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View Poll Results: A few questions about the camera (fill out after you try the newest beta)
I want the Freely-rotating mode in the game 65 44.52%
I want the Swing-and-lock mode in the game 13 8.90%
I want the Set-and-lock mode in the game 15 10.27%
Have only 1 viewpoint (like d/p, hg,ss) 58 39.73%
Allow vertical movement 15 10.27%
More vertical movement 6 4.11%
Less vertical movement 5 3.42%
No vertical movement 14 9.59%
Lower vertical angle (no movement) 6 4.11%
Higher vertical angle (no movement) 5 3.42%
More zoom 25 17.12%
No zoom 20 13.70%
Multiple Choice Poll. Voters: 146. You may not vote on this poll

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  #26    
Old July 10th, 2009, 07:58 AM
alienXL
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Mate i was waiting for a hack like this... why it was just 10 minutes ago i was saying to myself they should so do a hack where you lived as ash did in the anime!

Keep up the good work... need any help and i will see what i can do
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  #27    
Old July 10th, 2009, 09:11 AM
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Quote:
Originally Posted by alienXL View Post
Mate i was waiting for a hack like this... why it was just 10 minutes ago i was saying to myself they should so do a hack where you lived as ash did in the anime!

Keep up the good work... need any help and i will see what i can do
Their are a few lol......
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14% of all pokemon lovers like team rocket If you are part of the 86% pokemon lovers that wish they would die for real copy&paste
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  #28    
Old July 29th, 2009, 04:27 PM
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Hey thanks for the comments.. I've fixed the waterfall, episode 1 is finished. The game is starting to lag a little on big maps with so many events placed, but I feel like an average computer won't lag as much as my laptop..
I'll update with some screenshots tomorrow, Still no word on any maps from the 2 volunteer mappers, but I have managed to make connecting maps all the way to viridian city by myself.. As well as some creative thinking on the gfx side of things.. Should be a good update soon hopefully :)
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  #29    
Old July 30th, 2009, 07:00 PM
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Been quite a while since I've last looked at this...
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  #30    
Old July 30th, 2009, 08:12 PM
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Wow, this is truly amazing! keep up the great work!
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  #31    
Old August 2nd, 2009, 01:58 PM
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good luck with this. i would really like to play it.
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  #32    
Old August 4th, 2009, 06:21 PM
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Well, if you still need "anyone who has an encyclopedic knowledge of the tv show to help craft the storyline," I've watched seasons 1-7 and own the first one. I'll work out as many details on the storyline as needed, although I'm not sure I'll be much help overall because I know absolutely nothing about creating the game. (spriting, mapping, etc.) This looks like it will turn out to be an amazing game and I would love to help out if I can.
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  #33    
Old August 5th, 2009, 11:19 AM
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If you want this to be as close to the anime as possible, when you put in the pokedex entries, go here, and choose the pokemon who's data you need. Look for the pokedex entries after click on the pokemon, and look for the data that Ash's pokedex used. Use that data in the game. Unfortunately, not all of the original pokemon has had their data entered in Ash's pokedex.
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  #34    
Old August 6th, 2009, 04:33 AM
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Your pictures are really big and I'm having trouble reading the thread. Can you please put all large pictures in spoiler tags?
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  #35    
Old August 12th, 2009, 01:34 AM
BAN007
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great game , how long untill the demo alpha or beta
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  #36    
Old August 22nd, 2009, 09:04 PM
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hope you didn't abondon this game. it looks good so far, keep up the work. hope to see more .
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  #37    
Old August 28th, 2009, 08:40 PM
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Its good to see anime remakes for gamin use, but yet haven't seen one which is a game (beside hacks). Good Luck and looks promising.
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  #38    
Old August 29th, 2009, 04:32 PM
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Nice it looks good so far,

I can't say i like the clash of RSE and LgFr sprites though.
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  #39    
Old September 22nd, 2009, 09:42 PM
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Why does everyone keep saying the sprites are clashing? I think I have been looking at
OW sprites too long because I really can't tell what you mean.. I've changed a lot of the r/s
sprites to fr/lg (in the intro) because they match the player and a couple of other sprites I've used, but
please tell me specifically what you mean because I see no clash...
Also, if you didn't like that then you will probably not like the officer jenny sprite I
modded into a fr/lg sprite from a d/p sprite I think it was.. :/ I can't do anything right..

