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  #176    
Old October 25th, 2009, 01:41 PM
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heres a frame fora new sprite what do you think?
and ill take a look at those sprites now
  #177    
Old October 25th, 2009, 01:46 PM
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I really don't want this thread filled up with random conversations... If you want my opinion, could you just PM or VM me? Since I'm posting anyway though, it's good! It looks like a sheep with a ton of wool or something. A few things, though; the outline is kind of jaggy on the wooly parts, one of the legs doesn't look like the other two, and if those things above the head are horns, they look like they're coming from behind the head.
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  #178    
Old October 25th, 2009, 01:49 PM
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Well, Pokémon ow's aren't that much different to normal ow's. Nor would they be any more difficult. I think someone could make a Pokémon ow using your method from the people ow's. I'd say trainer backsprites, because it'll be fun to see how your fine self figures how to do them. Also, I need to work on backsprites more, so gogogo.
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  #179    
Old October 26th, 2009, 11:41 AM
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Very useful, clean and easy to learn
  #180    
Old October 27th, 2009, 05:51 AM
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Hrm... Would anyone be interested in a tutorial on FR/LG-style establishing shots? An establishing shot is something used in film to introduce the audience to the setting of a scene, before focusing on the characters.



Even though it looks like a big, complicated image, it's actually pretty simply-drawn, and uses the same number of colors as Pokemon and trainer sprites. So, would anyone here be interested in a tutorial on the subject, or is it too obscure?
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  #181    
Old October 27th, 2009, 06:03 AM
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well id love to be able to make them it would make hacks/games even more unique and i'd think people would appreciate it (might have typos)

~kian
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  #182    
Old October 27th, 2009, 09:44 AM
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I'd love a tutorial about it too. :3
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  #183    
Old October 27th, 2009, 11:22 AM
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Ok Chesu, so... i've always been wretched with back sprites... and after three hours of farting around with this, i have something presentable... by no means am i saying that this is ready to go into a game, but it's a start!

So, as you know, i LUV my fakemon Milodos. My alltime favorite!


using your method of flipping the sprite and enlarging it, i then redid the outline, entirely whited out the portions, and reshaded the sprite... i started with the neck portion, then did the tail portion second...


So then i just layered the tail onto the neck portion, and voila! (It's coiled up near it's base, so that is why the tail is so close to the neck...


Now, i know that the shading is still VERY CHOPPY and boxcut. There are also alot of jagged points, but still, how would you rate this?

Thanks!
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  #184    
Old October 27th, 2009, 12:06 PM
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Quote:
Originally Posted by Chesu View Post
Hrm... Would anyone be interested in a tutorial on FR/LG-style establishing shots? An establishing shot is something used in film to introduce the audience to the setting of a scene, before focusing on the characters.



Even though it looks like a big, complicated image, it's actually pretty simply-drawn, and uses the same number of colors as Pokemon and trainer sprites. So, would anyone here be interested in a tutorial on the subject, or is it too obscure?
gogogo nao kthnx

I'd love a tutorial on one of them, if not for my hack then just to be able to stand back and look at it. :3
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  #185    
Old October 27th, 2009, 12:20 PM
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Quote:
Originally Posted by Spherical Ice View Post
gogogo nao kthnx

I'd love a tutorial on one of them, if not for my hack then just to be able to stand back and look at it. :3
Same + People can also make their own titlescreen since it's also a 16 colour pallete!
I would love to read your explenations and words of wisdom in this tutorial
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  #186    
Old October 27th, 2009, 12:44 PM
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not only that but also battle backgrounds thats 3 skills in 1 it would help a lot please consider doing it :?

~kian
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Last edited by ~Kian~; October 27th, 2009 at 12:49 PM.
  #187    
Old October 27th, 2009, 01:55 PM
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Quote:
Originally Posted by = GPR = View Post


There are also alot of jagged points, but still, how would you rate this?
Lookin' good! The outline does look really bumpy, especially on the neck, but that's not a sticking point as the sprite isn't finished yet. There is, however, one problem with the design itself. Where the tail originates at the bottom of the sprite is way too close to the visible potion of the body... The body is too thick to twist enough to pull off that pose, so it seems like the sprite below what's visible is being squished. You should move the base of the tail as far to the left as you can.


