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  #126    
Old July 7th, 2009, 03:42 PM
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Unfortunately, if you resize it, you'll have to redo pretty much everything on it... to the point that it would just be easier to make the smaller sprite from scratch.

What you did is called "pillow shading"... It has its uses, but doesn't really have a place on a Pokemon-style sprite. Take a close look at how Pokemon sprites are shaded.
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  #127    
Old July 7th, 2009, 10:13 PM
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How is that?
New trainer I made... comments?

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Last edited by 0m3GA ARS3NAL; July 28th, 2009 at 09:28 PM.
  #128    
Old July 8th, 2009, 06:41 AM
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The outline looks really sharp on the white side, due to the contrast between black and white... you need to shade it a bit more. Other than that, it's great! The green background is visible between his legs... does the bottom of the coat-thing not wrap all the way around?
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  #129    
Old July 9th, 2009, 04:04 PM
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Originally Posted by Chesu View Post
The outline looks really sharp on the white side, due to the contrast between black and white... you need to shade it a bit more. Other than that, it's great! The green background is visible between his legs... does the bottom of the coat-thing not wrap all the way around?
Lol, originally, this was his normal design, but I WAS thinking of doing that yesterday while walking the town.
I updated his clothing's patterns, and upped the shading, and softened the lines on HIS right.
I'll update him in a minute here....
(Leaves window open to go sprite...)
OKAY, back now...
here we go, version 2.
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  #130    
Old July 10th, 2009, 02:42 AM
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my avatar is an amalgamation I made of mew two and pikachu
  #131    
Old July 12th, 2009, 06:50 PM
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ok guys, this thread is just for comments on the tutorial. If you want to show your work, go to the Spriters Showcase/Discussion thread.
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  #132    
Old July 22nd, 2009, 06:39 PM
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Thanks for the tutorial this will make things easier
  #133    
Old July 22nd, 2009, 07:56 PM
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I really, REALLY need to finish the next tutorial... I planned to have it up, like, two months ago. :/
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  #134    
Old July 23rd, 2009, 01:28 AM
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thanks dude ! i hope the backsprite Tutorial will be uploaded soon !
  #135    
Old July 28th, 2009, 07:39 PM
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Where did you go Chesu!? GAH
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  #136    
Old July 28th, 2009, 09:11 PM
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[QUOTE=Chesu;4829427]
What you did is called "pillow shading"... It has its uses.[QUOTE]

No, no, no.

Pillowshading is a common mistake that gets the better lot newbie spriters. Hell, even if you had the lightsource in front of you intentionally, the style would still look bad and wrong.

You people must be made to understand that pillowshading is not an actual technique, but rather a tendency that leads to failure, one that must be avoided at all times.


..Or not actually, really. It can be used to make bad sprites intentionally, or for pillowshading contest for the lulz. :p
  #137    
Old July 28th, 2009, 09:36 PM
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No, no, no.

Pillowshading is a common mistake that gets the better lot newbie spriters. Hell, even if you had the lightsource in front of you intentionally, the style would still look bad and wrong.

You people must be made to understand that pillowshading is not an actual technique, but rather a tendency that leads to failure, one that must be avoided at all times.


..Or not actually, really. It can be used to make bad sprites intentionally, or for pillowshading contest for the lulz. :p
I actually don't know any of the terms for any sort of art thing, I just do stuff, and it often turns out good.
But what is it called when you shade like it is shaded in my previously posted sprite?
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  #138    
Old July 29th, 2009, 06:35 AM
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A light-diffused gradient that doesn't make proper use of the light source... ;
You goal is, of course, to make your sprite look like... well, what it's supposed to look like. Cloth wouldn't normally look like the left side of your sprite's jacket looks... There's nothing particularly wrong with that, but realistically the shading would be more minimal.



Maybe like the "complex anti-aliasing" shown here.

As for pillow shading being abhorrent as you're making it sound, -Smash... like I said, it has its uses. Here, it's pretty terrible, and makes the portraits look cheap... but some games use it due to the limitations of the platforms their games are developed for, and by using it properly and integrating it into the game's overall art style, they manage to make it look pretty good.
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  #139    
Old July 29th, 2009, 01:14 PM
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Originally Posted by Chesu View Post
A light-diffused gradient that doesn't make proper use of the light source... ;
You goal is, of course, to make your sprite look like... well, what it's supposed to look like. Cloth wouldn't normally look like the left side of your sprite's jacket looks... There's nothing particularly wrong with that, but realistically the shading would be more minimal.



