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View Poll Results: Of which feature would you like to see a short video?
A Storyline Event 44 39.64%
The Revamped Intro 18 16.22%
The Battle System 39 35.14%
Training 26 23.42%
The Laptop 21 18.92%
The Menu 13 11.71%
Pokemon World 39 35.14%
Move Selection 12 10.81%
Something Else (please state) 4 3.60%
Multiple Choice Poll. Voters: 111. You may not vote on this poll

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  #176  
Unread December 11th, 2009, 08:29 PM
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One word.
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AMAZING!!!
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  #177  
Unread December 17th, 2009, 11:14 PM
101baby
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aahh men hurry up for godsake i wanna play men
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  #178  
Unread December 21st, 2009, 11:10 AM
jrookie
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i'm back...lol. Good to see u add in charmander as starter. It is uh... my favourite pokemon
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  #179  
Unread January 3rd, 2010, 07:00 AM
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I watched this thead for a quite a time and now I finally made an account, I was impressed by this and the production but now I am scared what will become to this game, no I am more conserned what has become to the owner of this game. Why and how did he disappear? Is he okay, maybe we will never know. (well he might make a suprise comeback with game almost ready)

But I am not quite optimistic...
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  #180  
Unread January 5th, 2010, 06:22 AM
Bluexfire
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Ive been waiting for something like this :D
Looks awesome man, keep it up
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  #181  
Unread January 8th, 2010, 02:31 PM
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Hey everyone!

I am so so so sorry about the lack of updates/news/etc.

To put it plainly, I made a really stupid mistake a couple months ago, and have had to put up with a lot of consequences since.

BUT... that is all over and done with now - so I can get back to working on this game! :D

I have been doing a little bit of work on the game while I was gone, but unfortunately, not much.

I do, however, have just enough for a couple of screenshots - which I'll post later today.

Thanks for your patience & support.
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  #182  
Unread January 8th, 2010, 03:01 PM
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wow this game looks like it will be good! i love the battle system that your doing too! quick question though if a ponyta broke a leg would that ponyta be doomed to die? also the thing that got me really interested was this: "Enviromental Training... Example: "See that big-ass rock, Pikachu? I want you to tackle it until it breaks."" best feature ever! anyway good luck with this!
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  #183  
Unread January 8th, 2010, 03:32 PM
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Quote:
Originally Posted by PatJamma View Post
quick question though if a ponyta broke a leg would that ponyta be doomed to die?
Thanks. And to answer your question:

No, it wouldn't die from a broken leg, it would just be in pain - and not very handy in a battle either . I'm not saying that you still wouldn't be able to use it in battle, I'd just really advise against it - as well as the possibility of making the injury worse, I don't think the Ponyta would like/trust you anymore. But then again you may be put into a situation where you have no choice but to use the Ponyta - like if you are ambushed or something by a really strong Pokemon, or in the middle of some sort of storyline situation or...

I'm babbling lol

No. It wouldn't die.
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  #184  
Unread January 8th, 2010, 06:22 PM
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So Vampire was only taking a huge break, had me worried there! I wouldn't wanna see good game like this to be dropped
Your ideas are awesome and I hope you will be posting some progress, of course take the all time you can possibly get.
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  #185  
Unread January 8th, 2010, 07:04 PM
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Thanks.

And instead of the screenshot I promised earlier - here's a clip instead.

Work-in-Progress
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  #186  
Unread January 10th, 2010, 06:44 AM
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Umm, that looks quite cool I love how you made Nidoking's Sprite so huge compared to the character, well Nidoking is larger than a human in my opinion. Also the tiles and effects in the screen look nice, keep up the good work!

I admire people who have such a talent
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  #187  
Unread January 10th, 2010, 05:49 PM
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Quote:
Originally Posted by Pandemonioum View Post
I admire people who have such a talent
Aww thanks.


A couple more screenshots to come a bit later.
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  #188  
Unread January 10th, 2010, 06:36 PM
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Interesting concept of training a pokemon like that. Reminds me of the Digimon World games. You should set up entire areas for like "Training Centers" out the back of pokecenters or something lol.
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  #189  
Unread January 10th, 2010, 09:38 PM
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Wow dude, that looks sweet.
It reminds me of digimon world too.
You should set up a whole training facility :P
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  #190  
Unread January 10th, 2010, 11:13 PM
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00Vampire
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I'm going to keep those screenshots til morning. There's a mistake or two I need to change first. The screenshots are of the new & improved intro - where you spend a few minutes playing as Alex (the hero's father), as he fights for his life on a sinking ship.


