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  #801    
Old October 20th, 2010, 10:09 PM
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It feels weird to have you talking, even with just "...", mostly because the character is a representation of you in this world. It's not some other character, it's really meant to be you. That's what that whole introduction with a severe lack of fourth wall is for. I don't say anything besides YES/NO or one of the multichoices, so I don't want the game to say anything aside from those in my stead.
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  #802    
Old October 22nd, 2010, 05:21 PM
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Quote:
Originally Posted by Alignment View Post
I do have a new discussion topic though. What is your input about giving the player the ability to speak. What I mean is giving the player speech. I'm actually against the idea, I think that the Player should stay a mysterious character, however, the Player saying '...' instead of speech is a different story in my opinion. You could even make it seem like the person the player is conversing or saying '...' to is actually responding to he player. Example:
Man: Why do you think ROM hacking is fun?
Player: ... .. ....
Man: That's true, but mapping isn't really hacking.

Which I think it more than enough (because it feels weird when I play as the player and he says stuff).

Like to hear some of your thoughts :)
I prefer games with the "silent protagonist" concept. Even using "Player: ... ... ..." is pushing it, in my opinion. In R/S/E, the programmers used only dots (i.e., no "Player:") once which was passable but whenever I see "[player]:" followed by text, I usually close VBA. There are plenty of fantastic games that have silent protagonists so it shouldn't be too hard.
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  #803    
Old October 22nd, 2010, 05:23 PM
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Originally Posted by colcolstyles View Post
I prefer games with the "silent protagonist" concept. Even using "Player: ... ... ..." is pushing it, in my opinion. In R/S/E, the programmers used only dots (i.e., no "Player:") once which was passable but whenever I see "[player]:" followed by text, I usually close VBA. There are plenty of fantastic games that have silent protagonists so it shouldn't be too hard.
I feel the same way. Not much I can say here besides that, really.
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  #804    
Old October 24th, 2010, 12:29 AM
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Well I prefer talking character. I mean... it's really weird to have a silent character... I know player character is you in game, but wouldn't it be weird if people were talking to you and you wouldn't reply and stay silent?
If you are really good narrator you can pretty much give player speech which the real player would really say.
So as for me I prefer talking character.
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  #805    
Old October 24th, 2010, 12:36 AM
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When I hack, I do everything I can to prevent the player from speaking.
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  #806    
Old October 24th, 2010, 12:45 AM
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The silent protagonist has been a feature for the Pokemon series in general, so I don't see any reason to break that long-standing tradition. The player and main character may not shared the same feelings about the world they are in, so the creator is essentially forcing their own view on the player.

I hate it when others speak for me, so why should I do the same for anybody else?
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  #807    
Old October 24th, 2010, 05:41 AM
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Now, I have a view on this that doesn't seem to have been said. If there was a personality thing in the game to decide how some events say and what your character says, or a choice (as that is speaking. Yes and No... the character says it in game, in a way), then I say OK. If it is random things that I know I wouldn't say, then I tend to get annoyed, but I don't really care too much.
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  #808    
Old October 24th, 2010, 06:13 AM
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I say that it depends. I really like how the character in Identity talks, it actually makes the whole story more varnished.

In other situations where the hack is Nin-esqued, I say no. It really depends on my view.
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  #809    
Old October 24th, 2010, 07:27 AM
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Well, I'd use different types of font to distinguish between NPC's and yourself. Makes it easier/ I like a talking character, because you actually can see that you aren't just a random person that is mute that goes around challenging seemingly random people for a cause.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

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[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #810    
Old October 24th, 2010, 07:37 AM
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yea TF, its just like he is sick if he doesnt talk lol, i love when he/she says something and funny :D
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  #811    
Old October 24th, 2010, 08:37 AM
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Originally Posted by tuna97 View Post
yea TF, its just like he is sick if he doesnt talk lol, i love when he/she says something and funny :D
Ha. Random "That's what she said!" joke in the game, lol.

This just made my day. That is an amazing discovery. 5th gen hacks could be closer than we think.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
  #812    
Old October 24th, 2010, 10:04 PM
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Mind blown. Then again, BW mostly runs on the same engine as DP, so crack that and you crack the other. The only reason it took so long with DP was, mostly because of a lack of hackers willing to work on something like this, so it's nice. I think I'll still stick to ma third gen, though. :D
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  #813    
Old October 25th, 2010, 06:24 AM
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Well IMO BW hacks will not apear so soon as we think!
It's general structure is somewhat different than those of DPPt...
But then again, it was shown that a perfect hack, with as goo, or even better graphics can be made on a 3rd GEN ROM, so...
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  #814    
Old October 25th, 2010, 09:59 PM
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Hey, I just realised. Gen 4 now has mapping + scripting + text + misc. editors, but still nobody hacks it. lol nobody likes scripting with numbers, tch.
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  #815    
Old October 25th, 2010, 10:47 PM
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I don't think mapping is released yet
Some people do create small hacks of it
Give it some time I guess
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  #816    
Old October 25th, 2010, 10:59 PM
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Originally Posted by countryemo View Post
I don't think mapping is released yet
Some people do create small hacks of it
Give it some time I guess
Scroll up a bit. That thing that can do BW mapping? It was originally meant to (and still will) do DPPtHGSS stuff.
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  #817    
Old October 25th, 2010, 11:10 PM
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Originally Posted by Ninja Caterpie View Post
Hey, I just realised. Gen 4 now has mapping + scripting + text + misc. editors, but still nobody hacks it. lol nobody likes scripting with numbers, tch.
Well sorry, but tbh I never liked the 4th gen games. Therefore, I'm not going to move onto hacking them as well. Who knows why others don't do it, though...
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  #818    
Old October 26th, 2010, 12:26 AM
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Hey, you and me both, brother. I dislike the 4th gen, for some weird reason. I cbf arguing with it though, and will just hype myself for Super Scribblenauts + Black + Kirby's Epic Yarn + Ace Attorney V Professor Layton.

