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  #1    
Old June 17th, 2009 (03:58 PM).
Jack O'Neill's Avatar
Jack O'Neill Jack O'Neill is offline
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I was looking at the "What would you name your country?" thread when I came up with the idea for this. Needless to say, it's a bit...different from what most people here are used to for roleplaying.

The general premise is, instead of roleplaying an individual character, you roleplay an entire country, and you help guide it in matters of diplomacy and warfare as you interact with other nations.

Since not all nations are created equal, the size of your nation will be based on how many posts you have; the more posts you have, the larger your nation will be. That doesn't mean that smaller nations are incapable of interacting with larger ones in a meaningful manner, though; they may have less economic or military options at their disposal, but they can still play ball with everyone else, as it were.

Of course, it'll be set in modern times, using modern technology. Fantasy and sci-fi settings are too prone to wank ("my army of mages completely annihilates your numerically superior force of cavalry," "im in ur home system glassing ur capital"). At least it'd be a more even playing field where everyone is on more or less the same footing technologically, even if their GDPs and army sizes vary considerably.

If there's enough interest in this concept, I'll be able to flesh it out a bit more and put up a rules set. If nobody's interested, so be it. So, how about it?
  #2    
Old June 17th, 2009 (04:42 PM). Edited June 17th, 2009 by The Rookie.
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Sounds good, but my country would be like two houses.

An idea: Countries can obtain materials that others can't so that their will be trade and stuff 'cuz I could imagine people getting whatever they want and using it to kill everyone.
  #3    
Old June 17th, 2009 (06:17 PM).
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I'd just like to say that I was thinking about developing an idea like this earlier today, more because I'm in love with the online game NationStates. XD So, if you run a game like this, I'd totally play.
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  #4    
Old June 17th, 2009 (09:18 PM). Edited June 21st, 2009 by Jack O'Neill.
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Okay, one person with over 2000 posts, and one person with only 5 posts. This'll be a nice opportunity to unveil the tier system that'll be used to determine what you start out with.

Level 6: Superstate
Qualifications: 10000+ posts
GDP (PPP): US$5 trillion
Suggested Land Area: 1 million km^2
Suggested Population: 120 million (first world living standards), 250 million (second world), 500 million (third world)
Military Points Allocation: 3600 points

Level 5: Imperium
Qualifications: 5000-9999 posts
GDP (PPP): US$2.5 trillion
Suggested Land Area: 500000 km^2
Suggested Population: 60 million (first world living standards), 120 million (second world), 250 million (third world)
Military Points Allocation: 1800 points

Level 4: Kingdom
Qualifications: 2500-4999 posts
GDP (PPP): US$1.5 trillion
Suggested Land Area: 250000 km^2
Suggested Population: 30 million (first world living standards), 60 million (second world), 120 million (third world)
Military Points Allocation: 960 points

Level 3: Principality
Qualifications: 1000-2499 posts
GDP (PPP): US$750 billion
SuggestedLand Area: 150000 km^2
Suggested Population: 15 million (first world living standards), 30 million (second world), 60 million (third world)
Military Points Allocation: 480 points

Level 2: Grand Duchy
Qualifications: 100-999 posts
GDP (PPP): US$400 billion
Suggested Land Area: 75000 km^2
Suggested Population: 8 million (first world living standards), 15 million (second world), 30 million (third world)
Military Points Allocation: 240 points

Level 1: Duchy
Qualifications: 0-99 posts
GDP (PPP): US$200 billion
Suggested Land Area: 40000 km^2
Suggested Population: 4 million (first world living standards), 8 million (second world), 15 million (third world)
Military Points Allocation: 120 points

Modifiers
Staff members: +1
Longevity: +1, dependent on distance to breakpoint and join date
  • 2007 join date: 100 posts to breakpoint
  • 2006 join date: 200 posts to breakpoint
  • 2005 join date: 300 posts to breakpoint
  • 2004 join date: 400 posts to breakpoint
  • 2003 join date: 500 posts to breakpoint

Assuming interest still holds, I'll explain the points system for your starting military forces in depth later.
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Old June 18th, 2009 (08:48 AM).
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Hm.. according to this tier, I'll be in the Grand Duchy. I don't understand the breaking point stuff and the military stuff though.
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Old June 18th, 2009 (05:39 PM). Edited June 23rd, 2009 by Jack O'Neill.
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Quote originally posted by ÄgàmêñÐmØÑ:
Hm.. according to this tier, I'll be in the Grand Duchy. I don't understand the breaking point stuff and the military stuff though.
Breakpoint is just the point of transition between level. Since you joined in 2008 and only have around 700 posts, you can't qualify for an automatic promotion to the next level (in your case, Grand Duchy to Principality); if you joined in 2005, however, then you would.

Also, the military stuff is the next thing I plan to explain. Those points? You simply use them to buy your starting military. There are three kinds of things you can buy with your starting points: Army units, aircraft, and ships. Once the game starts, however, there is no point system; you have to budget using your existing GDP and pay for acquisition and training.

Real-life examples are given to explain tech levels and equipment types and are meant to give you a ballpark estimate of what type of equipment represents a given type and tech level. It does not necessarily mean that you are limited to those EXACT vehicles, firearms, aircraft, or ships. Keep in mind that this is a different world with its own history; for instance, you can use vehicles mechanically similar to the M1A2 Abrams and M2 Bradley but call them the "M2A1 Izayoi MBT" and the "M4 Margatroid IFV," or adopt the Heckler & Koch HK416 but brand it as the "Kawashiro Heavy Industries M11," or field a fighter aircraft similar to the Sukhoi Su-27 but call it the "CF-54 Gawain," or have a fleet of Nimitz class aircraft carriers dubbed the Lamperouge class, or anything along those lines.

Wikipedia, Global Security, and Modern Firearms are going to be your best friends when you're going to put your military together.

Build Your Own Army


Spoiler:
Army brigades are the basic building blocks of your land forces.

