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  #51    
Old July 18th, 2009 (08:19 AM).
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i was looking in emerald i found alot of unlz stuff if anyone wants them
they actually useful if youre making an emerald hack
257 birch bag inside
309-321 intro stuff
349 ribbons
356-1813 pokemons
1868-1960 trainers
1963-1993 battle grounds
2008-2026 battle animations
2039-2044 intro pokemon
2052 the clouds from the rayquaza cutscene at the end
2057 intro rayquaza
2070 applause
2110 types
2126 dont know what it is but looks important
2135 the pokeblock case
2138 berrie types
2148-2190 berries
2232-2239 pokeballs
2241-2444 items
2525 badges
2526 pokedex
2527 pokedex
2537 pokedex
2540 where it says the copyright stuff
2542 area unknown (pokedex)
2543 contest stats
2545 dont know what it is but looks important
2568 buttons and clock
2615 frontier pass
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  #52    
Old July 18th, 2009 (09:25 AM).
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Quote originally posted by yuuichi:
i was looking in emerald i found alot of unlz stuff if anyone wants them
they actually useful if youre making an emerald hack
257 birch bag inside
309-321 intro stuff
349 ribbons
356-1813 pokemons
1868-1960 trainers
1963-1993 battle grounds
2008-2026 battle animations
2039-2044 intro pokemon
2052 the clouds from the rayquaza cutscene at the end
2057 intro rayquaza
2070 applause
2110 types
2126 dont know what it is but looks important
2135 the pokeblock case
2138 berrie types
2148-2190 berries
2232-2239 pokeballs
2241-2444 items
2525 badges
2526 pokedex
2527 pokedex
2537 pokedex
2540 where it says the copyright stuff
2542 area unknown (pokedex)
2543 contest stats
2545 dont know what it is but looks important
2568 buttons and clock
2615 frontier pass
You do realize those numbers differ between each rom, right?
They're around there somewhere, but not exactly.

On another note, updates on my scripting tutorial to be expected soon.
  #53    
Old July 18th, 2009 (09:55 AM).
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Quote originally posted by Charon the Ferryman:
A-Map has no such function to my understanding, but I see what you're getting at. Most of the time when mapping, the tiles are usually the same when it comes to impassable tiles, but the system would fail with maps featuring several levels and requiring the 0 tile passibility setting (overlap of layers). You see, Pokemon, when generating maps like Lilycove City, requires different passibility levels even though they use the same tiles, just so they don't have to put an obstacle every single time there is a level change (like a row of rocks).

In the end, it would be a very useful feature, if it could be used in an .ini file, but in the end it would need to be an option or else it would be very difficult to work with maps like Lilycove.
Such feature was asked to LU-HO already, but it can't really be made as any tileset can contain just any tiles, and how can you tell from the picture is something is walkable or not?
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  #54    
Old July 18th, 2009 (10:32 AM).
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Quote originally posted by HackMew:
Such feature was asked to LU-HO already, but it can't really be made as any tileset can contain just any tiles, and how can you tell from the picture is something is walkable or not?
But what if a feature was created where you could set the movement permission for each block while in the block editor?
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  #55    
Old July 18th, 2009 (12:03 PM).
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Quote originally posted by sasquatchd00d:
But what if a feature was created where you could set the movement permission for each block while in the block editor?
Well, I get your point. A sort of movement-permission-paint-bucket-like feature. It would be handy, of course. You set a single bush tile as not walkable in the map for example, and all other bush tiles in the map become not walkable as well.
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  #56    
Old July 18th, 2009 (01:27 PM).
hi sir tomato my password is syvniti's Avatar
hi sir tomato my password is syvniti hi sir tomato my password is syvniti is offline
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Quote originally posted by 非常に高いレベル:
You do realize those numbers differ between each rom, right?
They're around there somewhere, but not exactly.

