The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Games Showcase
Register New Account FAQ/Rules Chat Blogs Mark Forums Read

Notices

Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
New threads in this forum are to be approved by a moderator before they are displayed.



View Poll Results: A few questions about the camera (fill out after you try the newest beta)
I want the Freely-rotating mode in the game 59 44.70%
I want the Swing-and-lock mode in the game 11 8.33%
I want the Set-and-lock mode in the game 13 9.85%
Have only 1 viewpoint (like d/p, hg,ss) 52 39.39%
Allow vertical movement 14 10.61%
More vertical movement 6 4.55%
Less vertical movement 5 3.79%
No vertical movement 14 10.61%
Lower vertical angle (no movement) 6 4.55%
Higher vertical angle (no movement) 5 3.79%
More zoom 24 18.18%
No zoom 20 15.15%
Multiple Choice Poll. Voters: 132. You may not vote on this poll

Reply
Thread Tools
  #201  
Unread September 10th, 2012, 05:46 AM
Krazy_Meerkat's Avatar
Krazy_Meerkat
Rawr!
 
Join Date: Mar 2004
Location: Australia
Age: 25
Gender:
Nature: Lax
Send a message via Windows Live Messenger to Krazy_Meerkat
Ok.. First thing's first, I was having a few problems displaying textures, but I realised what was wrong yesterday and started on a few textures. So far, there is 5 of 25 3d-entities done for the base floor, and I think I can finish the rest today.. Ash's house is 4 tiles high, so that makes up close to 100 3d-entities (60-ish if you consider the empty space around the roof), just to give you some idea of the time involved with all of this.

Adam, I'm not too sure what the problem is.. Have you tried installing the rmxp rtp?
Are you trying to run it on a notebook or something? You won't be able to run it if your PC specs are too low.. You might also have trouble on a mac, you'll need to google "windows xp emulator for mac" or something like that..

Everyone else, please give as much feedback as you can.
__________________
Warning icon
This signature has been disabled.
Sig height exceeds the 350px limit.
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #202  
Unread September 15th, 2012, 03:39 AM
TheAgentBrandon's Avatar
TheAgentBrandon
Togepi
 
Join Date: Apr 2012
Location: The Middle of Nowhere
Gender: Male
Nature: Timid
So much promise with this project.. From the screenshots it looks great! I love the anime! This is going to be fun! Downloading this ASAP! When I finish with demo I'll tell you what I think! :D

WOW.... That was AMAZING.. You put so much effort into this judging by that demo I can tell. Please don't give up on this. I would LOVE to see a game this good be completed. I will say though two annoyances with your anime footage in the game.
1. I can't see it.
2. Even if I were able to see it, the Background music would be annoying along with the footage.
Other than that this was flawless. And it was so much fun to play and watch. I have to ask though how is progress on the game going. What episode are you on? Just curious.

Last edited by TheAgentBrandon; September 15th, 2012 at 04:26 AM. Reason: Your double post has been automatically merged.
Reply With Quote
  #203  
Unread September 20th, 2012, 05:39 AM
Krazy_Meerkat's Avatar
Krazy_Meerkat
Rawr!
 
Join Date: Mar 2004
Location: Australia
Age: 25
Gender:
Nature: Lax
Send a message via Windows Live Messenger to Krazy_Meerkat
Thanks for the comment Brandon, I agree with you about the clips, they have been removed from the game (cut-scenes will replace all of these).
I have posted screenshots of the 3d-ish engine that the game will be using, the engine was updated to an acceptable developing standard for this project and I'm re-making the current demo in this new engine.

Ok so the update, I finished the base floor (25 textures and heightmaps) and started on the second level in the most complex corner (for some reason).. I've finished the texture and heightmap after some issues with pixel heights for the starting corner of the 2nd floor. But I have been very sick with the flu for nearly 2 weeks so I haven't done much else..
Anyway, there will be a screenshot coming soon :p
__________________
Warning icon
This signature has been disabled.
Sig height exceeds the 350px limit.
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #204  
Unread September 23rd, 2012, 03:17 AM
yaywalter
Unhatched Egg
 
Join Date: May 2010
Gender: Male
None of those mirrors seem to work for me. A shame too, because this project looks pretty awesome. Love the idea of making a Pokemon game that's more like the anime.
Reply With Quote
  #205  
Unread September 26th, 2012, 03:57 AM
Krazy_Meerkat's Avatar
Krazy_Meerkat
Rawr!
 