A NATO-style brigade will have roughly 2,500 total personnel and four vehicles per component platoon; the point costs here will reflect that. A Soviet-style brigade has roughly 2,000 total personnel and three vehicles per component platoon; their point costs are cheaper, but you get less men and vehicles than an equivalent NATO-style brigade.

Infantry Brigades


Basic Costs


Spoiler:
Infantry, Light (marching, or trucks when not near fighting): 1 point (NATO), 0.5 points (Soviet)
Infantry, Airborne/Marine (parachute-dropped, amphibiously deployed, or otherwise easily carried in front-line transports): 1.5 points (NATO), 1 point (Soviet)
Infantry, Motorized (wheeled vehicles): 2 points (NATO), 1.5 points (Soviet)
Infantry, Mechanized (tracked vehicles): 2.5 points (NATO), 2 points (Soviet)


Training Modifiers


Spoiler:
Untrained Mob: +0
[NOTE: Only available for Light Infantry] Point gun at enemy, spray full-auto from the hip and hope you hit something
Conscript Training: +0.5
Most basic training (gun operation and maintenance, moving in formation, how to take cover)
Professional Training: +1
Basic training + improved marksmanship, professionalism, initiative, first aid, camouflage, patrolling, navigation, communication
Legacy/Guards Unit: +1.5
High standards, reputation to live up to, advanced assault training
Elite Infantry: +2.5, limited to two such brigades per country level
U.S. Army Rangers, U.S. Marine Force Recon, British Royal Marines, et cetera
Special Forces: +5, limited to one such brigade per country level
Green Berets, Delta Force, Navy SEALs, SAS, SBS, Spetsnaz, et cetera


Equipment Modifiers


Spoiler:
Warlord Militia (1917-1950 era equipment): +0
Personal Gear: Bring your own stuff
Firearms: Anything dating back to World War II or older
Vehicles: Foot or animal-back
Third World (1950-1970 era equipment): +0.5
Personal Gear: Basic combat uniform, steel helmet, canteen, pack, bedroll, basic rations
Firearms: AK-47, Fabrique Nationale FAL, Heckler & Koch G3, M14, Beretta BM59, SIG SG 510
Motorized Infantry Vehicles: BTR-152, BTR-60, Alvis Saracen
Mechanized Infantry Vehicles: BTR-50, MT-LB, BMP-1
Conscript (1970-1985 era equipment): +1
Personal Gear: Basic kit plus other amenities (dried food, sleeping bag, et cetera)
Firearms: AK-74, M16, IMI Galil, Heckler & Koch HK33, SIG SG 540
Motorized Infantry Vehicles: BTR-70, BTR-80, Ratel
Mechanized Infantry Vehicles: M113 APC, BMP-2, Marder, FV430 series
Professional (1985-2000 era equipment): +1.5
Personal Gear: Basic kit plus improved amenities (pack stoves, MREs, et cetera), Kevlar body armor, radios, GPS
Firearms: Heckler & Koch G36, Heckler & Koch HK416, Fabrique Nationale FNC, L85A2, FAMAS G2, Steyr AUG, SIG SG 550, Beretta AR70/90, Daewoo K2, AK-101, AK-103
Motorized Infantry Vehicles: BTR-90, MOWAG Piranha and derivatives (Stryker, LAV-25, et cetera), Casspir
Mechanized Infantry Vehicles: M2/M3 Bradley, BMP-3, FV510 Warrior, Wiesel, IDF Achzarit
Elite (2000- era equipment): +2
Personal Gear: Basic kit plus improved amenities (pack stoves, MREs, et cetera), Kevlar body armor, radios, GPS
Firearms: Fabrique Nationale SCAR, Fabrique Nationale F2000, IMI Tavor TAR-21, Daewoo K11, AN-94
Motorized Infantry Vehicles: Boxer, CM-32 Clouded Leopard, Terrex, Pandur II 8x8, Patria AMV
Mechanized Infantry Vehicles: CV90, Puma, Bionix, BTR-T


Armor Brigades


Basic Costs


Spoiler:
Armor, Light (light tanks and armored cars with light weapons [20mm and under]): 1.5 points (NATO), 1 point (Soviet)
Armor, Airborne/Marine (airdropped/amphibious tanks and armored cars): 2.5 points (NATO), 2 points (Soviet)
Armor, Cavalry ("medium" tanks and armored cars): 2.5 points (NATO), 2 points (Soviet)
Armor, Heavy: 3 points (NATO), 2.5 points (Soviet)


Training Modifiers


Spoiler:
Untrained Mob: +0
[NOTE: Only available for Light Armor] Drive around and shoot wildly at stuff
Conscript Training: +0.5
Most basic training
Professional Training: +1
Basic training + professionalism, initiative
Legacy/Guards Unit: +1.5
High standards, reputation to live up to


Equipment Modifiers


Spoiler:
Warlord Militia: +0
"Armored Cars": Technicals
"Tanks": Bulldozers with improvised armor (example: Marvin Heemeyer's Komatsu D355A)
Third World (1st-gen MBTs, World War II/1950s leftovers): +0.5
Armored Cars: Alvis Saladin, BRDM-1, Daimler Ferret, M8 Greyhound, Panhard EBR
Tanks: M50 Super Sherman, Centurion, T-34, T-54/55, PT-76, M41 Walker Bulldog, M48 Patton, AMX-13
Conscript (2nd-gen MBTs, 1960s/1970s era vehicles): +1
Armored Cars: Cadillac Gage Commando, Panhard AML, EE-9 Cascavel, BRDM-2, FV721 Fox, Spähpanzer Luchs
Tanks: T-62, T-64, T-72, M60 Patton, M551 Sheridan, Leopard 1, AMX-30, Chieftain, FV101 Scorpion, SK-105 Kürassier
Professional (3rd-gen MBTs, 1980s era vehicles): +1.5
Armored Cars: AMX 10 RC, ERC 90 Sagaie, Rooikat
Tanks: M1 Abrams, T-80, Leopard 2A1-2A4, Challenger 1, Merkava Marks I/II, Sabra, PT-91 Twardy, K1 88-Tank
Elite (4th-gen MBTs, 1990s/2000s era and later vehicles): +2
Armored Cars: Komatsu LAV, M1117 Guardian, Fennek
Tanks: M1A1/A2 Abrams, T-90, Leopard 2A5/2A6, Challenger 2, Leclerc, Ariete, Merkava Marks III/IV, K1A1 88-Tank, K2 Black Panther


Air Defense Brigades


Spoiler:
Countries start out with a number of free air defense brigades equal to their country level (1-6) squared.