On another note, updates on my scripting tutorial to be expected soon.
You do realize those numbers differ don't between each rom, right?
He said emerald... And I guess he means the english emerald(Cus now one cares about others)

Anyway pretty pointless though, If you wanted to edit any of those things you could propperly find them pretty fast...
I'd say thanks though...
Thanks.
(I don't hack emerald though)
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  #57    
Old July 18th, 2009 (03:08 PM).
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Quote originally posted by Wichu:
I think one of the problems people might have with Emerald is that it's a bit harder to edit sprites. Sure, you get animations, but what if you want to add a new Pokémon? I haven't seen anyone actually edit those animations... Also, aren't the palettes of the Pokémon sprites stored somewhere else in the ROM? I think I remember seeing something along the lines of that editing the palettes of the two-frame sprites with unLZ-GBA doesn't work, and you have to find the actual palettes that are used... Maybe this puts people off Emerald, as they're used to inserting both sprites and palettes at the same time...
Well,if you put it that way,yes.But,whatever people say about Emerald being unstable is wrong.Look at FireRed.1 medium mess-up:Crashed.
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  #58    
Old July 18th, 2009 (04:27 PM).
hi sir tomato my password is syvniti's Avatar
hi sir tomato my password is syvniti hi sir tomato my password is syvniti is offline
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Quote originally posted by RayquazaLv.X:
Well,if you put it that way,yes.But,whatever people say about Emerald being unstable is wrong.Look at FireRed.1 medium mess-up:Crashed.
"medium mess-up"
Uhmm, It's true emerald isn't unstable but I don't think you understand it right though...
What's a bit, medium and much mess-up?
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  #59    
Old July 18th, 2009 (04:46 PM).
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Quote originally posted by Gvdl bmmzpv tuvqje cjudi:
"medium mess-up"
Uhmm, It's true emerald isn't unstable but I don't think you understand it right though...
What's a bit, medium and much mess-up?
Bit mess up-Insert a Pokemon sprite bigger than it's
meant to be(Which means,make the workspace bigger and forget to
make it the original size)

Medium mess up-Edit stuff you're not meant to

Large mess up-Insert music/tiles wrongly
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  #60    
Old July 18th, 2009 (07:00 PM). Edited July 18th, 2009 by Kyouya.
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well it seems no tutorial for scripting(that ive seen) had specials for emerald

so im going to the places that have them
and posting them here

1.Birch bag
special 0x9F

note:if anybody is wandering why im doing unlz stuff and specials for emerald its because im going to start working on an emerald hack soon
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If nippon ichi isn't making soul nomad 2 I will This I swear

Favorite games
1.Soul Nomad
2.Shining force exa
3.most dbz fighting games
4.naruto ultimate ninja 2 (shino chidori ftw)
5.God eater/Disgaea/Mass effect
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That I'm coming up with Random stuff to make the scroll bar activate
I'm an angry person
Random quotes

"Who's the baddest of the bad, maddest of the mad, killer of kings, and destroyer of worlds"-gig
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  #61    
Old July 18th, 2009 (07:01 PM).
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colcolstyles colcolstyles is offline
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Quote originally posted by yuuichi:
well it seems no tutorial for scripting(that ive seen) had specials for emerald
Does XSE list Emerald specials? Or does it only have information on FR/LG and R/S specials? I know it has Emerald used flags but I don't know about the specials.
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  #62    
Old July 18th, 2009 (07:12 PM).
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Quote originally posted by colcolstyles:
Does XSE list Emerald specials? Or does it only have information on FR/LG and R/S specials? I know it has Emerald used flags but I don't know about the specials.
nope
it has no specials for emerald just r/s and LG/FR
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I couldn't leave Pc if I tried
If nippon ichi isn't making soul nomad 2 I will This I swear

Favorite games
1.Soul Nomad
2.Shining force exa
3.most dbz fighting games
4.naruto ultimate ninja 2 (shino chidori ftw)
5.God eater/Disgaea/Mass effect
Thing I've Noticed
That I'm coming up with Random stuff to make the scroll bar activate
I'm an angry person
Random quotes

