The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Progressing Games
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Progressing Games All game threads go in this forum. Come and check out the games in development, or make a thread for your own. Constructive criticism is welcome!
New threads in this forum are to be approved by a moderator before they are displayed.

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #1    
Old January 7th, 2010, 12:09 PM
Rydenio's Avatar
Rydenio
Shameless plugger
 
Join Date: Jan 2010
Location: Lund, Sweden
Age: 26
Gender: Male
Nature: Relaxed

Pokémon: RED SAND


Hi guys, new to the forum. I've started making a game based on Pokémon Red/Blue, in Multimedia Fusion 2, which it does not seem that many of you use. I printscreened all the graphics from visualboy, and coded it to be as similar to the original as possible. It's been a pain in the ass making everything from scratch, but at least the overworld works OK now. I'm consiering making this a pokemon style adventure game because I think coding a battle system in MF2 is way beyond my capabilities at the moment. Maybe I will make a very simple battle system.

I'm throwing it up here just to show you it. It's not much to show compared to what's on here, but to me, it's been so hard getting movement, collisions, the dialog window, doors, jumping off the ledge, signs, text, and all that to work, stuff that you don't have to worry about when using a ready made engine.

Features: (may seem basic)
- Grid based movement
- Main character from G/S/C (looks way cooler than the fat Mario-looking guy from R/B)
- Usable doors, staircases
- Using objects
- Text window that opens, scrolls two lines at a time, then closes, complete with flashing arrow if there is more.
- Talking to NPCs
- Jumping ledges
- Custom hometown, AZURE TOWN
- Very true to the original game, but with new setting.
- Enhancements: Walk behind houses, door animations, walk inside the bed like on advance games.

Screenshots:





DOWNLOAD:
So, go on, take it for a spin:
http://www.2shared.com/file/10756952/f176cc19/Pokemon_Red_Sand.html

Last edited by Rydenio; January 18th, 2010 at 02:48 PM.
  #2    
Old January 8th, 2010, 06:50 AM
Rydenio's Avatar
Rydenio
Shameless plugger
 
Join Date: Jan 2010
Location: Lund, Sweden
Age: 26
Gender: Male
Nature: Relaxed
Is there any way to change the name of a topic?
__________________

  #3    
Old January 8th, 2010, 07:59 AM
~Frozen Darkness~'s Avatar
~Frozen Darkness~
It's watching you...
 
Join Date: Apr 2008
Location: Staten Island, NY
Age: 17
Gender: Male
Nature: Docile
Only if you edit the first post less than 5 minutes from when you started the thread.

Or, you'll have to contact a moderator. Avatar and Neo-Dragon are the 2 mods here, so contact either one of them.

Ah, a game in MF2. I tried making an SSB game with this, but it didn't seem to work out well. And BTW, most people don't use MF2 because it it very expensive. (about $200 or $300, isn't it?)

But, I'm just asking, why use R/B graphics instead of FR/LG graphics?

Questions aside, I'd say this can be a very good game. MF2 opens you up to a lot of possibilities, and I hope that this can turn into a great, fun, project. Keep it up!
__________________
Signature is blank right now :/
  #4    
Old January 8th, 2010, 08:09 AM
Rydenio's Avatar
Rydenio
Shameless plugger
 
Join Date: Jan 2010
Location: Lund, Sweden
Age: 26
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by ~Money Stack~ View Post
Only if you edit the first post less than 5 minutes from when you started the thread.

Or, you'll have to contact a moderator. Avatar and Neo-Dragon are the 2 mods here, so contact either one of them.

Ah, a game in MF2. I tried making an SSB game with this, but it didn't seem to work out well. And BTW, most people don't use MF2 because it it very expensive. (about $200 or $300, isn't it?)

But, I'm just asking, why use R/B graphics instead of FR/LG graphics?

Questions aside, I'd say this can be a very good game. MF2 opens you up to a lot of possibilities, and I hope that this can turn into a great, fun, project. Keep it up!
It's 299 for dev edition. I'm not gonna talk about how I got it, but I didn't pay that.

I'm using the old graphics because those are the only games I played a lot of, and they are what is pokemon to me. I also use them because it saves me a ton of work keeping the graphics simple and small, whether it's when I'm spriting, coding, whatever. There are fewer frames in the animations, smaller tiles, only 4 colors to worry about, etc. You could say I'm just being lazy, but I want to focus on getting the coding right, and focus on the story. I realize it will make my game a bit less attractive to people.