Duchy: 1 air defense brigade
Grand Duchy: 4 air defense brigades
Principality: 9 air defense brigades
Kingdom: 16 air defense brigades
Imperium: 25 air defense brigades
Superstate: 36 air defense brigades

For simplicity's sake, a starting air defense brigade has professional training and contains a package of 36 "light" and 12 heavy launchers.

Example "Light" SAMs: S-75 Dvina, S-125_Neva/Pechora, Buk, Tor, MIM-23 Hawk, Rapier, Crotale, Akash
Example "Heavy" SAMs: S-300, MIM-104 Patriot


Build Your Own Air Force


Spoiler:
All fixed-wing aircraft come either individually or in packages of four. Helicopters come in packages of varying sizes depending on role.

Concerning fifth generation anything, you are limited to purchasing a number equal to 1% of your total starting points, rounded up to the nearest whole point; this is calculated separately for fighters and bombers.
Superstate: 36 points = 6 fighters or 9 bombers
Imperium: 18 points = 16 fighters or 4 bombers
Kingdom: 10 points (rounded from 9.6) = 8 fighters or 2 bombers
Principality: 5 points (rounded from 4.8) = 4 fighters or 1 bomber
Grand Duchy: 3 points (rounded from 2.4) = 0 fighters or bombers
Duchy: 2 points (rounded from 1.2) = 0 fighters or bombers

Fixed-Wing Aircraft


Fighters and Attack Aircraft


Spoiler:
First Generation (1944-1953): 0.25 points per four aircraft
Examples: A-1 Skyraider, F-86 Sabre, Mikoyan MiG-15, Mikoyan MiG-17, Dassault Ouragan, Dassault Mystère, Dassault Mystère IV
Second Generation (1953-1960): 0.5 points per four aircraft
Examples: American Century Series fighters (F-100 Super Sabre, F-101 Voodoo, F-102 Delta Dagger, F-104 Starfighter, F-105 Thunderchief, F-106 Delta Dart), F-8 Crusader, A-4 Skyhawk, Mikoyan MiG-19, Mikoyan MiG-21, Sukhoi Su-7, Chengdu J-7, Dassault Super Mystère, Dassault Mirage III, Dassault Étendard IV, English Electric Lightning, Hawker Hunter, Folland Gnat F.1, Blackburn Buccaneer, Saab J 35 Draken
Third Generation (1960-1970): 1 point per four aircraft (full-size), 0.5 points per four aircraft (lightweight)
Lightweight Examples: A-7 Corsair II, A-37 Dragonfly, OV-10 Bronco, F-5 Freedom Fighter/Tiger II, Hawker Siddeley Harrier, IAI Kfir, Atlas Cheetah, HAL Ajeet, Mikoyan MiG-21bis, Sukhoi Su-17, J-21 Jastreb, Nanchang Q-5, Mitsubishi F-1
Full-Size Examples: A-3 Skywarrior, A-5 Vigilante, A-6 Intruder, F-4 Phantom II, F-111 Aardvark, Dassault Mirage F1, Dassault Super Étendard, Mikoyan MiG-23, Mikoyan MiG-25, Mikoyan MiG-27, Shenyang J-8, Saab JA 37 Viggen
Fourth Generation (1970-2000): 2 points per four aircraft (full-size), 1 point per four aircraft (lightweight)
Lightweight Examples: A-10 Thunderbolt II, F-16A/B/C/D Fighting Falcon, F/A-18A/B/C/D Hornet, Dassault Mirage 2000, BAE Sea Harrier, AV-8B Harrier II, SEPECAT Jaguar, AMX International AMX, Mikoyan MiG-29, Sukhoi Su-25, Yakovlev Yak-141, AIDC F-CK-1 Ching-Kuo, JF-17 Thunder
Full-Size Examples: F-14 Tomcat, F-15 Eagle, Panavia Tornado, Mikoyan MiG-31, Sukhoi Su-24, Sukhoi Su-27, Xian JH-7
4.5th Generation (1990- ): 2 points per four aircraft
Examples: F-15E Strike Eagle, F-16E/F Fighting Falcon, F/A-18E/F Super Hornet, Eurofighter Typhoon, Dassault Rafale, Mikoyan MiG-35, Sukhoi Su-30, Sukhoi Su-34, Chengdu J-10, Mitsubishi F-2, HAL Tejas, Saab JAS 39 Gripen
Fifth Generation (2000- ): 4 points per four aircraft
Examples: F-22 Raptor, F-35 Lightning II, F-117 Nighthawk


Bombers


Spoiler:
First Generation (1944-1953): 0.25 points per individual plane
Examples: B-36 Peacemaker, English Electric Canberra, Tupolev Tu-16
Second Generation (1953-1960): 0.5 points per individual plane
Examples: B-47 Stratojet, B-52 Stratofortress, British V bombers (Vickers Valiant, Handley Page Victor, Avro Vulcan), Tupolev Tu-95, Myasishchev M-4
Third Generation (1960-1970): 1 point per individual plane
Examples: B-58 Hustler, Tupolev Tu-22
Fourth Generation (1970-2000): 2 points per individual plane
Examples: B-1 Lancer, Tupolev Tu-22M, Tupolev Tu-160
Fifth Generation (2000-): 4 points per individual plane
Example: B-2 Spirit


