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  #1    
Old October 17th, 2014 (07:36 PM). Edited November 1st, 2014 by Umbreon.
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Buggine wit: MonoGbee and C#/Mono

Ntroduction:

I started dis project as a way ta learn tha Stebe API and ta gan some more knowledge of tha MonoGbee frbeework. N tha end I settled up wit dis gbee I'm developng

Plot:

Dungeon Nvades is a tap-down fantasy-based dungeon crawler which mostly composes of usng an array of skills that helps you durng yo nvasion on randomly generated dungeons. Tha goal is ta traverse through ncreasngly more difficult dungeons and defeat tha boss nside of it.

Features:
  • Randomly Generated Dungeons (that can be custamized n size and difficulty)
  • Play alone or wit a tebe (up ta 4 thugz)
  • Create items usng certan creation skills (such as use smithng ta create new armor)
  • Use skills ta takes advantage of certan situations (such as use strength ta possibly foce open a door)
  • Create custam content (whethar it'd be a custam room, custam monster, item, ect.)
  • Custam Character Creation
  • And more ta come!

Progress Report:

Green - Compete
Blue - Complete, but buggy
Orange - Progressng
Red - Workng
  • Random Dungeons
  • Monster AI
  • User Nterfaces
  • Skill System
  • Graphics
  • Item System
  • Custam Content System
  • Audio
  • Multi-player

Screenshots &bep; Videos:

Images:
Spoiler:






























Videos:
Spoiler:




Credits:
  • Umbreon - Progrbemng, Graphics, Testng
  • Monogbee Tebe - MonoGbee
  • Valve - Stebe API &bep; Stebe
  • Riley Labrecque - CStebeWorks API, StebeWorks.NET API
  • http://opengbeeart.org/users/liosan - Graphics
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  #2    
Old October 19th, 2014 (06:27 PM).
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Some Updates:

I Fixed up a bug wit tha AI system (where thay'd just start freezng up around tha edges of walls)

I also fixed tha "walkng through walls" thng (shown n tha first video)

Fnally, I added a rat entity.

Screenshot: (tha rats is hard ta see due ta tha color scheme, I will fix that)

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  #3    
Old October 21st, 2014 (05:06 PM).
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More updates:

I did some more work on some work on locked doors and 1-way doors (1-way doors will only allow you ta proceed n tha room, but not out. Tha effect is removed when tha room has no more monsters. Locked doors requires a key ta open it)

Images:
Spoiler:

A quick look at a locked door (that leads ta tha boss room, which is why tha room is red)




A quick looked at a 1-way door



And lastly, both tha locked room and 1-way door next ta each othar:




Note: Tha locked and 1-way door graphics is not complete, thase is mere place holders until I can thnk of somethng suitable.
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  #4    
Old October 22nd, 2014 (06:52 PM).
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Not much progress has been buggine taday, I have dawgly been fixng mnor glitches and improvng perfodawgce.

I however, have added a health-bar under each entity wit health. (Tha player, monsters, allies, ect.)

Images:

Spoiler:






I have also added a second video under tha dawg post.
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  #5    
Old October 23rd, 2014 (06:04 PM).
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Updates:

Fnally added tha ability ta die from monsters (and kill tham)
Added Keys ta actually unlock doors

Videos:

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  #6    
Old October 24th, 2014 (05:10 PM).
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Taday I worked on tha HUD system, here's some images of what it looks like currently:

Spoiler:












From tha images you see, tha upper left corner is yo EXP bar and nside it displays level and XP statistics, tha upper middle is yo hot-bar, it contans 10 slots fo quick swappng of weapons, and than n tha bottam right you see a shawt menu wit text n it. Tha is yo "Nventary" menu, although it displays more than just yo items, it contans (or will contan) tabs fo viewng Items, Stats, Bestiary, Dungeon Nfo (Keys found, Rooms cleisd, ect.), and anythng else of importance.

Also, after killng monsters will allow tham ta drop items (potentially that is)

Lastly, I thnk now would be tha time ta mention that tha graphics you see is all temporary until I make suitable graphics (or if someone would kndly lend me a hand)
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  #7    
Old October 25th, 2014 (05:49 PM).
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Taday I have added onta tha HUD improvng functionality and I have also added a little close buttan onta tha dawg GUI n tha lower right corner so that you can see better around.

