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Art & Design For digital, traditional, design, photography and mixed media art, Pokémon-related or not. Showcase or discuss anything related to the visual arts here.


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  #1    
Old May 16th, 2009, 09:42 PM
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Edited 4/4/2012: Once again returning to my roots. I have removed older stuff and i am in the process of adding newer artwork. I try to keep my game development and artwork threads separate but you will probably see a good bit of original sprites from my pokemon fan game. As I usually do I will instruct you on which ones you may or may not use if you choose to use any.

Newer Stuff (As of 2011)
Spoiler:


Bulbasaur Mugshot: WIP


Charmander Mugshot: WIP


Squirtle Mugshot: WIP



C&C please =]
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Last edited by SytheXP; April 4th, 2012 at 06:53 AM. Reason: Cleaning the thread and updating :D
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  #2    
Old May 17th, 2009, 03:22 PM
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Last edited by SytheXP; February 23rd, 2011 at 01:55 AM.
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  #3    
Old May 17th, 2009, 03:52 PM
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Well, I like the trainer recolours. The punk rocker is REALLY cool. The revamps are pretty good except for Blastoise and Slowbro. not muych trouble for Blastoise just one of the lines on the stomach shell blends in with the color.
For Slowbro: You can see pink radiating off of it. You may have paint there. You should realllly fix that. Other than that, good!
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Old May 17th, 2009, 04:01 PM
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This might seem a little harsh, but those aren't revamps. All you've done is recolored. A revamp needs to have its colors, shading, and outline changed.

Your scratched fakemon and a lot of your trainers have entirely black outlines, which is bad. Look at any official sprite and you'll see that the outline is never completely black. Also, you have practically no shading on anything scratched.

I'd go more in depth with this, but I think that this will be able to help you a lot more.

Last edited by Camyre; May 17th, 2009 at 04:04 PM. Reason: Added link
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  #5    
Old May 18th, 2009, 08:46 PM
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Thanks to both of you, Ive finished the water starter although I wont be posting it up just yet (Didn't save to my flash drive) also I edited the black outlines of the starters the others meh Ill do them to just not atm. Im juggling EoC tests, trying to graduate applying for college and all so I can't put as much into it as I would like but I am working on it as hard as possible. Ive worked on a few more trainers as well (A recolor of a Pkmn Manga Yellow sprite) Im also debating on starting a fangame project but IDK yet. I have to get my RPGXP and VX on this compy which could be a hassle. No real updates as far as sprites. But thanks for the comments, Glad you liked what you liked. Camyre I knew what you said needed to be done I was just being lazy at the time so I will post the new versions of them tomorrow, ill probably shade some more tonight. =]

Thanks again
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  #6    
Old May 21st, 2009, 08:24 AM
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Edit: Moved sprite to first post in order to clean up the thread some :)
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Phantom Dusk is back in production with loads of modifications. Will be updating soon! -2012

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Last edited by SytheXP; February 23rd, 2011 at 01:54 AM.
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  #7    
Old May 25th, 2009, 03:31 PM
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No, it doesn't suck, the third one looks like a recolour of Muk though.
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Old May 25th, 2009, 06:32 PM
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Moved sprites to first post to clean up the thread some.
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Last edited by SytheXP; February 23rd, 2011 at 01:54 AM.
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  #9    
Old May 26th, 2009, 08:18 PM
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cleaning up my thread some.
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Phantom Dusk is back in production with loads of modifications. Will be updating soon! -2012

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Last edited by SytheXP; February 23rd, 2011 at 01:58 AM.
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  #10    
Old May 27th, 2009, 07:45 PM
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cleaning up my thread; Spring cleaning perhaps?
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Phantom Dusk is back in production with loads of modifications. Will be updating soon! -2012

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Last edited by SytheXP; February 23rd, 2011 at 02:00 AM.
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  #11    
Old May 29th, 2009, 07:15 PM
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Deleting all posts with old art and moving them to first post :D
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Last edited by SytheXP; February 23rd, 2011 at 02:02 AM.
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  #12    
Old May 30th, 2009, 06:41 PM
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edited:removed sprites added em to the first post look there.
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Last edited by SytheXP; February 23rd, 2011 at 02:03 AM.
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  #13    
Old June 1st, 2009, 06:18 AM
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Okay, I would give your trainer sprites, especially the newer ones, 11/10's BUT the outlining and shading is just a bit off, and even a bad on a few... i'll leave the old ones be, since you're not using them, instead, i'll go with the new ones...