I'll see what I can do reguarding the spoiler tags, but I'm out of time atm.. So later sorry..

Grr.. I'm very mad at myself for not posting screens when I said I would..
I have been having some very serious problems in life, but I've pretty much
finished sorting most of them out.. Internet access has been quite hard for me to
get for a while so I haven't been able to post any of the progress I've made
until now.. I'm working hard to make things better atm so I haven't done any
work on the game at all in the past week, but I will soon have things
back to normal.. I'll have wireless internet again soon and you can expect
daily updates. But I have actually done a lot of work that went under the radar.

Anyway.. Storyline npc's are completed all the way to Viridian City..
Viridian Pokecenter resembles the anime equivalent. Episode 2 is almost
complete, I've already finished all the gfx.. In case I haven't already let
anyone know, I changed the windmill in pallet from a 26-frame tileset animation
(which needed 21 events to operate) to a simple picture rotation which rotates
much better, but has problems staying in the right place with movement.. I
did as much as I could with scripts and events, but I could only make it slightly
noticable, it's half as bad as it used to be though..
Oh and another thing, I've been slowly adding music to PIL and now there's
music in all the expected places. So far, I'm just trying to give the
game a happy upbeat feel, the routes have more adventurous kind of music
so it's quite varied but it meshes nicely.
Also, rmxp's method of playing midi files uses the onboard midi sound fx
and I'm not sure whether there are any scripts for using any available alternative
sound hardware... There are parts I can hear with windows media player that
don't come though as well with the rmxp midi player, so some bgm has been converted
to .wav form..
Another thing, atm there are little glitches with bgm during cut-scenes
because of the auto-change bgm function on maps.. I was thinking of not using it
and just having player-touch triggered events to play bgm for towns/routes
but I don't really think it's a valid option effort-wise for the desired
result.. Also I'm trying to keep the amount of events and processing to a
minimum.
I've sourced music from various mega-man games, medabots rokusho version and various
pokemon games.. I've included the music I have, only because there is no distinguishing
difference in style, some out of respect and some just for the simple fact that
it sounds nice.
People usually don't listen to the music in these games anyway (I
think it adds to the overall experience and it's part of the critique of the
game, but do whatever you want..)
I've used a few sound fx from the show as well because I couldn't find a
suitable replacement during some scenes..

I'm really happy with how the game is progressing, I think I really picked
a good game to make. Usually my problem is running out of steam creating
original content to fill the game with, but with a storyline already defined
and so much content to source from, my new problems are that I can't sprite
fast enough to keep up with the show (considering how belated this game
is). I have constant inspiration because I'm making the game I always wished
existed, and I'm bringing it to life in a way that will (hopefully) be what
every old skool pokemon fan envisions when they think of the pokemon tv show
as a game.

Oh hey! I have finished a simple "Who's That Pokemon?!?!" call, that emulates
what happens on the show.. (Sadly, I could not get the sprite to turn black,
so I used a sub render and added rotation instead, it is actually quite hard for some
pokemon.. I know the real WTPkmn doesn't have rotation but I added it anyway,
call me crazy.) I'll upload a video to the 1st post.
I'm gonna make another version where you can pick between 4 random pokemon
names (1 being the right one) for a side-game.. Not sure when I'll find a place
for it but I will.. There is going to be an arcade of some kind perhaps in saffron
city.. I haven't officially decided yet..

I have updated the 8-way movement video because now you can see
npc's diagonal walking frames (and that includes your follower)
so it looks much better now :)
I've also uploaded a video to the first post showcasing the animated title
screen. It looks much better now, you'll see my scripts in action emulating
the sliding random pokemon (always starting with pikachu) and looping background
and you can hear the music for the first time, yay!