Quote:
Originally Posted by all of you
OMG YES ESTABLISHING SHOTS DO IT DO IT NOW
Wow, I wasn't expecting to get much of a response... and especially not such a positive one! Alright then, I'll get to that when I have the time.
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  #188    
Old October 28th, 2009, 06:42 AM
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Quote:
Originally Posted by Chesu View Post
Hrm... Would anyone be interested in a tutorial on FR/LG-style establishing shots? An establishing shot is something used in film to introduce the audience to the setting of a scene, before focusing on the characters.


Even though it looks like a big, complicated image, it's actually pretty simply-drawn, and uses the same number of colors as Pokemon and trainer sprites. So, would anyone here be interested in a tutorial on the subject, or is it too obscure?
I like it, I think it would be neat to learn how do create scenes like that.
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  #189    
Old October 28th, 2009, 05:16 PM
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It would be nice to see a quality guide on establishment shots. It would add a sense of professionalism to pokemon hacks around the net.

Go on ahead, you have my support.
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  #190    
Old October 28th, 2009, 06:03 PM
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I think I'll cover three locations in the tutorial... A building viewed from the base, an interior shot of a forest, and an exterior shot of a cave.

edit: I've started work on the first part, the building. Everything in the image below is from scratch, and I'll go into detail on how to draw it all in the tutorial.



Here's to hoping the building turns out as good as the background!
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Last edited by Chesu; October 29th, 2009 at 07:16 AM.
  #191    
Old November 5th, 2009, 11:29 PM
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Wow, the circle meathod works wonders!
Look at the masterpiece I produced with it!
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  #192    
Old November 6th, 2009, 06:44 AM
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The shading is laid on a little thick around the bottom of the sprite's body, and it looks like it has a foot coming out of its neck, but that aside it's good. It's not often you see a green armadillo! One thing, though... You should try making the eyes a bit rounder.
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Last edited by Chesu; November 6th, 2009 at 10:38 AM.
  #193    
Old November 19th, 2009, 08:54 PM
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this is awesome! Helps alot!
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  #194    
Old December 5th, 2009, 04:13 AM
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Yay! I can't wait for the other tutorials to come out!
Yeah! I'm waiting for more of your tutorials!

Oh, and your tut for trainer amalgamation is awesome!
Thanks a lot!
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  #195    
Old December 6th, 2009, 01:15 AM
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Finally finished with my sprite!
This tutorial is great!

Umm... This may seem off-topic but
can you or someone help me with creating
the back sprite of the sprites I did?

I'll really appreciate the help..
Oh and my sprites are for Fire Red.

The sprites are attached to this post.
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  #196    
Old December 6th, 2009, 01:58 AM
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Try making the back sprite on your own; if you reach an impasse or want an opinion, just post in the showcase/discussion thread.
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  #197    
Old December 6th, 2009, 09:58 AM
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My hat is off to you Mr. Chesu, your Pixel Over Tutorial has blown me away. If we could still give you positive rep, I would
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  #198    
Old December 6th, 2009, 11:11 AM
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This is a good tutorial, it's made me want to try some from scratch, so far I've only done fusions.
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  #199    
Old December 9th, 2009, 11:45 AM
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Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport1.png[/IMG]

Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport2.png[/IMG]

Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport3.png[/IMG]

Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport4.png[/IMG]

Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport5.png[/IMG]

Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport6.png[/IMG]

Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport7.png[/IMG]

Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport8.png[/IMG]

Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport9.png[/IMG]

Code:
[IMG]http://i241.photobucket.com/albums/ff288/Sphericalice/chesusupport10.png[/IMG]
You deserve these, Chesu. Great tuts!

Sorry for eye-sore green and yellow. Will change.
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Last edited by Spherical Ice; December 9th, 2009 at 11:59 AM.
  #200    
Old December 10th, 2009, 03:11 PM
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Wow, these tutorials are awesome. I've always admired some of the good custom sprites in ROM hacks, and now I can try my hand at making my own!

Oh, and...YOUNG MAD SCIENTIST DEXTER wants to battle!
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