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  #151    
Old June 21st, 2009 (07:23 PM).
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I just looked at it, I can help fill it in as soon as I start playing.
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Old June 21st, 2009 (08:29 PM).
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Right now, we have to fill it in with the information given to us here... But, we can have it more organized than here, and it'll likely attract more people =)
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  #153    
Old June 22nd, 2009 (12:12 AM).
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What plans do you have for the digivolution system? Will the player be able to pick from a number of possible digivolutions or is it going to be linear?
  #154    
Old June 22nd, 2009 (09:01 AM).
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I put an article and made the Videos Section for now. Ive never been on wikia before so Im learning about it now, Also I dont know what Aelous has already put, so I may have posted with stuff already there....
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Old June 22nd, 2009 (12:37 PM).
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Quote originally posted by Zephyr Gale:
I put an article and made the Videos Section for now. Ive never been on wikia before so Im learning about it now, Also I dont know what Aelous has already put, so I may have posted with stuff already there....
Well, uh... I added the vids you put the links for, but...

to add a video to the wiki, just go to a page for an existing video and click on Replace Video, then paste the url and hit go, then click insert video and rename it, click insert and you're done... (I learned by testing yesterday)

Also, now that all of the vids are up, or atleast most of them... (i didn't add the original titlescreen because I already had the updated 1) we could add something describing the videos in the category. I'll leave that up to you, if that's okay. (the links have been deleted, you just have to describe the vids)
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  #156    
Old June 22nd, 2009 (12:49 PM).
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I may do that myself later. That is,if its okay.
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Old June 22nd, 2009 (01:14 PM).
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Right, I forgot to mention, I'll post links to all of my current work on the Main Page, try to read through it if you can manage, also you should do the same until we reach the 8 pages (main page doesn't count, so it'd be '9')... About The About page, I already used that information on the Protagonist page and the Digimon World Alpha Article. Also, if you can try to revise some of the stuff I put too, like grammar mistakes, and other things that I might type that make no sense (I tend to do that a lot). Hopefully more people join!
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  #158    
Old June 22nd, 2009 (01:52 PM).
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Quote originally posted by Doodi:
What plans do you have for the digivolution system? Will the player be able to pick from a number of possible digivolutions or is it going to be linear?
Ah great question, for the Digivoloution system we plan on making it a pick and fight Digivolution battle system...similar to DW3 in a bit...You get your starter Digimon(Kidomon or Cardinamon) and let's say you somehow are magically able level it up to like 30 in the first 20 minutes of the game 0_o You should then have a Rookie, Champion and a Ultimate to choose from. In battle you start off as a rookie and can pick either of the other too if you want...I'll even try to make it so that a certain Digivolution is constantly turned on if it's a wanted feature for you all...That just depends...I hope You understood what I was trying to get across and sorry if it was confusing.

Now

Aelous and Zephyr Gale. It definitely goes without saying that what you are doing for Alpha is a big help and Aelous, I'm glad it made you realize again, how much you liked Digimon ...Before it goes any further on the thread however, I need to check and make sure no ones breaking any rules though alright? I don't want anyone getting in trouble. But I do owe you guys a big deal of thanks and I will get in on it and help sometime real soon as well
  #159    
Old June 22nd, 2009 (02:44 PM).
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my vote is that you have a choice of digivolve on or off
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  #160    
Old June 22nd, 2009 (02:46 PM).
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the Battle system sounds great. Believe me Ive played a few fangames before where the DV system....was....questionable.

I do really like that system though to, so go with that.


BTW, I finished Editing the Articles, so they should all be 99.99% grammar perfect
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Old June 22nd, 2009 (02:53 PM). Edited June 22nd, 2009 by Aelous.
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I'd like the ability to choose who my digimon would turn into, so I think it'd be cool if as soon as your digimon meets the conditions to digivolve to a certain digimon, you get a message or something that lets you choose out of all of the possible champion forms, then in battle it can do so, then revert. You could also add something like Digimon World 4, where you can change your digimon into a different generation, that way, if someone wants to have a Greymon walking around with them, they can, then in battle it'll let you go up to MetalGreymon, than revert to Greymon. (not sure if you understand me...)
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  #162    
Old June 23rd, 2009 (02:51 PM).
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i think what he ment was that you can digivolve into all of the forms a digimon has but you have to meet each one (then pick like 3 to choose from to have with you to digivlove to), then before battle you can tell which one youwant to be digivolved into at the start of battle.
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  #163    
Old June 23rd, 2009 (06:02 PM).
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Not exactly...