Oh, some cool news, Stringshot has been altered to include a bind effect in battle (as in episode 3).
It really is quite inspiring having all these little details sync up.
I'm really starting to enjoy working with these systems so
be prepared for a very unique game.

I know I said I would post screens, so here are some screens.. ^_^

Meeting officer Jenny


My motorbike sprite (Turned out much better than I expected)


Rockets & balloon, (pixelated I know, but still give feedback I can use plz)


Viridian PokeCenter front desk


While I'm thinking of it, some characters at the start of the show don't get an introduction
(nurse joy and jenny) Their names come up in background scenes and they haven't had a
proper introduction as of yet, but it may be explained to ash in later episodes.. (I think
I remember a scene of someone (brock I think) explaining about all the nurse joy's to ash, but that's not
for a few more episodes I think..) I'll get it sorted later, it's not overly important..

So, a big update to make up for all the time that's passed. I hope it be enough
to draw some attention to this game.
I don't normally set time limits for demos and this is no exception, so I will
just keep working on the game until I feel that the full gameplay experience
is available ;). Spriting is really the only thing slowing me down, I have to recolour
a lot of sprites after making a charset from spritesheets..
The game is turning out moderately text-heavy with all of the anime lines
transcripted(made up word) into game messages, but there is a few cut-scenes at the beginning
of the game where you don't have to press any buttons, so it's very easy to bear
(I may eventually make all scenes like this, but it can take a long time and a lot
of tweaking to get the timing right). But I would liken it to.. Tales of eternia for
storyline-cutscene/actual-gameplay ratio... This will only happen until a certain
part of the game has been completed and then free-roaming gameplay will be unlocked.
I haven't given too much away I hope.. But that is when a demo will be released.
Ok look at the size of this post, that's enough from me.. I'll keep everyone updated..
The next time I'm able to post, that is..
PS. Don't forget to check out the new vids in the 1st post, or right here:
Title
http://www.youtube.com/watch?v=VyVdMbK7i9E
8-way
http://www.youtube.com/watch?v=BPmtl13nnUM
WTP
http://www.youtube.com/watch?v=h4HFSHCwFJ4

Best wishes everyone, I'll post again I promise. Just sussing out when..
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Last edited by Krazy_Meerkat; September 29th, 2009 at 02:51 AM.
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  #40    
Old September 24th, 2009, 03:17 PM
POKEMONMASTER260
 
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So this is supposed to be a game-version of the 1st season of the anime, more so than Pokemon Yellow? Awesome! (The fact that you even thought to put in the, "Who's that Pokemon?!," is impressive...)
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  #41    
Old September 24th, 2009, 09:53 PM
nightmonkey
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I will follow this right through, this looks set to be an awesome game! Keep up the good work, I'm loving what I see so far.
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  #42    
Old September 29th, 2009, 02:49 AM
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@POKEMONMASTER260: I think you hit the nail on the head mate :) Good to have your support
@nightmonkey: Aww.. Did you register just to post that? How cute lol

Ok well I've got some news, I decided I was in a good position to get wireless broadband again so I will be able to post another update when I actually want to. I updated the 1st post and took out some stuff that I wrote like 6 months ago which was annoying me.. Hmm.. Oh yeah, Misty4Life has joined the team. I can already feel a much more defined path ahead, I'll update when some testing has been done.
Take it easy..
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Last edited by Krazy_Meerkat; October 3rd, 2009 at 02:49 AM.
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  #43    
Old October 3rd, 2009, 12:15 PM
hoebeke
 
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oh wow, this game looks amazing! I can't wait to see how it turns out!
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  #44    
Old October 8th, 2009, 08:40 PM
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Hmm, this thread hasn't been getting much activity lately, but I promise that Krazy_Meerkat and I have been working hard on the details of this game. I was actually surprised with the lack of critque, so I suppose the two of us will have to work harder to get some support from the loyal members of PC. I would just like to thank those that already support us, and would like to welcome anyone's opinions. Feel free to give us ideas, tell us what you like and don't like, and what you'd like to see in the game. Any comments would be appreciated. : )
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  #45    
Old October 9th, 2009, 11:52 PM
GMuser
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This is probably one of the better games on this board- I always used to wish the old red/blue games played like the anime.