Thanks for your encouraging words! Having my own code is definetely an advantage going forward, and I will be able to implement things that no one ever thought of being in a pokemon game or in RPG maker.

I'm hoping that one day I can upgrade this to advance screen size and newer graphics, and turn it into a starter kit for MF2 of sorts.
__________________

  #5    
Old January 8th, 2010, 11:15 AM
Nintendork15
I'm gone. Bye.
 
Join Date: Feb 2009
Location: Undertaker. Co.
Age: 20
Gender: Male
Nature: Naughty
It wiont let me download ... y cant i?
__________________
gone.
  #6    
Old January 8th, 2010, 11:33 AM
Rydenio's Avatar
Rydenio
Shameless plugger
 
Join Date: Jan 2010
Location: Lund, Sweden
Age: 26
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by nintendork View Post
It wiont let me download ... y cant i?
Click where it says: Save file to your PC: click here, I dunno why they put it in such a hard to spot place...
__________________

  #7    
Old January 8th, 2010, 01:36 PM
Denali's Avatar
Denali
C++ Programmer
 
Join Date: Aug 2009
Location: Michigan
Age: 22
Gender: Male
Nature: Lonely
Here are some bugs or suggestions I have of the engine:

-You can move upwards from your bed (it looks weird since most people don't climb over their bed posts) (I also found many other glitchy square in the town
-In Ralph's room, instead of walking behind the bookshelves, tvs, and computers, you walk over them
-Just left of Ralph's Home sign, you can't move down into that square nor up into the square
-There's a random "2" in the middle of Azure

I'm guessing the demo ends after your mom says "Wait!" right? Just want to make sure Anyways, looks really good so far man!
  #8    
Old January 8th, 2010, 02:35 PM
davidthefat
I Love C++
 
Join Date: Dec 2009
Age: 20
Gender: Male
I dont think Sony and nintendo mix at all... but IDK, the font just kills the old school look
  #9    
Old January 8th, 2010, 10:51 PM
Rydenio's Avatar
Rydenio
Shameless plugger
 
Join Date: Jan 2010
Location: Lund, Sweden
Age: 26
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by Denali View Post
Here are some bugs or suggestions I have of the engine:

-You can move upwards from your bed (it looks weird since most people don't climb over their bed posts) (I also found many other glitchy square in the town
-In Ralph's room, instead of walking behind the bookshelves, tvs, and computers, you walk over them
-Just left of Ralph's Home sign, you can't move down into that square nor up into the square
-There's a random "2" in the middle of Azure

I'm guessing the demo ends after your mom says "Wait!" right? Just want to make sure Anyways, looks really good so far man!
I think you can move upwards from the bed in the advance games, that's why I made it like that. I'll have to check that out.

Good find with the bookshelves, I forgot to put colliders on the upper tiles!

That tile you can't walk on: When you leave ralph's house in the demo, you are 3 pixels off horizontally, this screws up the collisions. This has been rectified since that build.

The 2 is actually the teleport for the cheats I have on the number buttons, I just forgot to make it invisible.

And yeah, the big blue square and the mom thing is a story event that I only just started.

Quote:
Originally Posted by davidthefat View Post
I dont think Sony and nintendo mix at all... but IDK, the font just kills the old school look
Well, I'm a sony guy and I just thought it was a nice way to put my own touch on your room.

And I hear ya about the font. It's going to change as soon as I find the GB font. Possible I will change it to the advance font instead as it's a better placeholder.

Thnaks for trying it out guys!
__________________

  #10    
Old January 9th, 2010, 11:00 AM
Rydenio's Avatar
Rydenio
Shameless plugger
 
Join Date: Jan 2010
Location: Lund, Sweden
Age: 26
Gender: Male
Nature: Relaxed
Does anyone know where I can find the font from R/B/Y? Possibly complete with PK and MN letters?
__________________

  #11    
Old January 9th, 2010, 11:09 AM
KingCharizard's Avatar
KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 26
Gender: Male
Nature: Bold
Well, I'm a sony guy and I just thought it was a nice way to put my own touch on your room.