Let's start with the lab idea. Once you meet the conditions to digivolve, you could go to the lab and change your rookie into a champion... from now on he'll always be a champion. (by this I only mean while walking and in battle)

In battle he'll start as a champion and then have the option to digivolve further once the conditions are met.

Though, I think the conditions for this near-permanent transformation should be a little higher than the normal digivolution, since he's going to stay that way.

Now, the other part... Let's take Agumon. He can digivolve into Greymon, or GeoGreymon... I think one should be able to choose which of the two digivolution lines, your partner digimon takes.

Now, Agumon's GeoGreymon line is a bit more complicated since it can turn into ShineGreymon or VictoryGreymon as a MEGA level. I think one should be able to choose throughout every step, what its going to digivolve to. Then, after choosing, you'd still need to meet the conditions.

Is that any easier?
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  #164    
Old June 23rd, 2009 (06:34 PM).
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Yeah but before anything, Id rather just have a set line until the game is done, then we can worry about branch evolution. Lets focus on the gameplay first. Its a great idea, but not a priority.
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  #165    
Old June 24th, 2009 (05:12 AM). Edited June 24th, 2009 by monkeyboi.
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ok i think i understand what you are saying and think i thought up an idea that would make us happy (not sure how difficult it would be for the game though).

There is the lab or something that lets you digivolve, when at a level (rookie, champion, ultimate) it lets you choose between all available digimon from that digimon.

like lets use Agumon, lets say at level 10 Agumon digivolves into Greymon, but if you were to train Agumon up to level 15 with 50+ attack you get GeoGreymon, but if you were training Greymon you would never get this option.

Basically what I'm saying is using the digimon world 3 evolution style were each digimon has it's own level and digivolutions that only that digimon can meet.

what they did was they assigned the rookie base stats then when you were in a digivolution those stats were increased by a number.


this is all if there are multiple digivolution paths
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  #166    
Old June 24th, 2009 (07:25 AM).
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I gotted confused, lol. Anyway, the only thing I don't get is the base stats part from DW3, would you want to change the stats as the digivolution line changes? - Also, don't forget about using the lab to choose your partners' generations.
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  #167    
Old June 24th, 2009 (07:55 AM).
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the thing about the stats is that the rookie level has
X hp
X attack
X defense
X speed

the champion would have
X+100 hp
X+20 attack
X+40 Defense
X+4 speed

so the stats don't drop they can only increase, and you only train the rookies stats, then every digimons stats raise.
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  #168    
Old June 24th, 2009 (08:43 AM).
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I understand it..........................
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Old June 24th, 2009 (11:31 AM).
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awesome game, im surprised no one thought of this before, can't wait to play it
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  #170    
Old June 24th, 2009 (12:02 PM).
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It isn't an easy thing to do, so even if people did think to make one, it'd be hard...
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  #171    
Old June 24th, 2009 (09:36 PM).
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Yeah, I had planned on making a digimon game...It didnt work to well. its probably easier with a team.It might've helped if i knew how to script. I hope to have alot of digimon drawn up before the next update. Working on Some more common digimon along with a few megas and ultimates.
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Old June 27th, 2009 (07:27 AM).
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Wow I am a little bit late, but Nice update FMP, the female digimon sprites look awesome, the ultimate form concept looks sexy. XD I can't wait to see more of the game and also I can't wait to see the mega forms of the game. Good luck. :D
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Old June 27th, 2009 (07:37 AM).
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I guees I'm a little late for the update aswell but I have to say, I love it the female event made me laugh, the sprites of the female hero's partner looks great, the concept art of the ultimate form looks hot, and the gender selection feature looks very professional, I see the shadowed Mega forms look like Royal knights, but I'm not sure I guess I'll have to wait to find out. Well can't wait to see more.


~emissary
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Old June 27th, 2009 (07:41 AM).
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Nice game, FMP.

Allso.... Are those tiles from Megaman Battle Network? It looks A lot like them o _O
  #175    
Old June 27th, 2009 (08:23 AM).
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Quote originally posted by Aelous:
Not exactly...