Maybe like the "complex anti-aliasing" shown here.

As for pillow shading being abhorrent as you're making it sound, -Smash... like I said, it has its uses. Here, it's pretty terrible, and makes the portraits look cheap... but some games use it due to the limitations of the platforms their games are developed for, and by using it properly and integrating it into the game's overall art style, they manage to make it look pretty good.
Ah, Chesu, it's pretty abhorrent indeed. I'll explain why.


Pillowshading or pillowing.



Shading style in which there is absolutely NO lightsource established, because the shadows come directly from the outlines and inward into the sprite, even though it may appear that a lightsource is between the object and the viewer. It creates an ugly effect that does not even resemble pillows, and on sprites with line segments in them, the effect magnifies in to the worst. Having black lines inside of the sprite and shadows behind them only by one side can be said as derived from this, I believe.

Common error by young spriters everywhere, and the bane of any spriter hoping to improve. It's something too useless to even be considered a technique.


Now, pillowshading and pillowing are the same thing, but you seem to be mistaking what you call "pillow shading" from what I know as Layered shading.

Layered shading



In this type of shading, there is obviously a light source present, and the shades do not follow the lines as before but stand in a similar manner and are numerous. The layered style might give the impresion of being pillowed in small sprites, and so leads to misconceptions. I find the style to be fine to use, but pretty hard to get it right. The best example of this would be that video you posted before.




Now this is what would be known as proper shading. A good lightsource established, and only a few colors. Fitting for the pokemon style.




And this, regular AAing used properly. Exceeding in AAing might get you that pillowy effect on small sprites, like you mentioned before. It should be used moderately.




And this is selective outlining. Basically have your outlines brighter when circling bright areas and eliminate the ugly black lines all over. It's something most people miss around here, and should be brought to light, but then I might be getting off topic now.

But getting to the point, yes, pillowshading is as bad as it sounds, if not worse. It would be best to argue against it instead of defending it because of mistaken terms.
  #140    
Old July 31st, 2009, 07:26 AM
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I tired this tutorial and it's quite helpfull. :D
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  #141    
Old August 8th, 2009, 05:48 PM
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Thank you very much for the tutorial, very detailed and easy to follow. Hope you update sometime soon, especially with the back sprite tutorial!
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  #142    
Old August 9th, 2009, 04:01 PM
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It's really good, I have nothing bad to say about it except,
I hate unfinished things.
=(
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  #143    
Old August 9th, 2009, 09:12 PM
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It's really good, I have nothing bad to say about it except,
I hate unfinished things.
=(
Give Chesu some time, he'll get it done.
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  #144    
Old August 10th, 2009, 02:31 PM
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Yeah... eventually... e_e
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  #145    
Old August 12th, 2009, 04:35 PM
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Thanks! this will help me in the future.
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  #146    
Old August 24th, 2009, 02:24 PM
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Tried your Algamation tut, very helpful! Thanks.
I came out with this: It's obviously a wip, as I just changed the lower body and hair (and crapped up the face, xD).. I'll post the rest when I finish.

Edit: just finished it. Wow, the old version looks really bad.. xD.

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  #147    
Old September 7th, 2009, 07:09 AM
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yay! thaks for this tutorial,it is really helpful! ^.^ I look forward for the back sprite tutorial! I'll try the scratch spriting,and post it if it comes out good! ^.^
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  #148    
Old September 9th, 2009, 05:52 PM
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Quote:
Originally Posted by Jαcκςση View Post
Tried your Algamation tut, very helpful! Thanks.
I came out with this: It's obviously a wip, as I just changed the lower body and hair (and crapped up the face, xD).. I'll post the rest when I finish.

Edit: just finished it. Wow, the old version looks really bad.. xD.

in my eyes, nice job with the shading and the coloring of this sprite.


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  #149    
Old September 11th, 2009, 08:58 PM
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a fusion of deoxsys and carnivine with alot of scratch work (just realized a couple issues with it after posting really like the fluid like concept tho)





mew and celibii fusion with very little scratch work
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Last edited by tbone1094; September 12th, 2009 at 02:31 PM.
  #150    
Old September 13th, 2009, 04:35 PM
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mew and celibii fusion with very little scratch work
Celebi or Serebii

You did a great job with the coloring and shading with this but the head may need to be positioned in a different way


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