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View Poll Results: Of which feature would you like to see a short video?
A Storyline Event 44 39.64%
The Revamped Intro 18 16.22%
The Battle System 39 35.14%
Training 26 23.42%
The Laptop 21 18.92%
The Menu 13 11.71%
Pokemon World 39 35.14%
Move Selection 12 10.81%
Something Else (please state) 4 3.60%
Multiple Choice Poll. Voters: 111. You may not vote on this poll

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  #251    
Old January 31st, 2010, 01:10 AM
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I believe that if you don't pay your bills a guy comes and forces you to battle and his pokemon are considerable stronger then your own and the fight causes atleast one of your pokemon to get an injury that will cause it to be unable battle and the amount of your bills will be taken from you as the penalty for losing,but that's just what I think will happen.
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  #252    
Old February 8th, 2010, 09:13 PM
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looks like an amazing game.. cant wait to play it.
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  #253    
Old March 8th, 2010, 07:14 AM
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Two suggestion:

#1:Legendaries
Legendaries should be made stronger. Since you dont have the actual number for stats etc, and you have the growth rate thingy for gyms and trainer battle, i suggest you make legendaries a tougher challenge as compare to the character's current growth rate, that is no matter what level you are, legendaries will always be stronger and in the "Danger" gauge zone (maybe 20 "levels" higher in terms of ability and skills)....Also, a caught legendaries will not listen to your command until your growth rate is on par with it's level.

#2: Starter
Let's have some new triangle instead of the boring fire/grass/water, we add dual type

Fire/Dark (Houndoom)
Water/Psychic (Slowbro)
Grass/Fighting (Breloom)

Dark>Psychic>Fighting, but Grass>Water>Fire
Technically, type advantages doesn't play a big role here.

Defensive play will choose slowbro, offensive will take breloom, while houndoom for diverse movepool
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  #254    
Old March 8th, 2010, 07:43 AM
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This looks amazing! Good luck finishing it; It's quite apparent tons of people are as enthused as I am.
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  #255    
Old March 26th, 2010, 10:35 AM
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UPDATE :D

Hey. Been a while with no updates. Sorry about that.
Still been working on the game though, and making steady progress.

A few changes to the game:
  • I've removed the "Pay Bills" feature
  • I'm redesigning some of the system graphics
  • I'll be including Johto Pokemon now too
  • I've made some changes to the start of the game*
* You can now choose where you would like to start the game. There are four possible choices:



As you can see, at least three of them tells you what sort of Pokemon reside in that area. The reason behind this is because it will affect what type of Starter Pokemon you have.

After you have gone through the whole intro thing, you choose your hometown. The first bit of storyline (and also the first errand) is completely unique to each hometown, and involves you capturing one of the Pokemon that live in the area.

Which hometown would you pick?

More updates soon.

Quote:
Originally Posted by jrookie View Post
#1:Legendaries
Legendaries should be made stronger. Since you dont have the actual number for stats etc, and you have the growth rate thingy for gyms and trainer battle, i suggest you make legendaries a tougher challenge as compare to the character's current growth rate, that is no matter what level you are, legendaries will always be stronger and in the "Danger" gauge zone (maybe 20 "levels" higher in terms of ability and skills)....Also, a caught legendaries will not listen to your command until your growth rate is on par with it's level.
Definately. Agreed. Something like that. Legendaries will actually be legendary lol.


Quote:
Originally Posted by jrookie View Post
#2: Starter
Let's have some new triangle instead of the boring fire/grass/water, we add dual type

Fire/Dark (Houndoom)
Water/Psychic (Slowbro)
Grass/Fighting (Breloom)

Dark>Psychic>Fighting, but Grass>Water>Fire
Technically, type advantages doesn't play a big role here.

Defensive play will choose slowbro, offensive will take breloom, while houndoom for diverse movepool
Sorry, but I've stuck with the Fire/Grass/Water triangle, sort of. At least if you don't want one of them you could choose to start your game in Tukimus Town - many different types of Pokemon there.
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  #256    
Old March 30th, 2010, 09:56 AM
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WIP of the battle system revamp.
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  #257    
Old March 30th, 2010, 10:12 AM
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i like the updates but i just thought of something if possible take out the ringing sound when your pokémon has low health
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  #258    
Old March 30th, 2010, 08:50 PM
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wow, this sounds totally awesome! can't wait to play it, good luck with making it :D
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  #259    
Old March 31st, 2010, 11:45 PM
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hey nice to see updates on this again.