Let's start with the lab idea. Once you meet the conditions to digivolve, you could go to the lab and change your rookie into a champion... from now on he'll always be a champion. (by this I only mean while walking and in battle)

In battle he'll start as a champion and then have the option to digivolve further once the conditions are met.

Though, I think the conditions for this near-permanent transformation should be a little higher than the normal digivolution, since he's going to stay that way.

Now, the other part... Let's take Agumon. He can digivolve into Greymon, or GeoGreymon... I think one should be able to choose which of the two digivolution lines, your partner digimon takes.

Now, Agumon's GeoGreymon line is a bit more complicated since it can turn into ShineGreymon or VictoryGreymon as a MEGA level. I think one should be able to choose throughout every step, what its going to digivolve to. Then, after choosing, you'd still need to meet the conditions.

Is that any easier?
Great explanation. That's the Gist of what I had in mind

Quote originally posted by Zephyr Gale:
Yeah but before anything, Id rather just have a set line until the game is done, then we can worry about branch evolution. Lets focus on the gameplay first. Its a great idea, but not a priority.
Very True Zephyr, but none the less, I'll try my best to incorporate the Idea as soon as I get to it lol.

Quote originally posted by monkeyboi:
ok i think i understand what you are saying and think i thought up an idea that would make us happy (not sure how difficult it would be for the game though).

There is the lab or something that lets you digivolve, when at a level (rookie, champion, ultimate) it lets you choose between all available digimon from that digimon.

like lets use Agumon, lets say at level 10 Agumon digivolves into Greymon, but if you were to train Agumon up to level 15 with 50+ attack you get GeoGreymon, but if you were training Greymon you would never get this option.

Basically what I'm saying is using the digimon world 3 evolution style were each digimon has it's own level and digivolutions that only that digimon can meet.

what they did was they assigned the rookie base stats then when you were in a digivolution those stats were increased by a number.


this is all if there are multiple digivolution paths
Ha ha ha Correct. I'm not sure how well I'll be able to implement all that though but I'll learn what I need to, to get it all in there

Quote originally posted by jbs829:
awesome game, im surprised no one thought of this before, can't wait to play it
Thank you very much, I'm glad you like it.

Quote originally posted by rockleon:
Yeah, I had planned on making a digimon game...It didnt work to well. its probably easier with a team.It might've helped if i knew how to script. I hope to have alot of digimon drawn up before the next update. Working on Some more common digimon along with a few megas and ultimates.
Lol Yeah It is alot easier to do with a good team, and scripting really helps in the long run. The new concepts sound Great. I've seen a few, but I don't know how much more you plan so I look forward to seeing em all lol.

Quote originally posted by megadude33:
Wow I am a little bit late, but Nice update FMP, the female digimon sprites look awesome, the ultimate form concept looks sexy. XD I can't wait to see more of the game and also I can't wait to see the mega forms of the game. Good luck. :D
Ha ha ha No Problem Megadude, and Thanks I'm glad you liked the Update...I won't lie The mega form of the female does look...hot...0_o

Quote originally posted by emissary:
I guees I'm a little late for the update as well but I have to say, I love it the female event made me laugh, the sprites of the female hero's partner looks great, the concept art of the ultimate form looks hot, and the gender selection feature looks very professional, I see the shadowed Mega forms look like Royal knights, but I'm not sure I guess I'll have to wait to find out. Well can't wait to see more.


~emissary
lol I guess that's 3 of us that think she's pretty hot. Thanks I'm glad you liked the update, and you think they look like Royal Digimon too? That's 2 people now...Ryu...We're going to have to start taking people out before they're able to guess what's going on.

Quote originally posted by .Exiled:
Nice game, FMP.

Also.... Are those tiles from Megaman Battle Network? It looks A lot like them o _O
Ha Thanks Man. Welll...If you're looking at the new room from the latest update, then no, but the ones on the first page are...I've redesigned the room to give it a close Digimon DS feel rather then megaman lol.

Sorry Info on what we've been up to has been a bit slow everyone, but I've been hard at work preparing for my other games update with the Carbon team as you can see in my Sig below. Don't think we haven't been working hard on Alpha though. Everyone's been doing something to keep the game going and we've planned alot of new stuff...As a matter of fact...Speed has picked up dramatically in some aspects of the game such as sprites, and I already have the next update planned out. Just have to get everything together after Carbon's update.
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