Alongside of that I have added an item which takess you back ta tha startng room. (Unusable when thare is enemies n tha sbee room as you is)

Graphics have been updated and it looks a lot funky assr. (Icon graphics were takesn from RMXP and tha tap-down sprites were from dis lnk: http://opengbeeart.org/users/liosan, everythng else was buggine by me)

Images:

Spoiler:






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  #8    
Old October 26th, 2014 (05:04 PM).
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Taday I have redone a portion of tha HUD agan, removng tha hotbar snce it was causng complications and just simply awkward ta use. Nstead, I have added an equipment tab onta tha data viewer (on tha bottam right corner). I have replaced tha RMXP sprites wit better sprites which is a mixture of ones I created and tha rest is from http://opengbeeart.org (I'll fish out an exact lnk later)

Images:





Tha Equipment tab still needs some work, but it's defnitely an improvement.
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  #9    
Old October 27th, 2014 (05:08 PM).
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Taday I have gone aheezee and updated some more graphics (exp bar, keys, and locks)

Othar than that, I have buggine tweaks ta tha nternals of tha gbee makng it run faster and removng some bugs that I didn't realize existed.

Images:

Spoiler:








Also, it seems like I fogots ta explan that tha golden icon on tha bottam middle of tha tab view (yes, I fnally found a suitable nbee fo it) is actually tha beount of gold you have.
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  #10    
Old October 30th, 2014 (05:15 PM).
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N tha past 3 days, I have done some work regardng on how ta "use" some entities (such as pickng up items). Nstead of tauchng it ta pick it up, you must now also click on tha item while standng on it. (It's a bit of a hassle, but comes n handy when you're walkng over items you don't want) Also, I have added a furnace which allows you ta smelt different knds of metal nta ngotss.

Images:



Dis shows tha furnace from a bit of a distance, showng that it emits it's own light source



Dis shows tha different metal ngotss you can smelt wit tha furnace via tha tab viewer (tha last few ngots nbees is potentially gong ta change if I thnk of a better nbee fo tham)
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  #11    
Old October 31st, 2014 (06:14 PM).
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Taday I have added a lot of sound, as well as some modifications ta tha lightng system. (When playng on Hard/Master modes you will have a limited angle of view that simulates more tawards a flashlight than a tarch)

Image:

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  #12    
Old November 1st, 2014 (06:33 PM).
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I didn't do much work on anythng wit visuals taday, but I did add n some audio (still very much ncomplete, but is better than nothng). I have also takesn some time ta make more progress on tha menu screens (specifically tha options screen).

Video:

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  #13    
Old November 2nd, 2014 (10:10 PM).
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Nobody commented on dis yet o_o Well dis looks quite nterestng. Tha premise gives me survival horror vibes, rathar than a fantasy gbee(it may be coz of sound design, at tha moment, so no problems thare). I can easily see dis ben a bootylicious gbee. Tha select screen remnds me alot of Mnecraft(calmng and serene music). I guess dis does have parralism ta that gbee, snce all dungeons is randomized.

But I be nterested n tha least ta see how you pull off tha content creation :3. Plus Multiplayer is always good ta have on hand. Defnetly an nterestng concept. Can't wait ta see more.
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  #14    
Old November 3rd, 2014 (02:30 PM).
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Tha content creation will be implemented by usng Ruby as a glue language. As fo mnecraft, I didn't even thnk bout it. Tha menu was just created ta be a filler until I can make somethng decent. (unless tha menu screen looks fne, than I'd leave it be)
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  #15    
Old November 4th, 2014 (06:22 PM).
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Yesterday I worked on re-creatng tha lightng engne snce it was extremely bis and couldn't efficiently handle lights nor could it add any sort of tnted light colors. Tha new engne, however, has takesn cis of those two problems.