It looks good but wouldn't be easier to keep the health bar in a single spot
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  #260    
Old April 2nd, 2010, 09:18 AM
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Quote:
Originally Posted by PatJamma View Post
i like the updates but i just thought of something if possible take out the ringing sound when your pokémon has low health
Sure. That always got on my nerves.


Quote:
Originally Posted by Vociferocity View Post
wow, this sounds totally awesome! can't wait to play it, good luck with making it :D
Thanks.


Quote:
Originally Posted by Lockmaster24 View Post
hey nice to see updates on this again.

It looks good but wouldn't be easier to keep the health bar in a single spot
It doesn't really make too much difference coding wise, so as a player would you prefer it to stay still?

Also, the pokemon and health bars in that screenshot don't move quite as fast as that.

New Screenie!


I'm just going to explain a few things in this screenshot...
  • Danger Bar - As mentioned in the feature list, this shows you how strong the opponent is compared to your active Pokemon
  • Fatigue - Moves no longer have PP, instead the stronger the move, the more fatigued your Pokemon gets. When the fatigue Bar reaches full, your Pokemon has to rest for a turn or two.

Also, I'd like to introduce the feature of...
"Move Selection"
Each Pokemon can learn many different moves which they don't have to forget. At any point outside of battle, a player can access a Pokemon's Skills Screen and choose out of all that Pokemon's learnt techniques, which 4 he wants to set for battle. This allows for lots of strategic customisation on the player's part.
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  #261    
Old April 3rd, 2010, 02:02 PM
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Awesome, I love the fact that you are showing us these screens. Everything seems to be OK, fatigue system is one of the best kinds of systems probably ever put to any pokemon game, I hope we (the audience) can soon see more video or limited little demo of the game, because it seems to be quite a big one.
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  #262    
Old April 4th, 2010, 01:12 PM
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Quote:
Originally Posted by Pandemonioum View Post
Awesome, I love the fact that you are showing us these screens. Everything seems to be OK, fatigue system is one of the best kinds of systems probably ever put to any pokemon game, I hope we (the audience) can soon see more video or limited little demo of the game, because it seems to be quite a big one.
In regards to the video, I've just added a poll, so tell me what you want to see a video of.

In regards to a demo... There probably won't be one. I wouldn't feel right releasing a version of this game which didn't have every single feature in it. And when I've completed every single feature, then I may as well wait until the rest is completely finished too.
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  #263    
Old April 4th, 2010, 03:44 PM
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ooh i like the update nice idea of the fatigue thing
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  #264    
Old April 5th, 2010, 01:07 AM
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Fatigue is a smarter idea than PP but maybe some moves can restore Fatigue like Recover and restore a little or even a new move
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  #265    
Old April 5th, 2010, 02:34 AM
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Quote:
Originally Posted by 00Vampire View Post
Sure. That always got on my nerves.
Also, I'd like to introduce the feature of...
"Move Selection"
Each Pokemon can learn many different moves which they don't have to forget. At any point outside of battle, a player can access a Pokemon's Skills Screen and choose out of all that Pokemon's learnt techniques, which 4 he wants to set for battle. This allows for lots of strategic customisation on the player's part.
Can I ask for 8? if not 6. 6 (at least) Would be better since I have a few kinda strong movset in mind that can perform good combos

Quote:
Originally Posted by Lockmaster24 View Post
Fatigue is a smarter idea than PP but maybe some moves can restore Fatigue like Recover and restore a little or even a new move
Agree. Recover/Roost will supposedly restore it a little. But i dont think there's need for a new move
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Last edited by jrookie; April 5th, 2010 at 02:36 AM. Reason: Your double post has been automatically merged.
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  #266    
Old April 5th, 2010, 03:16 AM
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Quote:
Originally Posted by jrookie View Post
Agree. Recover/Roost will supposedly restore it a little. But i dont think there's need for a new move
I didn't either it was just another option
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  #267    
Old April 5th, 2010, 02:54 PM
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what starters will there be in this game?
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  #268    
Old April 5th, 2010, 07:47 PM
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Quote:
Originally Posted by PatJamma View Post
what starters will there be in this game?
like it says on the first page
Quote:
7 Starters - Bulbasaur, Charmander, Squirtle, Pikachu, Psyduck, Growlithe, Exeggcute.
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  #269    
Old April 6th, 2010, 04:38 AM
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Quote:
Originally Posted by Lockmaster24 View Post
Fatigue is a smarter idea than PP but maybe some moves can restore Fatigue like Recover and restore a little or even a new move
Good idea there. Moves like Recover, Rest, etc.