Transports and Other Aircraft


Spoiler:
Tactical Transports: 2 points per four aircraft
Examples: C-130 Hercules and derivatives, Transall C-160, Airbus A400M, Aeritalia G.222 and derivatives, Antonov An-12, Antonov An-32
Strategic Transports: 4 points per four aircraft
Examples: C-5 Galaxy, C-17 Globemaster III, Antonov An-22, Antonov An-124, Ilyushin Il-76
Tankers: 1 point per individual aircraft
Examples: KC-135 Stratotanker, KC-10 Extender, Boeing KC-767, Airbus A330 MRTT, Ilyushin Il-78
Light AWACS: 1 point per individual aircraft
Examples: E-2 Hawkeye, Saab 340 AEW&C, Embraer R-99
Heavy AWACS/Command and Control: 2 points per individual aircraft
Examples: E-3 Sentry, E-6 Mercury, E-8 Joint STARS, Boeing 737AEW&C, Boeing E-767, Beriev A-50
Trainers: 0.5 points per four aircraft
Examples: T-6 Texan II, T-37 Tweet, T-38 Talon, T-50 Golden Eagle, Embraer EMB 314 Super Tucano, BAE Hawk, CASA C-101 Aviojet, Aermacchi MB-339, Alenia Aermacchi M-346, Dassault/Dornier Alpha Jet, Yakovlev Yak-130, L-29 Delfín, L-39 Albatros, TS-11 Iskra, PZL-130 Orlik, G-2 Galeb, G-4 Super Galeb, Hongdu JL-8, Pilatus PC-21
Light Maritime Patrol: 1 point per four aircraft
Examples: S-2T Turbo Tracker, S-3 Viking
Heavy Maritime Patrol: 2 points per four aircraft
Examples: P-2 Neptune, P-3 Orion, P-8 Poseidon, Breguet Atlantic, Hawker Siddeley Nimrod, Ilyushin Il-38, Tupolev Tu-142
Dedicated Reconaissance: 2 points per individual aircraft
Examples: Lockheed U-2, Boeing RC-135, Myasishchev M-55


Helicopters


Spoiler:
Utility Helicopters: 1 point per 30 aircraft
Examples: UH-1 Iroquois and derivatives, UH-60 Black Hawk and derivatives, AgustaWestland AW109, AgustaWestland AW101, Aérospatiale Puma and derivatives, Eurocopter Dauphin and derivatives, Mil Mi-8, Mil Mi-17, Kamov Ka-27
Heavy-Lift Helicopters: 3 points per 30 aircraft
Examples: CH-53 Sea Stallion and derivatives, CH-54 Tarhe, Aérospatiale Super Frelon, Mil Mi-6, Mil Mi-10, Mil Mi-26
Scout Helicopters: 0.5 points per 24 aircraft
Examples: OH-6 Cayuse and derivatives, OH-58 Kiowa, Aérospatiale Gazelle
Light Attack Helicopters: 1 point per 24 aircraft
Examples: AH-1 Cobra and derivatives, Kawasaki OH-1
Heavy Attack Helicopters: 2 points per 24 aircraft
Examples: AH-64 Apache and derivatives, RAH-66 Comanche, Eurocopter Tiger, Agusta A129 Mangusta, Denel AH-2 Rooivalk, Mil Mi-24, Mil Mi-28, Kamov Ka-50


Build Your Own Navy


Spoiler:
All ships are purchased individually. Nuclear-powered ships cost double what a conventionally-powered ship of the same type does.

There are no SSBNs available.

Aircraft and Helicopter Carriers


Spoiler:
Helicopter Cruisers: 6 points
Examples: Vittorio Veneto (550), Jeanne d'Arc (R 97)
Helicopter Carriers: 8 points
Examples: Hyuga class, Moskva class
V/STOL Carriers: 10 points
Examples: Invincible class, INS Viraat, Principe de Asturias (R11), Guiseppe Garibaldi (551), Cavour (550), Kiev class
Short-Deck Carriers: 12 points (conventional), 24 points (nuclear)
Conventional Examples: Midway class, Clemenceau class, Admiral Kuznetsov class, INS Vikramaditya, Vikrant class
Nuclear Examples: Charles de Gaulle (R 91)
Supercarriers: 16 points (conventional), 32 points (nuclear)
Conventional Examples: Forrestal class, Kitty Hawk class, USS John F. Kennedy (CV-67), Queen Elizabeth class
Nuclear Examples: USS Enterprise (CVN-65), Nimitz class, Gerald R. Ford class


Amphibious Assault Ships


Spoiler:
Large LHAs/LHDs: 8 points
Examples: Tarawa class, Wasp class, America class, Juan Carlos I (L61), Canberra class
Small LHAs/LHDs: 6 points
Examples: Mistral class, Dokdo class, Osumi class
LSDs/LPDs: 4 points
Examples: Harpers Ferry class, San Antonio class, Galicia class, Foudre class, Ouragan class, Endurance class
Heavy LSTs: 2 points
Examples: Newport class, Ivan Rogov class, Ropucha class
Light LSTs: 1 point
Examples: BATRAL, Polnocny class


Heavy Surface Combatants


Spoiler:
Battleships: 10 points [see special rules concerning battleships below]
Examples: Iowa class, King George V class, Richelieu class, Bismarck class, Yamato class
Batttlecruisers: 8 points
Example: Kirov class
Cruisers: 6 points (conventional), 12 points (nuclear)
Conventional Examples: Leahy class, Belknap class, Ticonderoga class, Kara class, Slava class
Nuclear Examples: Long Beach class, Bainbridge class, Truxtun class, California class, Virginia class
Destroyers: 4 points
Examples: Arleigh Burke class, Iroquois class, Type 42, Type 45, Atago class, King Sejong the Great class, Sovremenny class, Udaloy class, Rajput class, Delhi class


Light Surface Combatants




Submarines




Auxiliary Ships


Spoiler:
Light Replenishment Ships: 2 points
Examples: Lewis and Clark class, Elbe class
Heavy Replenishment Ships: 4 points
Example: Sacramento class, Supply class, Berlin class
Oilers: 2 points
Examples: Henry J. Kaiser class, Durance class


Special Rules


Battleships


Spoiler:
Battleships are expensive to build, operate, maintain, and sustain. For all the trouble they require, there is little that they can do that cannot be done better by smaller, more agile ships from farther away. A broadside of a dozen 16-inch guns a few miles off the coast that can level a grid square is truly impressive, but a single cruise missile from a destroyer or frigate 100 miles away gets the job done just as well at a lower cost.