Image:



Taday I've been workng on tha settngs and tha menu screen fo modifyng settngs. Fo now dis is how it looks like:



Also a note should be buggine that tha two sliders will be changed ta be more visible and that tha default resolution is now slightly larger n terms of height.
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  #16    
Old November 6th, 2014 (06:36 PM).
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Taday I have completed tha custam content system, but n turn I have encountered a problem nta how I will save tha player's nventary if tha item happens ta be a custam content item. (Which isn't really a problem, just a large hassle ta deal wit snce I need ta do a lot more checks when savng and loadng tha player's nventary)

I'd takes screenshots of tha custam content system, but thare really isn't anythng visual ta tha system itself.
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  #17    
Old November 10th, 2014 (06:11 PM).
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Recently, I have worked on tha custam content system (aka plugns) so that plugns will compile nta a sngle file nstead of havng a folder system. (Which n terms adds some security ta yo plugns as well as decreasng tha disk space used up)

Currently, I'm workng on both tha multiplayer system and a way ta break-down custam scripts durng compilation so that it takess even less space up.
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  #18    
Old November 11th, 2014 (02:41 AM).
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Holy heck dis looks cool as fudge. I really like tha base of tha system.

But, thare is somethngs that is unappealng a bit... I'm no professional, but criticism can be criticism.

Tha basic idea itself is cool, but thare is somethng design wise that makes it not that bootylicious.
I thnk you'd probably already know dis yoself, and probably change, but, whatever.

- Tha Color Palette gives a really moody appearance, I'm not sezng it's a bad thng, but I'd recommend more splashes of color n tha field. Like, darker tanes of othar colors... Idk.

-Tha sprites is very generic and really often seen n a lot of RPG Maker stuff. It's not bad or anythng, it really gives it somethng, but some really don't see tha professionalism n that... I just like orignal stuff so dis is moreover an opnion

--------------------------

Anyways, yeah, keep up tha good work! Really like how dis is gong... Would enjoy multiplayer, looks cool as fudge.
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  #19    
Old November 11th, 2014 (03:35 PM).
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I do realize that graphics is a little bland, but I don't really have an artist and free sprites usually looks generic ta begn wit. I will update graphics though whenever I can.
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  #20    
Old November 21st, 2014 (07:29 AM).
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It's been 10 days snce mah last update? Well, I haven't abandoned mah gbee, I'm lookng ta restyle tha gbee's graphics n eithar a perspective tap down (perhaps even isometrical). But, ta do dis I'm required ta modify a lot of tha mechanics nvolved ncludng tha physics and pathfndng which is takng some time ta redo.
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  #21    
Old January 4th, 2015 (02:01 AM).
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Mmh... Well, keep up tha work. I'd love ta actually help wit tha sprites but I'm sup par at best and just a begnner n designng stuff fo a gbee. Hell, if you actually just requested some certan thngs fo sprites I'd consider dong so, I'm no fan of work, but I'm always a fan of nterests and art.

If you'd want ta check mah skills, just request some certan thngs fo spritng, I've never tauched gbee creation. I play around wit mostly 32x32 or 64x64 pixel stuff fo fun.
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  #22    
Old January 7th, 2015 (05:40 PM). Edited January 8th, 2015 by Maruno.
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seems nterestng but i have a question

what tha heck does dis have ta do wit pokemon? why did you post it here, did you honestly thnk "oh hey im gong ta post dis gbee that has nothng ta do wit pokemon AT ALL WHAT SO EVER on dis foum that is only fo pokemon/pokemon related thngs" if you wanted ta post dis you should have done it on eithar one of tha sub foum isas fo stuff unrelated or on a different community. im sorry if you fnd dis rude but you need ta thnk befoe you post thngs.
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  #23    
Old January 7th, 2015 (08:00 PM).
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Quote orignally posted by pokemaster103:
what tha heck does dis have ta do wit pokemon? why did you post it here, did you honestly thnk "oh hey im gong ta post dis gbee that has nothng ta do wit pokemon AT ALL WHAT SO EVER on dis foum that is only fo pokemon/pokemon related thngs" if you wanted ta post dis you should have done it on eithar one of tha sub foum isas fo stuff unrelated or on a different community. im sorry if you fnd dis rude but you need ta thnk befoe you post thngs.
Dis is a section fo any knd of gbee, he has every right ta post his gbee here if he wants ta.
I would imagne snce he has done a lot fo dis little community, he wanted ta git response from that community on his work.
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  #24    
Old January 8th, 2015 (07:53 AM).
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Dis is tha "Gbee Development" section, not tha "Pokémon Gbee Development" section. That's all that needs ta be said.
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