Quote:
Originally Posted by jrookie View Post
Can I ask for 8? if not 6. 6 (at least) Would be better since I have a few kinda strong movset in mind that can perform good combos
Sorry man, I'll be sticking to 4 now.


Quote:
Originally Posted by PatJamma View Post
what starters will there be in this game?
Quote:
Originally Posted by Lockmaster24 View Post
like it says on the first page
Sorry, my bad, I forgot to change the first page. Since I've added the 'Choose Hometown' feature, there's many different starter Pokemon you can have - Roughly about a different 5 per hometown. (though you'll have to find out what they are for yourself)
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  #270    
Old April 6th, 2010, 06:21 AM
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I'm Sticking to Charmander~~
Roost + Heatwave + SunnyDay + Solarbeam is a BLAST!
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  #271    
Old April 8th, 2010, 03:09 PM
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Looks like I'll be doing a video on the battle system. I'll also include a tiny storyline event and a little look at some of the menu too. So expect that within 48 hours.
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Last edited by 00Vampire; April 9th, 2010 at 02:33 PM.
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  #272    
Old April 8th, 2010, 06:12 PM
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Oh if it's possible maybe there should be a pokemon age. The longer you have it the moves it can have at any one time.

so 0-1 month 4 moves, 1-3 months 5 moves, ect. to a max of like 8 after a year or something.
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  #273    
Old April 11th, 2010, 05:26 AM
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Quote:
Originally Posted by Lockmaster24 View Post
Oh if it's possible maybe there should be a pokemon age. The longer you have it the moves it can have at any one time.

so 0-1 month 4 moves, 1-3 months 5 moves, ect. to a max of like 8 after a year or something.
Tis a great idea, and I am tempted, but I think due to everything else involved with learning, improving and choosing moves, I don't think I'll use it. Thanks for the input though, it really makes me re-evaluate things and usually improves them.


Here's the video, sorry it's a bit late.

http://www.youtube.com/watch?v=wU4NiQLo39o

I realise it's quite short, and no audio, but there'll be longer & better ones up soon.
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  #274    
Old April 11th, 2010, 11:50 AM
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Ah, awesome and it seems that there you can see wild pokemon jump at you? That is cool. But now I have few thinks to talk about, have you already made some gyms and what kind of they will be, and how the rules in the gym affect your gameplay? Let's put it this way!

Questions!

1: In the gym how do battles proceed, sometimes in the anime there is restrictions like you can only use 2 or 3 pokemons or so?

2: If the Question#1 will be inputted to the game will all the gymleaders have 6 pokemon and they will randomly choose some of them (or the best fitted) pokemon to fight you?

3: Are gym matches re-matchable?
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  #275    
Old April 11th, 2010, 02:08 PM
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Quote:
Originally Posted by Pandemonioum View Post
Ah, awesome and it seems that there you can see wild pokemon jump at you? Yep. That is cool. But now I have few thinks to talk about, have you already made some gyms and what kind of they will be, and how the rules in the gym affect your gameplay? Let's put it this way!

Questions! Yay, I love questions :D

1: In the gym how do battles proceed, sometimes in the anime there is restrictions like you can only use 2 or 3 pokemons or so? Yes, there are restrictions on most of the gyms to make you think more strategically. For example, there's one gym that is similar to the Cerulean Gym in the anime - just a pool of water - so if you send out a Bulbasaur, unless it can swim I think you'd have some problems That said, you're not necessarily restricted to water Pokemon, flying Pokemon could work too - Gym Leader will also not be restricted to water either.

2: If the Question#1 will be inputted to the game will all the gymleaders have 6 pokemon and they will randomly choose some of them (or the best fitted) pokemon to fight you? Most of them will have a few more than 6 (they have PCs too ), and that's always constantly changing too as they catch new Pokemon, evolve them, trade them, etc. And usually they'll pick at random which ones to fight you with (as neither of you know the other person's Pokemon before the battle anyways).

3: Are gym matches re-matchable? All of them are rematchable, but generally speaking, your Reputation will take a big knock after losing to a Gym Leader, and sometimes they may not want to battle you straight away after losing that Rep.
Comments in bold. If you have any more questions, feel free to ask :D
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