Basically, battleships are just big targets that can only reach as far as their guns, unlike aircraft carriers and smaller surface combatants, which can reach many hundreds of miles out with aircraft and guided missiles. One big battleship can only be in one place at one time; for the same cost, numerous destroyers and frigates can be in many places at once, and if a destroyer or frigate gets destroyed, there's more left over. Build battleships at your own risk.


Museum Ships


Spoiler:
Any ship type can be a museum ship. A nation can maintain up to three museum ships (of any types or combinations of types) for free per country level. However, if those museum ships are going to be kept ready for possible action, then you have to add up the points for them like normal and divide by 4; such ships form part of your "semi-retired" naval reserve, and it takes six months to reactivate them to active duty.


Training Ships


Spoiler:
Training vessels for naval academies can be any type. Add up their points and divide by 2.

The tall ship training vessel (examples: ARM Cuauhtémoc, USCGC Eagle (WIX-327), NRP Sagres III, Gorch Fock, Mircea) is traditionally a luxury of richer nations, but the experiences and sense of camaraderie gained by cadets who serve on them is considered well worth the expense. Such ships cost 3 points each under the point system.
  #7    
Old June 18th, 2009 (08:40 PM).
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Quote:
Infantry, Light (marching, or trucks when not near fighting): 1 point (NATO), 0.5 points (Soviet)
Per soldier, or per little squad or something or other?
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Old June 18th, 2009 (08:46 PM).
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Jack O'Neill Jack O'Neill is offline
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Quote originally posted by ÄgàmêñÐmØÑ:
Per soldier, or per little squad or something or other?
All army costs are per entire brigade. You'd have a very tiny land force if you were being charged per individual soldier or squad.
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Old June 18th, 2009 (08:48 PM).
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Ok, cause then the armies would be tiny.

How large are the Brigades? Like they are usually 2-5 Battalions, how many are they in this?
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Old June 18th, 2009 (09:27 PM).
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Jack O'Neill Jack O'Neill is offline
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Quote originally posted by ÄgàmêñÐmØÑ:
Ok, cause then the armies would be tiny.

How large are the Brigades? Like they are usually 2-5 Battalions, how many are they in this?
A brigade is however many battalions you want it to be, as long as it's between 2 and 5. Every army has different organization, after all; one country may have the minimum 2 battalions per brigade, while another may have the maximum 5, while others have 3 or 4. Again, it's however many (between 2 and 5) you want it to be.
  #11    
Old June 18th, 2009 (11:07 PM).
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wow...

this looks ReALLY interesting...
haha, i'll be checking it to see how it develops
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Old June 19th, 2009 (02:11 PM).
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I'm in, this looks just awesome, and with school ending on Tuesday I have the time to dedicate to something like this.
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Old June 20th, 2009 (08:27 PM).
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Quote originally posted by Jack O'Neill:
I was looking at the "What would you name your country?" thread when I came up with the idea for this. Needless to say, it's a bit...different from what most people here are used to for roleplaying.

The general premise is, instead of roleplaying an individual character, you roleplay an entire country, and you help guide it in matters of diplomacy and warfare as you interact with other nations.

Since not all nations are created equal, the size of your nation will be based on how many posts you have; the more posts you have, the larger your nation will be. That doesn't mean that smaller nations are incapable of interacting with larger ones in a meaningful manner, though; they may have less economic or military options at their disposal, but they can still play ball with everyone else, as it were.

Of course, it'll be set in modern times, using modern technology. Fantasy and sci-fi settings are too prone to wank ("my army of mages completely annihilates your numerically superior force of cavalry," "im in ur home system glassing ur capital"). At least it'd be a more even playing field where everyone is on more or less the same footing technologically, even if their GDPs and army sizes vary considerably.

If there's enough interest in this concept, I'll be able to flesh it out a bit more and put up a rules set. If nobody's interested, so be it. So, how about it?
Good idea, Jack.

I'll check this thread every day or so to see if more people join in; if so, then I'm definitely in. xD
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Old June 21st, 2009 (05:59 PM).
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How will disasters occur? Like, riots, hurricanes, droughts, that kind of stuff?
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Old June 21st, 2009 (08:22 PM). Edited June 22nd, 2009 by Jack O'Neill.
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Quote originally posted by ÄgàmêñÐmØÑ:
How will disasters occur? Like, riots, hurricanes, droughts, that kind of stuff?
Since you're RPing your own little corner of the world, you get to decide the climate, the terrain, and the current state of domestic affairs. Above all else, just be realistic; hopefully, you can be trusted to do that.

The seemingly steep entry requirements might be the primary reason why there's less interest than there should be. (Come on, the opportunity to band together, invade me, and crush me to dust, and it's perfectly within the rules? The staff who engage in RPing should be jumping at that opportunity!)

For reference's sake, here are examples of entry forms for a Duchy and a Kingdom, so you have a general idea of what to do and so you can see the real difference between levels. Don't steal them for your own use, though; they're just examples.

As you can see from my equipment choices and from all the gratuitous (and most likely horribly mangled) German, I've got something of an East Germany/West Germany vibe going on here. Guess what they're referencing. In any case, should this game actually get off the ground, I might even include tweaked versions of Mordland and Belka as two of the many NPC states you can interact with and declare war on.

