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  #1051    
Old February 15th, 2012 (07:30 PM).
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Quote originally posted by droomph:
NO$GBA and ConsoleTool/Tinke/NDS editor should run fine on Wine/X11, if you have the version with support for .NET 4.0.

Hex Fiend is a great Mac Hex editor, and a Hex editor can edit your ROM straight from the binary.

Pretty much Wine/X11 will cover any need for Windows (unless you really don't want to).

Google is your friend.
Thanks for the prompt response!

Are emulators native to the macintosh OS that much worse? You didn't really entertain the idea of using a program native to the system i.e. ConsoleTool/Tinke/NDS editor. From your statement about ROMs & binary, I gather that editing can occur regardless of generation of Pokémon? Also, no one seems to have an exhaustive collection of information detailing hex-editing the newest generational ROMs, might you be able to suggest such a source? Lastly, as these tasks("acquire any and every...splice") seem fairly simple in comparison to other mods, is hex editing the most efficient means of doing so?

Thanks again

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  #1052    
Old February 15th, 2012 (07:38 PM).
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Quote originally posted by Banjora Marxvile:
I'm not 100% sure on how much space a DS ROM has, so I don't know if it would all fit (though, in theory it could be expanded), the only issue I can think of is how will you do the Red battle on Mt. Silver, as you'd be Red...

Whilst we are asking questions, do people like those "crossover" hacks, as in Pokemon and another series (like TV series, other games, etc), just out of curiosity (as I have had a weird click to do a Firefly/Pokemon crossover, I just need to figure it out)?
They vary greatly in size, depending on the content. Some .NDS images have only 8MB of data, while others have 256MB of data, untrimmed. It more or less depends on what it has (ie. Music, 3D Models, images, textures, etc.)
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  #1053    
Old February 15th, 2012 (09:38 PM). Edited February 15th, 2012 by droomph.
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Quote originally posted by -:-:
Thanks for the prompt response!

Are emulators native to the macintosh OS that much worse? You didn't really entertain the idea of using a program native to the system i.e. ConsoleTool/Tinke/NDS editor. From your statement about ROMs & binary, I gather that editing can occur regardless of generation of Pokémon? Also, no one seems to have an exhaustive collection of information detailing hex-editing the newest generational ROMs, might you be able to suggest such a source? Lastly, as these tasks("acquire any and every...splice") seem fairly simple in comparison to other mods, is hex editing the most efficient means of doing so?

Thanks again

-:-
Well there are none except Desmume and that sucks bollocks (NO$GBA has been optimized by the author a lot, and Desmume isn't even complete).

Yes, you can, but then you have to research the ROM file structure, and then that gets a little messy.

And ConsoleTool is a Java applet that runs fine on Mac. Search for "Lowlines" on Google. He's a wonderful guy from the Romhacking.net forums and he's made a couple tools in Java that will run on any system (provided you have the applet).

Seriously though, just get any PC ASAP (I got an old one that still runs on XP from my dad) and that will solve your problems. Trust me. You will still use your Mac for simple hex edits (for research & such), but you'll still need a PC to be able to function correctly.
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  #1054    
Old March 9th, 2012 (01:19 PM).
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Idk if im posting in the wrong thread if I am someone let me know lol. Im also new so don't really know how to use this forum at ALL. But I am making a ROM hack of FR and I'm wanting to do the journey of the character jimmy from the chronicles so its not a remake of any games nor is it based on the anime. So the story is gonna be based on the character jimmy and i already got a lot of the story planned but I am asking if anybody would like to help with the hack? Not help me try to understand things but to help with the hack. I don't really want or have the time to do everything. If anybody would like to help just PM me and tell me what you would like to do in the ROM and ill go into detail more if anybody is interested.
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  #1055    
Old March 19th, 2012 (10:07 PM). Edited March 19th, 2012 by Teomat.
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Don't really shure did I choose right topic but still...

I heard there was a gender bender hack for 4 gen game(Diamond, if I remeber correctly). All charecters were switched gender. Did anyone know how this hack called?

P.S> Sorry for crappy English... I'm not native English speaker
  #1056    
Old March 31st, 2012 (07:31 AM).
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I have been around for a good year and I have never hear of any hack that sounds even vaguely like that...

On a unrelated note, anyone want to insert some tiles for me?
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  #1057    
Old March 31st, 2012 (08:40 AM).
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Well there's some pretty self-explanatory tutorials of Tile-Inserting on PC...so....
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  #1058    
Old March 31st, 2012 (09:43 AM).
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Quote originally posted by droomph:
Well there's some pretty self-explanatory tutorials of Tile-Inserting on PC...so....
And for reasons still unbeknown to me none of them work for me...so....

Anyone Else?

