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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #1    
Old June 1st, 2009, 12:58 AM
PI Hudson's Avatar
PI Hudson
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After a little studying of the encounter ratios from serebii.net, I came up with a list that tells you the percentage of the pokemon in a slot for Advanced map.
Spoiler:
Grass
Spoiler:
PKMN 1-2>>20%
PKMN 3-6>>10%
PKMN 7-8>>5%
PKMN 9-10>>4%
PKMN 11-12>>1%
Rock Smash(Tree)
Spoiler:
PKMN 1>>60%
PKMN 2>>30%
PKMN 3>>5%
PKMN 4>>4%
PKMN 5>>1%
Water
Spoiler:
PKMN 1>>60%
PKMN 2>>30%
PKMN 3>>5%
PKMN 4>>4%
PKMN 5>>1%
Fishing Rod
Spoiler:
Old rod
Spoiler:
PKMN 1>>70%
PKMN 2>>30%
Good Rod
Spoiler:
PKMN 3>>60%
PKMN 4-5>>20%
Super Rod
Spoiler:
PKMN 6>>40%
PKMN 7>>30%
PKMN 8>>15%
PKMN 9>>10%
PKMN 10>>5%

Last edited by PI Hudson; June 1st, 2009 at 01:12 PM.
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  #2    
Old June 1st, 2009, 04:33 AM
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Er.. What?
Doesn't the user determine the percentages?
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  #3    
Old June 1st, 2009, 04:36 AM
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I thought that the user could determine the percentage a pokemon appered but what pokemon was left to the pokemons stats which you could edit in yape and other programs.
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  #4    
Old June 1st, 2009, 04:46 AM
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owh yeah...we can determined the percentage encounter ration at advance map...
so what do we need this tutorial for??
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  #5    
Old June 1st, 2009, 05:23 AM
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Wait, I know what this is all about...
You say if we put Kecleon on the first line it will be more common than if we put it on the last line?
Am I correct?
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  #6    
Old June 1st, 2009, 12:14 PM
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Quote:
Originally Posted by ~Watermelon View Post
Wait, I know what this is all about...
You say if we put Kecleon on the first line it will be more common than if we put it on the last line?
Am I correct?
Yes, and the percentages are useful if you want multiple pokemon to appear at the same rate, say you want a pikachu to be the same rate as a rattata and spearow

PKMN 1-Pikachu
PKMN 2-Rattata
PKMN 3-Spearow
PKMN 4-Spearow

But this is at 20% for each. You can go lower.

PKMN 3-Pikachu
PKMN 4-Rattata
PKMN 5-Spearow

10% each.

this is also useful for documenting the percentages for walkthroughs, like on route 15, the FR %'s are
Spoiler:
(Serebii.net's Percentages)
Oddish-35%
Venonat-30%
Pidgey-20%
Pidgeotto-5%
Gloom-5%
Ditto-5%
-or-
In ROM
PKMN 1-Oddish(+20%)
PKMN 2-Venonat(+20%)
PKMN 3-Oddish(+10%)
PKMN 4-Pidgey(+10%)
PKMN 5-Pidgey(+10%)
PKMN 6-Venonat(+10%)
PKMN 7-Oddish(+5%)
PKMN 8-Ditto(+5%)
PKMN 9-Pidgeotto(+4%)
PKMN 10-Gloom(+4%)
PKMN 11-Pidgeotto(+1%)
PKMN 12-Gloom(+1%)

And it all adds up to 100%

The reason I researched this is to find a way for finding 5 different pokemon at the same percentage, making it an equal chance to find all of them(most is 5 for equal percentage).

Also, all I could find was common, uncommon, rare... stuff post all over for information on how that tab worked. and I just noticed, The name for this document should be "[Document]Pokemon encounter % in Adv-map", I must have had connection troubles when I was sending the post
Quote:
Originally Posted by ageangel View Post
so what do we need this tutorial for??
As said in the title, It is a Document. A reminder is that this is the Documents and Tutorials thread