Example Duchy: Demokratische Republik Mordland (Democratic Republic of Mordland)


Spoiler:

Geography


Spoiler:
Land Area: 39000 km^2


People


Spoiler:
Population: Approx. 15 million
Languages: English (official), German (official)
Literacy: 86% total population


Government


Spoiler:
Country name: Demokratische Republik Mordland
Government type: Totalitarian dictatorship
Capital: Kriegzahn
Suffrage: n/a
Executive branch: Head of state and government: President Wilhelm Mordgesicht; Cabinet: Appointed by President
Legislative branch: Nonexistent, dissolved by executive order
Judicial branch: Supreme Court (all justices appointed by President)


Economy


Spoiler:
Gross domestic product (purchasing power parity): Approx. US$200 billion
GDP (PPP) per capita: Approx. US$13,000
GDP growth rate: Approx 1.5%
Major industries: Entertainment, firearms, mining, tourism
Minor industries: Agriculture, artillery, clothing and apparel, military automotive
Major exports: Iron, nickel, firearms, music
Minor exports: Heavy metals, armored cars, artillery, clothing and apparel


Military


Spoiler:
Military branches: Army, Air Force, Navy
Military spending as percent of GDP: Approx. 15%
Military service age and obligation: Universal male conscription upon reaching age of 18; conscripts serve one year before volunteering for further service, joining the reserves, or getting discharged; women aged 21-45 eligible for volunteer service
Individual arms:

Pistols: Walther PPK, Tokarev TT-33, Makarov PM, Stechkin APS
Shotguns: Mossberg 500, Remington 870
Submachine guns: Škorpion vz. 61, PPSh-41, PPS-43, PM-63 RAK, PM-84 Glauberyt
Assault and battle rifles: Various AK-47 derivatives [AK-74M, AKS-74U, Zastava M70 most commonly encountered and issued; limited quantities of Kbk wz. 1988 Tantal, Skbk wz. 1989 Onyks, Valmet M76 (issued only to naval infantry and presidential guard)]
Sniper rifles: Dragunov SVD, Mosin-Nagant M1891/30
Machine guns: DShK, KPV, NSV, PKM, RPD, RPK-74M, Valmet M78, Zastava M72
Grenade launchers: AGS-17, GP-25, wz. 1974 Pallad
Anti-tank weapons: L6 Wombat, RPG-7, Type 69 RPG
Mortars: Ordinance ML 3 inch mortar, 2B9 Vasilek
MANPADS: Strela-2, 9K38 Igla

Mordland Volksheer (Mordland People's Army)


Spoiler:
Ground Forces

8 light infantry brigades (Soviet-style, conscript training, Third World equipment) [1.5 points each, 12 points total]
  • 2000 infantry
  • 54 x 122 mm howitzer 2A18 (D-30)
4 motorized infantry brigades (Soviet-style, conscript training and equipment) [3 points each, 12 points total]
  • 2000 infantry
  • 180 x BTR-70
  • 30 x BRDM-2
  • 15 x 9K31 Strela-1
  • 15 x 9K33 Osa
  • 54 x 122 mm howitzer 2A18 (D-30)
  • 24 x RM-70
4 mechanized infantry brigades (Soviet-style, conscript training and equipment) [3.5 points each, 14 points total]
  • 2000 infantry
  • 180 x BMP-2
  • 30 x PT-76
  • 15 x ZSU-23-4MP Biała
  • 15 x 9K35 Strela-10
  • 45 x 2S1 Gvozdika
  • 24 x RM-70
2 armored cavalry brigades (Soviet-style, conscript training and equipment) [3.5 points each, 7 points total]
  • 1000 infantry
  • 400 combat engineers
  • 120 x BMP-2
  • 60 x T-72
  • 15 x ZSU-23-4MP Biała
  • 15 x 9K35 Strela-10
  • 45 x 2S1 Gvozdika
  • 24 x RM-70
Wachbrigade (Guard Brigade) (Soviet-style light infantry brigade, legacy/guards training, professional equipment) [3.5 points total]
  • 2000 infantry

Subtotal: 48.5 points

Army Aviation

60 x Aérospatiale Puma (utility helicopter) [1 point/30 aircraft, 2 points total]
48 x Aérospatiale Gazelle (scout helicopter) [0.5 points/24 aircraft, 1 point total]

Subtotal: 3 points

Total Points: 51.5 points


Mordland Volksluftwaffe (Mordland People's Air Force)


Spoiler:
Aircraft

48 x Mikoyan MiG-21bis (3rd-gen light fighter) [0.5 points/4 aircraft, 6 points total]
48 x Mikoyan MiG-29 (4th-gen light fighter) [1 point/4 aircraft, 12 points total]
24 x Sukhoi Su-25 (4th-gen light attack) [1 point/4 aircraft, 6 points total]
12 x Antonov An-12 (tactical transport) [2 points/4 aircraft, 6 points total]
24 x L-39 Albatros (trainer) [0.5 points/4 aircraft, 3 points total]

Subtotal: 33 points

Air Defense Forces

1 air defense brigade
  • 36 x S-125 Neva/Pechora
  • 12 x S-300

Total points: 33 points


Mordland Volksmarine (Mordland People's Navy)


Spoiler:
Ships

4 x Talwar class frigate [2 points each, 8 points total]
8 x Tarantul class corvette [1 point each, 8 points total]
12 x Osa class missile boat (fast attack craft) [0.5 points each, 6 points total]
2 x Kilo class submarine (diesel-electric) [2 points each, 4 points total]

Subtotal: 26 points

Naval Aviation

30 x Kamov Ka-27 (utility helicopter) [1 point/30 aircraft, 1 point total]
8 x Ilyushin Il-38 (heavy maritime patrol) [2 points/4 aircraft, 4 points total]

Subtotal: 5 points

Naval Infantry

1 motorized infantry brigade (Soviet-style, professional training and equipment) [3.5 points total]
  • 2000 infantry
  • 180 x BTR-70
  • 30 x BRDM-2
  • 15 x 9K31 Strela-1
  • 15 x 9K33 Osa
  • 54 x 122 mm howitzer 2A18 (D-30)
  • 24 x RM-70
30 x Aérospatiale Puma (utility helicopter) [1 point/30 aircraft, 1 point total]

Subtotal: 4.5 points

Total Points: 35.5 points


Example Kingdom: Bundesrepublik Belka (Federal Republic of Belka)


Spoiler:

Geography


Spoiler:
Land Area: 240000 km^2


People


Spoiler:
Population: Approx. 35 million
Languages: English (official), German (official)
Literacy: 99% total population