Join Date: Mar 2004
Location: Australia
Age: 25
Gender:
Nature: Lax
Send a message via Windows Live Messenger to Krazy_Meerkat
Try the rapidshare link, I tested it last month.. If you still can't get it to work, check the website because I've uploaded a slightly updated version there which fixes one annoying bug.
If you check back through my posts, I've uploaded a few early beta's with the old "3d" engine. The new version is currently being developed so I haven't got a preview of that just yet, but once I've got a couple more structures done I'll update and think about a deadline for the new demo.

There is always progress being made with the game, so don't freak out if you don't see daily activity on the thread. I try to evenly distribute my time updating scripts, event procedures, entities, sprites, but it's a big project and I only have so much time..

Again, if anyone has suggestions for the game, just post them up and I'll consider it

Update: 2nd floor of Ash's home is done, textured, so I'm more than half-way.. Will try to get the rest done today/tomorrow but no promises..
__________________
Warning icon
This signature has been disabled.
Sig height exceeds the 350px limit.
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #206  
Unread September 29th, 2012, 05:41 AM
Adam30111996
Unhatched Egg
 
Join Date: Aug 2012
Gender: Male
it's work I must download RGSS-RTP Standard

what i must do when Ash and Pikachu run from Spearows and game close

why game close when ash run away from spearows.The game close when ash go on green field

Last edited by Adam30111996; September 29th, 2012 at 01:51 PM. Reason: Your double post has been automatically merged.
Reply With Quote
  #207  
Unread October 4th, 2012, 08:53 AM
Krazy_Meerkat's Avatar
Krazy_Meerkat
Rawr!
 
Join Date: Mar 2004
Location: Australia
Age: 25
Gender:
Nature: Lax
Send a message via Windows Live Messenger to Krazy_Meerkat
Adam, I replied to your PM, settle.
I finished Ash's house a few days ago, there was just some weird clipping going on when zoomed out.. Anyway it's fixed, but it limits how far away the sprite is visible.. The camera angle will fix this.
So, as promised, here is a screenshot of the result:


Ash's house front


Ash's house side

Next 3d sprite I'll be working on is Oak's Lab (Also a KyleDove public sprite). Previews to come!

Also might consider implementing some camera control systems (2 in mind) and integrating the 8-way direction script..

Here's a quick to-do list for anyone wondering wtf is going on with all this:
Structures
- Oak's Lab
- Viridian City Pokemon Centre
- Viridian Police Station
- Bill's Lighthouse
- Generic Houses
- Special Houses (Landmark structures with custom colours)
- Fence
- Bridge
- Shrub
- Cliffs
- Slopes
- Ledges
- River Edges

Game Mechanics
- Camera Modes
- 8-way Movement
- Visible Battle-encounter
__________________
Warning icon
This signature has been disabled.
Sig height exceeds the 350px limit.
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #208  
Unread October 4th, 2012, 09:01 PM
Anglican's Avatar
Anglican
Working on a PMD starter kit
 
Join Date: Jan 2011
Location: Atlantis
Age: 13
Gender: Male
Nature: Calm
Impressive.. Love the idea of isometric tiles! Some of the sprites are a little skewy(player riding bike) but still... Nice job!
__________________
Reply With Quote
  #209  
Unread October 12th, 2012, 08:24 AM
Krazy_Meerkat's Avatar
Krazy_Meerkat
Rawr!
 
Join Date: Mar 2004
Location: Australia
Age: 25
Gender:
Nature: Lax
Send a message via Windows Live Messenger to Krazy_Meerkat
Thanks Anglican :) I know what you mean about the skewy-ness, it was very hard for me to sprite the bike but rest assured, the angle is correct according to the math.. When I was testing the bike, it looked weird to ride normally (90 and 180 degree turns) so when I gave the bike 8 directions, it just looked even weirder (45, 90, 135 and 180 degree turns).. But after a while of riding, it's not so bad.. It looks better if you ride in arcs of a circle..