Last edited by PI Hudson; June 1st, 2009 at 12:22 PM.
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  #7    
Old June 1st, 2009, 01:13 PM
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This makes perfect sense. Now i can make a certain pokemon rare to find!
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  #8    
Old June 1st, 2009, 01:15 PM
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Wonderful.. I've actually been looking for this sort of thing for a while, although I didn't expect it to be on Serebii.. So, basically, what he's saying, is that although the hacker sets the percentage of wild encounters, this is the percentage that each Pokémon will appear if the player enters an encounter.
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  #9    
Old June 1st, 2009, 02:01 PM
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LOL XD
it's a percent of a percent.
For every step you take in the grass you have a percent chance of having a wildbattle
Every time you have a wildbattle
You have a [fill in with appropriate data] chance of seeing that pokemon. Seems pretty simple and useful to me.
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  #10    
Old June 1st, 2009, 04:20 PM
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Sorry about it...
i did not understand it at first but now yes....
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  #11    
Old June 1st, 2009, 06:38 PM
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Quote:
Originally Posted by Atlus View Post
Wonderful.. I've actually been looking for this sort of thing for a while, although I didn't expect it to be on Serebii.. So, basically, what he's saying, is that although the hacker sets the percentage of wild encounters, this is the percentage that each Pokémon will appear if the player enters an encounter.
The second part is exactly correct.
But serebii.net didn't give me the info. I compared the percentages for pokemon on a certain route from them(probably gotten from a guidebook...) to the data from ROMs

Quote:
Originally Posted by ageangel View Post
Sorry about it...
i did not understand it at first but now yes....
It's understandable. A lot of people have questioned this thread, even if they didn't reply, mistaking it for a stupid, useless post. Although this document isn't important, It can have some impact on a hacked game.
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  #12    
Old June 1st, 2009, 06:48 PM
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Quote:
Originally Posted by PI Hudson View Post
The second part is exactly correct.
But serebii.net didn't give me the info. I compared the percentages for pokemon on a certain route from them(probably gotten from a guidebook...) to the data from ROMs
Ooh.. I must've misread it or something. Yeah, I remember reading something similar to this on a sort of blogging site, although I can't remember where nor how I found it.. although I believe that the percentages were similar.
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  #13    
Old June 2nd, 2009, 12:47 PM
jonnO'brien
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Ah, I've been looking for the percentages. Thank you!
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  #14    
Old June 2nd, 2009, 01:52 PM
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PI Hudson
Can be random for hugs> PIE!!!
 
Join Date: May 2009
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Quote:
Originally Posted by Atlus View Post
Ooh.. I must've misread it or something. Yeah, I remember reading something similar to this on a sort of blogging site, although I can't remember where nor how I found it.. although I believe that the percentages were similar.
It is entirely possible somebody figured this out before me, but I haven't came across it. Also, I did all of my searching on my own. It would have taken longer if I hadn't switched ROMs halfway through.(most Rocks have the same Pokemon in/under them in the ROM I was using)

Quote:
Originally Posted by jonnO'brien View Post
Ah, I've been looking for the percentages. Thank you!
Your welcome
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  #15    
Old June 3rd, 2009, 05:52 AM
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Nice, it looks good! I've been looking around and found this. Good luck too!
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  #16    
Old June 3rd, 2009, 04:06 PM
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Doesn't Advance Map already have this implemented?
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  #17    
Old June 3rd, 2009, 04:08 PM
Vrai
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Quote:
Originally Posted by timeshero2 View Post
Doesn't Advance Map already have this implemented?
Uhm, no? This is not the percentage that wild Pokémon appear, as is found in A-Map. It is instead the percentages of each wild Pokémon slot, to determine which wild Pokémon appears in the case of a wild battle. This is basically a helpful document that helps you determine how rare each Pokémon will be.
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  #18    
Old August 9th, 2010, 05:50 PM
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Thank you!this is very amazing!
so we can make grimer rarer then feeebas(LOL).
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Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre
I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
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  #19    
Old August 22nd, 2010, 01:54 PM
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Ah I've been wondering why i put jigglypuff in the last 4 slots, and turned out to be so rare. Thanks.
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  #20    
Old September 14th, 2010, 10:13 PM
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Is it the further down in the list; or how many times the Pokemon appears in the list?
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  #21    
Old October 2nd, 2010, 06:27 AM
Random92
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@chriskid198, I don't quite understand your question. But I suggest reading his first post and this a couple of times then you will understand

Spoiler:
(Serebii.net's Percentages)
Oddish-35%
Venonat-30%
Pidgey-20%
Pidgeotto-5%
Gloom-5%
Ditto-5%
-or-
In ROM
PKMN 1-Oddish(+20%)
PKMN 2-Venonat(+20%)
PKMN 3-Oddish(+10%)
PKMN 4-Pidgey(+10%)
PKMN 5-Pidgey(+10%)
PKMN 6-Venonat(+10%)
PKMN 7-Oddish(+5%)
PKMN 8-Ditto(+5%)
PKMN 9-Pidgeotto(+4%)
PKMN 10-Gloom(+4%)
PKMN 11-Pidgeotto(+1%)
PKMN 12-Gloom(+1%)

And it all adds up to 100%


This is really useful. Thank you for your research on this!
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  #22    
Old October 22nd, 2010, 08:31 PM
CtrlAltDestroy
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Does anyone have the link to the page with encounter ratios?
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