Government


Spoiler:
Country name: Bundesrepublik Belka
Government type: Democratic republic
Capital: Dinsmark
Suffrage: 18, universal
Executive branch: Head of state and government: President Fate Testarossa; Cabinet: Appointed by President
Legislative branch: Bicameral Congress divided into House of Representatives (lower) and Federal Council (upper); Elections: Representatives and Council members elected by popular vote by proportional representation for two-year (House of Representatives) or six-year (Federal Council) terms
Judicial branch: Supreme Court (all justices appointed by President); Court of Appeals


Economy


Spoiler:
Gross domestic product (purchasing power parity): Approx. US$1.5 trillion
GDP (PPP) per capita: Approx. US$43,000
GDP growth rate: Approx. 4%
Major industries: Automotive, electronics, entertainment, firearms, industrial equipment, mining, shipbuilding
Minor industries: Agriculture, aviation, fishing, pharmaceuticals, tourism
Major exports: Cars, armored vehicles, consumer electronics, music, video games, firearms, industrial equipment, coal, civilian ships
Minor exports: Foodstuffs, aircraft, aluminum, iron, nickel, pharmaceuticals, submarines, light surface combatants


Military


Spoiler:
Military branches: Army, Air Force, Navy
Military spending as percent of GDP: Approx. 8%
Military service age and obligation: Men and women aged 18-45 eligible for volunteer service; universal conscription of both genders instituted only during time of war or by executive order
Individual arms:

Pistols: Heckler & Koch USP (USP45, USP 45 Compact, USP45 Tactical, USP45 Compact Tactical), Fabrique Nationale Five-seveN
Shotguns: Benelli M3 Super 90, Benelli M4 Super 90
Submachine guns: Heckler & Koch UMP45, Fabrique Nationale P90
Assault and battle rifles: Heckler & Koch G3, Heckler & Koch G36, Heckler & Koch HK416
Sniper rifles: Accuracy International Arctic Warfare, Accuracy International Arctic Warfare Magnum, Heckler & Koch MSG-90, Barrett M82
Machine guns: Heckler & Koch MG4, Rheinmetall MG3, Browning M2
Grenade launchers: Heckler & Koch HK69A1, Heckler & Koch HK79, Heckler & Koch AG36, Milkor MGL, Heckler & Koch GMG
Anti-tank weapons: Carl Gustav recoilless rifle, Panzerfaust 3, MATADOR, FGM-148 Javelin, FGM-172 SRAW
Mortars: M224 60 mm mortar, M252 81 mm mortar, M120 120 mm mortar
MANPADS: FIM-92 Stinger, Starstreak

Belkanische Bundesheer (Belkan Federal Army)


Spoiler:
Ground Forces

24 light infantry brigades (NATO-style, professional training and equipment) [3.5 points each, 84 points total]
  • 2500 infantry
  • 24 x M198 howitzer
12 motorized infantry brigades (NATO-style, professional training and equipment) [4.5 points each, 54 points total]
  • 2500 infantry
  • 240 x Pandur I
  • 40 x AMX 10 RC
  • 40 x M1097 Avenger
  • 72 x M198 howitzer
  • 32 x HIMARS
12 mechanized infantry brigades (NATO-style, professional training and equipment) [5 points each, 60 points total]
  • 2500 infantry
  • 240 x Marder
  • 40 x Leopard 2A4
  • 20 x Wiesel 2 LeFlaSys
  • 20 x Flakpanzer Gepard
  • 60 x Panzerhaubitze 2000
  • 32 x M270 MLRS
6 armored cavalry brigades (NATO-style, legacy/guards training, elite equipment) [6 points each, 36 points total]
  • 1250 infantry
  • 500 combat engineers
  • 160 x Puma IFV
  • 80 x Leopard 2A6
  • 20 x Wiesel 2 LeFlaSys
  • 20 x Flakpanzer Gepard
  • 60 x Panzerhaubitze 2000
  • 32 x M270 MLRS
6 heavy armor brigades (NATO-style, legacy/guards training, elite equipment) [6.5 points each, 39 points total]
  • 500 infantry
  • 160 x Puma IFV
  • 160 x Leopard 2A6
  • 20 x Panzerhaubitze 2000
Belkanische Fallschirmjäger (Belkan Paratroopers) (4 NATO-style airborne infantry brigades, elite infantry training, elite equipment) [6 points each, 24 points total]
  • 2500 infantry
  • 160 x Pandur II
  • 40 x AMX 10 RC
  • 40 x Wiesel 2 LeFlaSys
  • 72 x M777 howitzer
  • 32 x HIMARS
Belkanische Kommando Spezialkräfte (Belkan Special Forces Command) (2 NATO-style airborne infantry brigades, special forces training, elite equipment) [8.5 points each, 17 points total]
  • 2500 infantry

Subtotal: 314 points

Army Aviation

360 x UH-60 Black Hawk (utility helicopter) [1 point/30 aircraft, 12 points total]
180 x CH-53E Super Stallion (heavy-lift helicopter) [3 points/30 aircraft, 18 points total]
144 x OH-58D Kiowa Warrior (scout helicopter) [0.5 points/24 aircraft, 3 points total]
144 x AH-1Z Viper (attack helicopter) [1 point/24 aircraft, 6 points total]

Subtotal: 39 points

Total Points: 353 points


Belkanische Bundesluftwaffe (Belkan Federal Air Force)