These lighter pixels don't look right here, especially if the light is coming from the top left... i'd say darken them...

These should be lighter, since the light is coming from the top left and would be shining directly on them...

Is that differently colored pixel part of the design? does he have a bleached band across that strand hair? If so, i guess i get it, if not... well, it doesn't make sense then...

All the pixels being pointed need to be lightened, and skin toned... use a darker tone of the prexisting skin color to replace these... the skin color is a nice set...

His arm looks very jagged at this point... it needs to be smoothed out a bit, he's got a kink ^_^

Random gray pixel...

More random gray pixel...

(HIS) right leg is skinnier than his left leg... (looking at him, that would be our left leg...) ... it's skinnier by two pixels, and really narrows out at the top. it is very awkward looking... the other leg looks great in contrast...

Overall, this sprite needs work... the anatomy is a bit off in some spots, like the arm and the leg, but also, HIS right arm also seems to be a bit too long... if they were both down at his side, it would be longer...

The outlining is what is really killing this sprite though. You cannot just make it all black, it leaves an awkward contrast to the backgrounds, and detracts from the shading and the look of the sprite... the hair also needs some outlining where it meets the face on the right side there... it's so flat looking right now...

The shading is good, but could be better: i wouldn't change the pants since they look nice with that shading variation, but the shirt is too wavy looking. The face and neck also have good shading... nothing to crit there... the hair though, especially on the left side, it needs to be lighter, since the light is directly hitting it... (the part where all the dark green arrows are pointing...)

Both of his arms seem mishaded as well... HIS left arm seems under shaded, it should be darker towards the right of the frame... and the other arm needs to be darker around the bands, but not all along the outline... it would still be light there since that's where the light is shining... just touch that up probably...

All in all, i give this sprite a 7/10. It is VERY GOOD, but could still use improvement.

I'll leave you with this one for now... and we can go from here...

Take my crit sparingly, don't get discouraged, and most importanly...

Keep Spriting!

OMG, i almost forgot... he has no nose!
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  #14    
Old June 2nd, 2009, 12:27 PM
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Quote:
Originally Posted by gp_arts39 View Post
Okay, I would give your trainer sprites, especially the newer ones, 11/10's BUT the outlining and shading is just a bit off, and even a bad on a few... i'll leave the old ones be, since you're not using them, instead, i'll go with the new ones...


These lighter pixels don't look right here, especially if the light is coming from the top left... i'd say darken them...

These should be lighter, since the light is coming from the top left and would be shining directly on them...

Is that differently colored pixel part of the design? does he have a bleached band across that strand hair? If so, i guess i get it, if not... well, it doesn't make sense then...

All the pixels being pointed need to be lightened, and skin toned... use a darker tone of the prexisting skin color to replace these... the skin color is a nice set...

His arm looks very jagged at this point... it needs to be smoothed out a bit, he's got a kink ^_^

Random gray pixel...

More random gray pixel...

(HIS) right leg is skinnier than his left leg... (looking at him, that would be our left leg...) ... it's skinnier by two pixels, and really narrows out at the top. it is very awkward looking... the other leg looks great in contrast...

Overall, this sprite needs work... the anatomy is a bit off in some spots, like the arm and the leg, but also, HIS right arm also seems to be a bit too long... if they were both down at his side, it would be longer...

The outlining is what is really killing this sprite though. You cannot just make it all black, it leaves an awkward contrast to the backgrounds, and detracts from the shading and the look of the sprite... the hair also needs some outlining where it meets the face on the right side there... it's so flat looking right now...

The shading is good, but could be better: i wouldn't change the pants since they look nice with that shading variation, but the shirt is too wavy looking. The face and neck also have good shading... nothing to crit there... the hair though, especially on the left side, it needs to be lighter, since the light is directly hitting it... (the part where all the dark green arrows are pointing...)

Both of his arms seem mishaded as well... HIS left arm seems under shaded, it should be darker towards the right of the frame... and the other arm needs to be darker around the bands, but not all along the outline... it would still be light there since that's where the light is shining... just touch that up probably...

All in all, i give this sprite a 7/10. It is VERY GOOD, but could still use improvement.

I'll leave you with this one for now... and we can go from here...

Take my crit sparingly, don't get discouraged, and most importanly...

Keep Spriting!