Good luck with this game, I will be keeping an eye out on this thread :)
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  #46    
Old October 10th, 2009, 07:06 AM
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Ahh long time no see friend!! Looking good man nice to see you making games again . I havent been on here for ages and seems your doing rather well, good job. I like your ideas very cool. Looking forward to seeing how this plays out. Talk to you later :D!
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  #47    
Old October 13th, 2009, 09:54 PM
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:D Rm2k3Kid! It's an honor to have you post in this thread, it's been such a long time mate..
Really good to see you, hey I just realized that we joined PC at the exact same time :/ never noticed that before.. Alright well, don't be a stranger k

I'm happy that people support the game, but I'm not getting the amount of feedback I was hoping for.. I'm going to make some vid's which will show the following things:
*Both possible intro-bridge scenes (Paper/Scissors/Rock mini-game)
*Spearow/Misty scene from episode 1
*Ash-calling-home scene from episode 2 (The transition is very unique, It actually is Ash's house)
As a side-note, In the scene where Oak calls up the Viridian PC to speak to Ash, his image is not displayed as a 1/4 of the TV's size because it was too small to have much definition, so his image is 4/4 (1)...
Umm.. Yeah the length of some scenes will give you an indication that this demo is really going to be the equivalent of a full-release.. I will be doing some more storyline/map work this weekend but the focus has shifted to working on systems such as NPC-AI..
Ok well that's all for now, I really want some big posts when the video's are up please.
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  #48    
Old October 14th, 2009, 05:36 AM
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wow this looks awesome! I wish you the best of luck on this!
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  #49    
Old October 14th, 2009, 08:05 AM
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FlaafyFTW
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Ah im just posting to wish you the best of luck on this game as i can, and i assure you that the support is here, i just think people might not generally post until this thread really gets going.
But when i was playing red/blue back in the old days i really did wish it would play liek the anime but it didnt, but this thread might make a childish Dream come true! =P

Best of luck and im looking forward to more =)
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  #50    
Old October 15th, 2009, 10:35 AM
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Krazy_Meerkat
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Thanks Flaafy, I'll try my hardest :)

Good news, the video's are up. Please keep in mind that I know about the HP glitch on status change during a battle, and the tile that appears above the player's image will be fixed too.
We really appreciate all the support this game has received, this is all I can give back for now.
Please enjoy!
Edit: I have just watched them and the sound didn't sync up properly when I uploaded them, also a lot more lag seems to have been added due to the uploading/converting processes of youtube and my internet connection.. I'm terribly sorry about that, there was only supposed to be a little lag, but some parts are ok.. The Viridian PC one and the Alternate Intro seemed to be fairly lag-free..
I'll make a lower quality recording soon, that should fix the lag (I'll clear the max ram I can before I record this time).. I didn't think to test the online version until just now..

Edit2:
IntendedIntro scene is still a bit laggy (it only lags at parts with lots of npcs, in-game there is almost no lag on the laptop)
AlternateIntro scene has a tiny bit of lag.
Phonecall/Oak scene is playing at realtime.
Spearow/Misty scene has been greatly improved, there is about 1 min of bearable lag at the start then it's realtime.
All videos will be low quality, but important details retained a decent amount of quality (character sprites etc.).. Please bear in mind that I'm using an out-dated laptop and the recording software uses up quite a bit of cpu (as well as running the game). But I ran the recording with every non-essential process ended, so there was a touch of lag because there are so many events in one place on the map and more lag was added to that by uploading.. But I'm quite happy with the results this time.

Intended Intro *New*


Alternate Intro (Paper/Scissors/Rock mini-game) *New*


Calling Home and Oak Calls *New*


Spearow/Misty Scene *New*
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