Spoiler:
Aircraft

144 x F/A-18C/D Hornet (4th-gen light fighter) [1 point/4 aircraft, 36 points total]
72 x A-10 Thunderbolt II (4th-gen light attack) [1 point/4 aircraft, 18 points total]
72 x F/A-18E/F Super Hornet (4.5th-gen fighter) [2 points/4 aircraft, 36 points total]
36 x EA-18 Growler (4.5th-gen fighter) [2 points/4 aircraft, 18 points total]
108 x Eurofighter Typhoon (4.5th-gen fighter) [2 points/4 aircraft, 54 points total]
8 x F-22 Raptor (5th-gen fighter) [4 points/4 aircraft, 8 points total]
48 x Airbus A400M (tactical transport) [2 points/4 aircraft, 24 points total]
24 x C-17 Globemaster III (strategic transport) [4 points/4 aircraft, 24 points total]
12 x C-5 Galaxy (strategic transport) [4 points/4 aircraft, 12 points total]
16 x KC-135R Stratotanker (tanker) [1 point/aircraft, 16 points total]
16 x E-3C Sentry (heavy AWACS) [2 points/aircraft, 32 points total]
48 x T-6 Texan II (trainer) [0.5 points/4 aircraft, 6 points total]
48 x T-50 Golden Eagle (trainer) [0.5 points/4 aircraft, 6 points total]

Subtotal: 290 points

Air Defense Forces

16 air defense brigades
  • 36 x MIM-23K Hawk
  • 12 x MIM-104 Patriot

Total points: 290 points


Belkanische Bundesmarine (Belkan Federal Navy)


Spoiler:
Ships

1 x Principe de Asturias-type aircraft carrier (V/STOL) [10 points total]
2 x Wasp class amphibious assault ship [8 points each, 16 points total]
2 x San Antonio class LPD [4 points each, 8 points total]
2 x Harpers Ferry class LSD [4 points each, 8 points total]
12 x Arleigh Burke class destroyer [4 points each, 48 points total]
36 x Álvaro de Bazán class frigate [2 points each, 72 points total]
4 x Barracuda class submarine (nuclear) [4 points each, 16 points total]
8 x Scorpène class submarine (air-independent propulsion) [3 points each, 24 points total]
8 x Avenger class mine countermeasures ship [0.5 points each, 4 points total]
4 x Supply class fast combat support ship [4 points each, 24 points total]
2 x Elbe class replenishment ship [2 points each, 4 points total]

Subtotal: 234 points

Naval Aviation

150 x SH-60 Seahawk (utility helicopter) [1 point/30 aircraft, 5 points total]
16 x P-8 Poseidon (heavy maritime patrol) [2 points/4 aircraft, 8 points total]
16 x AV-8B Harrier 2+ (4th-gen light fighter) [1 point/4 aircraft, 4 points total]

Subtotal: 19 points

Marine Corps

2 motorized infantry brigades (NATO-style, elite infantry training, elite equipment) [6.5 points each, 13 points total]
  • 2500 infantry
  • 240 x Pandur II
  • 40 x AMX 10 RC
  • 40 x M1097 Avenger
  • 72 x M777 howitzer
  • 32 x HIMARS
2 mechanized infantry brigades (NATO-style, elite infantry training, elite equipment) [7 points each, 14 points total]
  • 2500 infantry
  • 240 x Puma IFV
  • 40 x Leopard 2A6
  • 20 x Wiesel 2 LeFlaSys
  • 20 x Flakpanzer Gepard
  • 72 x Panzerhaubitze 2000
  • 32 x M270 MLRS
Belkanische Kampfschwimmer (Belkan Combat Swimmers) (2 NATO-style marine infantry brigades, special forces training, elite equipment) [8.5 points each, 17 points total]
  • 2500 infantry
120 x UH-1Y Venom (utility helicopter) [1 point/30 aircraft, 4 points total]
60 x CH-53E Super Stallion (utility helicopter) [3 points/30 aircraft, 6 points total]
96 x AH-1Z Viper (light attack helicopter) [1 point/24 aircraft, 4 points total]
24 x AV-8B Harrier 2+ (4th-gen light fighter) [1 point/4 aircraft, 6 points total]

Subtotal: 64 points

Total Points: 317 points
  #16    
Old June 23rd, 2009 (05:43 PM).
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I want to run something by you, before this gets started (if it does): Would I be able to have more than one government within a single nation? Like a totalitarian government in control and a democratic rebel group?
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Old June 23rd, 2009 (08:03 PM). Edited June 23rd, 2009 by Jack O'Neill.
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Quote originally posted by Yuoaman:
I want to run something by you, before this gets started (if it does): Would I be able to have more than one government within a single nation? Like a totalitarian government in control and a democratic rebel group?
Under normal circumstances, you only have one government per nation. You are free to roleplay rebel factions and general internal strife. If said rebels have significant military assets, though, they count against your starting military points (no more than 1% of your total points, though); after that, both government and insurgent forces are free to grow as they wish within reason.
  #18    
Old June 23rd, 2009 (10:57 PM).
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Should I perhaps have a Monarchy, or a Constitutional Monarchy?
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Old June 24th, 2009 (12:07 AM).
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Quote originally posted by Narcissus Secret:
Should I perhaps have a Monarchy, or a Constitutional Monarchy?
It's your nation, it's your system of government. Pick whichever one you like most.
  #20    
Old June 24th, 2009 (12:21 AM).
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I know, but I am no good a decisions. I think I'll go with Monarchy though.

Dammit, I had a bunch of it written up, until Economy and then I misclicked and deleted it all. *headdesk**headdesk**headdesk**headdesk**headdesk*
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Old June 24th, 2009 (01:43 AM). Edited June 24th, 2009 by The warden.
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This sound awesome, I'm in.

Warlord, third word and some mercenaries thrown in for good measure.
  #22    
Old June 24th, 2009 (11:03 AM).
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Grand Duchy kind of suits my names, doesn't it?

Anyway, this sounds like a big challenge, but not an unpleasant one. Sounds like fun. I'd definitely try.
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  #23    
Old June 25th, 2009 (04:42 AM).
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This looks very interesting I have already planned out my military. I hope this becomes an RP.
  #24    
Old June 25th, 2009 (01:21 PM).
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I already have my nation's name all set up, so now I'll just wait for this thing to lift off.
  #25    
Old June 25th, 2009 (02:19 PM).
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Alright Jack, I'll join your RP. :D When you mentioned the idea of having my own fangirl nation, that got me going. I think I can manage to pull together some RPing skills... It would make Shiney proud, I know.

Just tell me what I have to do and keep me updated. <3

Actually, I need to know about characters like... how does that work? D:
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