Thanks for trying it out guys! [/QUOTE]

I'm a sony guy aswell, I plan on using the Unreal Engine2.5 to make an awesome game on the ps3, But im still in the prototyping phase. So I officially dont have a publisher. But with that said I love the old fasion look of RED & BLUE and all but I also like the color upgrade FIRE RED & LEAF GREEN. But i'll keeping an eye on this cause I know the pain it must have been to have gotten this far. Keep up the good work.
__________________
My personal website. UPDATED 8/29/2013
  #12    
Old January 9th, 2010, 11:38 AM
davidthefat
I Love C++
 
Join Date: Dec 2009
Age: 20
Gender: Male
I wish sony had a better program for indie devs like microsoft does...
  #13    
Old January 9th, 2010, 11:39 AM
Rydenio's Avatar
Rydenio
Shameless plugger
 
Join Date: Jan 2010
Location: Lund, Sweden
Age: 26
Gender: Male
Nature: Relaxed
Thanks for the comment.

Here are some new screenshots. I'm now using the font from R/S until I can replace it.

Also showing how far I've come on the battle system. It doesn't work yet, except the gauges actually work, they're just not set to display the HP yet so they both have a value of 0. And the Rattata has a bunch of values in it like HP, level, speed, attack, defence. Now I just need to make turns, and find a way to make it simple to make battles with different pokemon, and not copypaste all the events for every random battle. But I think I can figure it out.
Attached Thumbnails
lol2.png‎   lol.png‎  
__________________

  #14    
Old January 9th, 2010, 01:41 PM
Neo-Dragon's Avatar
Neo-Dragon
Game Developer
 
Join Date: Sep 2004
Location: Dublin, Ireland
Age: 27
Nature: Relaxed
What do ya want me to change the name of the topic to?
"Pokemon Red Sand" ?
__________________


ZENFORMS: Protectors: A 2D RPG for iPhone
Click the banner to view site about ZENFORMS!

http://www.calisprojects.com/
Like our facebook page and show your support!
http://www.facebook.com/pages/Calis-...s/326374858787
  #15    
Old January 9th, 2010, 04:52 PM
Luigi-San's Avatar
Luigi-San
Community Supporter
 
Join Date: Sep 2003
Location: Buffalo, NY
Age: 24
Gender: Male
Nature: Quiet
Send a message via AIM to Luigi-San Send a message via Skype™ to Luigi-San
Quote:
Originally Posted by Rydenio View Post
Does anyone know where I can find the font from R/B/Y? Possibly complete with PK and MN letters?
Here you go. (Attached Below)
Attached Files
File Type: zip pokemon_rby.zip‎ (3.4 KB, 5 views) (Save to Dropbox)
__________________

  #16    
Old January 9th, 2010, 09:42 PM
Rydenio's Avatar
Rydenio
Shameless plugger
 
Join Date: Jan 2010
Location: Lund, Sweden
Age: 26
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by Neo-Dragon View Post
What do ya want me to change the name of the topic to?
"Pokemon Red Sand" ?
Yeah, that's what I thought. Thanks man.

And thanks for the font! I was beginning to think my googling would lead nowhere.
__________________

  #17    
Old January 9th, 2010, 10:37 PM
KingCharizard's Avatar
KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 26
Gender: Male
Nature: Bold
Quote:
Originally Posted by davidthefat View Post
I wish sony had a better program for indie devs like microsoft does...

I agree the 360 has XNA and ps3 has the SDK(Sony Development Kit) also called other stuff.. The point is SONY is making me wait to find a publisher before I can actually start working on the ps3... And as for the batgtle system its a start, and I like the fact your taking pokemon back to its roots, awesome... You seem to progressing well keep @ it.
__________________
My personal website. UPDATED 8/29/2013
  #18    
Old January 10th, 2010, 01:01 AM
Neo-Dragon's Avatar
Neo-Dragon
Game Developer
 
Join Date: Sep 2004
Location: Dublin, Ireland
Age: 27
Nature: Relaxed
You could fund it yourself. It's not to dear compared to a reward you might get out of it.
Something sony doesn't tell ya, which we learned in college the hard way (we made a small project then ran into this)- you have to pay for the game to be rated - as in age rating certified. We were told to pay 3000 euros. Too much for students.