"Who's the baddest of the bad, maddest of the mad, killer of kings, and destroyer of worlds"-gig
"Everyone needs to die."-revya
Alt account
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  #63    
Old July 18th, 2009 (08:54 PM). Edited July 18th, 2009 by Corvus of the Black Night.
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Can't you simply derive the specials by opening a script editor and looking at the events? :\

By the way, do any of you guys know how to use Snes Palate for finding offsets? It's easy! Simply type in a part of your offset (like 3045) into the set colour text box, derive what colour that is (what R/G/B values) and put that in the search box! Voila! Searching for offsets has become a hella lot easier! However, it's not 100% perfect so check your offsets in a hex viewer. It's very useful though, for example, if that picture you wanna insert into Unlz is just too big. That's how I did the intro picture for my hack.

Also... I'm working on an Emerald hack as well now. It's called Pokemon Kraehe. It's plotline is quite unique and doesn't even have human characters! About editing animations - the actual "bounciness" is ASM I believe, but the flashing of the animations between sprites one and two are actually pretty easy to edit and Bulbasaur's animation is located at 0x8305F68. The table seems to begin at 0x8308CC0.
  #64    
Old July 18th, 2009 (10:50 PM).
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Quote originally posted by Charon the Ferryman:
Can't you simply derive the specials by opening a script editor and looking at the events? :\
Well it's not like XSE tells you what the special does when you decompile the script (it's a damn good script editor but it's not that good ). Someone would have to take the time to examine the special in an isolated, controlled environment to find out exactly what it does.
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  #65    
Old July 19th, 2009 (12:50 AM).
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OK,new topic.
Who finds inserting tiles hard?
I do.
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  #66    
Old July 19th, 2009 (12:53 AM).
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Why would we need a new topic like that, when we already have a really lengthy and fantastic discussion going on?
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  #67    
Old July 19th, 2009 (01:28 AM).
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Quote originally posted by Charon the Ferryman:
By the way, do any of you guys know how to use Snes Palate for finding offsets? It's easy! Simply type in a part of your offset (like 3045) into the set colour text box, derive what colour that is (what R/G/B values) and put that in the search box! Voila! Searching for offsets has become a hella lot easier! However, it's not 100% perfect so check your offsets in a hex viewer. It's very useful though, for example, if that picture you wanna insert into Unlz is just too big. That's how I did the intro picture for my hack.
Any particular reason you are using SNES Palette Editor in first place?


Quote originally posted by colcolstyles:
Well it's not like XSE tells you what the special does when you decompile the script (it's a damn good script editor but it's not that good ;)). Someone would have to take the time to examine the special in an isolated, controlled environment to find out exactly what it does.
Yeah, it won't tell you what each special is. But most of the times, you can guess it from the surrounding commands/texts.
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  #68    
Old July 19th, 2009 (05:49 AM). Edited July 19th, 2009 by Corvus of the Black Night.
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I use it because I haven't updated my programs in a while. Meh, to be honest, people constantly pester me for doing such things. Any palate editor with a search feature would do, actually. (I use APE for most of my palate needs - I only use Snes for finding pointers. I bet a more recent version has a search feature however...)

Quote originally posted by colcolstyles:
Well it's not like XSE tells you what the special does when you decompile the script (it's a damn good script editor but it's not that good ). Someone would have to take the time to examine the special in an isolated, controlled environment to find out exactly what it does.
Which isn't all that hard... o.O
  #69    
Old July 19th, 2009 (09:27 AM).
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Quote originally posted by Charon the Ferryman:
Which isn't all that hard... o.O
No but it takes a while to go through and test every single special. I'm willing to bet that at least some of the specials in Emerald are the same as those in R/S though.
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  #70    
Old July 19th, 2009 (09:44 AM). Edited July 19th, 2009 by Kyouya.
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i found another one from rayquaza at sky pillar im about to see what it does
special 0x13A

edit: it shows the design that groundon has on its hand
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I couldn't leave Pc if I tried
If nippon ichi isn't making soul nomad 2 I will This I swear