Spoiler:
:D
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  #1059    
Old April 19th, 2012 (09:03 PM).
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Just curious, is VB.NET a good programming language for tools? It's what I am learning in school, but C# comes around next year.
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  #1060    
Old April 28th, 2012 (01:45 AM).
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Can I remove Johto from HearGold and make Kanto the main reigon?
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  #1061    
Old April 28th, 2012 (10:12 AM).
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Quote originally posted by AvatarMew:
Can I remove Johto from HeartGold and make Kanto the main reigon?
Yes, but you'll have to change some scripts. You simply change the player's room to link to Pallet Town.

But why would you want to do that?
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  #1062    
Old April 29th, 2012 (08:56 AM). Edited April 29th, 2012 by AvatarMew.
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Quote originally posted by droomph:
Yes, but you'll have to change some scripts. You simply change the player's room to link to Pallet Town.

But why would you want to do that?
I have a idea for a Pokmeon red 4th gen remake...

Basically, I want to keep it to the orginal as possible, change the tms... Remove the physical/special spilt, redo the base stats... etc...
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  #1063    
Old April 29th, 2012 (10:22 AM).
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Quote originally posted by AvatarMew:
I have a idea for a Pokmeon red 4th gen remake...

Basically, I want to keep it to the orginal as possible, change the tms... Remove the physical/special spilt, redo the base stats... etc...
good luck with that, with the current tools it will be hard XD
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  #1064    
Old April 29th, 2012 (10:41 AM).
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Quote originally posted by dragonlolz:
good luck with that, with the current tools it will be hard XD
Aw, thanks, how do I start?...
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  #1065    
Old May 5th, 2012 (10:37 AM).
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Quote originally posted by AvatarMew:
Aw, thanks, how do I start?...
Tinke. (google is your friend)

And please think about what you're doing before attempting any sort of remake. PC has had trouble with that in the past with GSC remakes.
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  #1066    
Old June 3rd, 2012 (06:45 PM).
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Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

Thoughts?
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  #1067    
Old June 15th, 2012 (03:01 AM).
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Quote originally posted by ZodiacDaGreat:
Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

Thoughts?
Yeah much understandable and much easier ASM tutorials would be great...
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  #1068    
Old June 15th, 2012 (03:40 AM).
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Quote originally posted by ZodiacDaGreat:
Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

Thoughts?
It would be awesome! Especially what can be done with ASM in ROM hacking and how to implement it =)
It would surely bring new hackers to the scene
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  #1069    
Old June 15th, 2012 (10:40 AM).
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Back to ROM hacking. :D
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Quote originally posted by ZodiacDaGreat:
Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

Thoughts?
That would be extremely beneficial to the ROM hacking community. :D

Like many others have said, I feel like the existing tutorials don't quite show us practical applications to Pokemon. I know ASM is a programming language that doesn't just include Pokemon ROMs, but there's a reason 99% of the hacks on POKEcommunity is Pokemon.
  #1070    
Old June 15th, 2012 (01:19 PM).
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hey guys do yopu think it would make sence to start with rom hacking if i no nearly nothing about scripting and all this stuff? because i relly want to design my own maps and everything but i always think its too camoplicated?
  #1071    
Old June 15th, 2012 (01:40 PM).
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Yeah, go ahead and start one. I do suggest that you try and learn things by searching around in the tutorials section or something. It's never too complicated if you're committed/motivated enough, so go ahead and try it out!
  #1072    
Old June 16th, 2012 (01:41 AM).
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Quote originally posted by tajaros:
Yeah much understandable and much easier ASM tutorials would be great...
Quote originally posted by Ash493:

It would be awesome! Especially what can be done with ASM in ROM hacking and how to implement it =)
It would surely bring new hackers to the scene
Quote originally posted by itman:
That would be extremely beneficial to the ROM hacking community. :D

Like many others have said, I feel like the existing tutorials don't quite show us practical applications to Pokemon. I know ASM is a programming language that doesn't just include Pokemon ROMs, but there's a reason 99% of the hacks on POKEcommunity is Pokemon.
Quote originally posted by Alignment:
Yeah, go ahead and start one. I do suggest that you try and learn things by searching around in the tutorials section or something. It's never too complicated if you're committed/motivated enough, so go ahead and try it out!
I tried to do that back then but never got to cover the application side. This time I'd write on GoogleDocs, by the way what do you guys think of the existing ones I wrote. Are they easy to follow? I plan to redo them but I need to know whether it is too hard, too easy, too much theory etc.
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  #1073    
Old June 23rd, 2012 (04:19 PM).
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This is a little off topic but has anyone heard of the Ash coma theroy? Because I'd like to see a hack based off of after he wakes up xD
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  #1074    
Old August 8th, 2012 (09:01 PM).
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Quote originally posted by ZodiacDaGreat:
Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

Thoughts?
Kinda late to the party but I wouldn't mind them. I'd love to learn ASM and write my own hooks and whatnot.

And I got a map viewer for the 4th Gen. Gotta love this view:

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  #1075    
Old August 9th, 2012 (12:07 AM).
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Wow, this is awesome! I've always wondered what's behind the league's building.
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