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  #126    
Old August 17th, 2009 (04:03 PM).
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Update time.

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  #127    
Old August 17th, 2009 (04:07 PM).
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Like the Music, Like the mapping and I actually like that Pikachu can't keep up with you when you run, keeps it a little realistic

Course he'd just get on all 4's but it wouldn't be possible in the game... Would it ?
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  #128    
Old August 17th, 2009 (04:22 PM).
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It would, if I had a decent scripter for RMXP on the team. It'd be the same as when Ash runs, the spritesheet changes to a running pose. Same sorta thing. But I am TERRIBLE at coding... so that's not an option within my own powers.
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  #129    
Old August 17th, 2009 (04:52 PM).
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That gltichy pikachu looks really annoying. Why don't you fix up the script a bit? You could even code it using events and use variables to track the players X and Y position and the pikachus X and Y position.
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  #130    
Old August 17th, 2009 (05:08 PM).
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Mainly because I cant script for my life, and that's why I'm no longer hacking... and I'm working in RMXP.

And that second bit, no idea how to do that. Haha.

So until I can get a straight way to fix it... it will remain annoying and glitchy.
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  #131    
Old August 18th, 2009 (11:06 AM).
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The quality of the game looks very admirable. I didn't play the hack of this game; and I think I'll wait for your RMXP release, but from looking at your videos on YouTube and viewing the screenshots I must say it looks like you've put a lot into this and made so far, a brilliant game. I loved the BGM especially; tell me, did I hear a bit of Phoenix Wright in there or was it just me?
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  #132    
Old August 18th, 2009 (12:18 PM).
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You did indeed. Right where the Rockets first show up, I'm using a Phoenix Wright midi for their theme in-game.

Also, there is a little Zelda (Mewtwo breaking out) and Time Hollow(Dr. Fuji's intro) music in here as well.
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  #133    
Old August 18th, 2009 (12:54 PM).
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Interesting. I thought it went really well with the scene personally, so kudos to you. If you need help or such with the project drop me a PM and we'll discuss how I can be of service.
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  #134    
Old August 18th, 2009 (04:48 PM).
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Thank you for your interest.
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  #135    
Old August 19th, 2009 (03:17 AM).
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LOL, nah I just want to know how many places are remaining. I thought they'd be gone straight away. The game is looking great. :]
  #136    
Old August 19th, 2009 (02:07 PM).
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For all you guys who follow the game... I really appreciate it. So, instead of using time to work on the game, I made you a present! //Fail

http://fc00.deviantart.com/fs48/f/2009/231/0/5/Welcome_to_New_Island_by_Sakujo_Kun.png

It's a wallpaper, completely drawn by me. Took a few hours. Hope you like it!
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  #137    
Old August 19th, 2009 (02:25 PM).
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Quote originally posted by EJames2100:
Like the Music, Like the mapping and I actually like that Pikachu can't keep up with you when you run, keeps it a little realistic :)

Course he'd just get on all 4's but it wouldn't be possible in the game... Would it ?
I don´t think so... Ever seen a Mouse that can´t keep up?? A mouse this big could possibly run faster than Ash^^
But hey, did anyone ever think of making Pokémon realistic? :P


Anyway, Meowth, that MIGHT sound stupid, but did you ever try to make the Pikachu Event faster? Like, just select a faster Speed...
I´m not into scripting, but work with every RPG maker, so that´s my îdea (you probably have thought about that)^^
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  #138    
Old August 19th, 2009 (02:43 PM).
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Yeah, speed's on Fastest ; didn't make a difference though, sadly.
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  #139    
Old August 20th, 2009 (05:40 AM).
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do u have an idea of when the game will be finished?
  #140    
Old August 20th, 2009 (08:50 AM).
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Dunno, can't give a date. AvatarKris and I are the only ones really working on the game, and he only does some spriting here and there... and I have a life. So there's no saying.
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  #141    
Old August 20th, 2009 (11:53 AM).
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Meowth, that's right ....

i'm too careless and normally have to do over sprites and take long to do them and stuff, especially you may expect a sprite a month cause i get caught up in stuff too...

Miranda was kinda tuff so i did a crappy one, edited it
edited it some more, overhaul, edit

...leave for month...
REDONE AND GOOD
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  #142    
Old August 20th, 2009 (03:47 PM).
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Right, so having more dedicated people on the staff would help us bigtime. More than just you and I.
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  #143    
Old August 20th, 2009 (03:52 PM).
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xO I support your endeavor, this is really exciting. I'll be keeping a close eye on this post. Keep up the good work, comrade!
  #144    
Old August 20th, 2009 (06:32 PM).
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Quote originally posted by Meowth:
Right, so having more dedicated people on the staff would help us bigtime. More than just you and I.
hopefully people who can code and code very well, i'm useless i can only sprite
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I am AvatarKris.
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Also shout out to InnerMobius, a long time friend who I met on this site years ago whom changed my life.


  #145    
Old August 21st, 2009 (12:12 PM).
halomarin halomarin is offline
 
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oh man i cant wait to play it
  #146    
Old August 22nd, 2009 (03:36 AM).
Azerty16 Azerty16 is offline
 
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Good luck
Sorry for my English i'm french
  #147    
Old August 24th, 2009 (05:26 PM).
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*bumps to bring this back to the front page*
:D
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I am AvatarKris.
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Also shout out to InnerMobius, a long time friend who I met on this site years ago whom changed my life.


  #148    
Old August 25th, 2009 (12:38 AM).
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Wow, this project is looking very polished. I like the fact that you're doing something that everyone knows without going too ambitious and trying to recreate the whole animé series.
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  #149    
Old August 25th, 2009 (05:44 AM).
Abdi745 Abdi745 is offline
 
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best game ever its better than any other pokemon hack i have ever seen
  #150    
Old August 25th, 2009 (06:13 AM).
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kewl game
when will it be complete
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Need A Good Spriter toHelp me With A Hack I'm Working on, and to teach me
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