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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #1  
Unread November 3rd, 2007, 09:31 AM
thethethethe
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Many hackers at PC have had trouble with this. Here's a tutorial on how to do it.

Let me know if the image 'dies' and I'll re-upload it.

EDIT: The image died and I think I deleted the image from my computer. But I have the microsoft word document I wrote it in.
Download is in the attachments.
Attached Files
File Type: zip Grass Animation Hacking.zip‎ (217.9 KB, 1271 views)
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Last edited by thethethethe; July 25th, 2008 at 10:32 AM.
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  #2  
Unread November 3rd, 2007, 02:10 PM
Geeked's Avatar
Geeked
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Thankx thethethethe your da best.
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  #3  
Unread November 3rd, 2007, 03:04 PM
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Wow very nice tutorial thethethethe,
It is very advanced,
thanks for sharing it
It helped me alot
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  #4  
Unread November 3rd, 2007, 07:51 PM
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Ooka
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This is definatly helpful, I have always had trouble with the grass tile animation, I never really looked into changing it but I'm glad someone did. I'll make sure to give you credit in my hack.
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  #5  
Unread November 3rd, 2007, 11:46 PM
OsherStyle
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oh thank. that help me. D::::::::::;
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  #6  
Unread November 4th, 2007, 03:17 AM
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SerenadeDS
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Ah! I was looking for the Grass Animation color in the Palette Viewer! I should have looked at OAM. Thanks alot thethethethe! This will help me alot!
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  #7  
Unread November 4th, 2007, 06:41 AM
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This is fantastic! =O
I've always wanted to know how to do that =D
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  #8  
Unread November 4th, 2007, 11:48 AM
Alistair
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It is a very good tutorial. Nice job. One thing, though. You only need to edit 5 animations, not 30. Some of the animations in there are from the grass from R/S/, and therefore do nothing. The others are just completely usesless for editing the grass that is shown.
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  #9  
Unread November 4th, 2007, 12:18 PM
thethethethe
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Thanks for the feedback. I think you're right about the ruby tiles. But it is definately more than 5 that you should be changed. I think it's probably more along the lines of 10-15. I think it's these ones that need to be changed. Only the ones inside the boxes.

I'll fix the thread once I find out for sure, which ones need to be changed.

Anyway, if you change them all you won't miss any. It shouldn't matter since the Ruby tiles(as far as I know) have no use in an FR rom.
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  #10  
Unread November 15th, 2007, 11:58 PM
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Ok, Tx4. I'm going to try this now.
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  #11  
Unread November 25th, 2007, 11:05 AM
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You may call me a n00b for this question:
Which offsets do you look for? The Red ones, the Yellow ones or both?

I just wanted to be sure.
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Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.
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  #12  
Unread November 28th, 2007, 07:16 AM
Momoko's Avatar
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Wow,thanx this should really help me with mapping for my hack! Ur tha best!
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  #13  
Unread November 28th, 2007, 08:07 AM
thethethethe
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Quote:
Originally Posted by lukenetty View Post
You may call me a n00b for this question:
Which offsets do you look for? The Red ones, the Yellow ones or both?

I just wanted to be sure.
Sorry this took me a while to answer. You can search for either, but since your a self proclaimed "n00b", it might be easier if you search for the red one. That way you can just goto that offset in APE/Hex editor.
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  #14  
Unread December 1st, 2007, 04:53 PM
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This is incredibly useful. Though I won't be using this tutorial until I get much further into my hack at the moment, I will use it once I reach a release date. Thanks 100%!
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  #15  
Unread May 13th, 2008, 02:58 PM
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thanks for this it really helps you have a lot of tutorials!
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  #16  
Unread May 13th, 2008, 03:00 PM
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Thanks, that really helped.
Now I know how to change grass animation.
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I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

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  #17  
Unread May 15th, 2008, 03:41 AM
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thats a lot of tiles for a bit of grass, are they all basically part of the same small walking through grass animation?
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  #18  
Unread May 31st, 2008, 08:42 PM
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WHAT DO YOU MEAN BY "pair up the colors"
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  #19  
Unread June 12th, 2008, 02:26 PM
lilleman
i can beta test
 
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What is APE? srry for being a complete dumass
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  #20  
Unread June 12th, 2008, 02:31 PM
thethethethe
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Quote:
Originally Posted by lilleman View Post
What is APE? srry for being a complete dumass
Advanced Palette Editor, I think. Find Hackmew's tool factory in the tools section for more info.
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  #21  
Unread June 12th, 2008, 02:35 PM
lilleman
i can beta test
 
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Ty. BTW good tut i'm gonna be in use of it
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  #22  
Unread June 12th, 2008, 02:42 PM
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hey thanks 4the i'm really havin' problems with the grass ani thingy.. and i might try this tut...
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  #23  
Unread June 15th, 2008, 05:46 AM
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You guys are all lazy, calling him Thex4...xD
Well, thethethethe, it's confusing, but I'll get it...somehow...xD
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  #24  
Unread June 15th, 2008, 06:38 AM
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LOL it was hilarious just changing the one lone grass piece,but this will surely be used later on ^^ thx again
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  #25  
Unread July 25th, 2008, 08:01 AM
Sinner
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TheTheTheThe can you reupload tutorial? I really need it, ty
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