OMG, i almost forgot... he has no nose!
I almost cried, I can't believe I forgot the nose. Most of the stuff you mentioned I noticed last night lol while viewing him in the game. I think Ima change the entire pose though. Thanks for the awesome crit its very helpuful. I like how you take the time to show people where their sprites can be improved upon. And yes a bunch of my other trainers are fairly old. The old rocket looking ones were in GBC colors and I tried my best to revamp them slightly to more GBA/DS colors. I will be adding edited versions of him later. I edited the OW sprites last night and now it looks like he has a mario nose so I have to edit 1 pixel on each of the side view sprites.
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  #15    
Old June 5th, 2009, 06:13 PM
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Done editing now. Threads a little cleaner. Now to sprite it up :D
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Last edited by SytheXP; February 23rd, 2011 at 02:06 AM.
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Old June 20th, 2009, 11:56 PM
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Edited to clean up this thread
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Phantom Dusk is back in production with loads of modifications. Will be updating soon! -2012

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Last edited by SytheXP; February 23rd, 2011 at 01:57 AM.
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  #17    
Old June 21st, 2009, 12:07 AM
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looks cool maybe need a little help
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Old June 21st, 2009, 12:17 AM
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Um ok? lol what do you mean? I understand the ccool part but what do you mean by the help part?
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Old July 8th, 2009, 06:25 AM
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i looked at this.(duh)
You have some very good overworlds.
My personal favorite is on the post with nothing but overworlds with a few battle sprites, it was on the sixth row, kinda looks like paul from new pokemon series. Kinda, but not to much, the ow's look more like paul than the battle sprite.
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Old July 10th, 2009, 08:19 AM
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I see what you are saying about it looking a little like Paul and I never actually tried a Paul sprite so I might. I need to revamp my Wes sprites into D/P/Pt style and make a Battle sprite for him Ill get around to that eventually. GAH I need to update its just more difficult not using my compy. Moms compy is so slow and has all this protection crap and then her little pogo games and stuff. I have more tiles a few new charasets (Including a D/P/Pt template) Im working on a D/P/Pt outline too so that if you want to shade it differently you wont have to do the extra stuff and white the skin tones out. Recently edited the template to include a kid template as well. (When I get it up it will have Male/Female/Malekid/Femalekid templates in RPGXP and VB/Hack form free for use.
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  #21    
Old July 11th, 2009, 06:28 PM
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Rally nice sprites. Try improve the outline of the scratch sprites. I can't fault you on your dp sprites. Amazing. In future could you just edit the first post. Thanks!
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Old July 11th, 2009, 09:51 PM
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Xero looks very much like Neku Sakuraba. Just saying.

For the female character considering that you used so little back for the outlines I'm quite confused with the solid black outline for the yellow backpack and headphones.
Same goes for Tropic Scythe's black outlined white pants.
Lapras girl has 90% solid black outline, except one wonky hand which has no outline and a little of her chest.
Dusk's white bands too.
Basically you've got an over abuse of black, even though some sprites don't show this problem. It's only the ones that have heavy editing, and for me I know I'd rather not have my trainers have a large sign they are edited.

Your last set of trainers shows a somewhat overuse of black, mostly the second one, but it looks a bit better. That girl is going to fall over if she's by herself by the way. You don't separate couples, they lean on each other too much. :3
I was trying to look at all the others you put in that post but I think photobucket ate it. There is no clarity. D:
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Old July 12th, 2009, 06:06 AM
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Quote:
Originally Posted by Lornami View Post
Xero looks very much like Neku Sakuraba. :| Just saying.

my exact thoughts

first thing when i saw that orange hair and headphones, mind mind screamed ''NEKUUUUUUUUUUU 8O!!''

same color scheme and all, >3<
as for it, the outlines are a bit too light colored on the hair, which btw, you need to work on the shading, the highlights, are fine, but it still looks a bit flat

Quote:
Originally Posted by SytheXP View Post

These
specifically the first two, don't have enough shading,
the first has too much black outlining, the outlines should get darker as you move away from the light source

heres my two cents
don't spend it all in one place ya' hear? >:
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Old February 23rd, 2011, 01:44 AM
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Thanks for your input. Might work on those depending on if I still plan to use them or not. Also Added 3 new items to the first post. I will be reorganizing my thread here soon seeing as I plan to add more sprite/pixel works. The 3 new things are mug shots from my game I am working on, they are wip. Please let me know what you think :)
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