On topic, what do you guys think about the 4th generation hacking scene? I mean, most of the stuff people were complaining about has arrived, so do you think people will start hacking it? Or is the ROM Hacking community so wired around Advance (which, believe me, is happening to a lot of places which have GBA -> DS transitions) that it won't shift for a while yet?
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  #819    
Old October 28th, 2010, 08:51 AM
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About a different subject: The ROM Hacking forums. Why are all threads closed in 'Beginners Lounge' with questions. I mean, the whole point of a subforum for beginners is that beginners can ask questions. However, the moderators abviously think all questions should go in the stickied threads. >=( But in those threads not all questions are answered (due to the massive overload of questions) and in individual threads one's problems are better helped.
Does anyone agree with me that the Beginners lounge should be open for individual threads?
  #820    
Old October 28th, 2010, 08:54 AM
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Originally Posted by Jm20 View Post
About a different subject: The ROM Hacking forums. Why are all threads closed in 'Beginners Lounge' with questions. I mean, the whole point of a subforum for beginners is that beginners can ask questions. However, the moderators abviously think all questions should go in the stickied threads. >=( But in those threads not all questions are answered (due to the massive overload of questions) and in individual threads one's problems are better helped.
Does anyone agree with me that the Beginners lounge should be open for individual threads?
Actually, the point of the beginning forums isn't for that. I think it is for new hackers to get help on their ideas that they brainstorm. The Simple Questions is for questions, and Team Discussions for "I NEED A TEAM!"

I think the Simple Questions thread is effective, as most people do find their answer. I believe it is fine how it is. After all, it would get annoying as threads would be pushed back and unanswered (even more so than the Simple Questions thread is, as loads of people look at that who need help, but also have answers for other things), and easier to spam and make multiple threads on the same questions.
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  #821    
Old November 5th, 2010, 03:33 PM
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hey, i want to continue the hero speaking convo part since i still have not decide whether to let my hero talked in-game or whether to have him silent.
One of my friend who fixed up the grammar in the hack suggested to have the hero talked since it will be awkward to have him silent when everybody is talking to him but i don't think it is a good idea since i don't like it.
Some people like the hero to talk while others don't. So maybe i can know more people opinions here and then decide..xD
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  #822    
Old November 5th, 2010, 03:42 PM
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Quote:
Originally Posted by Crimson Stardust View Post
hey, i want to continue the hero speaking convo part since i still have not decide whether to let my hero talked in-game or whether to have him silent.
One of my friend who fixed up the grammar in the hack suggested to have the hero talked since it will be awkward to have him silent when everybody is talking to him but i don't think it is a good idea since i don't like it.
Some people like the hero to talk while others don't. So maybe i can know more people opinions here and then decide..xD
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Well, whether or not the silence is "awkward" or not really depends on the type of hack that you're making. If you're making a canon, 8-gym type of hack, then you should be able to pull off a silent protagonist. Hey, Game Freak did it so it's definitely possible. However, if you're making a more plot-driven hack or one that draws on themes like corruption and crime and death, then it might be a little harder. The thing is, a ROM hack is not a movie. Yes, a silent protagonist in a movie would be a little awkward (though I imagine it would be an amazing movie if it was well done) but there is a huge gap between video games and movies. If you want your hack to be like a movie, one that the player gets to actually play through firsthand, then you can probably get away with a talking protagonist. It's really a tradeoff. You can either have the silent protagonist (which I think players, on the whole, enjoy more) with more "awkward" scenes or you can have a talking protagonist (which will probably annoy a lot of people) but the scenes won't be as weird. It's up to you, really.
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  #823    
Old November 5th, 2010, 03:54 PM
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Honestly; I'm playing through Black/White now and there are quite a few scenes where, in most cases, a person would talk; particularly as the Team Plasma storyline escalates. However, the silent protagonist...it doesn't feel weird, because that's a player-character. It's a video-game representation of yourself, not some story-designated character you might role-play as. There's quite a difference, really. It sort of lets you mold other people's personalities better, because you don't have a person (ie. you) butting in and stopping someone going where they were going to go.

In the end, it's your choice. In my opinion, though, if a game lets you name the main character, then the protagonist should usually remain silent (eg. Pokemon). If not, then it should be fine (eg. Final Fantasy). There are games with the opposite (eg. Mario and Luigi has the titular character not really talk, and FFTA2 has your "player-character", talk), so, really, it's all about execution.
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  #824    
Old November 5th, 2010, 04:45 PM
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I'm with most of the other comments, It feels weird to have a talking hero.
I felt that it worked to an advantage in Pokémon Identity yet it doesn't work with most other hacks.
Personally in my hack the player is only seen talking in flashbacks*. These events are obviously from the past so whats been said has already been said, whereas in the present the player remains silent so he can be what the person playing wants him to be.

*A flashback example: Player and Sister arguing.
It wouldn't be right for the Player to be silent in a past event.

What are your opinions on that then?
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  #825    
Old November 5th, 2010, 05:01 PM
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I think if anything consistency should be used. So in the case of even a flashback I would think "..." should be used for the main character.
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