Quote:
Originally Posted by Neo-Dragon View Post
Interesting concept of training a pokemon like that. Reminds me of the Digimon World games. You should set up entire areas for like "Training Centers" out the back of pokecenters or something lol.
Quote:
Originally Posted by Atomic Reactor View Post
Wow dude, that looks sweet.
It reminds me of digimon world too.
You should set up a whole training facility
Thanks for the comments guys . I actually did get the idea from playing Digimon World DS lol.
And the 'Training Centers/Facilities' are already in the game in the form of Dojos too - but with more refined machinery instead of big rocks .
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  #191  
Unread January 11th, 2010, 02:51 PM
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Here's those screenies I promised. Needless to say they all look better in motion


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  #192  
Unread January 11th, 2010, 03:15 PM
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It's probably just me, but I think that the outside decks are a bit big and empty. Otherwise, very good. I'm curious to see that explosion in motion.
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  #193  
Unread January 11th, 2010, 03:39 PM
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wohoooo the game is still alive(man i got a lil worried that the game have been abounded or somethingT.T)and the battle training is totally awesome
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  #194  
Unread January 12th, 2010, 11:35 AM
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Thanks for the comments. I'll add something to the deck to make it look less empty.

The first part of a Pokemon's stat screen.


I'm really not sure on it, so any thoughts, comments & critique are appreciated.

Cheers.
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  #195  
Unread January 12th, 2010, 12:07 PM
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wow. this is very interesting i'll keep an eye on this.

can't wait for a test of some sort
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  Click here to go to the next staff post in this thread.   #196  
Unread January 12th, 2010, 01:12 PM
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Quote:
Originally Posted by 00Vampire View Post
Thanks for the comments. I'll add something to the deck to make it look less empty.

The first part of a Pokemon's stat screen.


I'm really not sure on it, so any thoughts, comments & critique are appreciated.

Cheers.
I actually really like it; the simplicity fits well, I think. I was wondering whether the other parts of the screen will have a similar style, though?
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  #197  
Unread January 12th, 2010, 03:39 PM
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Quote:
Originally Posted by Yuoaman View Post
I was wondering whether the other parts of the screen will have a similar style, though?
To be honest, the other part is what I'm really not sure on - mainly how I'm going to display the Atk/Def/Spd/etc.
Obviously they all have numerical values, but I really want to keep them hidden, especially for the same reason that I didn't include levels in this game - to make it more anime-ish.

So at the moment I'm experimenting with Bars, Colours, Ranks, etc, to see which feels best, but I'm still trying to keep the simplicity of the previous screenshot too.
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  #198  
Unread January 12th, 2010, 09:10 PM
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I've always liked the rank/bar system.
Idk what it's called lol. But like...
[][][][][][][][][][][][]
you would have that bar, then fill it up to the point that it's stat is.

Attack [O][O][O][O][][][][][]

except they would just be colored in :P
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  #199  
Unread January 12th, 2010, 10:48 PM
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Quote:
Originally Posted by Atomic Reactor View Post
I've always liked the rank/bar system.
Idk what it's called lol. But like...
[][][][][][][][][][][][]
you would have that bar, then fill it up to the point that it's stat is.

Attack [O][O][O][O][][][][][]

except they would just be colored in
That's exactly what I was thinking originally , and I've gone for something similar...



...only the bars don't fill up, they just change colour. The 'redder' the bar, the stronger the stat.
The 'Ranks' go from Fragile to Legendary, with a lot of steps in between.
The colours represent how strong the stat is in relation to the rank.

So using the example above - My Bulbasaur is strong for it's rank, but when it moves up a rank (to Average), it'll be one of the weaker 'Average' ranked Pokemon.

Is that too complicated?

*Completely edited the first post. Took me a while to work out how to do it like I have, but got there in the end :D.
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  Click here to go to the next staff post in this thread.   #200  
Unread January 12th, 2010, 11:18 PM
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Quote:
Originally Posted by 00Vampire View Post
That's exactly what I was thinking originally , and I've gone for something similar...



...only the bars don't fill up, they just change colour. The 'redder' the bar, the stronger the stat.
The 'Ranks' go from Fragile to Legendary, with a lot of steps in between.
The colours represent how strong the stat is in relation to the rank.

So using the example above - My Bulbasaur is strong for it's rank, but when it moves up a rank (to Average), it'll be one of the weaker 'Average' ranked Pokemon.

Is that too complicated?

*Completely edited the first post. Took me a while to work out how to do it like I have, but got there in the end :D.
I really like the look of the screen.

A couple of questions though... How will it be determined when a Pokemon rises in rank, with the level of each stats or something else? And how many Ranks will there be, do you think? (Also there should be one called "Abominably Powerful" )
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