In actual news, I've finished spriting the windmill blades for oak's lab. I made a start on the movement system, which is going to be simple pixel-movement script with 8 directions.. It's bugging out a little when the camera is rotated to a 45 degree offset but I'm working on it.. If I can't find an FPS-effective solution, I might only make 4 camera viewpoints (N,S,E,W) and I'll add a "swaying" effect to the camera when the player walks, just to give the game that 3d feeling..
__________________
Warning icon
This signature has been disabled.
Sig height exceeds the 350px limit.
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #210  
Unread October 26th, 2012, 12:46 PM
ousselg
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
hee crazy meerkat, i wanna test out your demo but cant download it anywhere!!

and how far did u come with your demo do u have completed episodes?

thx in advance
Reply With Quote
  #211  
Unread December 3rd, 2012, 04:40 AM
#1-Trainer's Avatar
#1-Trainer
Poke' Master.
 
Join Date: Nov 2008
Location: Australia
Age: 22
Gender: Male
Nature: Hardy
Awsome! As a Gen I fan this hits the spot. how's this project comming along?
__________________
________________________
The original Pokemon trainer.
Reply With Quote
  #212  
Unread December 24th, 2012, 12:56 AM
Krazy_Meerkat's Avatar
Krazy_Meerkat
Rawr!
 
Join Date: Mar 2004
Location: Australia
Age: 25
Gender:
Nature: Lax
Send a message via Windows Live Messenger to Krazy_Meerkat
The 8-way movement gfx was glitching out whenever a party member was following, so I spent a while fixing it to be perfect..
I added 8-way collision-detection (you will slide off the edge of things) and I fixed 8-way ledge-checking..
Other than that, I've been re-hashing the music a little.. The title theme music (epic megaman bgm), while I felt was in theme with the style, I decided it was too strong and found something a little more restrained. I also found some music for intro parts that had none, some elevator music for the post-title-menu and a few other bits and pieces.

I'm thinking strongly about taking on the battle system after some finalisations are made.. I've already got most of what I need data-wise.. I'm just not sure about dumping the old battle system.. Also, if I did start to go through with it, I'd probably alter the damage, exp and stat formulae to work on a per-hit gain and also to favour stats used by attacks. That's a big job.. Not to mention, I'd have to create a few new gui's for the system, and graphics *sigh* are not my strongest skill.. So.. I'll just see what I can manage..

On an ending note, the game is making great progress towards the goal of re-doing the entire demo with the new engine. After a bit more tinkering, it'll be back to the "3d" lab to work on some more objects, hopefully finish Oak's Lab and a couple of decoration things..

Merry X-Mas to everyone for tomorrow (2-days time if ya in the US)
Best wishes - KM
__________________
Warning icon
This signature has been disabled.
Sig height exceeds the 350px limit.
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #213  
Unread December 24th, 2012, 02:58 PM
ousselg
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
can i give u a tip krazy_meercat, i think its better to have different attacks animations. I saw pikachu doing a thunderbolt but you didn't see the thunderbolt animation
Reply With Quote
  #214  
Unread January 4th, 2013, 09:42 AM
Adam30111996
Unhatched Egg
 
Join Date: Aug 2012
Gender: Male
Hey How can I download this game?
Reply With Quote
  #215  
Unread January 7th, 2013, 05:40 PM
KagamiChan's Avatar
KagamiChan
Icy Wind
 
Join Date: Dec 2012
Location: All over the Pokéworld
Age: 20
Gender: Female
Nature: Timid
yah I kinda can't download it either. I get sent to a page with some weird gathering data ads all over and there's no download button/link to click ._.
__________________
Reply With Quote
  #216  
Unread January 11th, 2013, 09:23 AM
ousselg
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
Hee krazymeercat,

You have some updates for us? how far have you come? could you make a list of things/episodes you finished like some other guys have?

Cheers
Reply With Quote
Reply
Quick Reply

Sponsored Links


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC. The time now is 07:13 AM.


Style by Perdition Haze, artwork by Sa-Dui.
Like our Facebook Page Follow us on TwitterMessage Board Statistics | © 2002 - 2013 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to Pokémon USA, Inc. and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company, Pokémon USA, Inc., The Pokémon Company International, or Wizards of the Coast. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2013 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User posts belong to the user.