Thread renamed btw
__________________


ZENFORMS: Protectors: A 2D RPG for iPhone
Click the banner to view site about ZENFORMS!

http://www.calisprojects.com/
Like our facebook page and show your support!
http://www.facebook.com/pages/Calis-...s/326374858787
  #19    
Old January 10th, 2010, 05:56 AM
nimmy23
Hi im nimmy23... Hi im nimmy23
 
Join Date: Nov 2009
Gender: Male
I like the game. There are many games which have the R/B/Y graphics/tiles. Also some other ones have G/S/C i dont thinks theres a real difference just one has colour and the other doesn't. So who cares it doesn't matter about the tiles. It matters about the heart of the game.
  #20    
Old January 10th, 2010, 07:32 AM
Rydenio's Avatar
Rydenio
Shameless plugger
 
Join Date: Jan 2010
Location: Lund, Sweden
Age: 26
Gender: Male
Nature: Relaxed
Gah, I totally don't have motivation to work on the game right now. I feel like in order to build the world and story I need to have a solid, easy way to make story events without redoing them from scratch every time, and a solid battle system, even if every pokemon just has one level, one attack and HP. And what I really want to do is import tiles, draw graphics and write dialogue, build cities and write the story. Not scratching my head because things don't work. But I guess if I have everything I need in place it will be that much sweeter. Just gotta push on through.
__________________

  #21    
Old January 10th, 2010, 10:04 AM
Denali's Avatar
Denali
C++ Programmer
 
Join Date: Aug 2009
Location: Michigan
Age: 22
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Rydenio View Post
Gah, I totally don't have motivation to work on the game right now. I feel like in order to build the world and story I need to have a solid, easy way to make story events without redoing them from scratch every time, and a solid battle system, even if every pokemon just has one level, one attack and HP. And what I really want to do is import tiles, draw graphics and write dialogue, build cities and write the story. Not scratching my head because things don't work. But I guess if I have everything I need in place it will be that much sweeter. Just gotta push on through.
I'll support ya all the way, Rydenio
  #22    
Old January 10th, 2010, 08:22 PM
KingCharizard's Avatar
KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 26
Gender: Male
Nature: Bold
Quote:
Originally Posted by Rydenio View Post
Gah, I totally don't have motivation to work on the game right now. I feel like in order to build the world and story I need to have a solid, easy way to make story events without redoing them from scratch every time, and a solid battle system, even if every pokemon just has one level, one attack and HP. And what I really want to do is import tiles, draw graphics and write dialogue, build cities and write the story. Not scratching my head because things don't work. But I guess if I have everything I need in place it will be that much sweeter. Just gotta push on through.

Indeed, every project may make you wanna give up. You should remember there is no rush to complete this and your not getting payed to actually make the game so work at your own pace. Work on it when your bored or you have a idea. Just take your time and you should have no trouble completing this. Here is an idea why dont you port your graphics over to RMXP and use poccil starter kit? You can change all the scripts to your liking and its already a complete framework.

And to neodragon yea I find it quite annoying that the ESRB charges to have your game rated, but everyone has to make money right... And 10,000 USD is alot for one purchase even if its for the ps3. I've taken into account many factors and I'd love to fund this game by myself but that would also require I do all the work by myself or hire a team and pay them. I find it alot easier to atleast to try to get a company to wanna publish my game and then they should cover my expenses.
__________________
My personal website. UPDATED 8/29/2013

Last edited by KingCharizard; January 10th, 2010 at 08:28 PM.
  #23    
Old January 10th, 2010, 08:25 PM
davidthefat
I Love C++
 
Join Date: Dec 2009
Age: 20
Gender: Male
Isnt the SDK it self like 10 k? I can get a decent used car with that price...Sheesh


edit: the new one is only 2k, thats more manageable..


I HOPE I get into Caltech or Something, damn I NEED to get my hands on these dev kits
  #24    
Old January 10th, 2010, 08:31 PM
KingCharizard's Avatar
KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 26
Gender: Male
Nature: Bold
Quote:
Originally Posted by davidthefat View Post
Isnt the SDK it self like 10 k? I can get a decent used car with that price...Sheesh


edit: the new one is only 2k, thats more manageable..


I HOPE I get into Caltech or Something, damn I NEED to get my hands on these dev kits
Yeah the one I had planned on buying was 10k

I herd something bout they cut the price in half, but I think its still like 5k, not 2k

EDIT: sorry I just checked and yeah its 2k
__________________
My personal website. UPDATED 8/29/2013
  #25    
Old January 10th, 2010, 08:45 PM
davidthefat
I Love C++
 
Join Date: Dec 2009
Age: 20
Gender: Male
Quote:
Originally Posted by KingCharizard View Post
Yeah the one I had planned on buying was 10k

I herd something bout they cut the price in half, but I think its still like 5k, not 2k

EDIT: sorry I just checked and yeah its 2k
That was a major factor in the race between the consoles, the 360 had a better launch price and dev kit price and the xbox live and the earlier release date... The 15k-20 k devkit sony originally had just killed the game library to a select few that had the commitment to make crazy good games, but now its evening out...
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 08:02 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.