Favorite games
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2.Shining force exa
3.most dbz fighting games
4.naruto ultimate ninja 2 (shino chidori ftw)
5.God eater/Disgaea/Mass effect
Thing I've Noticed
That I'm coming up with Random stuff to make the scroll bar activate
I'm an angry person
Random quotes

"Who's the baddest of the bad, maddest of the mad, killer of kings, and destroyer of worlds"-gig
"Everyone needs to die."-revya
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  #71    
Old July 19th, 2009 (09:50 AM).
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Quote originally posted by colcolstyles:
No but it takes a while to go through and test every single special. I'm willing to bet that at least some of the specials in Emerald are the same as those in R/S though.
No, just a few. The specials got shifted/added in Emerald.


Quote originally posted by yuuichi:
i found another one from rayquaza at sky pillar im about to see what it does
special 0x13A
Most likely the wild battle itself.
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  #72    
Old July 19th, 2009 (09:55 AM). Edited July 19th, 2009 by Kyouya.
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Quote originally posted by HackMew:
No, just a few. The specials got shifted/added in Emerald.




Most likely the wild battle itself.
well it turns out it makes A battle but not the rayquaza battle you have to put
setwildbattle 0x? 0x? 0x?(put it over the special) change the question marks like you would a wild battle script to choose what pokemon

edit:
special 0x28
special 0xea
special 0xf8
special 0xEB
special 0x29
special 0x20
special 0x60

i found these in the battle tower the middle person but do to the fact theres no need for a new battle tower script you can just copy the offset im not going to waste time and test them

edit 2:
special 0x138
found it with lugia im about to test it
i have no idea it did nothing
__________________
Thing I've learned
I couldn't leave Pc if I tried
If nippon ichi isn't making soul nomad 2 I will This I swear

Favorite games
1.Soul Nomad
2.Shining force exa
3.most dbz fighting games
4.naruto ultimate ninja 2 (shino chidori ftw)
5.God eater/Disgaea/Mass effect
Thing I've Noticed
That I'm coming up with Random stuff to make the scroll bar activate
I'm an angry person
Random quotes

"Who's the baddest of the bad, maddest of the mad, killer of kings, and destroyer of worlds"-gig
"Everyone needs to die."-revya
Alt account
Kyo The pro


  #73    
Old July 19th, 2009 (10:23 AM).
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Quote originally posted by yuuichi:
edit 2:
special 0x138
found it with lugia im about to test it
i have no idea it did nothing
It did nothing apparently. Maybe it wasn't set up right. Maybe it does nothing noticeable. You can't say it does absolutely nothing just by testing it randomly.
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  #74    
Old July 19th, 2009 (10:55 AM). Edited July 19th, 2009 by Kyouya.
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#raw 0xA 'Step Left
#raw 0x9 'Step Up
#raw 0xB 'Step Right
i found movements i dont know if these are the same as ruby and saphire'

and i found another special it works just like the rayquaza one but this one shows regice's eyes
special 0x13B

edit:found the down movement #raw 0x8 'Step Down
__________________
Thing I've learned
I couldn't leave Pc if I tried
If nippon ichi isn't making soul nomad 2 I will This I swear

Favorite games
1.Soul Nomad
2.Shining force exa
3.most dbz fighting games
4.naruto ultimate ninja 2 (shino chidori ftw)
5.God eater/Disgaea/Mass effect
Thing I've Noticed
That I'm coming up with Random stuff to make the scroll bar activate
I'm an angry person
Random quotes

"Who's the baddest of the bad, maddest of the mad, killer of kings, and destroyer of worlds"-gig
"Everyone needs to die."-revya
Alt account
Kyo The pro


  #75    
Old July 19th, 2009 (12:05 PM).
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Quote originally posted by yuuichi:
#raw 0xA 'Step Left
#raw 0x9 'Step Up
#raw 0xB 'Step Right
i found movements i dont know if these are the same as ruby and saphire'

and i found another special it works just like the rayquaza one but this one shows regice's eyes

edit:found the down movement #raw 0x8 'Step Down
Movements are the same as R/S.
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