 2009, 08:07 PM
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Well... Here's my first trainer sprite ever. It looks pretty bad IMO, so please critique me and give me some advice because I spent like 3 hours on this =/ .

(I based it off a bunch of OW sprites from WAH so I included those for reference.)

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  #50    
Old May 13th, 2009, 09:52 PM
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thanks for the advice Chesu and now look atr Shadowfist although it still might need some work :D

tut1[1].png
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